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Dantooine Tension


Fallen Guardian

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Looks good, but what is that stuff on the nose?

 

Looks like a nice sabre-scar across the bridge of his sniffer!

 

That's what it looks like to me. Nice work so far Fallen. You are definitely keeping the overall Dantooine feel with these area reskins :)

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Looks good, but what is that stuff on the nose?

 

(also, maybe change the armor; purple guy with yellow/gold armor = quite flashy, imo)

 

Thanks, and the armor is not permanent. Just something besides undies to slap on for a screenshot.

 

Looks like a nice sabre-scar across the bridge of his sniffer! Interesting, not the handsomest dude I have ever seen, but unique and detailed!

 

Thanks. I was going for more of a wrinkled veteran type look with this head, so he definitley wouldn't fall under the category of 'handsome' :lol:

 

That's what it looks like to me. Nice work so far Fallen. You are definitely keeping the overall Dantooine feel with these area reskins :)

 

Thanks.

 

Wow Fallen, this is simply awesome! :) Keep it up!

 

Thanks.

 

And now for a little update: I've started populating the reskinned module you see above and so far so good. I always anticipated doors to be a lot harder to place than they actually were.

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Sorry, still no update on the video, but Dak was kind enough to model some weapons for me....

 

 

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What do you guys think?

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Looks a bit like the sniper out of republic commando

 

Yep.

 

I LOVE the 3rd screenie. A giant green blob heading towards a Dark Jedi. :xp:

 

Thanks, the blob of green is actually edited in....That's why it looks so bad.

 

I think the Dark Jedi in last SS is getting impaled :D

 

Dark Jedi spitted and roasted over a fire....

 

Holy cow, Dak! How do you DO that?

 

The muzzle flashes are a little... goofy, haha.

 

Muzzle flashes or blaster bolts? The bolt was edited in, and I've attempted to make it blue but have failed so far...

 

Love that last screenshot! But yeah, the muzzle flashes look like snot balls haha.

 

Thanks for the modeling them Dak.

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They look awesome dak! Ty for the update FG!

 

No problem.

 

Small update......Just what I've done populating so far...

 

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For some reason the Selkath won't sit down, and the random chair is meant for a pazaak player which I'll place later on.

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The weapons i don't like, their style clashes with kotor's weapon style so they look like they don't belong and out of place.

 

As for the populated areas: fantastic! i love the look and feel of the area and seeing it populated makes me want to play it asap. :)

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The weapons i don't like, their style clashes with kotor's weapon style so they look like they don't belong and out of place.

 

As for the populated areas: fantastic! i love the look and feel of the area and seeing it populated makes me want to play it asap. :)

 

Well that's the beauty of Kotor....You don't have to use them.

 

And thanks.

 

Wow... This is just... Woah... Hahah, sorry Fallen... I'm just speechless :D

 

Thanks.

 

Small update, this skin is basically fresh out of gimp so any rough edges you see will be smoothed out...

 

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The weapons i don't like, their style clashes with kotor's weapon style so they look like they don't belong and out of place.

 

Since when does anybody like the the kotor weapon style? ;)

 

Modules looking really good FG, looks like a serious stronghold of some kind.

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Since when does anybody like the the kotor weapon style? ;)

 

Modules looking really good FG, looks like a serious stronghold of some kind.

 

Thanks

 

Very nice! I really do love thoughs area reskins!

 

Thanks.

 

Small update as I may not get to any modding today.....I just realized a fatal blunder in my youtube video posted above, and once I correct I will be taking down that video and posting a new one. As for modules and such, my work continues to progress on that module you see above and once I have everyone placed and their waypoints and stuff sorted out I'll move onto dialogues.

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Since when does anybody like the the kotor weapon style? ;)

 

Hah, fair enough. (Personally, i never had a problem with them)

 

But even though the weapons do look nice in themselves, adding only those two and leaving the rest of the default weapons in, will only serve to make those two stand out and scream "modded!".

 

Anyway i already got the 'don't use it if...' line so... :indif:

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