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The Sith Lords Massive Improvement Mod


Drewton

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Since the more common opinion is Option 2 I'll keep that as default, but still keep Option 1 as optional as zbyl2 suggested.

 

Ghost Down, that's an excellent idea...but the problem with that is that it would appear for Traya and Sion as well. Except if I edited the model files, so I could have different backgrounds for each character.

 

Darth Scorpius, I'll definitely add more hitpoints to Nihilus, but I'm not sure about changing the classes (not that I disagree with the ideas, just that this is more of a visual mod), and Visas is the only one who's actually an apprentice of Nihilus so I think her current costume fits her better. Also could have come from her homeworld. I'm not sure if changing the costume is even possible without modelling.

 

For the form teacher mod, thanks a lot, but I'm not really going to have changes like that in this mod. It won't give any powers/abilities at any different time. It focuses on improving the overall quality and not adding anything extra (including content restoration). Thanks again though.

 

And yeah, that font on the menu definitely isn't final.

 

I've done a lot more on this, but I think I'm going to wait to show most of my progress until a trailer for this.

 

However, he's a Sith Trooper reskin I did today...

sith.jpg

 

Compared to:

SithTroopDiscuss.jpg

 

The original was way too shiny. This has less shine, is more white, and has some weathering and scratches (unfortunately you can't see it as much in this screenshot).

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Since the more common opinion is Option 2 I'll keep that as default, but still keep Option 1 as optional as zbyl2 suggested.

Thanks :D

Ghost Down, that's an excellent idea...but the problem with that is that it would appear for Traya and Sion as well. Except if I edited the model files, so I could have different backgrounds for each character.

You may find model files for each menu (mainmenu00*.mdl if I recall correctly) and then hex edit it to get different texture in background. It would be really nice to see more differences on menu when Sith Lord changes.

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Nice skin. I definitely agree that the original is too shiny... but your 'wear and tear' version has a few problems as well. Any material that I am aware of which would be see-through enough that they can use it for the faceplate would be 'shiny', so you might want to bring that back. Also, due to the way the skin is mapped to the model, all the scratches are mirrored -- once you notice that, it jars. (There's also the problem that all troopers would have the exact same scratches, though that's less important.)

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Nice skin. I definitely agree that the original is too shiny... but your 'wear and tear' version has a few problems as well. Any material that I am aware of which would be see-through enough that they can use it for the faceplate would be 'shiny', so you might want to bring that back. Also, due to the way the skin is mapped to the model, all the scratches are mirrored -- once you notice that, it jars. (There's also the problem that all troopers would have the exact same scratches, though that's less important.)

 

Well, I haven't seen any problems with the first, but maybe I should check again. Good point about the mirrored scratches, that usually bugs me to, but it's really not extremely noticeable with this one in-game. I could also change the UV map so there would be different scratches on both sides...

 

Isn't Option two for the main menu exactly the same as the main menu from TFU, except for the stormtroopers and blue explosion in the background, and a different title.

 

Yup, indeed.

 

I'm doing some planning for the HUD...I haven't entirely figured out how to edit it correctly yet, but I think I've found the right GUI file. Everything definitely looks editable. I'm not 100% sure whether I'll be able to do this exactly yet, but what do y'all think of this design?

hudlayout.jpg

 

The biggest pain with the HUD will be changing the layout for the different screen sizes. If I can edit it at all, I'll certainly be able to do that, but it won't be fun doing it that many times...

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hudlayout.jpg

 

I saw this.

And then I Jizzed in my Pants

 

Seriously Drewton, that is quite possibly an awesome achievement you have accomplished, and you aren't even done yet. You will most definitely go down in KOTOR/TSL modding history.

 

As for your screen problem, unless you found some files that would contradict my statement, it should work the same for all the screen sizes.

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what do y'all think of this design?

 

Like the rest of the mod it looks very good so far, but I'd change a couple of things.

 

I'd add a border around the portraits. Since there are fairly large ones on everything else, it makes them look inconsistent with the rest of the GUI.

 

The combat and action menus (the two on the bottom left) also feel like they should be merged, since their UI is identical. The current gap between them looks awkward and makes the GUI seem cluttered.

 

I'd also add a border to the mini-map and move it to the top right of the screen. Keeping the GUI as far as possible from the center of the screen helps make the game look more cinematic (though this is moot for me as I keep the mini-map turned off :p).

 

Apart from that, looks good! Keep it up.

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