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[WIP] A Temple


Quanon

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Lighting is one of the problem areas , I tried to create lightmaps , but alas no succes so far .

 

I know how to create them in Max , but to get them used in Kotor or TSL is ... well I did'nt get it to work .

 

And I haven't fiddled with ambience settings in the .are file . So I guess I should do that .

 

But so far from my other tests , I must say the lightning is dull , its all equally lighted , no shadows :( , just those from your PC and Party , but those are realtime rendered by the engine .

 

Unless Magnulls , the creator of Kaurora , has a new version wich can give me great lightning .

 

And the camera seems to by flying straight throw walls , the walkmesh walls don't block it , while they should ... So there are still some bugs :p and I might not be able to get them out .

I do have the current working version of KAurora which allows for the correct import of AuroraLights. I thought you already had it? If not, let me know, I'll send it ASAP. With this version you don't need to mess with the Sun values in the ARE file, you can use actual lights in the new module.

 

Cameras: I THINK you need to create new cameras for a scratch-built area, otherwise the camera will be able to fly wherever it feels like (like through walls....). Just have a look at the .GIT file of a closed space, you'll find there's a "camera" struct which lists the cameras present in the area, each one with a bunch of values like position, orientation, pitch, field of view etc.

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I do have the current working version of KAurora which allows for the correct import of AuroraLights. I thought you already had it? If not, let me know, I'll send it ASAP. With this version you don't need to mess with the Sun values in the ARE file, you can use actual lights in the new module.

 

If you would be so kind to e-mail me this newer "enlighted" version of Kaurora :p

 

I need to use the Aurora Lights right ?

 

And thanks for the info for the cameras , there are actually 4 camera IDs in my .git and they're still set for this dome area m46aa_01a once was.

 

I'll mess around with them to see what it does :D

 

@MZ : Don't be to shy MZ , your creations are mindblowing pure awesomeness and your modelling skills surpass mine easly .

 

Really folks , MZ has some crazy good stuff on his PC , but I fear even the Unreal 3 engine of Mass Effect would sweat it out to render those . :lol:

 

EDIT : Someone slap me in the face ! I've have been such a dummy , looks like I forgot to set and include a .IFO file in one of my .mod files , no wonder my first test runs where a failure :lol:

 

EDIT 2 : No luck with the new Kaurora , it likes to crash on my models xD

 

Anyway back to using the old version , well , well , looks better now ey ? Cleaning up helps :) . Funny the UVWs are doing freaky again :lol: .

 

ScreenHothot.jpg

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Good to see you're still going at it, I would know but I haven't been on MSN for 2 days, lol, keep up the brilliant work Q

 

@MZ : Don't be to shy MZ , your creations are mindblowing pure awesomeness and your modelling skills surpass mine easly .

 

Really folks , MZ has some crazy good stuff on his PC , but I fear even the Unreal 3 engine of Mass Effect would sweat it out to render those . :lol:

 

Ohh my, now I'm kind of blushing :o

 

Thanks Q for the compliments, but seriously you are an amazing modeller and you know it :)

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Wow Q, you never cease to amaze me with your stunning models, in game it looks fantastic, apart from the few minor texture bugs.

:lol: And that little jawa seems to have become somewhat of a tradition for your new areas. :xp:

 

THanks lads !

 

And I have now the newer Kaurora , so I can start playing with the lights !!!

 

Thank you Magnulls !

 

@MZ : Thanks to you I'm now modelling some statues to give some extra detail .

 

I'll see what I can render and already show of those :) .

 

Anyway , I'm of to work that Bridge again

 

EDIT : Lights , yes , I found the switch ;) , thanks to Magnulls great programming skills ! :heart3:

 

Some quick screenshots of Regular and Red light .

 

RedLIGHT.jpg

 

LIGHT01.jpg

 

Is that an enemy ? Yes its a Kathhound :lol:

 

FIGHT.jpg

 

CM_Bright out of controle :D

 

FightingGlow.jpg

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wowowowowow! this has so much potential, and i'm glad it looks like it's going well so far :D

 

Yup and a though just occured to me seeing those screen shots...Hoth!! When the cave is finished another section leading outside or something could be just snow...and turn it into the planet. Might be too hard I dunno, just an crazy idea I had. Maybe in the future :)

 

 

Quanon this is GREAT work!! Always good to see great modders coming up with new ways to improve KOTOR. :twogun:

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If you read what Quanon said in the first post, a planet is too much for one person,

 

Awsome work so far Quanon!

 

 

I am aware. That is why I then added *maybe* in the future. Since I was quoting Salzella I was refering to the potential it has. Which is massive :)

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I am aware. That is why I then added *maybe* in the future. Since I was quoting Salzella I was refering to the potential it has. Which is massive :)

 

Well *maybe* it can fit into a bigger project , but I won't get to far ahead of myself ... and I ain't promising anything :lol:

 

But things are lookig quite rosey , I just been cleaning up the great hall . And its working great already so far . Well "great" its not to big , it's just pretty high , allthough a Rancor or Krayt Dragon would fit into it :p

 

MurkyBigHall3.jpg

 

MurkyBigHall.jpg

 

MurkyBigHall2.jpg

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Looking very promising Quanon! :D

 

Howz KAurora 0.3 working for ya? I take it light emitters are working now, and by the looks of it so is the UVW Mapping, and you've even got an enemy in there! If i ever learn how to model areas i would love to give KAurora a try, especially now that this newer versions out. Can't wait to play this.

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