SlapNut Posted January 4, 2004 Share Posted January 4, 2004 oh come on! release the bloody thing already, it looks great, and will lots of different vehicles be in, that be cool. Link to comment Share on other sites More sharing options...
Tinny Posted January 5, 2004 Share Posted January 5, 2004 hey guys, this has probably been requested already. But what i would love to see coded into asteroids is the ability to be a passenger in a vehicle but man the guns Hope it gets implemented Link to comment Share on other sites More sharing options...
SlapNut Posted January 5, 2004 Share Posted January 5, 2004 that would be awsome, like the melenium falcon, but awsomer, nice Link to comment Share on other sites More sharing options...
Andy867 Posted January 5, 2004 Author Share Posted January 5, 2004 Well, currently the biggest problem with 2-passenger vehicles is that the client side of the passenger cannot predict where the pilot client machine is going, so it causes this "chugging" effect. However, there has been some ideas to possibly help compensate for this, just have to make them and test them:) Link to comment Share on other sites More sharing options...
Syzerian Posted January 5, 2004 Share Posted January 5, 2004 thats whats good about it it makes it harder but if you can master it its lethal Link to comment Share on other sites More sharing options...
Agen Posted January 6, 2004 Share Posted January 6, 2004 2 squid i'm the worst pilot Link to comment Share on other sites More sharing options...
Andy867 Posted January 8, 2004 Author Share Posted January 8, 2004 Well, the A-wing specular textures are done, and the y-wing specular textures are virtually done, so all we need to do now is test out some new things, maybe make some more promotional stuff, and then release this baby:) Link to comment Share on other sites More sharing options...
Neverhoodian Posted January 8, 2004 Share Posted January 8, 2004 All right! Sounds like it's ready to be released soon. I look forward to it! Link to comment Share on other sites More sharing options...
Kurgan Posted January 13, 2004 Share Posted January 13, 2004 Sounds good! ; ) Link to comment Share on other sites More sharing options...
Andy867 Posted January 13, 2004 Author Share Posted January 13, 2004 Well, here is some progress of how the specular mapping is coming along. Funny how a guy with Zero editing skill (me) can make decent looking specular textures (for the ships) Â Â Â Â Â Â Enjoy for now! Â Â Â Â Enjoy! (dont worry about the landing gear, it is just a minor bug in the compiling which has since been fixed) Link to comment Share on other sites More sharing options...
Jedi Luke Posted January 13, 2004 Share Posted January 13, 2004 Geez that's some awesome stuff! Â Will there be joystick capabilities? Link to comment Share on other sites More sharing options...
Andy867 Posted January 14, 2004 Author Share Posted January 14, 2004 Dunno.. Probably since I do believe there is an option under the controls that deal with Joysticks and such. I personally prefer the keyboard/mouse for this. Gives me a more personalized feel to it, even if it lacks the realism of flight control:p Link to comment Share on other sites More sharing options...
Jedi Luke Posted January 14, 2004 Share Posted January 14, 2004 Originally posted by Andy867 Dunno.. Probably since I do believe there is an option under the controls that deal with Joysticks and such. I personally prefer the keyboard/mouse for this. Gives me a more personalized feel to it, even if it lacks the realism of flight control:p  Fair enough. I prefer for the realism flight control. I find it much easier to fly with a joystick rather than mouse. That's what comes when you play X-Wing vs Tie Fighter and X-Wing Alliance. Link to comment Share on other sites More sharing options...
Andy867 Posted January 14, 2004 Author Share Posted January 14, 2004 I would agree on most flight sims, that a joystick is more practical than the keyboard/mouse combination, but for JA, at least this map, the keyboard/mouse combination seems more fitting. But I will leave the decision up to the public, once the map is released. Link to comment Share on other sites More sharing options...
Jedi Luke Posted January 14, 2004 Share Posted January 14, 2004 Originally posted by Andy867 I would agree on most flight sims, that a joystick is more practical than the keyboard/mouse combination, but for JA, at least this map, the keyboard/mouse combination seems more fitting. But I will leave the decision up to the public, once the map is released. Â Good idea. Get the up and running map working first then work on expanding it based on public opinions and ideas. Link to comment Share on other sites More sharing options...
Neverhoodian Posted January 14, 2004 Share Posted January 14, 2004 Wow! Those screenies are impressive. I especially like the A-Wing shots. Link to comment Share on other sites More sharing options...
Kurgan Posted January 14, 2004 Share Posted January 14, 2004 I disagree, the map should be finished and polished THEN released (in final form). Â Releasing it 'as is' or partly done leads to "version hell." Â You know the type, you see it on Pcgamemods every day, version after version, leading to confusion. How can a server host a mod if a new version keeps coming out? Â And while public feedback is commended, this isn't a "community creation" and we can't just throw in every feature or tweak that people request, since as we know the community is hardly in agreement on anything and it will just mean more delays and versions, etc. Â Fixing bugs are one thing, but constantly tweaking gameplay and adding everyone's favorite ship will mean major headaches for the team. Link to comment Share on other sites More sharing options...
Manquesa Posted January 14, 2004 Share Posted January 14, 2004 well, the whole joystick thing is already an option for any map be it a flight map or otherwise. Just turn on the joystick in the control configuration settings. I've tried out flying vehicles in JA with a joystick already, but I personally don't like it for the simple reason that you lose control over the targeting reticle which means it's so much harder to aim. Using a joystick would be fine if you have auto aiming but otherwise you need the mouse to point your crosshair, which is why I prefer the keyboard/mouse setup instead. Â So anyway, if you wanna use a joystick on the Asteroids map go ahead, it's your choice. (once it's released of course) Link to comment Share on other sites More sharing options...
Alegis Posted January 14, 2004 Share Posted January 14, 2004 I agree with Kurgan there, how much I want Asteroids released each day as I play Rebel Strike, it has to be kinda finished in the first version (the longer you wait the better it'll be ) The only thing i would find repetive in this mod is the map, but that can be fixed easily (no inspiration? play some rogue squadron!) Â oh man that game looks so awesome Link to comment Share on other sites More sharing options...
Kurgan Posted January 15, 2004 Share Posted January 15, 2004 The other thing to keep in mind when waiting for Asteroids is that this will NOT BE THE LAST FLIGHT MAP EVER MADE. Â There will be nothing to stop people from examining the way Asteroids is made and using that knowledge to make their own flight maps with the improved ships and similar features. Â I'm not saying they'll be encouraged to rip it off, but it's no different than making a good CTF map or FFA map. Â You check out good maps and see what kind of features go into making a quality product and do likewise in your own. Â So this doesn't have to be the end-all be-all of flight maps. Â It's really just a simple dog-fighting map where you can test out some ships. Â It's more versatile, streamlined and pretty than KOTOR Flight School as well. Â So don't worry if Asteroids lacks your favorite ship or feature, because once it's out I'm sure there will be plenty more flight-space based maps out there. Â The current crop of ship-based maps is extremely lacking, mainly I think because people don't realize what can be done, they just think making a huge box and tossing in some random vehicle spawns is enough to make it fun. Â This should change people's perceptions and lead to more quality flight maps. Link to comment Share on other sites More sharing options...
Andy867 Posted January 15, 2004 Author Share Posted January 15, 2004 Yea, especially like the whole hyperspace effect, and the working Radar and Lead Target indicator. Definitely makes this map the cornerstone for future Space combat maps. And what would be cool is interweaving Space combat with ground combat. I know the Stargate mod was planning something similar to that idea, but due to lack of modding support, the Mod was eventually put on the backburner. But liek Kurgan said this will definitely NOT be the last good Flight map. This is just the beginning. Link to comment Share on other sites More sharing options...
SlapNut Posted January 15, 2004 Share Posted January 15, 2004 "And what would be cool is interweaving Space combat with ground combat" Â hey, i was thinking of this before, like a seige map where u fly your ship (and kill other ships of course) to another planet or space station, get out of it, then whip ya light sabre out and start hacking stuff and people like in normal seige, once you have destroyed or colected what u want from that planet/base, u then fly to the next place and do the enxt part of the seige. yeah i know what ya thinking "that would be way laggy and be mega huge", ah well im sure that if someone smart sat down and workrd on it it would work someday Link to comment Share on other sites More sharing options...
GothiX Posted January 15, 2004 Share Posted January 15, 2004 Originally posted by Kurgan ... this will NOT BE THE LAST FLIGHT MAP EVER MADE. Thanks, that's so going to haunt me from now on. Link to comment Share on other sites More sharing options...
Lightning Posted January 15, 2004 Share Posted January 15, 2004 i saw a ship on jk2files.com where a second person could use a nother turret on the ship that's would be nice to work out. then me be will get space battles with full size star destroyers and stuff like that Link to comment Share on other sites More sharing options...
manoman81 Posted January 16, 2004 Share Posted January 16, 2004 Hey, Kurgan, Andy, or who ever, where can I find the trailer for Asteroids? I have a friend that wants to see but I can't get it to load up off of the jk.net main page. Thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.