Andy867 Posted January 16, 2004 Author Share Posted January 16, 2004 At the meantime, the Asteroids trailer is only available on JK.net but we soon going to be making a new one with new stuff in it, which will kind of make the current trailer somewhat obsolete. So, just look forward to more news coming in the next week or so:) You could use like Download accelerator to obtain the files. just install it from http://www.speedbit.com and then right click on which ever file and click download with DAP and it has download resume support:) Link to comment Share on other sites More sharing options...
JDKnite188 Posted January 16, 2004 Share Posted January 16, 2004 Wow. Those screenies are looking amazing (at least the models). I can't wait to see this project in full. Are you developers modifying JA's vehicle code somehow? Link to comment Share on other sites More sharing options...
Andy867 Posted January 16, 2004 Author Share Posted January 16, 2004 Not that I am aware of, but I do know that Manquesa was able to fix the muzzle effect to that it shoots forward and not off to the side (apparently some problem in the Q3A). I personally cannot wait to release this and go up against the best fighter pilots out there:) Should be awesome. And Manquesa, working on the LOD's, is certainly wanting to get this project done:) Link to comment Share on other sites More sharing options...
Manquesa Posted January 16, 2004 Share Posted January 16, 2004 well, the muzzle thing was a mistake I had made before that I fixed, nothing wrong in the game itself with that.  I think that everything is pretty much done except for my stuff which means I better get back to work. But i'll give an update on where I stand now.  Awing -- 99%, just need to do the LOD's  Y-wing -- 90%, need to fix landing gear animation, muzzletags, and do LOD's  Tie-Interceptor -- 99%, just need to do LOD's (though we may go with 7IM's tie interceptor instead, I think I may like his better)  TIe-Advanced -- 99%, just need to the LOD"s   well, back to work I go, hopefully we can get this thing out real soon. keep your fingers crossed Link to comment Share on other sites More sharing options...
SlapNut Posted January 17, 2004 Share Posted January 17, 2004 more updated please, cmon cmon cmon, hurry up and finnish it, cos at one stage it was a "christmas presant" accorfing to jediknight.net...well thats true i guess... for next christmas! Â nah im just mucking around mate, but seriously, hurry up, this looks too good Link to comment Share on other sites More sharing options...
Lightning Posted January 17, 2004 Share Posted January 17, 2004 Originally posted by Manquesa  I think that everything is pretty much done except for my stuff which means I better get back to work. But i'll give an update on where I stand now.  you must love the fact that every ones waiting on you Link to comment Share on other sites More sharing options...
Manquesa Posted January 17, 2004 Share Posted January 17, 2004 Hehe, yeah the pressure's on. Â Well here's where I stand now. Â A-wing: DONE!! Â Tie-Interceptor: DONE!! Â Tie-Advanced: DONE!! Â Y-wing: 97% (need to do the LOD's still and I need to figure out how to set up the bones for the turret) Â Â Hopefully this thing will be done soon but I really don't know where we stand on the map itself though. The hangars as well as the big Asteroid in the middle of the map were being completely remade, I think they're just about done but i'm still waiting to hear something on that. Â But i'm still keeping my fingers crossed that all will be done and released within the next week or so, hopefully not much longer than that. Link to comment Share on other sites More sharing options...
Alegis Posted January 18, 2004 Share Posted January 18, 2004 Yeehaw! Stay on target..stay on target.. Â that is great news..but can we have some footage or screenies..please? to get pumped up Link to comment Share on other sites More sharing options...
Andy867 Posted January 18, 2004 Author Share Posted January 18, 2004 Well, once everything is finished in terms of modelling and such, we will definitely get the last of the testing in and also produce some footage for your viewing pleasure:) Link to comment Share on other sites More sharing options...
TBS_SDF Posted January 20, 2004 Share Posted January 20, 2004 I can't wait for this map! Do you know when you guys are going to put it up for D/L? Link to comment Share on other sites More sharing options...
Andy867 Posted January 20, 2004 Author Share Posted January 20, 2004 Well, we are currently awaiting back to get the updated map, and then we will be testing this weekend hopefully and are aiming for a release for tentatively next week sometime. We will try to get some footage of the updated vehicles just before the release. but dont expect to see too much in it. be more of just a teaser clip than anything really Link to comment Share on other sites More sharing options...
Neo_Knight Posted January 20, 2004 Share Posted January 20, 2004 *Nk wearing his tie-pilot suit* Â It's time to kick some rebel's ass ! Link to comment Share on other sites More sharing options...
Dr_night Posted January 20, 2004 Share Posted January 20, 2004 Kotor final has an asteroids version, not as good as what asteroids will be, but a great way tto hol over, also some other good modes to it, go check it out. Link to comment Share on other sites More sharing options...
SlapNut Posted January 20, 2004 Share Posted January 20, 2004 Good stuff Andy, i know that by the looks of it, its gonna be great, awesome, super. Lets hope it IS gonna be released next week. cant wait Link to comment Share on other sites More sharing options...
Andy867 Posted January 20, 2004 Author Share Posted January 20, 2004 Ok, both asteroid threads have been merged into one in the hopes that it will help simplify in finding the one thread to post updates and comments on the project. Link to comment Share on other sites More sharing options...
Manquesa Posted January 21, 2004 Share Posted January 21, 2004 Okay, just finished. Â A-Wing -- DONE!!!! Â Tie-Interceptor -- DONE!!!! Â Tie-Advanced -- DONE!!!! Â Y-Wing -- DONE!!!!!!!!!! Â Finally! Â Now I can get back to work on my Slave 1 and Death Glider Link to comment Share on other sites More sharing options...
t3rr0r Posted January 21, 2004 Share Posted January 21, 2004 mmm... slave i... Link to comment Share on other sites More sharing options...
Andy867 Posted January 23, 2004 Author Share Posted January 23, 2004 Well, this weekend we will be Finally wrapping up the testing which means there is a 99.9% chance that Asteroids will be released this upcoming week. What day for sure? Not able to say just yet, but things are looking pretty good with the new hangars and new asteroid modelled, plus Manquesa finishing up the Vehicles and all their stats and eye candy:) Link to comment Share on other sites More sharing options...
Crow_Nest Posted January 23, 2004 Share Posted January 23, 2004 Yay! Finally its almost done! I look forward to it. Link to comment Share on other sites More sharing options...
SlapNut Posted January 23, 2004 Share Posted January 23, 2004 sweet, ill say it again, i cant wait. Link to comment Share on other sites More sharing options...
Giddamon Posted January 24, 2004 Share Posted January 24, 2004 Sorry if this has been asked before but...I read about the asteroid map being 90K cubic units. Â 1 metre = xxx units? Link to comment Share on other sites More sharing options...
Andy867 Posted January 24, 2004 Author Share Posted January 24, 2004 90,000 units as noted in the map editor that was used to create the map. Its not based on any metric system, I believe. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted January 25, 2004 Share Posted January 25, 2004 When it is released I will convert my instagib server to an Asteroids server running the map\mod 24/7. It is a 12-player server hosted by http://www.escapedturkey.com. The IP address is 66.98.188.141. Â Any suggestions for timelimit and fraglimit? Link to comment Share on other sites More sharing options...
Andy867 Posted January 25, 2004 Author Share Posted January 25, 2004 fraglimit should be fairly high, at least 100-200 since when ships with droids count as 2, and sometimes when we were just testing with 2 people, for 15 minutes, it got to be like 59-39 so with many people, like 6 vs 6, it should yield some high scores. Timelimit.. When we tested, we really didnt use a timelimit, since it was just the 2 maps.. one with the huge asteroid and one without it, which allowed for a little more dogfighting room. Link to comment Share on other sites More sharing options...
SlapNut Posted January 25, 2004 Share Posted January 25, 2004 theres 2 maps now? nice. what other features apart from flying the ships r there if any? or arnt i aloud to know Link to comment Share on other sites More sharing options...
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