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The Legend of Monkey Island (Sea of Thieves)


Gins

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Finished it yesterday and personally i thought it was better than first part, exploring all of Melee Island was decent and the puzzles seemed straight forward but it was a nice pace but one thing i can say is theres no pieces of eight to pick up everywhere this time thank goodness lol

 

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  On 9/1/2023 at 3:09 PM, TimeGentleman said:

Is it 

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Had a blast with this! Finished in about 4 hours with 2-3 other players. Some general random light spoiler things / thoughts

 

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  On 9/2/2023 at 12:32 PM, anothercustard said:

Had a blast with this! Finished in about 4 hours with 2-3 other players. Some general random light spoiler things / thoughts

 

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  On 9/2/2023 at 12:51 PM, Threepwood4life said:
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I finished it this evening.  I found it much more substantial than the first chapter.

 

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Finally finished Part 2! Some spoiler-ish thoughts below:

 

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I still think the "checkpoint" save system is a garbage way of playing a tall tale, pretty much making it very difficult to play the game casually as I'm forced to do at this time of life! Every time I load the game, I need to sail into that stupid portal and watch the LeChuck scene again. Wish there was an option to just pick up directly where I left off and bypass all of that. (Plus, I lost all of my swordfighting progress after finishing the treasure trial first and then closing, which irked me!)

 

But yeah, on the other hand...

 

I *really* cannot stress how GOOD the music is in these games. They absolutely nailed the "Deep In The Caribbean" atmosphere that CMI/EMI had. As good as the other games' soundtracks were (the SE's, Tales, Return) I don't think they quite had the atmosphere and instrumentation down the way those other two games did, and they don't quite invoke the same "piratey, caribbean, tropical" feeling as those soundtracks, but this game brought it all back.

 

Of the main series canon, Curse probably has the strongest atmosphere, but even then, I think SeMI (if that's really what we're calling it!) has topped it. I don't think I've ever been as enriched in Melee Island's visuals as I have here. Everything from the ambient sound effects, the fog, the birds, it really feels like a living, breathing world where the other games, even at their height, still felt like you were playing a game.

 

I'm just gonna say it. This is the real MI1 Special Edition. 😎

 

Really hope they get the chance to do this with MI2's storyline down the line as well. It's difficult to gauge at this point if this tall tale is finding an audience or not, and if the typical SoT player / MI player really does cross over as much as they're hoping.

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Replying to Huz's comment about something.

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Maybe I was just in the wrong mood when I played it, but I felt kind of disappointed with this chapter. It's clearly made with a LOT of love for the source material, but that might also be the problem, since it's basically just SoMI again, except clumsier since Sea Of Thieves isn't really made for this kind of gameplay.

 

The island was well-made, but being able to run around it in a few minutes made it feel a lot smaller than it did in the main MI games.

 

The Insult Swordfighting dragged on too long, since it somehow managed to combine the frustrations from the original implementation and SoT swordfighting. Plus, you need to lose a few fights to gather insults and retorts, but the game treats it as if you've done something wrong, which could confuse people not used to how this works. At least the list of insults and retorts you had to gather here wasn't too long...

Then again, I've felt for a long time that Monkey Island games should drop the Insult mini-game.

 

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Like I said, maybe I just wasn't in the right mood, since all of you seemed to like it. I'm still curious about th third chapter though, since that's probably harder to copy 1-to-1 from a previous MI game.

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Did anyone else notice that the map seen on the table next to Kate Capsize as you begin your Legend of MI Quest, is a slight remake (rip) of a World Of Monkey Island map of the MI islands, from 2002? I can't seem to find the artist but I assumed it was a Paco Vink piece but I could be wrong.

 

750px-WallpaperWMI1-01_1280x1024.jpg

 

 

Am I way off here?

PSX_20230911_221504.jpg

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This was all over Facebook last week or so. I assumed it had made its way here, but maybe not. Apparently they got permission from the original artist (or maybe it was just that the original artist was cool with it being included after the fact, I forget which). Either way, apparently everyone involved was OK with it.

 

So it's a deep cut for fans... or Rare can't tell fan-made materials from the real deal 😬

 

(Also, at the risk of being pedantic: Fans tend to forget that Disney automatically owns the copyright on all derivative works and so can do whatever the hell they want with them. Such is copyright law...)

 

Edited by ThunderPeel2001
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  On 9/12/2023 at 2:19 AM, Scummbuddy said:

Did anyone else notice that the map seen on the table next to Kate Capsize as you begin your Legend of MI Quest, is a slight remake (rip) of a World Of Monkey Island map of the MI islands, from 2002? I can't seem to find the artist but I assumed it was a Paco Vink piece but I could be wrong.

 

750px-WallpaperWMI1-01_1280x1024.jpg

 

 

Am I way off here?

PSX_20230911_221504.jpg

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Yeah it's Paco's. It was already in the Pirates of the Caribbean Monkey Island easter egg bit. I tried reaching out to the Sea of Thieves people on Twitter because it seems like they accidentally traced something they thought was official but no response. 

I couldn't find it in these ones so I thought they fixed it. But okay, apparently it's still in there 

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