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LDR

Should Carth Onasi's Jacket have red shoulders, or no?  

22 members have voted

  1. 1. Should Carth Onasi's Jacket have red shoulders, or no?

    • Yes.
      12
    • No.
      10


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  • 2 months later...

Now that I achievement hunted Mass Effect 3 (got all of the achievements on the xbox), I can now focus my full, undivided attention onto my mods. Unfortunately, I had to restart all my mods yesterday, but I'm working at a pace similar to the quick pace I had when I first started the mod. I'm already nearly done with the first module! And since it's Easter Vacation, I have even more free days. Also, I'm now working on one mod at a time, instead of rotating them.

 

I am angry that I didn't start this back up earlier, especially with the monstrosity of the ME3 Ending. The odds of me losing my stuff again is slim to none. And even then, I have a USB that I'll keep updating every few hours. Also, I am happy with the sheer patience of you guys! You have no idea how it feels when I keep falling short, you guys are always there helping me back up.

 

I can't post screens as of now, because nothing new is really happening. I will, however, in the future.

 

(This will update in the first post of the thread.)

Progress:

Main Level: 60%

Cellblock: 10%

Crew Deck: 3%

Quests/Journal Entries: 5%

Skins: 33%

Voice Overs: 0%

Doors/Placeables/Items: 20%

 

And you guys deserve better. So I'm offering a beta for ten people. The first ten people who ask, will receive periodic updates of all of my mods and get a full beta of each of them.

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LDR,

 

What happened to LKIM 2.0?

 

It's not dead. I will start working on it - once I finish my prison ship mod.

 

And I have an update. One picture.

 

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Mwuhahaha! The High-Security Cell and Confiscated Items are locked! And you can't use security! And now you must scour the Palavin for these two keycards! :D

 

I'm back to where I left off, before my computer crashed twice. Actually, I'm a bit farther, as almost every room is complete in the Cellblock. I'm going to take a break, and I'm going to start a K1 Playthrough so that the stuff I have are legit (or whatever). And since I have a USB that I update every hour, I shall lose nothing if my computer has it's *period* again.

 

And I need beta testers! I requested 3 people, so 7 slots are forever open! C'mon, I thought this offer was juicy!

 

Cheerio.

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  • 2 months later...

Okay, I got some screenies for you all. Sorry, I was just busy with numerous things, including summer reading (For Honors). Gotta say, 1984 is a hell of a book.

 

I fixed the force fields in the first hall. Remember how they were all blurry/shaky?

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I spent a good hour placing food on all four tables, and two drinks per table. Just for the sake of realism. I thank the K1RP Beta, because in the Black Vulkar Base, the tables have food and/or drinks on some of the tables, which gave me the idea. I also opened the module up in order to find the necessary Z Positions (so that the food/drinks would be ON the tables).

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The control panel that is able to open up the cells.

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Both the Guard Captain's Office and High-Security Cell have these doors instead of the generic doors.

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And I also have a...dilemma, with my one mod. (Battle of Dxun)

 

Now, I'm trying to block off the Tomb of Freedon Nadd using an invisible placeable (instead of placing debris everywhere or whatnot). So, I erased the Tomb from the map, but for the sake of this, I hastily redrew it in Paint. The invisible placeable I drew in pink.

 

Now, this is how it should be:

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This is what happened:

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This map isn't available in the Module Editor, and God knows what happened to Fred Tetra. So, the question is, how do I turn it?

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  • 2 weeks later...
  • 4 weeks later...
Are these still going on? Im very interested in a lot of your ideas. Perhaps your still in need of some voice actors?

 

Voice Actors are appreciated :) I already enslaved...err...indentured...err recruited Zhaboka. I could always use more.

 

Right now I'm placing Mandalorians in the first Battle of Dxum module.

 

And I have a problem. I want to make them stealthy, so I gave them the Personal Cloaking Shield Feat. Unfortunately, they were permanently invisible...even when killed. Looting sucked.

 

So I removed the feat, and I replaced the Mandalorian scripts with Sith Assassin scripts. Same problem...

 

Anyone ever toy with stealth enemies? I need help, again. :xp:

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:p Well I have 3 great male voice actors ready when you are. Males (17-21).

Also...im a bit of a voice actor myself when the time calls for it.

(This BBCode requires its accompanying plugin to work properly.)

 

I can offer my skills in creating sith/jedi robes as well(Designing, and of course you can do what you wish stat and description wise).

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Voice Actors are appreciated :) I already enslaved...err...indentured...err recruited Zhaboka. I could always use more.

 

Right now I'm placing Mandalorians in the first Battle of Dxum module.

 

And I have a problem. I want to make them stealthy, so I gave them the Personal Cloaking Shield Feat. Unfortunately, they were permanantly invisible...even when killed. Looting sucked.

 

So I removed the feat, and I replaced the Mandalorian scripts with Sith Assassin scripts. Same problem...

 

Anyone ever toy with stealth enemies? I need help, again. :xp:

 

There is a scene (and I'd assume a script comes with it) in TSL where one Mandalorian (I think its Taegrin/Bralor or one of the mandos from the Battle Cirlce) kills two Sith Assassins and then decloaks during the scene where they attack the camp. You could try using that.

 

Also there are the Mandalorians right outside the camp guarding the entrance and they use stealth any time an NPC enemy comes along, canoks and all what not.

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Screenies! Rejoice! :emodanc:

 

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My very first module reskin. All I have to do is hex-edit it, which I will do later. How did I do?

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