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Dragon Age 2


Pavlos

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Some screenshots are up on the Game Informer site - http://gameinformer.com/b/news/archive/2010/07/12/dragon-age-ii-first-screenshots.aspx

 

There seems to be a hilarious number of posts on the Bioware site stressing that these are "pre-alpha" shots and that they will improve before launch. Ah the naivety of youth. For a game that's due on the shelves in 8 months, that's your lot right there. Which of course begs the question, where is this supposed graphical upgrade they announced? Maybe they were referring to how they made the Darkspawn designs look worse than DA1? I can only assume they are suffering from some sort of malady because they look bloody horrible.

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Ah, the wonders of adopting an art style that goes against the principles of your first game.

 

The screenshots look like they were made by Obsidian.

 

Edit: According to BioWare's Mary Kirby (which is a pretty cute name to have):

 

I haven't played Alpha Protocol yet,

so I can't compare the DA2 system with theirs. However, it looks like

you've got the gist of the new system. You have a wheel like Mass

Effect's, and when you move over a selection, you get an icon in the

center of the wheel that indicates the intent of the player line:

Flirty, violent, sarcastic, etc.

 

So dialogue wheel yes, full dialogue no, icons yes.

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DA2firstscreens02.jpg

That, in my opinion, has got to be one of the worst designs I've ever seen. And I'm referring to the Orc by the way.

I honestly think the graphics (judging from those screen-shots) are a big step backwards from the original Dragon Age. Which is surprising, considering the fact that the original Dragon Age had horribly outdated textures.
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Those screenshots really do look hideous.

I don't know. If they apply some bloom effects, further desaturate the colour-scheme, and wipe a layer of mud across the screen it'll probably be lauded by critics as being gritty (and or mature) and breath-takingly realistic. :xp:

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Yea, two best selling game franchises at the same time for one developer sure sounds like the end is coming to me. ;)

 

I look at as the beginnings of the end for what we have defined as RPGs. RPGs are being dumb down in an attempt to appeal to a larger segment of the gaming market and unfortunately it seems to be working. Less reading, less worrying about skills, upgrades… blagh less thinking, but more sales. :( Can’t blame a developer for wanting to make money, but it still does not make me like it.

 

I mean the way they push out s**t, mass effect the movie etc. and forget their most most loyal fans: the forum mingling no life hc-nerds who always complain about their work but still buy them. One day they will alienate us completely, and we wont buy the games they put out, and if the geeks wont buy their games no one else will either.

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This pretty much somes up my feelings about DA2.

 

Concerning the graphics, I could really care less, but what I do expect is somewhat decent art direction and design, which, frankly, wasn't exactly the best card in DA's hand. Then again, it's supposed to be a Tolkeinesque fantasy romp, so maybe I'm just missing the point, or something. Anyway, since is apathy is death, I'll say that the graphics look like a NWN2 module, but only with more shaders applied to every mesh... and that's not exactly a criticism.

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This pretty much somes up my feelings about DA2.
Interesting that DA sold more than ME. I wouldn't have picked that at all. That makes the apparent direction of DA2 even more mystifying, as for all the dev's posts about "artistic vision" and all that crap, it seemed to be a pretty clear cut case of going for a more popular mainstream approach in an attempt to rake in more cash. You'd think they'd stick with a proven approach if DA did so well.
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As I posted over there (and immediately got savaged for not following the party line of 'pre-alpha'), if this is the art direction Bio is following for DA2, it's a huge issue in my opinion when it comes to purchase. I had no issue at all with the DA graphics, but this is a distinct step backwards in terms of quality, imo.

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Oh....those graphics are....bad.

 

Visual style is one thing, but this makes it look, quit honestly, like a PSP, Ipone app game? It's hidious!

 

I HOPE this is a screen without any Anti Aliasing, bloom and and a low resolution. Otherwise, like Astor said, this is canceling my 'blind purchase.' Bioware normally gets from me.

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  • 2 weeks later...

*In 2011... just when everyone thought that BioWare, the acclaimed creators of Mass Effect 2, couldn't streamline any further... they do. This time, it's graphical.*

 

BioWare has whittled Dragon Age 2 conversation choices down to three.

 

"Good" responses will be earmarked with an olive branch, "nasty" answers by a Greek comedy mask and "badass" by a red fist, according to IGN.

 

oragne_smiley_indifferent.png

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Not a fan of the dialogue change. In a game that is supposed to be deep and compelling, it seems there would be things to say that don't fit into one of those categories. Pretty much nothing they have revealed about DA2 has excited me, in fact it's done the opposite.

 

Also, I know people don't think that much of DA:O's graphics, but I thought they were fine (though could have used less random blood spatter). So I'd much rather have those graphics than what we've seen so far. Though maybe people complaining about DA:O's graphics played it on console where it looked like ****.

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The devs say over on the official forums said that the limit of 3 options was just in the demo they are showing and that, like ME, the wheel can accommodate up to 6 choices in a single screen, with the option of paging through multiple screens if needs be.

 

To me the wheel interface itself isn't the problem, it's the overall shift in direction they appear to be taking. Everything I see from the devs just reminds me of the Lucas "faster, more intense" mantra.

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Dutch saying: "Better to steal something good, then make up something bad."

Free translation though...

 

The more I read about DA:2, the more I'm starting to like it. Although they will sadly depart from their RPG-roots (Dragon Age ISN'T hardcore RPG folks...play Baldurs Gate), the direction it's taking is...interesting to say the least!

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