urluckyday Posted June 11, 2009 Posted June 11, 2009 ^It's the internets! Anything can and will happen!
Monkey Mania Posted June 11, 2009 Posted June 11, 2009 The game is using the SCUMM engine, and we already know how to hack that. Sprite hacks shouldn't be a problem.
Rapp Scallion Posted June 11, 2009 Posted June 11, 2009 I guess. I just can't recall having seen anyone trying to alter sprites before (no need?). But does anyone know how to work new sprites into original scumm files, or will it be an extra file with info that can only be put into the game by scummvm?
ThunderPeel2001 Posted June 11, 2009 Posted June 11, 2009 Who knows. Hopefully some clever dude will figure it out and save us...
elTee Posted June 11, 2009 Posted June 11, 2009 They'll have gone in and changed the code though, of course. Every new SCUMM game improved upon the previous one to some extent. I wouldn't have thought you'd be able to run the SE in ScummVM, for example. (Not that you'd need to...)
parabolee Posted June 11, 2009 Posted June 11, 2009 They'll have gone in and changed the code though, of course. Every new SCUMM game improved upon the previous one to some extent. I wouldn't have thought you'd be able to run the SE in ScummVM, for example. (Not that you'd need to...) I'll bet we could modify the code and files a little to get running in ScummVM. If it's running on Scumm then it's using the ScummVM file formats which we would only need to decrypt, then we could import the new audio files in to ScummVM for instance.
clone2727 Posted June 11, 2009 Posted June 11, 2009 I'll bet we could modify the code and files a little to get running in ScummVM. If it's running on Scumm then it's using the ScummVM file formats which we would only need to decrypt, then we could import the new audio files in to ScummVM for instance.Do not fear, it will be looked at as soon as it is released
parabolee Posted June 11, 2009 Posted June 11, 2009 Do not fear, it will be looked at as soon as it is released I'm not afraid, I actualy have no desire to change the new sprite. I love it. It's only the poster art version of GB I hate. And that's isn't in the game as far as I know.
Benny Posted June 13, 2009 Posted June 13, 2009 I've got this on my radar too. I'll be poking around MISE when it comes out. Another explorer tool is a possibility and if its feasible (and the hair is genuinely bad) I'll be looking into a "hair patch". I'll be posting about any progress on the SCUMM subforum. Hopefully others will too.
Rapp Scallion Posted June 13, 2009 Posted June 13, 2009 Great to hear that someone's willing to get on the case Has someone tried altering the sprites of SCUMM-games before? Can it be done outside ScummVM?
Benny Posted June 13, 2009 Posted June 13, 2009 It can be done by hand. Its a right pain in the arse though. I don't think there are any currently any tools out there to make it much easier.
Laserschwert Posted June 14, 2009 Posted June 14, 2009 Sometimes it's fun to search through your own old posts: I wish they would re-release MI1 and MI2 with full speech... I mean, they shouldn't change the game itself, or the graphics. Just let Dominic Armato give Guybrush his perfect voice again... I'm sure Dominic would be up to it... Heh... it took only 7 years. Now I wish for 10.000.000 $ Okay, see you in 7 years, suckers!!! Edit: Gee, there's more... looks like I was FULL of IDEAS back then: All right, maybe we should just ASK it all the time, until it comes true: "Do MI1 and MI2 have full speech?"... Or we "simply" start a petition and send it Dominic Armato... he isn't doing anything "Monkey Island"-ish right now, so he should step up, and do it for free! C'mon, Dom... how much money does a man need?? Or we call Dom all the time, tricking him into saying every single line of dialogue we need for the two games (of course just as part of some small talk), recording all of it... and then we bribe some officials at LucasArts (with money collected for the MI-charity) to hand out the uncompiled source code for the games... and then we kidnap some competent computer geek (but not me) to implement the recorded dialogue into the games, selling it, earning millions, getting sued for half of it, and still having the other half to celebrate in huge orgies at our mansions, built after the design of Edison-mansion... It is almost too easy.
ThunderPeel2001 Posted June 14, 2009 Posted June 14, 2009 Heh... it took only 7 years. You didn't get exactly what you asked for, though (At least not until someone patches it or something.) Of course, I DID want Monkey Island with new gfx... So I DID get exactly what I wanted! Now, I want $10,000!
Sven_Q45 Posted June 14, 2009 Posted June 14, 2009 And I want $ 1.000.000 for playing the adventure games very often. Dott every week. Since I´ve got the English version on Xmas 2006 (or was it 2007?). Every Sunday if I´m not on vacation. The English voice acting is cool! The German is bad. It´s my favorite adventure game. Say what you want. I know it´s sick.
Rapp Scallion Posted July 6, 2009 Posted July 6, 2009 Hm, now it looks like the game will be released on Steam. I don't know anything about Steam, but I guess this will make it a lot more difficult to tinker with, right?
Rapp Scallion Posted July 6, 2009 Posted July 6, 2009 Maybe it's just a rumour, I just know I saw steam mentioned quite often on the telltale-forums (or maybe somewhere on these forums, don't remember) when there was talking about the SE. So I just assumed it would be released through steam. If that's the case, I hope it's not the only way it's getting released. Would it be possible to alter it if it gets a Steam-release?
Kenko Posted July 6, 2009 Posted July 6, 2009 Would it be possible to alter it if it gets a Steam-release? I think/hope so, most third-party games are not packed differently on Steam, they are basically the same as retail but within the Steam folder.
ThunderPeel2001 Posted July 6, 2009 Posted July 6, 2009 I doubt they'd have an exclusive deal with Steam, anyhoo...
Rapp Scallion Posted July 6, 2009 Posted July 6, 2009 Looks like you were right, and I'm glad about that. "The Secret of Monkey Island: Special Edition will be made available on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and PC via Steam and other online distribution channels."
Benny Posted July 6, 2009 Posted July 6, 2009 Hm, now it looks like the game will be released on Steam. I don't know anything about Steam, but I guess this will make it a lot more difficult to tinker with, right? Not in terms of an extractor/viewer tool. In terms of an editing tool - I dont know. I dont think Steam games do checksum checks on the datafiles or anything like that, but I could easily be wrong.
Irfaan Posted July 6, 2009 Posted July 6, 2009 Pricing for Monkey island: SE anyone? Personally I'm hoping for 1200 ms points or less. (£10/$15ish) It's totally worth more than that, but at the moment I only have 2400 ms points, and I'm reserving the rest for Marvel VS. Capcom 2! Seriously though, now that I compare Sam and Max (completed, love it btw) to Monkey Island it better not be 1600+, as it nowhere near offers the same amount of content that offered. BTW I'm not b****ing that it's too expensive I just hate purchasing ms points, and I would want both on without any hassle. It's just difficult putting piority on 2 of my most favourite games :-( What do you, Mojo'ers think?
irishmile Posted July 6, 2009 Posted July 6, 2009 according to destructiod its going to be 800 MS Points and about $9.99 on steam linkage http://www.destructoid.com/next-week-on-xbla-steam-the-secret-of-monkey-island-se-138760.phtml
Irfaan Posted July 7, 2009 Posted July 7, 2009 according to destructiod its going to be 800 MS Points and about $9.99 on steam linkage http://www.destructoid.com/next-week-on-xbla-steam-the-secret-of-monkey-island-se-138760.phtml That good news, I have 400 ms points to spend! I'm still waiting to purchase until release just in case the 800 ms points turns out to be wrong :-P Thanks for the link!
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