DarthYuugi Posted December 29, 2008 Posted December 29, 2008 i know a person you could do You know the czerka office girl her ive saw that head and its not a unique apperance lol
redrob41 Posted December 29, 2008 Posted December 29, 2008 SpaceAlex said: That's an interesting proposition. I would do it if you could actually speak to more than two female DJ in the game (maybe there's more, I can't quite recall). I might do something with the males, though; I like the idea. Will you be editing some of the uti files so that there is more variety in the game? From what I can remember, the Dark Jedi always attack in trios, but they all look the same. Will you be making it so that every time you get attacked by DJ, there is an apprentice, an adept, and a master? Will you be jumped by 2 males, and a female? Basically, are you planning on mixing them up a bit? The only time I remember there being different appearances, is the three masters late in the game (wearing bright primary colours ). They certainly would benifit from having different skin tones .
Lord of Hunger Posted December 30, 2008 Posted December 30, 2008 I have to say, this mod is looking great. Aside from generic lightsaber hilts (which I'm looking forward to ignoring a little via WOTOR) and Sith Officer Uniforms on the Korriban Academy Students, the only major thing that really bugged me in KotorI was the generic, low quality appearances of a lot of the characters. It was like everyone was born from a set of generic, low quality parents! Should this mod fix that (which I don't doubt in the slightest, you have show that you really, really know what you're doing), then I will be quite grateful to you. Oh, by the way, I noticed you're reskinning Malak, Bandon, and the Dark Jedi. While the reskins you have are definitely top notch I already have some mods for that lot that I've grown attached to (though I'll probably try these new ones first anyway). I assume that with the same case of Bastila I just have to replace your new skins with the ones I was using after the install?
SpaceAlex Posted December 30, 2008 Author Posted December 30, 2008 DarthYuugi said: i know a person you could do You know the czerka office girl her ive saw that head and its not a unique apperance lol Hmm, do you mean the Protocol Officer on Tatooine? If so, she *is*, in fact, unique. Obsidian reused her head in TSL for Dillan, which I'll be replacing when I start working on the TSL version (which actually shouldn't take as long as this one because TSL is already quite full of unique appearances). redrob41 said: Will you be editing some of the uti files so that there is more variety in the game? From what I can remember, the Dark Jedi always attack in trios, but they all look the same. Will you be making it so that every time you get attacked by DJ, there is an apprentice, an adept, and a master? Will you be jumped by 2 males, and a female? Basically, are you planning on mixing them up a bit? The only time I remember there being different appearances, is the three masters late in the game (wearing bright primary colours ). They certainly would benifit from having different skin tones . Yes, I'm definitely planning to do that. Obviously, I will also be making the Masters much tougher than normal DJ. You won't be able to defeat the band that attacks you on Tatooine and Kashyyyk with closed eyes anymore. I don't know how my modifications will affect those that use mods which affect the game's difficulty via scripts, but I believe it won't make things too difficult for them (definitely not tougher than Malak). redrob41 said: The only time I remember there being different appearances, is the three masters late in the game (wearing bright primary colours ). They certainly would benifit from having different skin tones . They sure would. It takes more than just changing their skin tone, though. The current DJ male face proportions definitely don't match those of a black or asian person. I'm not sure how much can be changed by just editing the texture. Lord of Hunger said: I have to say, this mod is looking great. Aside from generic lightsaber hilts (which I'm looking forward to ignoring a little via WOTOR) There are many more excellent hilts available on Kotor Files. It's just that some you will have to manually put into the game. I think it's worth it, though. Lord of Hunger said: Oh, by the way, I noticed you're reskinning Malak, Bandon, and the Dark Jedi. While the reskins you have are definitely top notch I already have some mods for that lot that I've grown attached to (though I'll probably try these new ones first anyway). I assume that with the same case of Bastila I just have to replace your new skins with the ones I was using after the install? This is a large mod that is consisted of sever smaller mods (aside from NPC Modification Pack, which is pretty huge), and is therefore completely modular. If you don't want to use certain mods, simply don't install them.
Lord of Hunger Posted December 30, 2008 Posted December 30, 2008 1) [bORING RANT]Yeah well I'll probably have to download KOTOR Save Game editor. I already hate using cheats (because I can already win both game pretty handily) and the only time I used them was in TSL to give my PC a Darth Nihilus robe from a mod. So I'll probably go ahead and get that.[/bORING RANT] 2) Really? Sweet! I love it when modders think along the lines of "customer satisfaction guaranteed". [bORING RANT]Wow, my ultimate KOTOR I play-through is going to look nice. I'll have WOTOR, a Sith Academy Students mod that gives them Dark Jedi robes, a lost sith on a nameless world, a Darth Malak and Darth Bandon reskin, a Dark Jedi reskin, K1 Enhancement Project, and BOS: Solomon's Revenge.[/bORING RANT] Okay, I'm done now.
Christos K Posted December 30, 2008 Posted December 30, 2008 Nice work with the DJ especially the with that design/logo on them.
SpaceAlex Posted December 31, 2008 Author Posted December 31, 2008 Males are now done aswel, but more of them are coming. I need at least two more Jedi Masters. Show spoiler (hidden content - requires Javascript to show) I had to do the males from scratch (nothing was copied from the female versions), so if you notice that they don't totally match their female counterparts, that's why (the females look brighter because I increased the gamma on the SS). Also, it might be difficult to see from the screenshot, but each of them has a bit different facial texture.
Darth Payne Posted December 31, 2008 Posted December 31, 2008 Hmm, the red male looks a little unfinished to me. It looks to me that the lines stand out a bit too much, might just be sun light though.
SpaceAlex Posted December 31, 2008 Author Posted December 31, 2008 Darth Payne said: Hmm, the red male looks a little unfinished to me. It looks to me that the lines stand out a bit too much, might just be sun light though. I'm not quite sure what you mean. They don't stand out any more than on the female. Anyway, I'll probably darken the lines on both because they currently are a bit too accentuated.
DarthYuugi Posted December 31, 2008 Posted December 31, 2008 May I ask SpaceAlex how you got the Cm_Barremetel Texture( the shiny metal on the Dark jedi) And i was talking about the tattoine officer Oh and btw this would be compatable with Tslrp these are just reskins ( I Guess you're adding new lines to you're 2.da to make these new apperances along with editing the utcs am i correct Oh and keep up the good work on these
TriggerGod Posted December 31, 2008 Posted December 31, 2008 DarthYuugi said: May I ask SpaceAlex how you got the Cm_Barremetel Texture( the shiny metal on the Dark jedi) Its made by making a txi file with the line envmaptexture CM_Baremetal (made in a text software such as Notebook, and saved as a txi using the save as .* function, saved as the same name as the texture.) DarthYuugi said: Oh and btw this would be compatable with Tslrp these are just reskins ( I Guess you're adding new lines to you're 2.da to make these new apperances along with editing the utcs am i correct I'd say so, considering this is for K1 and TSLRP is for, well, TSL.
Christos K Posted December 31, 2008 Posted December 31, 2008 IMO the males look a bit better but I am fine with the females keep up the good work.
vanir Posted December 31, 2008 Posted December 31, 2008 Very much looking forward to this mod. I won't be using all of its modules, but will definitely be loving the ones I do. Well done!
SpaceAlex Posted January 1, 2009 Author Posted January 1, 2009 Alright, the DJ and Sith Masters are finished (at least I hope so). As always, you can view the screenshots on the first page (third post). The males have more DJ appearances than females because there are more of them in the game. As you can see from the screens, only the red Jedi Master (rank 2) appears in the female form. That doesn't mean the females are restricted to only one rank - it simply means that you only encounter the DJ of that rank in the game.
Canderis Posted January 1, 2009 Posted January 1, 2009 I got a little idea for you. You could make all the NPC's playable as pc's. It would be a lot of work though.
Canderis Posted January 1, 2009 Posted January 1, 2009 Darth Payne said: Wouldn't it be easier to just use the KSE? True, but some "not smart" people might not be able to figure it out.
zakske Posted January 1, 2009 Posted January 1, 2009 Hmm, it depends on how you would define smart, are you saying that you're not smart if you can't use KSE? That would be pretty ignorant, IMO, but I think you didn't really mean it that way Anyway, getting all npc's playable would take a lot of time and work indeed, but it would be fantastic in my opinion... I don't like using KSE for it because the portraits don't change... Well, maybe I'm just not smart and am using it the wrong way I really like your idea Canderis, and I would do it myself if I had the time and experience
Emperor Devon Posted January 1, 2009 Posted January 1, 2009 spacealex i got another little idea for you make some new planets i'm thinking at least coruscant nar shaddaa tython and yavin 4. also add multiplayer and better graphics. and a jump button. cuz this is all totally within the realm and scope of what you're doing. Canderis said: I got a little idea for you. You could make all the NPC's playable as pc's. It would be a lot of work though. i second this. i am not able to figure kse out. i mean i have to like download it off a site and navigate a clearly-labeled interface. what bs is this. not smart people would really appreciate it.
SpaceAlex Posted January 1, 2009 Author Posted January 1, 2009 I'm afraid I just can't keep up with you guys' wishes anymore. I thought the KOTOR community would be happy with what little I have to offer them, but I guess I was wrong. I realize now that I will never be able to satisfy everyone, which was totally my intention. Guys and gals, it is with greatest joy that I announce the cancellation of this mod to you. As of this moment, the development has stopped and you can expect to never see this mod released. Please, join me in the celebration of this grand moment.
FoolInTheWave Posted January 1, 2009 Posted January 1, 2009 SpaceAlex said: I'm afraid I just can't keep up with you guys' wishes anymore. I thought the KOTOR community would be happy with what little I have to offer them, but I guess I was wrong. I realize now that I will never be able to satisfy everyone, which was totally my intention. Guys and gals, it is with greatest joy that I announce the cancellation of this mod to you. As of this moment, the development has stopped and you can expect to never see this mod released. Please, join me in the celebration of this grand moment. That's too bad SpaceAlex, I'm sorry to hear you stopping your mod. I was going to start playing KotOR again after your mod was finished. One thing you should know as a modder, is you can't satisfy everyone with any mod, it will never happen for any mod that anyone makes. You make the mod, so ultimately you have the choice on what goes into the mod and what stays out. It's okay to take idea's from the community, but you should only listen to the idea's you like and include them into your mod. It's your mod after all. Good luck with your future projects.
Lord of Hunger Posted January 1, 2009 Posted January 1, 2009 God rest you unfinished projects, let nothing you dismay. You'll join other big mods like K2RP this day. For you modder was expected to provide the work of Heaven by at least Friday. Oh, tidings of cancellation and abandonment. Cancellation and abandonment! Oh, tidings of cancellation and abandonment.
zakske Posted January 1, 2009 Posted January 1, 2009 Wow, this comes as a shock, are you seriously going to quit working on this? No disrespect, I respect you and your decisions but after all this work, it just seems weird... I hope my previous post isn't one of the reasons... Well, after this decision of yours: I hope you'll accomplish great things in other things of life, far more important than modding
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