tFighterPilot Posted March 26, 2004 Share Posted March 26, 2004 Originally posted by Autobot Traitor Me or dodgy? lol You Link to comment Share on other sites More sharing options...
tFighterPilot Posted March 26, 2004 Share Posted March 26, 2004 Originally posted by Admiral Chemix If need be I could try to make one huge map of hoth. However I would require a few things You make the maps with Radiant. How can you make a map, if you can't run Radiant?!? Link to comment Share on other sites More sharing options...
Admiral Chemix Posted March 26, 2004 Share Posted March 26, 2004 You can make a map in 3ds max, import as a model, then use q3map2 toolz to compile as a solid object. And I am afraid without propper data I dunno if I can propperly make the map. I might still give it a shot Link to comment Share on other sites More sharing options...
Neon Posted March 27, 2004 Share Posted March 27, 2004 It's DOGGY, with a G !!!!!! Â But why not, I tried to got inside those laser turrets in siege Hoth, but then I realised that they were PC-Controlled. Â Ow yes, use the AT-AT pilot skin in your map. Link to comment Share on other sites More sharing options...
Methos007 Posted March 27, 2004 Share Posted March 27, 2004 I presume you mean as a class Dodgy. Anyway, with regards to the size of the map, you really have to be carefull how lumpy you make the terrain. The lumpier it is, the smaller it has to be because of the Quake 3 polycount limit. Link to comment Share on other sites More sharing options...
stride Posted March 27, 2004 Share Posted March 27, 2004 o yeah Hoth siege map almost done. I just need atats!!! Â Think of atats as big atsts. Do atsts lag a server?? Not really. Size doesnt really matter its really the animation and pollies.Maybe size matters slightly.Anyway i wish i could show you guys a pic of my map but i dont know how Link to comment Share on other sites More sharing options...
MadCow1989 Posted March 27, 2004 Share Posted March 27, 2004 well stride as long as you do 3 ATAT's and 4 ATST's i think itl run fine  ATAT as big as ATST Hell no then you might call it MiniTAT  size keeps normal lol and yes iot might take down the Fps a lil but still good try right Link to comment Share on other sites More sharing options...
MadCow1989 Posted March 27, 2004 Share Posted March 27, 2004 Originally posted by Admiral Chemix I Fog would reduce the lag of multiple atsts, u know on hoth it's not a tropical planet where it's sunny and nice. It's an iceball in a giant snowstorm. Â your right adding fog would make it less laggier if its a big map and its more better for the ATAT's to come out in in Nowhere lol Link to comment Share on other sites More sharing options...
Admiral Chemix Posted March 27, 2004 Share Posted March 27, 2004 and while this is JA, and not rouge squadron (I am quite thankful for that as I hate the rogue squadron games, too hard to control) the seige objectives I listed should be doable, with fog and such the battle could be very large. Just set up fog and snow and viola u have a giant map with normal lag. The rogue squadron battle was pretty basic, kill 2 atats then fend off fighters. No real gameplay. And hoth shouldn't be small, this is a battle to be remembered as one of the greatest SW ground battles of all time... I think. I don't remember the batlle of hoth besides being huge, with snow speeders atsts and the shield generator going boom, next thing I remember, luke cutting open his taun taun for warmth, then slicing up the wampa. Even that might not be right. Not sure, however I do remeber it being huge. A small little map with 2 little things to do for each side just would't do it justice... I think Link to comment Share on other sites More sharing options...
tFighterPilot Posted March 27, 2004 Share Posted March 27, 2004 Rogue Squadron is the best ever! Â Han cut the tauntaun to keep luke warm before the battle of hoth. Link to comment Share on other sites More sharing options...
jangofett804 Posted March 27, 2004 Share Posted March 27, 2004 Originally posted by stride Anyway i wish i could show you guys a pic of my map but i dont know how  Just use an image hosting site like photobucket or imagedump, they work well. http://www.photobucket.com http://www.imagedump.com Link to comment Share on other sites More sharing options...
stride Posted March 28, 2004 Share Posted March 28, 2004 Thank you jangofett804 Heres some screenshots of my unfinished map that needs atats Screenshot of trenches At-sts lined up by where imperial spawn points are Shield Generator/Power Generator Rebel Hangar that will not look like this for very long needs lots of work Link to comment Share on other sites More sharing options...
stride Posted March 28, 2004 Share Posted March 28, 2004 the weather isnt like it was in the battle of hoth. That weather was clear weather with no snow or fog so this weather is more like the weather han saved luke in. I put it in becuase it looks good. Link to comment Share on other sites More sharing options...
TK-8252 Posted March 28, 2004 Share Posted March 28, 2004 Originally posted by stride Thank you jangofett804 Heres some screenshots of my unfinished map that needs atats Screenshot of trenches At-sts lined up by where imperial spawn points are Shield Generator/Power Generator Rebel Hangar that will not look like this for very long needs lots of work Whoa! Looking good! Link to comment Share on other sites More sharing options...
monsoontide Posted March 28, 2004 Share Posted March 28, 2004 That's some serious overkill on the # of emplaced guns and AT-ST's!!! Also don't forget that the AT-ST's have a longer range than the turrets and can effectivly pummel them from a distance... BOOM! Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted March 28, 2004 Share Posted March 28, 2004 Unless they get out-flanked by Taun Tauns. Â Good stuff there. Link to comment Share on other sites More sharing options...
Neon Posted March 28, 2004 Share Posted March 28, 2004 Originally posted by stride o yeah Hoth siege map almost done. I just need atats!!!  Think of atats as big atsts. Do atsts lag a server?? Not really. Size doesnt really matter its really the animation and pollies.Maybe size matters slightly.Anyway i wish i could show you guys a pic of my map but i dont know how  Don't forget those weapons please. At least you can put them in a next version. Link to comment Share on other sites More sharing options...
stride Posted March 28, 2004 Share Posted March 28, 2004 i put the same amount of atsts in this as in the battle of hoth two for each atat and there are four atats so that makes 8!!! Ill spread them out in the future i may take out one or two atsts but not a lot becuase speeders are really powerful compared to atsts. I realize now i dont need all those guns becuase there are turrets so ill get rid of em in the future. Â Â o monsoontide you are a mapper can you help me with my question in the JA mapping section Link to comment Share on other sites More sharing options...
Neon Posted March 28, 2004 Share Posted March 28, 2004 Hmm, ok then Too bad But that would be cool Link to comment Share on other sites More sharing options...
TK-8252 Posted March 28, 2004 Share Posted March 28, 2004 Would it be possible to make the AT-ATs only be available to be piloted by a certain siege class? One class should be set aside with very little combat skills but should be the only class that can pilot the AT-ATs. I mean, how many Snowtroopers or Scout Troopers could just jump behind the controls of a massive AT-AT? Link to comment Share on other sites More sharing options...
tFighterPilot Posted March 28, 2004 Share Posted March 28, 2004 Originally posted by stride i put the same amount of atsts in this as in the battle of hoth two for each atat and there are four atats so that makes 8!!! Don't forget that there can't be more than 16 people in a server Link to comment Share on other sites More sharing options...
PR-0927 Posted March 29, 2004 Share Posted March 29, 2004 Nice man, nice!! Now, if you could follow these suggestions, your map would be better: 1. Put, four AT-AT's and four AT-ST's!!!! 16 people max on a vehicle server, 8 Vs. 8!! 4+4=8 (for the geniuses of course). 2. Make sure that there are four emplaced turrets and four Snowspeeders in the hangar. 4+4=8. 3. Put maybe eight Anti-Infantry Turrets. Make it a bit more flat where the AT-AT's and AT-ST's are, make a trench behind the Anti-Infantry Turrets. 4. Put about six probe droids. 5. Refer to the movie and the Shadows of the Empire game. Â Overall, this is probably the best effort to make this map. I'm sure that if you follow 3 out of the 5 suggestions that I have given, it will improve. I can't wait for your map. You should open a thread for it. Â Link to comment Share on other sites More sharing options...
Methos007 Posted March 29, 2004 Share Posted March 29, 2004 Ok, again, that wouldnt work that well. Imagine what fps would be like with muiltiple of those things, walking, shooting and exploding when they get destroyed. Also, the rebels wouldnt have a chance in hell against 4 atat and 4atsts. It would be like the alamo meets star wars. Of course, hoth was like that but since this is siege, you want it to be even. I like your idea of having probe droids, they would make for an interestign battle. Instead of having so many Atats, you could have 2, 2 atsts, and a bunch of scripted snowtroopers running along the battlefield. Anyway, keep up the good work! Link to comment Share on other sites More sharing options...
tFighterPilot Posted March 29, 2004 Share Posted March 29, 2004 When it comes to FPS, size matters not Link to comment Share on other sites More sharing options...
Admiral Chemix Posted March 29, 2004 Share Posted March 29, 2004 First of all, I've been able to spawn oh 50 jawas, have them shooting nogri sticks within the high poly level of Bast Castle, FPS didn't go down that much. Unless this thing is 7000-8000 polygons, having 4 wouldn't realy matter all that much, plus fog would help alot. And if one were to go with the siege objects I posted previously siege would be pretty even I think. Link to comment Share on other sites More sharing options...
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