Quanon Posted December 15, 2007 Author Share Posted December 15, 2007 Send me the crashy stuff. I'll do a debug pass with the models, and trust me when I say that having the problematic models available is going to save me A LOT of time while looking for bugs... I'll do my best to create them ! Though the sword is now playable . To the others : I'd thought the red one was uber to ! I'll have a play around with differant shades and such . Then I'll have to setup a .uti for this beast and have a look if I don't need to add this texture varaint in a 2DA somewhere . Some yellow and orang joins the show : Link to comment Share on other sites More sharing options...
Miltiades Posted December 15, 2007 Share Posted December 15, 2007 Terentatek reskins look awesome! Link to comment Share on other sites More sharing options...
Salzella Posted December 15, 2007 Share Posted December 15, 2007 wow, that terentarek looks orgasmic. boss fight perhaps? Link to comment Share on other sites More sharing options...
Darth Payne Posted December 15, 2007 Share Posted December 15, 2007 Looking VERY good. Maybe muting the colors is a good idea? I don't think dark side creatures wiuld be all that colorfull really. Color scheme: Good. Color Brightness: Not So Good. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 15, 2007 Share Posted December 15, 2007 Well their dark creatures aint they... Creatures of the Force which means they would probably be bright.... Link to comment Share on other sites More sharing options...
Quanon Posted December 15, 2007 Author Share Posted December 15, 2007 Color scheme: Good. Color Brightness: Not So Good. Yeah , I think the first one was a bit better , one color onstead of "I colored my nails yellow" It's just testing fun , nothing definetive , besides you'll fight a Tentarak or two ,three , four ... ? wow, that terentarek looks orgasmic. boss fight perhaps? A mysterious new party member ! Nah , its going to be the pet of the boss or the boss . Not sure what I should do . I'm waiting for the GM to show up , guess he"s caught up in work today . Some screens of a test run on placing enemys Link to comment Share on other sites More sharing options...
glovemaster Posted December 15, 2007 Share Posted December 15, 2007 Niiiiiice Q these reskins are lookin real sexy Can't wait to get these in-game, we will have to sort out separate models to make sure they arn't overwriting the exisiting skins Link to comment Share on other sites More sharing options...
Ferc Kast Posted December 15, 2007 Share Posted December 15, 2007 Looks nice; I hope the PC has a big bandage for the damage done by that red Dark Jedi in the second picture. Link to comment Share on other sites More sharing options...
Darth Xander Posted December 15, 2007 Share Posted December 15, 2007 That would be very kind ! And needed ... I got this : AUCH !!! Cool looking weapon, I hope it makes those Tenteneraks run away Link to comment Share on other sites More sharing options...
Inyri Posted December 15, 2007 Share Posted December 15, 2007 I got it textured and working properly for him. Link to comment Share on other sites More sharing options...
Quanon Posted December 15, 2007 Author Share Posted December 15, 2007 I got it textured and working properly for him. And I'm forever in your debt Because of your great tip , I delved deep into my Hard Drive and found those guns who refused to work correctly . Now they do ! Yippieeeeeeeeeee ! 2 of the 3 is now in the game . Me thinks this will add more goodies to the temple mod . And I have finannly a Blue-ish Jedi ghost , with a normal head though ... I'll have to find out the right setting in the .uti file ... THe manly sith is now reddish to ! Hurraaaaaaaa . Allthough I'll now have to do some serious 2DA editing , cause I don't think you want to fight glowing Sith on the Star Forge . Link to comment Share on other sites More sharing options...
Miltiades Posted December 15, 2007 Share Posted December 15, 2007 Nice new weapon. Force ghosts look cool too. Link to comment Share on other sites More sharing options...
xrefusex Posted December 15, 2007 Share Posted December 15, 2007 Like how them ghosts look! Looking good... About the Sith Ghosts 'showing' up on the Star Forge though... maybe that can be wrapped up by a quest or cutscene? Like Malak has summoned them or something. Link to comment Share on other sites More sharing options...
Ferc Kast Posted December 15, 2007 Share Posted December 15, 2007 Allthough I'll now have to do some serious 2DA editing , cause I don't think you want to fight glowing Sith on the Star Forge. Or don't we? *evil laugh* Good glowing effects, in any case. It looks good enough to play through KotOR again when I get the chance. EDIT: Besides, 2DA editing is easy as finding the square-root of -121. Link to comment Share on other sites More sharing options...
Inyri Posted December 15, 2007 Share Posted December 15, 2007 Because of your great tip , I delved deep into my Hard Drive and found those guns who refused to work correctly . Now they do ! Yippieeeeeeeeeee ! 2 of the 3 is now in the game . I've created a monster...... everybody run for the hills! Link to comment Share on other sites More sharing options...
glovemaster Posted December 16, 2007 Share Posted December 16, 2007 ¬.¬ I sence a lot of work is to come... Link to comment Share on other sites More sharing options...
jonathan7 Posted December 16, 2007 Share Posted December 16, 2007 This mod is not only groundbreaking but unbelievably sexy! I can't wait for it to come out. Quanon I am insanely jealous of your uber amazing modding skills; all the screenies look fantastic mate! The community is certainly lucky to have modders like you! On a side note; does the importing of areas mean importing custom created creatures might be possible, or is that a long way off/impossible because of animations? Its just I always wanted to see Aliens vs Jedi Link to comment Share on other sites More sharing options...
xrefusex Posted December 16, 2007 Share Posted December 16, 2007 Aliens? Totally! Link to comment Share on other sites More sharing options...
Quanon Posted December 16, 2007 Author Share Posted December 16, 2007 This mod is not only groundbreaking but unbelievably sexy! I can't wait for it to come out. Quanon I am insanely jealous of your uber amazing modding skills; all the screenies look fantastic mate! The community is certainly lucky to have modders like you! On a side note; does the importing of areas mean importing custom created creatures might be possible, or is that a long way off/impossible because of animations? Its just I always wanted to see Aliens vs Jedi Thanks For the moment its not possible to add things with animations , things like doors , new creatures , traffic ... you name it ! Though this a bit beyond my skills , certainly creatures . I have no idea how to setup the files , so that the game can use the animations properly + animating is dang hard job . Unless you like cardboard , stiff movement . Still it looks like something dang fun to do , so I might give it a shot once . I've created a monster...... everybody run for the hills! A sexy monster that is ! GrRrrRRRrrRRRrr Link to comment Share on other sites More sharing options...
glovemaster Posted December 16, 2007 Share Posted December 16, 2007 Even if we did have "the power to animate" it would probably take a very long time since there are so many different animations; walking, running, combat, more combat, proberly a few more combat animations... stasis, whirlwind, pushed, death.. the list goes on.. Link to comment Share on other sites More sharing options...
xrefusex Posted December 16, 2007 Share Posted December 16, 2007 I recall a picture on the Team Gizka site, where they had a new 'lean-against-the-wall' animation, so I'm guessing it probably is possible, but I doubt anyone has the time or interest in developing the appropriate tools and knowhow... I mean, we are only just getting to see totally new areas in KotoR thanks to Quanon! Perhaps someone with skills in 3d character animation might be able to shed some light on this. Link to comment Share on other sites More sharing options...
Taak Farst Posted December 16, 2007 Share Posted December 16, 2007 Wow Quanon, people say modders aren't great overnight, but maybe you are a special case OH NO YOU COULD BE THE REVAN OF MODDING Truly Magnificent work Quanon, keep it up, I tried KAurora once and I didn't even know what one bit meant I only TRY to use it for sabers. I truly admire your modding skills Link to comment Share on other sites More sharing options...
Quanon Posted December 16, 2007 Author Share Posted December 16, 2007 I recall a picture on the Team Gizka site, where they had a new 'lean-against-the-wall' animation, so I'm guessing it probably is possible, but I doubt anyone has the time or interest in developing the appropriate tools and knowhow... I mean, we are only just getting to see totally new areas in KotoR thanks to Quanon! Perhaps someone with skills in 3d character animation might be able to shed some light on this. I just know this : Team Gizka Replaced an animation . I also know that the Kotor games have some sort of Master Skeleton file for human characters , or humie aliens . You have one for Males and 1 for Females and a third I think . These files don't contain a model , but all the animations ! I once opened one and its about 16.000 frames long . Everything is included : all the differant Fighting anims , like flurry attack , but you have 3 kinds ( for each upgrade in that skill ) , you have anims for the force powers , anims for being hit , for being idle , walking woundend in various degrees ... it goes on and on . Though creatures have their own sets , stored mostly in the model itself . Thats why like Master Vandar lacks certain anims . If we had the power , someone might one day add extra animations for certain characters . Though animation is an art on its own . Its indeed not impossible , but hard to do a real new animation . Anyway , I got another gun in the game : ( though its not using the all 4 bullethooks so there goes the mega blasting minigun ) EDIT : Kacha finannly some extra stuff in tha temple Did I mention statues , well here they are xD Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 16, 2007 Share Posted December 16, 2007 Oooh! I like the statues, Quanon! The temple kinda makes me think of Korriban in JKA, actually, but with a more crusader-y "Mystic Q-Shaped Building of the Knights Templar"-thing going on. Very, very cool. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 16, 2007 Share Posted December 16, 2007 Looks good enough to be part of Biowares cut content Probably better.... Link to comment Share on other sites More sharing options...
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