Pahricida Posted December 25, 2005 Share Posted December 25, 2005 I have found a major Bug on the model. The l_hand bolt is facing to the inner side of the arm, whereas it has to point away from the body You need to rotate it 180°. I made a screenshot to show you what I mean: While this does not affect sabers as they are tubes wich don't really have a front or back it affects the attachement of weapon models to the left hand. Hope you'll get this fixed soon. -Pahri Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 25, 2005 Author Share Posted December 25, 2005 I have found a major Bug on the model. The l_hand bolt is facing to the inner side of the arm, whereas it has to point away from the body You need to rotate it 180°. I made a screenshot to show you what I mean: While this does not affect sabers as they are tubes wich don't really have a front or back it affects the attachement of weapon models to the left hand. Hope you'll get this fixed soon. -Pahri Hmmmm, not sure if that is a neccesary fix. The weapons are held in the right hand arent they? The tags were not added by me, this is the way the model is rigged. I doubt I could have spun it by accident. I'll see if it effects game play, but I dont recall the gun being backwards. Marzout Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 25, 2005 Author Share Posted December 25, 2005 :angel: New Download Post :angel: here is the newest DL link. http://jediknight2.filefront.com/file/Clones_Ultima;53471#Rate Link to comment Share on other sites More sharing options...
Tesla(DF) Posted December 25, 2005 Share Posted December 25, 2005 Cooleroony recolor Link to comment Share on other sites More sharing options...
Pahricida Posted December 25, 2005 Share Posted December 25, 2005 Hmmmm, not sure if that is a neccesary fix. The weapons are held in the right hand arent they? The tags were not added by me, this is the way the model is rigged. I doubt I could have spun it by accident. I'll see if it effects game play, but I dont recall the gun being backwards. Marzout Well if you don't fix it there will be many disappointed MovieBattles 2 Players who will see their Arc Pistol upside down, firing at the ground wich is looking really stupid. I would consider it a necessary fix. If you do not fix this we can't use the model which would be really sad since it's the only good Clone Pack around and I got a feeling it will stay that way for a while. Link to comment Share on other sites More sharing options...
501st Trooper Posted December 25, 2005 Share Posted December 25, 2005 HEHE i was in that one i was the trooper on the left and on kshyyyk i was the wookie on the left Link to comment Share on other sites More sharing options...
Buffy Posted December 25, 2005 Share Posted December 25, 2005 they are all spawn good but only I cant make work "Cloneultima Jungle" model if someone want NPC files? please let me know I can send to you Link to comment Share on other sites More sharing options...
ksk h2o Posted December 25, 2005 Share Posted December 25, 2005 Am I the only one that cannot access pcgamemods and filefront? Both websites seem to be down when I try to connect (404). I'm pretty sure it is impossible for both websited to be down for more than 24 hours without setting off posts about it across the net so I'm thinking I'm the only one with this problem. Link to comment Share on other sites More sharing options...
Tyrant17 Posted December 25, 2005 Share Posted December 25, 2005 Am I the only one that cannot access pcgamemods and filefront? Both websites seem to be down when I try to connect (404). I'm pretty sure it is impossible for both websited to be down for more than 24 hours without setting off posts about it across the net so I'm thinking I'm the only one with this problem. Works fine with me :S Link to comment Share on other sites More sharing options...
Arthenik Posted December 25, 2005 Share Posted December 25, 2005 FF is alright, try again. Noone can use the clone jungle model, but you have to admit, it's a great camo XD And please, Marz, rotate it, it does the same in FM3. Or release a JO-compatible version, that would fix it, too (for some reason I don't understand at all) And BTW, a little idea for skinners - would anyone like to do the SWBF1 Jet Trooper and SWBF2 Sharpshooter? Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 25, 2005 Author Share Posted December 25, 2005 they are all spawn good but only I cant make work "Cloneultima Jungle" model if someone want NPC files? please let me know I can send to you Yes Buffy please send the NPC files to me, Do you still have my e-mail? Marzout Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 25, 2005 Author Share Posted December 25, 2005 Well if you don't fix it there will be many disappointed MovieBattles 2 Players who will see their Arc Pistol upside down, firing at the ground wich is looking really stupid. I would consider it a necessary fix. If you do not fix this we can't use the model which would be really sad since it's the only good Clone Pack around and I got a feeling it will stay that way for a while. Ahhhhhhh, I see, well then that may be a necessary fix. Well I will consider it, but to be honest not sure what it takes to get the tag to be spun the right way. I know in the past I have had nothing but headaches trying to realighn the blade tags on sabers. What do I do? Do I spin it and center the tag pivots, then reset the "X form". I really want to fix this, but I have a lot of models, and no way to test it. I would hate to put tons of hours in fixing all the models. and find out that nothing changed. If anyone can help me fix this then I will do it, but I need the help fast, because we are working on another clone pack using these sets. Marzout Link to comment Share on other sites More sharing options...
Pahricida Posted December 25, 2005 Share Posted December 25, 2005 I know in the past I have had nothing but headaches trying to realighn the blade tags on sabers. Yeah I've been through that myself... I got it working after some time though. What do I do? Do I spin it and center the tag pivots, then reset the "X form". Well yes thats basically what it takes to fix this. However if you are too busy or having problems accomplishing this I would of course help you... it's just a small fix after all. Link to comment Share on other sites More sharing options...
Buffy Posted December 25, 2005 Share Posted December 25, 2005 I sent mail Link to comment Share on other sites More sharing options...
Grievous.. Posted December 25, 2005 Share Posted December 25, 2005 Well i play movie battles two a lot and i was wondering how did u get them clones into it ? or is it something to do with the other bf2 coming out in 2006?? Link to comment Share on other sites More sharing options...
Tesla(DF) Posted December 25, 2005 Share Posted December 25, 2005 Shao and I might take care of getting them into MBII Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted December 25, 2005 Share Posted December 25, 2005 A little thing i made, just for sake of good look Link to comment Share on other sites More sharing options...
Pahricida Posted December 26, 2005 Share Posted December 26, 2005 Shao and I might take care of getting them into MBII You are free to do so, of course you can just do it through replacements at the moment. We plan to fully implement the pack in our next build. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted December 26, 2005 Share Posted December 26, 2005 Nice models Marz, but damn you for the bolted backpacks. It took me three hours to get all the settings for the OJP holsters correct. I had to do inventive stuff with the saber staff, like bolting it in the middle of the ARC trooper's jetpack. Pity I can't pull that stunt with, say, the rocket launcher. Ah well... OJP holsters will work with these guys in the next release. Link to comment Share on other sites More sharing options...
ObiKast Posted December 26, 2005 Share Posted December 26, 2005 Good models VM team. Marz you did separated glm files for each model, I would enjoyed to add the pistols and the waistcoat to cody model. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 26, 2005 Author Share Posted December 26, 2005 Yeah I've been through that myself... I got it working after some time though. Well yes thats basically what it takes to fix this. However if you are too busy or having problems accomplishing this I would of course help you... it's just a small fix after all. Hmmmmmm... let me think... O.K., tell me what files format you need (3Dsmax, or whatever). I am currently using 3Dsmax 4. If you have a greater version then me then I will have to depend on you producing the glm.. In MBII is the Arc the only one with twin pistol option?, cuz there is no since in correcting the problem for all models, if theyre only gonna use the ARCs. Well I hope we can get this fixed, that kinda bummed me out to hear that. Give me your e-mail and I'll send you the files. Marzout Link to comment Share on other sites More sharing options...
Arthenik Posted December 27, 2005 Share Posted December 27, 2005 Well, us FM3ers can use every model and every class = every weapon. Link to comment Share on other sites More sharing options...
Pahricida Posted December 27, 2005 Share Posted December 27, 2005 I am using Max 6 yet I can read older max formats. If you wish I can also send you the .xsi so you can go on from there by yourself. As for the models, well we have something called Open Mode wich goes by pre-defined classes and Weapon/Skill Setups. The Arc Trooper and Mandalorian Classes currently are the only ones to use Dual Weapon support in Open Mode. However we also have something called FA (Full Authentic) Mode which lets the creator of the map define his own classes including Player- and Weaponmodels hence allowing him to let every Playermodel wield dual guns. If you're not feeling comfortable sending me all the models the Arc Troopers and Clone Commanders need the support the most. But you know that a half done job doesn't do the Pack justice I'll send you my mail via pm. -Pahri Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 27, 2005 Author Share Posted December 27, 2005 I am using Max 6 yet I can read older max formats. If you wish I can also send you the .xsi so you can go on from there by yourself. As for the models, well we have something called Open Mode wich goes by pre-defined classes and Weapon/Skill Setups. The Arc Trooper and Mandalorian Classes currently are the only ones to use Dual Weapon support in Open Mode. However we also have something called FA (Full Authentic) Mode which lets the creator of the map define his own classes including Player- and Weaponmodels hence allowing him to let every Playermodel wield dual guns. If you're not feeling comfortable sending me all the models the Arc Troopers and Clone Commanders need the support the most. But you know that a half done job doesn't do the Pack justice I'll send you my mail via pm. -Pahri O.k. I sent the first model set for the ARCs. If this goes well, then I will send the rest. I believe you can fix this, but its best to start out small. If all goes well, I will send the rest. Marzout Link to comment Share on other sites More sharing options...
Pahricida Posted December 27, 2005 Share Posted December 27, 2005 I'll just add the holster tags as a temporary fix til we merge the new OJP elements with our build. Link to comment Share on other sites More sharing options...
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