Marius Fett Posted November 25, 2007 Share Posted November 25, 2007 Now now MZ theres enough limelight for you both... Now SPILL!!!!!!! Link to comment Share on other sites More sharing options...
Taak Farst Posted November 25, 2007 Share Posted November 25, 2007 Lol yer. SPILL SPILL SPILL Link to comment Share on other sites More sharing options...
Marius Fett Posted November 25, 2007 Share Posted November 25, 2007 If you don't we may need to get the Cyberman in wolverines avatar to delete you...... Link to comment Share on other sites More sharing options...
Master Zionosis Posted November 25, 2007 Share Posted November 25, 2007 If you don't we may need to get the Cyberman in wolverines avatar to delete you...... Lol, take your best shot, my saber will slice that hand right off, lol. No seriously I'm not about to steal Quanons limelight, I'll maybe announce what I'm doing at some point but it's unlikely it'll work anyway... Link to comment Share on other sites More sharing options...
Taak Farst Posted November 25, 2007 Share Posted November 25, 2007 lol great on Darth Link to comment Share on other sites More sharing options...
Marius Fett Posted November 25, 2007 Share Posted November 25, 2007 Nah MZ is right... This is Quanons moment... Can't wait for when you do eventually announce it though Link to comment Share on other sites More sharing options...
jonathan7 Posted November 26, 2007 Share Posted November 26, 2007 This looks amazing! =) Link to comment Share on other sites More sharing options...
magnusll Posted November 26, 2007 Share Posted November 26, 2007 Lighting is one of the problem areas , I tried to create lightmaps , but alas no succes so far . I know how to create them in Max , but to get them used in Kotor or TSL is ... well I did'nt get it to work . And I haven't fiddled with ambience settings in the .are file . So I guess I should do that . But so far from my other tests , I must say the lightning is dull , its all equally lighted , no shadows , just those from your PC and Party , but those are realtime rendered by the engine . Unless Magnulls , the creator of Kaurora , has a new version wich can give me great lightning . And the camera seems to by flying straight throw walls , the walkmesh walls don't block it , while they should ... So there are still some bugs and I might not be able to get them out . I do have the current working version of KAurora which allows for the correct import of AuroraLights. I thought you already had it? If not, let me know, I'll send it ASAP. With this version you don't need to mess with the Sun values in the ARE file, you can use actual lights in the new module. Cameras: I THINK you need to create new cameras for a scratch-built area, otherwise the camera will be able to fly wherever it feels like (like through walls....). Just have a look at the .GIT file of a closed space, you'll find there's a "camera" struct which lists the cameras present in the area, each one with a bunch of values like position, orientation, pitch, field of view etc. Link to comment Share on other sites More sharing options...
Quanon Posted November 26, 2007 Author Share Posted November 26, 2007 I do have the current working version of KAurora which allows for the correct import of AuroraLights. I thought you already had it? If not, let me know, I'll send it ASAP. With this version you don't need to mess with the Sun values in the ARE file, you can use actual lights in the new module. If you would be so kind to e-mail me this newer "enlighted" version of Kaurora I need to use the Aurora Lights right ? And thanks for the info for the cameras , there are actually 4 camera IDs in my .git and they're still set for this dome area m46aa_01a once was. I'll mess around with them to see what it does @MZ : Don't be to shy MZ , your creations are mindblowing pure awesomeness and your modelling skills surpass mine easly . Really folks , MZ has some crazy good stuff on his PC , but I fear even the Unreal 3 engine of Mass Effect would sweat it out to render those . EDIT : Someone slap me in the face ! I've have been such a dummy , looks like I forgot to set and include a .IFO file in one of my .mod files , no wonder my first test runs where a failure EDIT 2 : No luck with the new Kaurora , it likes to crash on my models xD Anyway back to using the old version , well , well , looks better now ey ? Cleaning up helps . Funny the UVWs are doing freaky again . Link to comment Share on other sites More sharing options...
Master Zionosis Posted November 26, 2007 Share Posted November 26, 2007 Good to see you're still going at it, I would know but I haven't been on MSN for 2 days, lol, keep up the brilliant work Q @MZ : Don't be to shy MZ , your creations are mindblowing pure awesomeness and your modelling skills surpass mine easly . Really folks , MZ has some crazy good stuff on his PC , but I fear even the Unreal 3 engine of Mass Effect would sweat it out to render those . Ohh my, now I'm kind of blushing Thanks Q for the compliments, but seriously you are an amazing modeller and you know it Link to comment Share on other sites More sharing options...
Marius Fett Posted November 26, 2007 Share Posted November 26, 2007 you are an amazing modeller and you know it Seconded Link to comment Share on other sites More sharing options...
Miltiades Posted November 26, 2007 Share Posted November 26, 2007 Nice update, Quanon. It's already looking very promising. I see that Jawa is still appearing now and then. Good, lil' Jawa. Link to comment Share on other sites More sharing options...
glovemaster Posted November 27, 2007 Share Posted November 27, 2007 Wow Q, you never cease to amaze me with your stunning models, in game it looks fantastic, apart from the few minor texture bugs. And that little jawa seems to have become somewhat of a tradition for your new areas. Link to comment Share on other sites More sharing options...
Quanon Posted November 27, 2007 Author Share Posted November 27, 2007 Wow Q, you never cease to amaze me with your stunning models, in game it looks fantastic, apart from the few minor texture bugs. And that little jawa seems to have become somewhat of a tradition for your new areas. THanks lads ! And I have now the newer Kaurora , so I can start playing with the lights !!! Thank you Magnulls ! @MZ : Thanks to you I'm now modelling some statues to give some extra detail . I'll see what I can render and already show of those . Anyway , I'm of to work that Bridge again EDIT : Lights , yes , I found the switch , thanks to Magnulls great programming skills ! Some quick screenshots of Regular and Red light . Is that an enemy ? Yes its a Kathhound CM_Bright out of controle Link to comment Share on other sites More sharing options...
Salzella Posted November 27, 2007 Share Posted November 27, 2007 wowowowowow! this has so much potential, and i'm glad it looks like it's going well so far Link to comment Share on other sites More sharing options...
Prime Posted November 27, 2007 Share Posted November 27, 2007 Great work! Keep it up!! Link to comment Share on other sites More sharing options...
Miltiades Posted November 27, 2007 Share Posted November 27, 2007 Yay, light! Again, good job, Quanon. But we must not forget Magnusll's amazing job on KAurora. Great job, Magnusll. Link to comment Share on other sites More sharing options...
Malaksjaw Posted November 27, 2007 Share Posted November 27, 2007 wowowowowow! this has so much potential, and i'm glad it looks like it's going well so far Yup and a though just occured to me seeing those screen shots...Hoth!! When the cave is finished another section leading outside or something could be just snow...and turn it into the planet. Might be too hard I dunno, just an crazy idea I had. Maybe in the future Quanon this is GREAT work!! Always good to see great modders coming up with new ways to improve KOTOR. Link to comment Share on other sites More sharing options...
Marius Fett Posted November 27, 2007 Share Posted November 27, 2007 If you read what Quanon said in the first post, a planet is too much for one person, Awsome work so far Quanon! Link to comment Share on other sites More sharing options...
Malaksjaw Posted November 27, 2007 Share Posted November 27, 2007 If you read what Quanon said in the first post, a planet is too much for one person, Awsome work so far Quanon! I am aware. That is why I then added *maybe* in the future. Since I was quoting Salzella I was refering to the potential it has. Which is massive Link to comment Share on other sites More sharing options...
Quanon Posted November 27, 2007 Author Share Posted November 27, 2007 I am aware. That is why I then added *maybe* in the future. Since I was quoting Salzella I was refering to the potential it has. Which is massive Well *maybe* it can fit into a bigger project , but I won't get to far ahead of myself ... and I ain't promising anything But things are lookig quite rosey , I just been cleaning up the great hall . And its working great already so far . Well "great" its not to big , it's just pretty high , allthough a Rancor or Krayt Dragon would fit into it Link to comment Share on other sites More sharing options...
Marius Fett Posted November 27, 2007 Share Posted November 27, 2007 Is it just me or does the PC in the 2nd screen have no head? Link to comment Share on other sites More sharing options...
xrefusex Posted November 27, 2007 Share Posted November 27, 2007 These do look pretty awesome Quanon! I'm sure there'd be modders wanting to use some entirely new levels. How's that tutorial/guide of yours going by the way? Link to comment Share on other sites More sharing options...
herosinger Posted November 28, 2007 Share Posted November 28, 2007 Wow again! Well *maybe* it can fit into a bigger project , but I won't get to far ahead of myself ... and I ain't promising anything Hey, don't overstretch yourself. I'll be beyond happy to one day be able to download this. Link to comment Share on other sites More sharing options...
Gargoyle King Posted November 28, 2007 Share Posted November 28, 2007 Looking very promising Quanon! Howz KAurora 0.3 working for ya? I take it light emitters are working now, and by the looks of it so is the UVW Mapping, and you've even got an enemy in there! If i ever learn how to model areas i would love to give KAurora a try, especially now that this newer versions out. Can't wait to play this. Link to comment Share on other sites More sharing options...
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