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Should Carth Onasi's Jacket have red shoulders, or no?  

22 members have voted

  1. 1. Should Carth Onasi's Jacket have red shoulders, or no?

    • Yes.
      12
    • No.
      10


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Not bad man, didn't even realize it was a tattoinne re skin till I saw the last pick.

 

Clearly you have not played KotOR anywhere near the amount of times most of us have. For example, I've played it so many times I've just about memorized the dialogue! :xp:

 

TWINKEYRUNAWAY, I am disappoint. o_Q

 

I feel a sudden nostalgia for BOS after seeing those screenies. >.< Nice job.

 

^Thirded.

 

Love(HAHA-no...),

:sign2:~KG~ :devsmoke:

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  • 2 weeks later...
Not bad man, didn't even realize it was a tattoinne re skin till I saw the last pick.

 

Ah well what can I say, the atmosphere got me. I think I am disappointed in myself for not realizing it, though LDR should take this as a compliment. He did such a good job restructuring the textures, it made me think it was something completely new.

 

You are far too kind, but thank you. :D It makes my ego glow happily.

 

If I might add a suggestion, including a reskin of the skybox would fit nicely I think.

 

The skybox looks very low resolution compared to what you did with the module.

 

Well, it is the same Korriban skybox used in the vanilla modules. I already got a man working on the skybox as we speak.

 

I feel a sudden nostalgia for BOS after seeing those screenies. >.< Nice job.

 

^same thoughts

 

^Thirded.

 

It was the only module that would really worked in the mod, I swear. :lol:

 

Clearly you have not played KotOR anywhere near the amount of times most of us have. For example, I've played it so many times I've just about memorized the dialogue! :xp:

 

TWINKEYRUNAWAY, I am disappoint. o_Q

 

Give the guy a break, will ya? I need all of this Godly Worship! Stop jinxing me! :carms:

 

Anyways, rest assured I'm going to be working very hard on my mods before school starts. I just got back from Vegas yesterday, and I still need to catch my breath.

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  • 4 months later...

Guess who's back?!

 

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Nice screenies! I challenge you to do a massive reskin/object replacement of that module so it looks like this instead of Kashyyyk:

 

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Then again, I don't even know if that's even remotely possible since I don't mod, so...

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Nice screenies! I challenge you to do a massive reskin/object replacement of that module so it looks like this instead of Kashyyyk:

 

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Then again, I don't even know if that's even remotely possible since I don't mod, so...

 

o_O The temple might not be possible without UBER game lag, but I'd like to see the rest...

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The game lagging would not be caused by the size of the object, but rather by the polygon/face count on it. For instance, if everybody in your party was toting around 100,000+ face lightsabers in both hands, the game would probably lag. However, if you have a behemoth 120 face temple, the game will certainly not lag.

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Since how I know how much you guys love items. And screenies.

 

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A shout out to 90SK for letting me use his Mandalorian Heavy Armor Skin and SithSpecter for helping me out with some texture issues I was having with the sword.

 

I'm looking for someone that is REALLY good with skinning. If you would like to take the position, send me a PM.

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Thanks to logan for giving me the basics on alpha channels! Oh, and I changed the grass.

 

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It's far from perfect, but it's a start. I still have to find a way to brighten up the module, get rid of those lights in the sky, get rid of the vines (imperative), get rid of the fog on the ground, and there are some collision issues (thankfully most of them are going to be area transitions). And then I have to figure out what the skybox is (after all, Master Zionosis and MotOR were able to change the skybox in the Upper Shadowlands module of their Yavin IV mod).

 

Oh, and you guys are just going to love this.

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Sorry for taking a bit. I've just been swamped with Spanish, Spanish, and more Spanish - the most worthless subject in all of school. Especially if the teacher wants Spanish to be your life. -_-

 

I've got a little update. This time, a Czerka camp:

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I'm still trying to figure out how to enable screenshots DURING conversations.

 

And I'm trying to see if Quanon can procure his Yavin IV modules so I can has them. :D

 

How do I get rid of those cursed lights in the sky?

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Thank the glorious heavens for a break from school.

I'd like to thank Sithspecter for helping me out with waypoints. While I'm on the subject of thanking, I'd also like to thank Quanon for letting me use his Yavin modules (if I could ever turn them into modules anyways).

I fixed the collision issue - as you can clearly see in the first screen. I'll probably turn it into an area transition of the Quanon module that leads you to the tombs and whatnot.

Does anyone happen to know how to give characters animations? (a guy typing into a computer, for example).

Oh, and the vines are gone.
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Nope, I don't know which models go to which module. Or which textures go to Yavin. :lol:

 

I can't even open the files in gmax.

 

Ah... yes, well the models are 3Ds Max files.

Mmm; let me have a peek at those, they are rather old models.

I couldn't remember if they were ready for use. :lol:

 

EDIT: Good news! After some searching on my harddrive I found some more zips files about Yavin. With these it should all work in the game from the start. No messing about to create .mod files and such. I just need to install it myself first. Seems I did some updates on the models, though I'm not sure what to 'install' first :lol: I'm a messy modder x-D

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Screenies! Rejoice! :emodanc:

 

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My very first module reskin. All I have to do is hex-edit it, which I will do later. How did I do?

 

WOW !! korriban dessert nice module !! l'm looking forward in trying your mod

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Ah... yes, well the models are 3Ds Max files.

Mmm; let me have a peek at those, they are rather old models.

I couldn't remember if they were ready for use. :lol:

 

EDIT: Good news! After some searching on my harddrive I found some more zips files about Yavin. With these it should all work in the game from the start. No messing about to create .mod files and such. I just need to install it myself first. Seems I did some updates on the models, though I'm not sure what to 'install' first :lol: I'm a messy modder x-D

 

Quanon, you are a life saver!

 

WOW !! korriban dessert nice module !! l'm looking forward in trying your mod

 

Heh, thanks. I spent a good hour sifting through rock textures until I found the ones that looked right.

 

Anyways, if any of you didn't know from Dak's WIPs, I found some of the old stuff for his Recruit Dak mod while going through old emails. So I've started it back up until he can get a real computer. I'm only populating the areas though - and doing the backstory for the Sith Battleship quest. I'm putting a lot of placeholders around because I don't have their files or custom items. Except for Blix. I'll leave the rest of the stuff to him - it IS his mod after all (I was only supposed to do the Republic station, haha.). So if I ever have any updates, I'll post them in his WIP thread.

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