VarsityPuppet Posted April 19, 2014 Share Posted April 19, 2014 Some stately elegance for the Academy is nice, though, I think. Anything that makes it look more like an ancient Sith Academy. Sorry if this has been brought up already, but what are your plans for the interior? Link to comment Share on other sites More sharing options...
Quanon Posted April 19, 2014 Author Share Posted April 19, 2014 Anything that makes it look more like an ancient Sith Academy. Sorry if this has been brought up already, but what are your plans for the interior? Nothing yet. The plan is to release the surface first, then I might look at the inside of the academy. Depends if I can resist my plan for a heavy Sith armour with helmet plan And the idea to model a full new head. To see if that works. Link to comment Share on other sites More sharing options...
Quanon Posted May 28, 2014 Author Share Posted May 28, 2014 Hmmm, about time I posted an update in this thread. Lately all my modding time has crept into my Nar Shaddaa project. Things have moved nicely along. The latest area is now almost fully textured. And I've been rendering a small movie that flies through the model to show some bits and bobs. Though this takes time ofcourse. And to appease your thirst here's a few snapshots from said area model! Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Fallen Guardian Posted May 28, 2014 Share Posted May 28, 2014 Looks really awesome! Link to comment Share on other sites More sharing options...
Juliandroid Posted May 28, 2014 Share Posted May 28, 2014 Great textures! Especially the windows, they look wonderful! Link to comment Share on other sites More sharing options...
Quanon Posted June 2, 2014 Author Share Posted June 2, 2014 Taking a break from all the rendering. Started to work on a new helmet, this time it's for the Sith warriors. Just like the crest helmet its a bit 'whack'. I'll do a new Bandon reskin aswell to match with the helmet. I did a couple of sketches and like the 'straight line' idea. Though it looks nice on the side it's a bit more odd on front But I like it so far. It leaves place for ornamentation, thinking of a daemonic visage, baroque style or something. Feel free to comment! Link to comment Share on other sites More sharing options...
djh269 Posted June 2, 2014 Share Posted June 2, 2014 The helmet looks amazing! Is it going to be for Kotor 1 or 2? Or both? Link to comment Share on other sites More sharing options...
DuckfromPortal Posted June 2, 2014 Share Posted June 2, 2014 I'd love to just see the Imperial insignia or the sith symbol sprawled across the front Link to comment Share on other sites More sharing options...
Quanon Posted June 7, 2014 Author Share Posted June 7, 2014 Pfff, for some reason, the contrast gets killed by windows live movie maker. And youtubes fix doesn't seemed to work;only made it fuzzier... *sigh* (This BBCode requires its accompanying plugin to work properly.) EDIT: Messed around some more with the video thing. Can't say if it looks any better? (This BBCode requires its accompanying plugin to work properly.) Link to comment Share on other sites More sharing options...
milestails Posted June 8, 2014 Share Posted June 8, 2014 Looks very street smart! Link to comment Share on other sites More sharing options...
Phildevil Posted June 9, 2014 Share Posted June 9, 2014 What are the white boxes? Link to comment Share on other sites More sharing options...
Sithspecter Posted June 9, 2014 Share Posted June 9, 2014 They are a reference for Quanon to scale his areas on. They are KotOR human sized. Link to comment Share on other sites More sharing options...
Phildevil Posted June 9, 2014 Share Posted June 9, 2014 Yeah, I just read-it on deadlystream Thank you for the answer! Link to comment Share on other sites More sharing options...
newbiemodder Posted June 10, 2014 Share Posted June 10, 2014 Looks good Q! I think the area needs the little extras...like the occasional street light, or overhead billboard or overhead pipes connecting some buildings, or maybe a periodic grate floor panel with steam or underground pipes. On your new Sith helmet...I don't know..how about adding some horns or something like Marka Ragnos...give it some flare. Link to comment Share on other sites More sharing options...
Quanon Posted June 11, 2014 Author Share Posted June 11, 2014 Looks good Q! I think the area needs the little extras...like the occasional street light, or overhead billboard or overhead pipes connecting some buildings, or maybe a periodic grate floor panel with steam or underground pipes. Those will be added; I've got little street kiosks, billboards and other techy pipe things ready to be placed. My own work method is to first fully model the area at large. Then go back and add in the details On your new Sith helmet...I don't know..how about adding some horns or something like Marka Ragnos...give it some flare. Mmm, I'll see what that might look like. Was going for a pure bucket look though Link to comment Share on other sites More sharing options...
Zhaboka Posted June 11, 2014 Share Posted June 11, 2014 Looks awesome! I like how twisty and confusing the corridors are, very appropriate for Nar Shaddaa. The helmet looks great, I love the arrogance of the bucket look. Link to comment Share on other sites More sharing options...
Quanon Posted June 12, 2014 Author Share Posted June 12, 2014 Spend a little time on the helmet. Had another idea about the colors. Now I just need to tweak the layering of the plates. Like the shapes, but feel that I need to break them up a little more. Might add in little bolts. Link to comment Share on other sites More sharing options...
Quanon Posted June 16, 2014 Author Share Posted June 16, 2014 Some more shots of the helmet. I redid some of the shapes. Link to comment Share on other sites More sharing options...
Zhaboka Posted June 23, 2014 Share Posted June 23, 2014 The back of the helmet looks excellent, especially that seam between the bottom and top plates. Lookin' damn pro over here. Link to comment Share on other sites More sharing options...
Quanon Posted January 18, 2015 Author Share Posted January 18, 2015 Today I finally finished the helmet model. It works in game and doesn't look to bad. Just need to tweak the utp file to make it a bit more special. Then it's on to do an armour reskin to match with it. Link to comment Share on other sites More sharing options...
milestails Posted January 19, 2015 Share Posted January 19, 2015 Helmet Yeah! Link to comment Share on other sites More sharing options...
Quanon Posted January 19, 2015 Author Share Posted January 19, 2015 Looks like the modding gods are with me these last few days. I did another test run on my Nar Shaddaa street area. The first part looks ok, only one mesh is being an *ss; but that's mighty fine, I expected a lot more troubles. Hopefully all the other parts that make this new area will be as cooperative. Now for some screenshots, mind it the lighting is now set to be very bright. It's easier to spot mistakes, it'll be turned down in the end Link to comment Share on other sites More sharing options...
Quanon Posted January 21, 2015 Author Share Posted January 21, 2015 More news on the Nar Shaddaa street area. Added more parts into the game. All is going pretty wel so far. Just a few little bugs to solve. Now it's just making it look a bit dirtier and more cluttered. It's Nar Shaddaa after all. And setting up a more fitting lighting to match the scene. Here's how things look so far. Link to comment Share on other sites More sharing options...
Canderis Posted January 22, 2015 Share Posted January 22, 2015 Can't wait to see that lit! Lighting is what can make a 2003 game look like a 2009 game Link to comment Share on other sites More sharing options...
Zhaboka Posted January 23, 2015 Share Posted January 23, 2015 Looks amazing! Nice huge feel to it, big doorways and chasms and all. Link to comment Share on other sites More sharing options...
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