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Now you will think I'm strange...


PazaakPrincess

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But I think K2 actually depresses me sometimes. Ummm, I'm not sure if its the music or the darker storyline or possibly the fact that your NPCs don't talk to you very much while you're running around.

 

Its sounds odd but after playing sometimes I feel "down". I've also been playing K1 and I never really get that kind of feeling.

 

Hey, but it makes for good inspiration for fic writing :nut:

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I don't think that you're strange at all. It just shows how effective Obsidian was in developing the rather off-the-wall storyline of K2. K2's story is definitely deeper than K1's and it really makes you think more, IMO. I ended up liking it more than K1's. It may take more than one playthrough to fully understand what's going on, but that just adds to the replay value of the game. And don't forget that some questions won't be answered until the TSLRP is finished.

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This is exactly what i thought. I think it hit me mid-way through Peragus, i noticed the music had the tone of an aftermath like coming upon to a place and saying... "Something bad happened here" There were also elements that appealed to me because SOME if not all of the soundtrack had similar cues to music from Star Trek the Original Series which is hard to explain but the music reminded me of that fuzzy happy feeling i get when i watch those shows. Nar Shaddaa had the biggest impact. Cookie knows how they did it but the music that played on Nar Shaddaa had this theme of an underlying strain that emphasised struggle and strife. This enhance the fact that everyone in the refugee sector were struggling to get through life. Again it's hard to explain but the music in the game, despite being low sound quality was top notch.

 

The depressing music is agreeable however i believe it is used on purpose. In the game, one of the main themes that drives the plot along is deception. You really don't know who to trust as everyone more or less has either a mysterious or questionable past. This is reflected most when you are at the Polar Jedi Academy. This could have been a chance to display some uplifting and partially upbeat music but again the music is sorrowful, a fair indicator of the dark time and again the struggle of Atris and the path she is on. Another one of the themes that drive the plot along is the fact you are 'Alone' you are severed from the force, and have been told you are not welcome back! It is hard to convey this when you are with a group of people on a ship for the entire game so i suppose one of the very few ways they could convey the feel of being alone is through music. Hence the sorrowful and downbeat tones.

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You know now that HerbieZ and Qliveur mention it I had pretty much the same things happen to me. My experience was when I first saw Sion though. I knew from that point on that the game would have a underlying sadness to it. Not to mention the things that happen throughout the game like the last Jedi masters dying and the news of Revan's mysterious dissappearence...

 

Man this game really was put together well. I never really had thought of that before.

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It's a depress-fest allright...I just kinda hate the fact that no matter what you do, bad sh** happens anyways, kinda like real life heh, but then again, I play video games to step away from real life...I still love it though, and I don't know why or if it's just me, but I go DS a lot more in TSL than I did in KotOR, maybe because it's so depressing in the end...

It could have been a far better and more in-depth storyline and overall atmosphere than KotOR, were it not for the infinite amount of plot holes and weird stuff that kinda break the atmosphere a bit.

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Now that you mention it, I do get a sombre mood when I play the game. That's most probably the reason I've played KotOR I some 4-5 times, but I can't bear to complete my second run of KotOR II. :( *sigh*

 

Personally, I think it's the dull graphics and the melancholic music that does it.

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I think the loneliness and lack of comedy really get to me. The fact that to keep things on an even keel you've mainly got to wait till you return to the ship to speak to anyone at depth and that although at first Atton and Kreia always have something to say after a short while they're basically done talking to you.

 

I could handle the moody music or the dark forboding planets (although I really miss that sense of wonder when i first played through on Taris and Tattooine etc with the grand vistas) if there was a bit more "companionship" built into the game.

 

I used to get annoyed by all my NPCs wanting to talk to me every five minutes in K1 but in K2 you really feel its absence.

 

I do also dread the last bits of the game, not because of the uber fighting but because you are just alone. No matter who you play that's pretty much it for the rest of the game. Although there is a little of this in K1 you at least rejoin your companions at the end.

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I see what you mean. I liked the sense of companionship in K1 and the depressed side from the lack of it in K2. That with the music, the dark and empty halls of the Korriban academy, and other such places really got me feeling down. But then again, i feel down when im away from my computer and i cannot play K2, lol.

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If you think you get genuinely "depressed" by a video game, then it could be said that you've probably lived a pretty sheltered life - but nonetheless the game does have a pretty sombre tone to it. I found that too many of the exile's companions were either sarcastic or just plain cold.

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I think the loneliness and lack of comedy really get to me. The fact that to keep things on an even keel you've mainly got to wait till you return to the ship to speak to anyone at depth and that although at first Atton and Kreia always have something to say after a short while they're basically done talking to you.

 

I could handle the moody music or the dark forboding planets (although I really miss that sense of wonder when i first played through on Taris and Tattooine etc with the grand vistas) if there was a bit more "companionship" built into the game.

 

I used to get annoyed by all my NPCs wanting to talk to me every five minutes in K1 but in K2 you really feel its absence.

 

I do also dread the last bits of the game, not because of the uber fighting but because you are just alone. No matter who you play that's pretty much it for the rest of the game. Although there is a little of this in K1 you at least rejoin your companions at the end.

 

 

Hmmm, yeah. The mere fact that the whole party on K2 didnt seem to trust each other (I mean, I doubt that Atton sleeped without a blaster under his pillow), and that's understandable, the darker environment (See, even the Ebon Hawk seems darker, with less illumination and lights, and that's not due to the clumsyness of the Peragian engineers), everything seems to contribute for this.

 

Yet, Kotor I has it's darker moments too, and, althought scarce, they're better executed.

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Yeah, let's see here.

 

Nobody trusted Atton, Atton didn't trust them back. Everyone hated Kreia, which they stated in no uncertain terms. Visas was an outsider, and nobody could relate to Mandalore. Hanhaar was viewed as insane, HK-47 was labeled bizarre, T3-M4 was an antisocial droid, Mandalore was blackmailed and never formed a bond with anyone, GO-TO was there to serve his own agenda and seemed only to piss off everyone else, Disciple was just...creepy, let's not go there, Handmaiden was genuinely disliked and distrusted and Bao-Dur was misunderstood.

 

Nobody trusting anyone else definitely taxed relationships between the party. From the looks of the cut content, this was definitely supposed to show when they got to

Malachor

and they lost the exile as an effective commander. The lack of trust really increases the dark atmosphere along with some very good music. Definitely darker than the first KotOR.

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Ya know Zayne, movies, songs, and books elicit emotions from people all the time so why couldn't the same be true for video games? Especially these days as video games continue to evolve more and more into mini-movies with defined characters that have backstories, and plot twists etc...

 

I don't think it's amusing in any way. It's simply human.

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guys i have a news for you this is a game , nothing force you to keep playing , and if video games have so much depress effect on you , maybe you should stop playing video games...

 

wow sorry but this is the funnes thing i ever read.

 

This also happens to be the funniest thing I've ever read :rolleyes:.

 

Songs and other media get a response out of me. Playing my guitar gets an emotional response out of me. I bet when you watch a movie, you have emotional responses to what occurs on screen. It's the same thing with video games since they get more like movies every day as JediAthos pointed out. It's just people observing and responding to the characters, plot and music.

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