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Oblivion [warning: contains some spoilers]


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@ Stoffe, really all you needed to do is cast a dispel on target to make him re-appear, and not had to worry about the book thingy... :)

 

Figures that there was another way of solving it after all, not just the way I attempted to do it. :) Didn't have any Targetted Dispel spells at the time since so few enemies use any Buffs worth taking time to dispel. (Mostly using Dispel to get rid of my own Bound items and Summons.)

 

you can normally surrender to him by pressing the block and and activate keys at the same time.

 

A shame NPCs don't seem to know about this either, when they accidentally hurt eachother. Seems like if they injure an ally by mistake said ally will attack and kill them. Just happened to me during a quest for the Mage's Guild, where

you are supposed to lead three Guild Battlemages in an assault on the Necromancers coming out of the Silorn ruins. That fight turned into a massacre, but not in the way one could have anticipated.

 

I Chameloned, sneaked up to the ruin entrance and Sneak Attacked all the other Necromancers (except Falcar, since it counts as a murder if you kill him here and not inside the ruins for some reason) without Falcar noticing anything. When Falcar, in lone majesty, reached the ambush spot the Battlemages attacked him. One of them managed to tag the other two with an Area of Effect spell, and they both promptly turned on her and killed her while screaming something about having a psychopath here. While attempting to do so, one of them accidentally hit the other, and proceeded to kill him as well. Falcar ran back to the ruin, leaving only a single, badly injured survivor of my group, despite not a single point of damage having been dealt by the real enemy. With friends like these.... :roleyess:

 

 

 

My character was just standing there, stunned, not knowing what to think... :)

 

Having to babysit AI-companions tends to make quests where you have allies on your side more difficult than the ones where you go solo.

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A shame NPCs don't seem to know about this either, when they accidentally hurt eachother. Seems like if they injure an ally by mistake said ally will attack and kill them. Just happened to me during a quest for the Mage's Guild, where

you are supposed to lead three Guild Battlemages in an assault on the Necromancers coming out of the Silorn ruins. That fight turned into a massacre, but not in the way one could have anticipated.

 

I Chameloned, sneaked up to the ruin entrance and Sneak Attacked all the other Necromancers (except Falcar, since it counts as a murder if you kill him here and not inside the ruins for some reason) without Falcar noticing anything. When Falcar, in lone majesty, reached the ambush spot the Battlemages attacked him. One of them managed to tag the other two with an Area of Effect spell, and they both promptly turned on her and killed her while screaming something about having a psychopath here. While attempting to do so, one of them accidentally hit the other, and proceeded to kill him as well. Falcar ran back to the ruin, leaving only a single, badly injured survivor of my group, despite not a single point of damage having been dealt by the real enemy. With friends like these.... :roleyess:

 

 

 

My character was just standing there, stunned, not knowing what to think... :)

 

Having to babysit AI-companions tends to make quests where you have allies on your side more difficult than the ones where you go solo.

 

thats wierd, I didn't seem to have that much trouble with mine... I walked right up and shot Falcar right in the face with my trusty bow anf arrows, of course I was in Chameleon Mode and Sneak mode... then I picked of the body guards after that, and the battlemaages never saw any action... I didn't even get any murder thingy for the Falcar hit...

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thats wierd, I didn't seem to have that much trouble with mine... I walked right up and shot Falcar right in the face with my trusty bow anf arrows, of course I was in Chameleon Mode and Sneak mode... then I picked of the body guards after that, and the battlemaages never saw any action... I didn't even get any murder thingy for the Falcar hit...

 

Odd, I reloaded and tried that fight several times, and any time I whacked Falcar before he reached the ruin entrance "My murder was observed by forces unknown"...

 

Maybe there's some small window of opportunity where he's a valid target, right when he reaches the ambush spot but before he flees the scene? Not that big deal though since I wanted to explore that ruin anyway. Lots of good items inside to confiscate. The problem was just to try to let him get away without my allies killing eachother in the meanwhile. :)

 

Overall it seems the tolerance threshold for friendly aggression is a touch too low for NPCs. It has happened a few times that I was attacked by Mythic Dawn sleeper agents while in a town. Since they are the agressors, everyone in town, from fistfighting beggars to spellcasting commoners to the town guard joins the fray to put them down immediately. In a situation that crowded its nearly inevitable that one NPC accidentally hits another, which usually erupts in a huge free-for-all brawl where half the citizens of the town end up getting killed. (At least you can't blame the Cyrodiilic townsfolk for lacking civil courage.)

 

Hilarious to watch from the sidelines, but annoying if you don't have a fairly recent save to fall back to. :)

 

* * *

 

By the way, once you've become the new Arch-Mage of the Mage's Guild, does the Archmage's quarters at the Arcane University count as yours? More specifically, can you stash loot in the containers there without it disappearing after a while?

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The problem was just to try to let him get away without my allies killing eachother in the meanwhile. :)

 

I think you have to place the battlemages in specific places, according to their abilities...

 

Hilarious to watch from the sidelines, but annoying if you don't have a fairly recent save to fall back to. :)

 

I know what you mean... had to re-load a few times, and then I get caught up in playing the game and for get to save, the game does something or I do something and need to reload, but haven't saved for a long time, it cheezes me off because I have to re-do all that stuff that I had already done... you'd figure I'd learn my lesson the first couple times... hehehe, call it old age or a forgetful memory... lol, they say thats the first thing to go (your memory)... uuh, what was I saying... jk...

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Im not sure if this has been posted before but for those that are curious as to whether their specs can handle this monster - gamespot has a nifty little utility that will test your specs specifically for this game :) Im in the green all the way !! Now, to get my hands on Oblivion, and then - find some time to play it !!!

 

Linky to Oblivion Specs Test (click the "Can You Run It?" Icon)

 

mtfbwya

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You know Stoffe, if you weren't such an awesome modder I'd say you probably share my EM Disruption curse that screws up games and PC's:D

 

J/K, I haven't gotten far enough to find many good large-scale battles, but the friendly fire thing seems a little overdone. Especially when some ignorant guard decides to run in front of my (and 3 other guard's) sword:lol:

 

Once you're actually in the University do you actually start getting a real mission schedule? I couldn't find much more than a recomendation fulfilment and one or two side quests in each guild hall:(

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the friendly fire thing seems a little overdone. Especially when some ignorant guard decides to run in front of my (and 3 other guard's) sword:lol:

 

Once you're actually in the University do you actually start getting a real mission schedule? I couldn't find much more than a recomendation fulfilment and one or two side quests in each guild hall:(

 

Indeed, I can imagine that Allies are the greatest threat to any Wizard character relying on area of effect spells. It's hard enough to avoid hitting friendlies with swords, arrows and single-target spells. :)

 

Once you get into the Arcane University the rest of the quests are part of a single story line, that culminates in you becoming the new Arch-Mage of the guild. Not that it matters more than you getting a fancy title and access to the topmost level of the tower. Everyone still seem to treat you like they always have. :)

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I dont like that you become leader of evry guild you join, i don't know about the fighter guild because my characther is a mage and i dont want him to join them. But for all the other guilds you become leader. I am the arch mage , but i can only controll one aprentice and can't command anything in the guild. The guild should probaly be weakend by my leadership. The dark brotherhood has at least a second in command that i give instruction to evry week, that more realistic.

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Dag-nab-it... I had to restart my game... one of the Main Quest missions wouldn't fire off right (or rather not at all)... I did everything I was supposed to do, got all the item (in the right order, i thought) and gave them to Martin... but... he didn't do his part and the next stage of the main quest didn't luanch like it was supposed to... oh well...

anyone else had to restart a game yet because the missions didn't fire off like they are supposed to? or am i the only one so far?

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You the only one:)

 

No, i havent have any problems with questest, except one, Finger of mountain. When i go up the hill and do the shock spell on the stone i die:(

 

Don't think that's a bug. Only your fatigue is too low. When you cast a shock spell into the stone you get strike by lightnting, and if your fatigue is high enough you don't die... instead you get awarded with a powerful shock spell.

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I dont like that you become leader of evry guild you join, i don't know about the fighter guild because my characther is a mage and i dont want him to join them. But for all the other guilds you become leader. I am the arch mage , but i can only controll one aprentice and can't command anything in the guild. The guild should probaly be weakend by my leadership. The dark brotherhood has at least a second in command that i give instruction to evry week, that more realistic.

I'm only halfway into the Fighter's Guild missions so far so I don't know if you become the leader there. I've become Arch-Mage but that's pretty much it for leadership ranks so far in factions I'm a member in. I'm a Knight of Honorary Knight in 4 different Orders, Knight Sister och the Blades and Champion of Cyrodiil in the Order of the Imperial Dragon, neither which are a leadership rank.

 

But if the game works the same as Morrowind I suppose you can become leader of all the Guilds you join. Nothing wrong with that in itself, just a shame that the game doesn't reflect your new rank much. Somewhat disappointing that it was just business as usual in the Mage's Guild, where the only difference pretty much is that no one will give you quests any more once you are Arch-Mage. :)

 

 

Dag-nab-it... I had to restart my game... one of the Main Quest missions wouldn't fire off right (or rather not at all)... I did everything I was supposed to do, got all the item (in the right order, i thought) and gave them to Martin... but... he didn't do his part and the next stage of the main quest didn't luanch like it was supposed to... oh well...

anyone else had to restart a game yet because the missions didn't fire off like they are supposed to? or am i the only one so far?

Haven't had any problems so far with quests getting stuck. I finished the main quest yesterday without complications. Which part of the quest are you getting stuck at? I don't know if the order you do things in matter, but I did it like this (highlight one line at a time unless you want to get spoiled):

  1. 1. Escape from prison and bring the AoK to Weynon Priory
  2. 2. Go to Kvatch, close the Oblivion Gate, rescue Martin, clean out remaining Daedra in town.
  3. 3. Escort Martin to Weynon Priory, dispatch the Mythic Dawn agents there.
  4. 4. Escort Martin and Jauffre to Cloud Ruler Temple.
  5. 5. Go to Imperial City and acquire the 4 "Commentaries" books.
  6. 6. Follow the instructions of the secret message in the book to find the MD shrine.
  7. 7. Go to the MD shrine and rescue the priest, pick up Mysterium Xarxes and bring it to CRT.
  8. 8. Do the Azura's Shrine quest to get a Daedric artifact (and then Sheogoraths to get a more worthless one since I didn't want to part with the Star), gave the Wabbajack to Martin.
  9. 9. Pick up and do the "Armor of Tiber Septim" quest, but don't give Martin the armor yet.
  10. 10. Rooted out the Mythic Dawn agents in Bruma and brought their orders to Jauffre.
  11. 11. Showed the suicidal Bruma city guards how you close an Oblivion Gate by closing the one just outside the City.
  12. 12. Did the Gate Closing Tour to all the cities in Cyrodiil to make them commit troops to the defense of Bruma.
  13. 13. Gave the Armor of Tiber Septim to Martin.
  14. 14. Gave the Great Welkynd Stone to Martin (which I had already found earlier while exploring ruins).
  15. 15. Defended Bruma while the Mythic Dawn opened a Great Gate.
  16. 16. Entered the Great Gate and snatched its Sigil Stone before the Siege Crawler got through the gate.
  17. 17. Entered James Cameron's Paradise and pried the Amulet of Kings from his cold, dead fingers.
  18. 18. Gave the AoK to Martin and escorted him to the Imperial Palace. Carved a bloody path for him to the Temple District through the Daedra hordes and distracted Mehrunes Dagon while Martin made it to the Temple.
  19. 19. Watched the rather impressive final showdown. :)

 

 

Doing things like above worked without any problems.

 

No, i havent have any problems with questest, except one, Finger of mountain. When i go up the hill and do the shock spell on the stone i die:(

This is by design and not a bug, since it is a rather powerful spell you get from doing the quest. Drink a potion granting Shock resistance and one giving Lightning Shield before you cast on the stone and you should survive (or use spells doing the same thing if you have them).

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@ Stoffe, I liked your rather descriptive spoiler... the terminology was great...

However, I spent All Night last night working on the Main Quest (just the MQ) after starting a new game, and completed it about 8:30 this morning...

 

Now on to all the other quests, hehe...

 

PS. I figured out why I couldn't use my item ID's in the console... I had a couple plugins that I was using in the game, and needed to load them up in the editor as well, so that the editor would give me the proper prefix (plugin #) hence (yy = plugin) (xxxxxx = item id)... I was using the wrong item ID (yyxxxxxx) to get the item... it's all good now though.... ;)

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@ Stoffe, I liked your rather descriptive spoiler... the terminology was great...

However, I spent All Night last night working on the Main Quest (just the MQ) after starting a new game, and completed it about 8:30 this morning...

 

Unless you have a character that levels up very fast I don't know if it's a good thing to finish the main quest too early from an item perspective. The Sigil Stones you get when closing Oblivion Gates increase in potency with your character level (in 4 steps I believe, reaching the highest around level 18-20 or so). As far as I can see the enchantments you can get from Transcendant Sigil Stones are better than what you can enchant yourself at an Enchanting altar using a Grand soulgem.

 

(Aside from that, Oblivion is a fairly good place to pick up lots of good loot. But I suppose that's a moot point if you don't use the Mod that tones down bandit equipment since you'll get warehouses full of Daedric armor and weapons otherwise. Rare equipment indeed. There was a grand total of one complete daedric armor to be had in Morrowind...)

 

* * *

 

Have you or anyone else done the Annelid treasure hunting quest series for Umbacano (the collector in the Talos Plaza manor)? In particular the one where he wants you to fetch a stone carving from an Annelid ruin? If so, will...

it break any further quests if you kill Claude Maric after you exit the ruin with the stone carving? (He's the slimy type who also freelanced for Umbacano, who first approached you after getting the quest and gave you hints where the carving could be found back in the Imperial City. Like I didn't see it a mile away that he'd try to take it when I first spoke to him...)

 

When I refused to give him the carving he ordered his goons to attack and kill me, and tried to escape on horseback himself. Not gonna happen, nobody tries to mug and kill my character and then just walk away, so I paralyzed his horse, frenzied him and put him down along with his minions.

 

The fact that he tried to flee rather than join his henchmen in the attack made me suspect he was meant to show up later again though. Will his well-deserved demise break any quests further down the line? I'd rather not have to reload a few weeks (in-game time) of work finding that out the hard way.

 

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@ Stoffe, yes, i've done it, but i didn't kill the guy, he got away and does show up later for another mission involving you and the collector...

 

However, I'm not sure if he is required for that later mission... so I don't know if killing him there at that point has any barring on it...

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@Zat, If you pay attention, all you need is a welkynd stone in your inventory. It's purpose was never stated, and the stone wasn't "consumed", but I made sure I had one in my inventory as instructed and I was just fine;)

 

I started off focused mainly on combat, all powers except illusion and restoration are very low, any ideas for accelerating Alteration (I'm still stuck at 6, every alteration power seems to require lv 25 in alteration?)

 

Anyone ever notice that even though the mages guild halls are supposed to be individually focused on a particular magic field they don't seem to specialize in much of anything, and are a mild annoyance to keep you out of the university :xp:

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I started off focused mainly on combat, all powers except illusion and restoration are very low, any ideas for accelerating Alteration (I'm still stuck at 6, every alteration power seems to require lv 25 in alteration?)

 

Don't remember what the requirements are, but the "Open" series of spells that unlock containers/doors alone keep my Alteration increasing fairly well. Also if you have some kind of Shield spell, use it all the time and your Alteration will go up quickly.

 

(Spells that affect yourself seem to boost their skill much quicker than targeted ones as you tend to use them more often. The use of a "detect life" spell alone boosted my Mysticism to 100 way ahead of all my other magical skills.)

 

Anyone ever notice that even though the mages guild halls are supposed to be individually focused on a particular magic field they don't seem to specialize in much of anything, and are a mild annoyance to keep you out of the university :xp:

 

They do tend to have some specialization, but they don't focus on a particular school to the exclusion of all else. Also, you won't get access to some of the characters spells and Training until you've gotten to a particular level in their favoured skill. The buttons won't show up on the dialog interface until then.

 

Haven't found much use for being in the university besides getting access to those quests and being able to design my own spells though. Seems like their selection of standard spells and items sold are no better than those available at the local guild halls.

 

 

@ Stoffe, yes, i've done it, but i didn't kill the guy, he got away and does show up later for another mission involving you and the collector...

 

Would that be the mission where he wants you to escort him to the throne room of an Annelid ruin, and...

where he gets himself killed by wearing the crown and sitting on the throne? Or the one where he wants you to fetch him said crown? Or would there have been another mission along those two if I'd let the bandit live?

 

I had to reload prior to taking him to the ruin anyway since I've only brought him 4 of the 10 statues yet. Need him alive a bit longer to cash in on the remaining statues. :) If you give him the crown he asked for rather than the identical one of their rival kingdom, would he not have been zapped when sitting on the throne?

 

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well, i think i just got hit with one heck of a bug. i was just minding my own business en route to Bruma when me and my horse got attacked by a troll. it also so happened that i was about to pass through a nearby village, so i just kept riding to see if i could shed the troll so it wouldn't attack my horse. well, it worked as some NPC and his dog attacked the troll, which allowed be to get off the horse and pummel the troll with arrows.

 

when i was done killing the troll (and only the NPC's dog was killed by the troll), a quest message popped up saying that i had been kicked out of the theives guild for robbing one of the members (which i hadn't done). after i closed out the dialog box, a new one immidiately popped up telling me that i had been kicked out of the Fighter's Guild for the same reason. then, yet another message popped up telling me that i had stolen from the Mage's Guild!!

 

i know that i wasn't guilty, so i just reloaded to an earlier save, and i didn't get the message. it is a bit strange since quite a while later into the game, i experienced the same bug yet again. i really hope it doesn't happen again because i hate backtracking. :mad:

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You're not riding a stolen horse are you?

 

If you are.. never mount the horse when anyone (or anything) can see you.. it's quite an annoying "glitch" that will happen sporadically...

 

If it's not a stolen horse problem.. are you running mods that alter your horse in any way? Seems I had a glitch with the saddlebags mod in where it was saying I was stealing from my horse, which is my equipment. Since I was a member of all of those guilds and stealing from "myself" I got kicked out :lol:... seemed to only happen with the Prior Mable's <sp?> horse.. the one you are given (not owned) and not on horses I've bought or Shadowmere

 

Needless to say.. I have other means of hauling my gear now ;)

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Would that be the mission where he wants you to escort him to the throne room of an Annelid ruin, and...

 

yes, the escort mission...

 

 

If he's still alive at that point (just outside the ruins) he'll tell you that it was just business and no hard feelings, or something like that... and if you've given the collector the wrong crown, the collector dies whenn trying to sit on the throne... (at least thats the direction I went) and I let the freelancer walk after all that was done... and never saw him again...

 

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MURRRGHHHH!

 

My saddlebags have stopped working. I'd say it was about conflicting mods, but it happened BEFORE I changed my configuration (the existing mods worked fine without conflict.). I tried getting the latest version of the saddlebags, and turned off my Shadowmere modifications, but no dice. Sneak no longer produces the saddlebags. I just get on the horse. What the deuce? Seems like the rest of it works fine, because I can use "Call Steed" and my horse now kicks butt in a fight XD.

 

Anyhoo, lovin the game. I've closed two gates ad gotten myself into the university.Also, I did find a few other mods that seem to be working well. Tessource is my new best friend. LoL. Call me a cheater, but I LOOOOOOOOVE having a 1000 carrying capacity @ level 4 ( HELLO INGRIEDIENTS!) My data folder is HUGE, but its worth avoiding some of the game's minor annoyances.

 

 

Have fun guys! Ha, at least one of my threads is doing well, 7 pages and counting! Whoo hoo!

 

Happy 4-20!

Fuu

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^^^^

hehe, now that you've closed one gate, get ready to close a lot more of them (unless you strictly follow the main quest). i accidently continued with the main quest after delivering the amulet to Jauffre when i decided to check out what Kvach had in it. not only did i close that Oblivion Gate, but i've also closed another 15. i love traveling between cities on my horse, but those darned gates are just about everywhere.

 

i realize that i don't have to close them, but i just feel compelled to do so. the only bad part is that every darned gate i go into feels almost identical to the last gate i entered. basically, i've come up with this sequence:

enter the gate, open any gates in your way by getting into one of the side towers, and then fight your way up the center spire till you remove the Sigil Stone.

i hate to say it, but its getting repetitive fast, especially since they keep popping up all over the place.

 

the worst part about the whole deal is that they don't offer much in the way of loot. some of it is pretty good, but most of it is pretty cheap stuff. the sigil stones are pretty nice, though. i just wish i could keep my new mace charged up (since i don't have the soul capture spell). :(

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