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Deus Ex: Human Revolution


Sabretooth

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Since I'm poor and won't be getting this game until the soonest steam sale when it is under $20, Ill just have to make up for it by playing through Deus Ex again murdering every non-invincible NPC with my flamethrower. JC "Murderbot 3000" Denton strikes again!

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**** yeah, VersaLife is in! :D

 

Pretty cool trailer. I was hoping there'd be more pseudo-commercials though, especially for the other corporations like Tai Yong Medical or VersaLife. I like the idea of augmented people being kept on drugs, even though all of this has a strong Dragon Age lyrium vibe to it. :p Also, their fears of how corporations can shut you down instantly if they wished, which is confirmed to be true in the original Deus Ex.

 

Also, that Mexican-accented doctor... please, please don't tell me she's Jaime Reyes' mother or something. -_-'

 

It's nice to see though, that they're serious about keeping the technology grounded and addressing genuine problems. The talk about how corporations can turn off your eyes, limbs etc. could be a commentary on how reliant we are on corporations and their terms and licenses today. Cloud computing for example, is entirely built on the concept of giving up your information to corporations and trusting them not to look at it. And as DRM has shown us, corporations are all too willing to make you buy special devices, or buy multiple copies of their product, or threaten ending services.

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It's nice to see though, that they're serious about keeping the technology grounded and addressing genuine problems. The talk about how corporations can turn off your eyes, limbs etc. could be a commentary on how reliant we are on corporations and their terms and licenses today. Cloud computing for example, is entirely built on the concept of giving up your information to corporations and trusting them not to look at it. And as DRM has shown us, corporations are all too willing to make you buy special devices, or buy multiple copies of their product, or threaten ending services.

 

Yeah, they do approach several today issues (and a few future ones, hence why I mentioned Galaga) on the trailer and the game's take on that should be interesting to see. And let's face it: the capital is just evil. :xp:

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I wonder who Purity is a front for (and it's pretty much painfully obvious that Purity is a front for someone :p ). I'm guessing it'd be Illuminati, because with the way things are going, corporations would gain godlike power over humans, something the Illuminati has enjoyed for centuries.

 

Alternately, I wouldn't be surprised if there's some sort of a socialist group campaigning for government-regulated augmentation (and maybe the much-sought-after produce-birth-certificate augmentation :p ). That would be loosely similar to what JC Denton sought to accomplish with ApostleCorp in Invisible War.

 

We know that VersaLife is an MJ12 front at some point of time.

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  • 4 weeks later...
Is that even legal? Tampering with a product and then selling it? I'm pretty sure down here at least that Consumer Affairs would have something to say about that.

 

It's a little ambiguous, based on what I've read about the issue so far, but what I've read confirms that this is hardly new for GameStop.

 

It seems, however, that in an effort to extricate themselves from the issue, they've now decided to pull DX:HR off the shelves and return them to Square Enix, in what looks like an agreement between the two.

 

And I can understand that they don't want to be promoting a direct competitor to their own online service, but it would have been far easier for them to have just refused to sell the game in the first place.

 

I'm now wondering what the chances are of GameStop ever selling another new Square Enix release in their stores again.

 

And in a somewhat related note, PAL copies of Human Revolution will not include the OnLive code at all.

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  • 4 weeks later...

Boss Battles in DE:HR were outsourced. Well, that explains a lot. I've done two of them now, and by Zeus, they are horribly difficult for me and the game prevents me from fighting these bosses the way I played this game up until said boss fights. Anyway, with dozens of tries and a large amount of cursing, I've gotten past two now and I live in fear knowing there's more to come.

 

So, not a lot of action in this thread, for those playing the game, are you enjoying it? Because I am and I can't wait to start a new game to see how it feels playing a whole different style.

 

Also,

I cursed when I found out I could've saved Malik.

:(

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Heh yeah I was pissed about that too. I figured it was a scripted event, so I just stood around watching.

 

Concerning the boss battles, yeah they suck, especially given the flexibility the rest of the game offers you. I don't know why they didn't give you some options for different approaches as the original Deus Ex did, like dialogue "battles", hacking security systems to your side, etc.

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Boss battles suck in that they require no strategy other than having a few EMP/frag grenades or the Typhoon coupled with the dermal armor augmentation but once you have either of these, they are awfully easy. I was apprehending the first boss battle after having been filled with bullets after a few seconds on my first try...upon reload, I just started throwing grenades and he was down in a within a few seconds. I did the same thing on all the other "bosses".

 

I like the game a lot (and for once someone figured out what to do with our dreadful Olympic stadium in Montreal...

PICUS offices

...[taxpayer rant]I just wish I would have had the option of blowing up whole thing at the end of the mission[/taxpayer rant].

 

Anyway,

Yeah I managed to save Malik way but had to give up on the "pacifist" achievement: the robot would kill the nearby enemies when blewing up

.

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You're right on the boss fights. Once you've got the right augmentations or the right equipment (Grenade Launcher and Laser Rifle did the job), it can be ridiculously easy.

I wouldn't know how to finish the boss fight during the Singapore sequence if I had to do without these, esp. when the new chip robs you of your augmentations and pretty much your sight

Either way the boss fights stand out.

 

So I finished my first playthrough and overall I'm pleased (got the Pacifist achievement as well!). Maybe I did expect a bit too much of the decisions I had to make throughout the game, in that I hoped they would play out into the end of the game, but the story ended up being pretty straightforward, even with that final choice.

 

Other things of note: the voice acting, in true Deus Ex fashion especially of the Chinese, wasn't always that good. Not as bad as it mostly was in Deus Ex, but it could've been better. Also, Deus Ex Main Theme after the credits (and the scene before that!) FTW! :D

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Yeah, all four endings are a bunch of stock footage with Adam prattling on. Some people like it apparently, but I thought it was an odd choice personally.
Next to the fact they went for a cutscene again (something that's been used throughout the game for no particular reason - cutscenes showing dialog between Jensen and other characters stop halfway before continuing the dialog in-engine), the endings don't feel satisfactory, no. A shame since it build up quite nicely.
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Next to the fact they went for a cutscene again (something that's been used throughout the game for no particular reason - cutscenes showing dialog between Jensen and other characters stop halfway before continuing the dialog in-engine), the endings don't feel satisfactory, no. A shame since it build up quite nicely.

 

I guess that's a Deus Ex thing though. All of the endings in both Deus Ex and Invisible War felt rather anticlimactic, so if it's the same in Human Revolution they might just be sticking with the theme :p

 

The game finally works on my computer with the latest patch, so haven't gotten very far yet.

 

Anyone else having trouble getting windowed mode to work? I'm just getting the game in a non-resizable, non-movable black box 640x480 pixels in size, making it rather unplayable that way. :wonder:

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  • 2 weeks later...

This week I finally got around to playing this game and after finishing it this evening, I have to say that when it comes to story, atmosphere and gameplay they did a very nice job of making it feel like Deus Ex.

 

I do agree that the boss fights should have been done differently and there should have been options on how to handle bosses (talk/persuade, fight,...), but it didn't ruin the overall impression for me.

 

As for the endings, after seeing all four (and that "thing" after the credits ;)) I honestly don't understand the complaints about them. If anything, I'd even say they were done better than the short cutscene endings of the previous games.

 

The only major complaint I have is related to performance. If I try to run the game with DirectX 11 features enabled and graphical settings on their highest values, it runs smoothly for a maximum of ten minutes and then crashes to the desktop, but when I turned off the DirectX 11 features the game stopped crashing, but the performance became variable with significant frame-rate drops in certain areas. I hope a patch will resolve this so that my next complete playthrough can be with the game looking and performing at its best.

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Yeah, I heard that somewhere already and it really shows in the game, especially with the first boss fight (Barret) - even the area looks like it was made by a different team since it has little to none interactive components, everything is purely decorative and yet somehow bland, unlike the other areas in the game.

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  • 1 month later...

After getting my shiny new graphics card, this was naturally the first game I loaded up to play on it and I really love the feel of it. It doesn't have that old-school feel of the original, it's closer to BioShock in that sense, but as a game it does a fantastic job and it *is* in the same vein of games that Deus Ex tried to pioneer, which is a first since Vampire: The Masquerade - Bloodlines.

 

I had some serious input-lag/framerate issues at first, but then fiddling around with the ATi controls fixed it. I'm not sure *what* exactly fixed it, but eh.

 

So anything you advance-players can advise me on my first playthrough? Yes yes, I won't invest any points in swimming and I'll be sure to keep an eye open for vents. :D

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Don't think there is too much to say. Play it how you want pretty much, although I think that it is better as a stealth game than a straight out shooter (except for the retarded boss battles). That being said, there is a lot of fun to be had running around stabbing people in the face with giant elbow knives.

 

On the subject of graphics, if you want to go back to DX1 but jazz it up a bit HR-style, try this out - http://www.moddb.com/mods/deus-ex-unreal-revolution

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I agree, stealth is more fun (and gives you way more xp, ghost bonus is nice), however, you don't really need to spend that many aug points on stealth upgrades in the beginning. Aside from basic cloaking, get anything that lets you get to new areas. Strength (for moving objects), hacking and Icarus landing helps a lot, especially if you want to be non-lethal. This is partly because the enemies are smarter/better positioned, so the old "knock 'em, then drag 'em" isn't as effective, and partly because the game really rewards you for not being seen at all during an objective.

And pick the sniper (lethal or non lethal) in the first mission, more practical.

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I'm about 5-6 hours in now and here's some thoughts.

 

- I really love the art style. It isn't as overdone as I'd initially expected and things do mesh well together.

 

- I like how huge the city hub is and how there's lots of pockets of areas. It's very Deus Ex in feel and has that same urban-exploration-addiction quality the original had.

 

- Hacking higher levels is a bit of a nuisance. I wish it were something you could control more than something heavily dependent on chance, but I suppose that's what all the augs are for. I'm investing heavily in hacking augs.

 

- The low resistance for health is beautiful. It's even better than the original IMO because now you can't be a bullet-resistant tank that then heals in an instant in the middle of a firefight. Yes you fools, health regeneration was the better choice. :xp:

 

- I like that the cover system is totally optional and more like an easy-mode version for newbie players. After trying it out at the beginning I've completely forgotten about it. (Well, not completely, I suppose)

 

- Missions being large guard-filled playgrounds you have to infiltrate and then get out of is quite Deus Ex, but something really feels off to me and I can't put my finger on what that is exactly. It's not the size or scale of things, but I guess it's that there's too few situations where you're really at wit's end as to how to get through a certain obstacle. I had such a moment only once in this game, and that too because I've been focusing on being non-lethal. On the other hand, there were moments abound like that in Deus Ex. (Which is what, I believe, Rock Paper Shotgun thought was special about the game)

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