Zappa_0 Posted September 18, 2004 Share Posted September 18, 2004 Stupid ads!! . . . . . . . . . .. . . . . . . . . . .. . . . . . . . . Link to comment Share on other sites More sharing options...
Zappa_0 Posted September 18, 2004 Share Posted September 18, 2004 Link to comment Share on other sites More sharing options...
Zappa_0 Posted September 18, 2004 Share Posted September 18, 2004 This is a reskin of my pod, made for a friend of mine. Link to comment Share on other sites More sharing options...
ZBomber Posted September 18, 2004 Share Posted September 18, 2004 Wow, those are awesome! What is the green one again? Link to comment Share on other sites More sharing options...
Zappa_0 Posted September 18, 2004 Share Posted September 18, 2004 You can also download Anakins pod here: http://www.pcgamemods.com/7525/ And that is Mar's pod, ZBomber. Link to comment Share on other sites More sharing options...
LightNinja Posted September 18, 2004 Share Posted September 18, 2004 sebulba ingame, now i gtg out with friends, but in about 6 hours ill be back and finish it; some textures are AGAIN not in the power of 2. Link to comment Share on other sites More sharing options...
Matt-Liell Posted September 18, 2004 Share Posted September 18, 2004 I dunno the polycount for pods or even if I can ave one but I made one just in case and I kept it under 2000 polys if it can be more, I'll make it look better. The blue bar between the engines would be where the lightning effect goes. Link to comment Share on other sites More sharing options...
hatrus Posted September 18, 2004 Author Share Posted September 18, 2004 Matt go back and remodel your pod with more polys. Use about 12 sides for cylinders. Also skin it or I can skin it if you want. Link to comment Share on other sites More sharing options...
Zappa_0 Posted September 18, 2004 Share Posted September 18, 2004 I dont mind matt, none at all! Link to comment Share on other sites More sharing options...
Matt-Liell Posted September 18, 2004 Share Posted September 18, 2004 Added foot rests too, now its a luxuious pod. Link to comment Share on other sites More sharing options...
Zappa_0 Posted September 18, 2004 Share Posted September 18, 2004 Nice! Link to comment Share on other sites More sharing options...
ZBomber Posted September 18, 2004 Share Posted September 18, 2004 Lookin good, looking good. I'll scan my concept later today. If I learn how to model, it might be cool. :-D Link to comment Share on other sites More sharing options...
LightNinja Posted September 18, 2004 Share Posted September 18, 2004 some points: ....I wont: -put ingame more pods, also matt is the last. -take the uwmaps of Matt pod which i've seen they arent done. -weight gasgano if it isnt in a TOTAL humanoid form. -AND HATRUS THIS IS THE NUMER THOUSAND I TELL YOU; THE IMAGES MUST BE 64x128x256x512x.... x2 ALWAYS. Matt your pod is (for me) unreal, that pod could crash just by mounting on it and it is like a water motorbike. But anyway if you like it is allright Link to comment Share on other sites More sharing options...
hatrus Posted September 18, 2004 Author Share Posted September 18, 2004 awww and i was under the impression that you liked putting the pods ingame plus i checked all of the textures and they ALL were in correct format divisible by 8 and such! Matt Im almost afraid to ask how many polys your pod is. Plus you cant use smoothing groups, and I wouldnt suggest using mesh smooth beyond 2 iterations due to increased poly formation. Aslo I hope you didnt use any Object Space Modifies except bend, meshsmooth, skin, twist, anyof the uvw mapping modifies. Also dont use any free form deformers, radiosity mods or nurbs. That will one, increase poly count and two might cinflict with an .xsi exportation. Link to comment Share on other sites More sharing options...
Manquesa Posted September 18, 2004 Share Posted September 18, 2004 Originally posted by hatrus plus i checked all of the textures and they ALL were in correct format divisible by 8 and such! NO, not necessarily divisible by 8, they must be in the power of 2. Only these sizes will work. 2 X 2 4 X 4 8 X 8 16 X 16 32 X 32 64 X 64 128 X 128 512 X 512 1024 X 1024 or a combination 16 X 32 512 X 128 512 X 1024 etc. Link to comment Share on other sites More sharing options...
LightNinja Posted September 19, 2004 Share Posted September 19, 2004 Well i like to put in game 3, maybe 5, but seeting that i not only have to put it ingame, i have to do the veh and the npc, and fix the skin files that you send hatrus that always has something wrong; and then if i send a pod to zappa or you you dont find the problem which is a stupid problem and i cant waste my time cuz i should be finishing the sentinel animations instead of putting pods ingame. And then you give me 2 player models to weight? did i say i would weight them? the only one im interested is little anakin, but gasgano, i wont weight it until he is in a total humanoid form. Also i have said you thousands of times how the textures size must be or no? now i have to fix all the ****ing textures and you know im not a machine and i have free time; this is just like homeworks. So, keep doing anything cuz ill take my time for weight this. Link to comment Share on other sites More sharing options...
Neon Posted September 19, 2004 Share Posted September 19, 2004 Wow, this is going good Link to comment Share on other sites More sharing options...
hatrus Posted September 19, 2004 Author Share Posted September 19, 2004 Sorry Ninja. Im getting the feeling you dont like to be busy....like a machine. You would be great if you were. I mean your great now, but you would be even better. Link to comment Share on other sites More sharing options...
hatrus Posted September 19, 2004 Author Share Posted September 19, 2004 Great News! Ninja has Mars, Ody, and Endocott pods left and I have custom sounds for all pods except the afore mentioned. I tried The Last Hope mod and was able to have 14 different vehicle .pk3's in my base folder. So it really does work. Podracer will have this kind of thing for all the pods. Link to comment Share on other sites More sharing options...
hatrus Posted September 19, 2004 Author Share Posted September 19, 2004 Great News! Ninja has Mars, Ody, and Endocott pods left and I have custom sounds for all pods except the afore mentioned. I tried The Last Hope mod and was able to have 14 different vehicle .pk3's in my base folder. So it really does work. Podracer will have this kind of thing for all the pods. Link to comment Share on other sites More sharing options...
Lindsey Posted September 19, 2004 Share Posted September 19, 2004 heh, I know this one, its from Racer Revenge, Darth Maul and Vader had their own Pod Racers, which were their ships, split down the middle, would be cool to have, even if they are not this mystery pod. Link to comment Share on other sites More sharing options...
ZBomber Posted September 19, 2004 Share Posted September 19, 2004 What about that Fudd guy or whatever? Link to comment Share on other sites More sharing options...
Zappa_0 Posted September 19, 2004 Share Posted September 19, 2004 Not much of a mystery now is it? Link to comment Share on other sites More sharing options...
Mex Posted September 19, 2004 Share Posted September 19, 2004 I like the look of your Pod Matt! Looks real nice. I also like the rest of the pods. Keep up the good work. Link to comment Share on other sites More sharing options...
LightNinja Posted September 19, 2004 Share Posted September 19, 2004 Originally posted by hatrus Great News! Ninja has Mars, Ody, and Endocott pods left and I have custom sounds for all pods except the afore mentioned. I tried you are wrong, only 1,5 pods left Link to comment Share on other sites More sharing options...
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