mattig89ch Posted October 16, 2008 Share Posted October 16, 2008 Not sure if this has been covered and please don't miss-understand what i'm about to post. I'm not meaning an offence by it. You say your going to replace/restore the voice acting in some parts. i'm worried that it'll sound sub-par to what the voice actors did originally. Plus you can't just replace some of the non-existent lines and keep the original voice acting, if your going to replace some lines from a character, you have to replace all of it IMO. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted October 16, 2008 Share Posted October 16, 2008 He has a point. Listen the epileptic seizure-inducing dialogue for Dustil that the K2RP team cooked up. (They did a great job otherwise, though.) Link to comment Share on other sites More sharing options...
zbyl2 Posted October 17, 2008 Share Posted October 17, 2008 Mlah... I see you both don't understand something... I will try to explain this There will be just few "recorded" VO in this mod. Most of VO were already recorded by original voice actors, you can even listen to them now if you know how to find them. Unfortunetly, some of VO aren't in game files. Then, if it's character that already is saying sth in game, Pikmin just splicing VO from the existing ones. BUT if this character doesn't have any VO recorded in entire game, there's no other way than just recording (example: Dustil, or in TSLRP it'll Kaeeve [i think that's her name]). Hope it was clear. Link to comment Share on other sites More sharing options...
Pikmin Posted October 18, 2008 Author Share Posted October 18, 2008 Yeah, that's exactly how it works. Link to comment Share on other sites More sharing options...
SpaceAlex Posted October 21, 2008 Share Posted October 21, 2008 Eh, looks like the mod police payed us a visit... Anyway, looks like you're near the end. When TSLRP gets released as well, we will finally get a chance to play K2 like it was meant to be played. Link to comment Share on other sites More sharing options...
hhunter6 Posted October 23, 2008 Share Posted October 23, 2008 Eh, looks like the mod police payed us a visit... Anyway, looks like you're near the end. When TSLRP gets released as well, we will finally get a chance to play K2 like it was meant to be played. I wouldn't say their near the end just yet. The bug list went up again. Its more like eventually we will get to play KOTOR 2 like it was meant to be played. Link to comment Share on other sites More sharing options...
Pikmin Posted October 24, 2008 Author Share Posted October 24, 2008 I don't have a bug list, this project is different than TSLRP... Link to comment Share on other sites More sharing options...
hhunter6 Posted October 24, 2008 Share Posted October 24, 2008 I don't have a bug list, this project is different than TSLRP... oh I know you don't. I was merely saying that the waiting for a complete KOTOR 2 may be longer with TG's mod slowing considerably. I feel you guys have made some impressive progress in the small amount of time you have been working on your project. keep it up Link to comment Share on other sites More sharing options...
Pikmin Posted October 24, 2008 Author Share Posted October 24, 2008 I do plan to release a non-TSLRP version, and then later a TSLRP version. Link to comment Share on other sites More sharing options...
hhunter6 Posted October 24, 2008 Share Posted October 24, 2008 I do plan to release a non-TSLRP version, and then later a TSLRP version. I figured you would. only makes sense not to keep folks waiting. keep it up, looking forward to you mod Link to comment Share on other sites More sharing options...
Pikmin Posted October 24, 2008 Author Share Posted October 24, 2008 TSLCR is now on Google Code(and now has an issue tracker for when the lazy beta testers start their playthroughs) http://code.google.com/p/tslcr/ Link to comment Share on other sites More sharing options...
DarthStoney Posted October 24, 2008 Share Posted October 24, 2008 TSLCR is now on Google Code(and now has an issue tracker for when the lazy beta testers start their playthroughs) Not sure about the others,but calling your testers lazy really isn't the best way to get your testing done faster:tsk: Link to comment Share on other sites More sharing options...
zbyl2 Posted October 24, 2008 Share Posted October 24, 2008 (and now has an issue tracker for when the lazy beta testers start their playthroughs) You didn't call me lazy, did you? I'm not lazy! I'm on Harbringer already! (in 3 days? OK, maybe I am a bit lazy...) Not sure about the others,but this really isn't the best way to get your testing done faster Well, perphaps not, but I pesonally think it is a simpler way to reporting bugs. And at least now people will not asking "how testing\bug fixing is going" few times in week Link to comment Share on other sites More sharing options...
DarthStoney Posted October 24, 2008 Share Posted October 24, 2008 I guess I should have been more specific but,I was talking about the calling the testers lazy. Link to comment Share on other sites More sharing options...
zbyl2 Posted October 24, 2008 Share Posted October 24, 2008 I guess I should have been more specific but,I was talking about the calling the testers lazy. Ops... bit misunderstanding:D Sorry for that. Link to comment Share on other sites More sharing options...
Pikmin Posted October 24, 2008 Author Share Posted October 24, 2008 Well no one even acknowledged they received the beta, so I assume. EDIT: List of beta testers in origin post. Link to comment Share on other sites More sharing options...
CrisG Posted October 25, 2008 Share Posted October 25, 2008 TG was down to 6 bugs i am very hopeful they will get their 1.0 out soon. And this project here looks great as well. So good to see so much great restoration work underway for I and II Link to comment Share on other sites More sharing options...
Sith Holocron Posted October 25, 2008 Share Posted October 25, 2008 I acknowledged receiving your invite on YouTube, as you had your mailbox full on this site. Seems the blame is in your corner . . . Link to comment Share on other sites More sharing options...
Pikmin Posted October 25, 2008 Author Share Posted October 25, 2008 Not you. I got your message, and then emptied my pm box as I have(after posting I didn't of course) now recieved pms confirming they recieved it. TBR: Bounty Hunter Class. Link to comment Share on other sites More sharing options...
walid Posted November 3, 2008 Share Posted November 3, 2008 looks nice Link to comment Share on other sites More sharing options...
vanir Posted November 3, 2008 Share Posted November 3, 2008 I for one have been looking forward to these restoration projects since 2005 when I first heard about TG... It'll be worth the wait and after so long I can wait a little more. Thanks a ton for doing this kind of work fellers. You rock. Link to comment Share on other sites More sharing options...
TriggerGod Posted November 3, 2008 Share Posted November 3, 2008 TBR: Bounty Hunter Class. Aren't the classes hardcoded, Pikmin? Besides, the Bounty Hunter class is bugged and cursed beyond recognition. Link to comment Share on other sites More sharing options...
Darth Novotnus Posted November 4, 2008 Share Posted November 4, 2008 Aren't the classes hardcoded, Pikmin? Besides, the Bounty Hunter class is bugged and cursed beyond recognition. I find your lack of faith disturbing : ) I belive they are going to fix those bugs, as TG is fixing bugs left by Obsidian. Link to comment Share on other sites More sharing options...
Robespierre Posted November 4, 2008 Share Posted November 4, 2008 I find your lack of faith disturbing : ) I belive they are going to fix those bugs, as TG is fixing bugs left by Obsidian. TG is only fixing the non-engine bugs; there are a lot (well some at least) of bugs that TG can't restore because they're problems with the engine itself. Which I suspect applies for the Bounty Hunter Class as well. Link to comment Share on other sites More sharing options...
logan23 Posted November 4, 2008 Share Posted November 4, 2008 If you want a bounty hunter class here is a way; When the character decides to be a bounty hunter, have a give item script for the rocket launcher to the character. This can be done in a dialog. ex. Who are you? I'm a bounty hunter. (give rocket launcher or a new created arm band with bounty hunter guild logo ) If the rocket does not work then create a arm band that will represent the bounty hunter guild, use this item for checks. Now what you do is have a script run that will check if party member has item, if true then at levels ups you can give an extra point to be place in one of the level up categories. This link has the script to change attributes,... etc http://www.lucasforums.com/showthread.php?t=143412 When ever its a bounty hunter related issue, just do a check on the rocket launcher or arm band item. You can do a check if its equipped on the PC or a party member. This should in theory bypass any issues plus its easier then fixing the bugged bounty hunter internal slot. Logan Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.