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Monkey Island 2 *Special Edition* - Artwork


Guy.brush

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Posted

Well if they did use camera projection, there would still be the question of wether to use it to "just" enhance a 2D image or go real 3D.

Their MI2:SE probably would still be using 2D SCUMM, so cam projection in their case would only be to enhance shadows, etc in a 2D image. They could easily go back to Photoshop after that and then reedit on top of the 2D+3D image. But to be honest, just for retouching one 2D image it could be kind of a waste.

The technique I demonstrated lends itself to transform something from 2D into real 3D so there would be the potential to do it with a real 3d engine that pans a little from side to side as Guybrush goes from left to right (or in the case of Captain Dread's boat: The camera could dolly in a little on that boat when Guybrush walks towards it)

Not too much camera movement, always faithful to the original screen. Just to give a sense of the place. Kind of like Telltale did it with their backgrounds. Keeping the 2D feel by not allowing the player to roam freely and look at the 4th wall (facing the player), so you can design your backgrounds as 2D and neatly as possible.

 

maybe I can show you the Voodoo hideout later tonight. :)

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Posted
maybe I can show you the Voodoo hideout later tonight. :)

 

The anticipation is making me wet myself :D

 

Could also be something to do with all the Black Widows I ate. Why is everything so blurry?

Posted

I'm finished with modeling, but not with texture projection. I think I'll wait a bit to show it. Tomorrow seems feasable. My girlfriend is at my place and I don't want to work too hard :)

Posted
I wouldn't. I like it as a fan image, but it's not really the Monkey Island 2 style I've grown to love.

 

I must agree with this. I always thought Monkey Island 2 Guybrush had a sort of Han Solo feel to him XD

Posted

Cool, very nice.

Update on the Voodoo hideout: It's currently rendering and I still need to make some stills and maybe a movie. You'll definitely get it tomorrow on Sunday, dunno if I'm gonna make it tonight.

The Voodoo hideout perfectly illustrates what a good Monkey Island 2 desperately needs: Light & shadows, lots of them, moody and grotesque.

As you will see, a 3d approach to lighting and the exaggerated "cartoony" forms and textures of the original artworks are not mutually exclusive. They work together nicely. Enough teasing...back to mixing my Voodoo.

Posted

WOW! Once again you managed to make an old LeChuck's Revenge background looking so great! Amazing.

 

Your high resolution still has that old Monkey Island feel to it, I really like these 2D/3D renderings!

That lighting just gives it such a great atmosphere.

Posted

Holy S**T!

 

The job you've done on that is so good I'm tempted to plunge my life savings into coercing LEC into employing you as a lead on MI2:SE. Seriously good work there.

Posted
Cool to hear Dominic liked it. I updated my site with the new Voodoo...

http://www.loneclone.de/projects/monkey.htm

I might post some pictures later. Again, too tired :)

 

Did you know that one of the LucasArts bods told you to go and look at their recruitment page?

 

I spotted this:

https://www.lucasfilm.apply2jobs.com/index.cfm?fuseaction=mExternal.showJob&RID=1376&CurrentPage=1

and this:

https://www.lucasfilm.apply2jobs.com/index.cfm?fuseaction=mExternal.showJob&RID=1283&CurrentPage=1

Posted

Amazing... I have no words.

 

If one person, in less than a week of work, and without disposing of the full quality of the original artwork is capable of reaching such degree of perfection, what couldn't LucasArts do with all their resources?

They must be blind if they don't take good note of your skills, you're REALLY talented and, as a fan, you know exactly what we fans want from a good remake (well, fans and anybody with eyes on their faces).

Posted

Oh crap, you just blew my mind - I know the images like the back of my hand but somehow I'm seeing them in a completely new way. Seriously good work there.

 

You should get one of these newfangled lucasforum awards that have started appearing.

Posted
Problem is, I already have a job at a nice studio :)

 

You don't have to be their employee, but maybe a paid (and well-paid :p) collaborator. Or even your studio could be hired for a collaboration.

 

There are many possibilities, you don't have to leave Germany ;).

Posted

HOLY ********ING NO WAYING ********

 

Edit: Sorry, had to change

 

Anyway... get in touch with them and sell them the right to use this without being moaned at for 20p. DO IT NOW.

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