Zhaboka Posted January 7, 2012 Share Posted January 7, 2012 I'm very sorry to hear that, LDR. Please know your Internet community loves you even if your family doesn't. Link to comment Share on other sites More sharing options...
mr_dad Posted January 7, 2012 Share Posted January 7, 2012 I'm very sorry to here about this. I'll be praying for you LDR. Link to comment Share on other sites More sharing options...
Warlord664 Posted January 8, 2012 Share Posted January 8, 2012 Im sorry to hear that. I really hope things get better over there LDR. Link to comment Share on other sites More sharing options...
LDR Posted April 7, 2012 Author Share Posted April 7, 2012 Now that I achievement hunted Mass Effect 3 (got all of the achievements on the xbox), I can now focus my full, undivided attention onto my mods. Unfortunately, I had to restart all my mods yesterday, but I'm working at a pace similar to the quick pace I had when I first started the mod. I'm already nearly done with the first module! And since it's Easter Vacation, I have even more free days. Also, I'm now working on one mod at a time, instead of rotating them. I am angry that I didn't start this back up earlier, especially with the monstrosity of the ME3 Ending. The odds of me losing my stuff again is slim to none. And even then, I have a USB that I'll keep updating every few hours. Also, I am happy with the sheer patience of you guys! You have no idea how it feels when I keep falling short, you guys are always there helping me back up. I can't post screens as of now, because nothing new is really happening. I will, however, in the future. (This will update in the first post of the thread.) Progress: Main Level: 60% Cellblock: 10% Crew Deck: 3% Quests/Journal Entries: 5% Skins: 33% Voice Overs: 0% Doors/Placeables/Items: 20% And you guys deserve better. So I'm offering a beta for ten people. The first ten people who ask, will receive periodic updates of all of my mods and get a full beta of each of them. Link to comment Share on other sites More sharing options...
Warlord664 Posted April 7, 2012 Share Posted April 7, 2012 It's nice to see your starting back up LDR. I would love to beta test for you but I don't think I would have the time. Most of my free time is being used up by other things. I will be looking forward to more updates. Link to comment Share on other sites More sharing options...
milestails Posted April 7, 2012 Share Posted April 7, 2012 LDR, What happened to LKIM 2.0? Link to comment Share on other sites More sharing options...
LDR Posted April 14, 2012 Author Share Posted April 14, 2012 LDR, What happened to LKIM 2.0? It's not dead. I will start working on it - once I finish my prison ship mod. And I have an update. One picture. Show spoiler (hidden content - requires Javascript to show) Mwuhahaha! The High-Security Cell and Confiscated Items are locked! And you can't use security! And now you must scour the Palavin for these two keycards! I'm back to where I left off, before my computer crashed twice. Actually, I'm a bit farther, as almost every room is complete in the Cellblock. I'm going to take a break, and I'm going to start a K1 Playthrough so that the stuff I have are legit (or whatever). And since I have a USB that I update every hour, I shall lose nothing if my computer has it's *period* again. And I need beta testers! I requested 3 people, so 7 slots are forever open! C'mon, I thought this offer was juicy! Cheerio. Link to comment Share on other sites More sharing options...
milestails Posted April 14, 2012 Share Posted April 14, 2012 Cool, thanks. I've had the 1.0 version installed on every playthrough since it came out. I really enjoy the content it brings/changes. Link to comment Share on other sites More sharing options...
LDR Posted June 27, 2012 Author Share Posted June 27, 2012 Okay, I got some screenies for you all. Sorry, I was just busy with numerous things, including summer reading (For Honors). Gotta say, 1984 is a hell of a book. I fixed the force fields in the first hall. Remember how they were all blurry/shaky? Show spoiler (hidden content - requires Javascript to show) I spent a good hour placing food on all four tables, and two drinks per table. Just for the sake of realism. I thank the K1RP Beta, because in the Black Vulkar Base, the tables have food and/or drinks on some of the tables, which gave me the idea. I also opened the module up in order to find the necessary Z Positions (so that the food/drinks would be ON the tables). Show spoiler (hidden content - requires Javascript to show) The control panel that is able to open up the cells. Show spoiler (hidden content - requires Javascript to show) Both the Guard Captain's Office and High-Security Cell have these doors instead of the generic doors. Show spoiler (hidden content - requires Javascript to show) And I also have a...dilemma, with my one mod. (Battle of Dxun) Now, I'm trying to block off the Tomb of Freedon Nadd using an invisible placeable (instead of placing debris everywhere or whatnot). So, I erased the Tomb from the map, but for the sake of this, I hastily redrew it in Paint. The invisible placeable I drew in pink. Now, this is how it should be: Show spoiler (hidden content - requires Javascript to show) This is what happened: Show spoiler (hidden content - requires Javascript to show) This map isn't available in the Module Editor, and God knows what happened to Fred Tetra. So, the question is, how do I turn it? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted June 28, 2012 Share Posted June 28, 2012 Sometimes the bearing entries just tilt like that, it'd be better to spawn the placeable in the module onenter script because that way it's orientation is set by angle, and I have yet to see that mess up. Nice screenies by the way. Link to comment Share on other sites More sharing options...
Warlord664 Posted June 28, 2012 Share Posted June 28, 2012 Hmm, that kinda looks like Varik from a certent rp Nice screen shots. Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 28, 2012 Share Posted June 28, 2012 Some come out at odd angles, as FG says. Normally, I add or subtract 90 degrees and it works fine. In your case, I'd suggest using increments of about 30-40 degrees. To be honest, the only way to fix issues like this aside from spawning (as FG mentioned) is trial and error. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted June 28, 2012 Share Posted June 28, 2012 Hmm, I've neer tried that before DI, seems interesting. Also, instead of spawning or guessing you could find a placeable in the module with the same orientation and use that. Link to comment Share on other sites More sharing options...
Scorge Posted June 28, 2012 Share Posted June 28, 2012 Really like the updates; keep it up! Link to comment Share on other sites More sharing options...
Zhaboka Posted June 28, 2012 Share Posted June 28, 2012 Those prison guards are intimidating! Great work, can't wait for this mod. Link to comment Share on other sites More sharing options...
Holty1-5 Posted July 10, 2012 Share Posted July 10, 2012 Been a long time since i've checked this site but your work seems pretty impressive keep up the good work. Link to comment Share on other sites More sharing options...
TWINKEYRUNAWAY Posted August 8, 2012 Share Posted August 8, 2012 Are these still going on? Im very interested in a lot of your ideas. Perhaps your still in need of some voice actors? Link to comment Share on other sites More sharing options...
LDR Posted August 9, 2012 Author Share Posted August 9, 2012 Are these still going on? Im very interested in a lot of your ideas. Perhaps your still in need of some voice actors? Voice Actors are appreciated I already enslaved...err...indentured...err recruited Zhaboka. I could always use more. Right now I'm placing Mandalorians in the first Battle of Dxum module. And I have a problem. I want to make them stealthy, so I gave them the Personal Cloaking Shield Feat. Unfortunately, they were permanently invisible...even when killed. Looting sucked. So I removed the feat, and I replaced the Mandalorian scripts with Sith Assassin scripts. Same problem... Anyone ever toy with stealth enemies? I need help, again. Link to comment Share on other sites More sharing options...
TWINKEYRUNAWAY Posted August 9, 2012 Share Posted August 9, 2012 Well I have 3 great male voice actors ready when you are. Males (17-21). Also...im a bit of a voice actor myself when the time calls for it. (This BBCode requires its accompanying plugin to work properly.) I can offer my skills in creating sith/jedi robes as well(Designing, and of course you can do what you wish stat and description wise). Link to comment Share on other sites More sharing options...
Christos K Posted August 9, 2012 Share Posted August 9, 2012 Voice Actors are appreciated I already enslaved...err...indentured...err recruited Zhaboka. I could always use more. Right now I'm placing Mandalorians in the first Battle of Dxum module. And I have a problem. I want to make them stealthy, so I gave them the Personal Cloaking Shield Feat. Unfortunately, they were permanantly invisible...even when killed. Looting sucked. So I removed the feat, and I replaced the Mandalorian scripts with Sith Assassin scripts. Same problem... Anyone ever toy with stealth enemies? I need help, again. There is a scene (and I'd assume a script comes with it) in TSL where one Mandalorian (I think its Taegrin/Bralor or one of the mandos from the Battle Cirlce) kills two Sith Assassins and then decloaks during the scene where they attack the camp. You could try using that. Also there are the Mandalorians right outside the camp guarding the entrance and they use stealth any time an NPC enemy comes along, canoks and all what not. Link to comment Share on other sites More sharing options...
Kyr'am Galaar Posted August 9, 2012 Share Posted August 9, 2012 Right now I'm placing Mandalorians in the first Battle of Dxum module. You're at least going to spell Dxun correctly in the game, right? Right...? Link to comment Share on other sites More sharing options...
LDR Posted August 10, 2012 Author Share Posted August 10, 2012 Screenies! Rejoice! Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) My very first module reskin. All I have to do is hex-edit it, which I will do later. How did I do? Link to comment Share on other sites More sharing options...
TWINKEYRUNAWAY Posted August 10, 2012 Share Posted August 10, 2012 Not bad man, didn't even realize it was a tattoinne re skin till I saw the last pick. Link to comment Share on other sites More sharing options...
Christos K Posted August 10, 2012 Share Posted August 10, 2012 If I might add a suggestion, including a reskin of the skybox would fit nicely I think. The skybox looks very low resolution compared to what you did with the module. Link to comment Share on other sites More sharing options...
CptPriceless Posted August 10, 2012 Share Posted August 10, 2012 I feel a sudden nostalgia for BOS after seeing those screenies. >.< Nice job. Link to comment Share on other sites More sharing options...
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