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Features you don't like in games


mur'phon

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@mim--initially had similiar problem w/one of mini-games in ME2 and didn't really like the one in ME.

The one in ME was easy, but annoying at least on the 360. Omni-gel made that moot though.

 

As to the mini-games in ME2, I had a problem with one, but unlike that other game at least in ME2 the Devs provided an upgrade to give you more time. Now that I’m use to it I don’t even bother buying the upgrade.

 

Unlike AP where there is a way around the mini-game as Achilles pointed out, but I even had problem with the mini-game in the introduction before you get access to the workaround. In order to get past that I had to set up my PC in a way I would not normally use thus ruining the entire game for me.

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Aside from DLC that has no real reason not to have been included with the game, my biggest gripe is:

 

Kill 30 "Bad Guy Mercenaries" that will be hidden amongst "Bad Guy Pirates" so you have to clear out all of them only to go back to the "quest giver" who then tells you to go kill 30 "Bad Guy Pirates" in the now completely empty quest location....

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The one in ME was easy, but annoying at least on the 360. Omni-gel made that moot though.

 

As to the mini-games in ME2, I had a problem with one, but unlike that other game at least in ME2 the Devs provided an upgrade to give you more time. Now that I’m use to it I don’t even bother buying the upgrade.

 

Unlike AP where there is a way around the mini-game as Achilles pointed out, but I even had problem with the mini-game in the introduction before you get access to the workaround. In order to get past that I had to set up my PC in a way I would not normally use thus ruining the entire game for me.

 

Annoying on PC as well. Also annoying about it was the fact that on some of them you had to have the "right" party member if you didn't have the requsite skill (electronic/decrypt..). As you said, not hard, just annoying. The upgrade for the "connect the dots" mini-game in ME2 helped b/c my mouse tended to slide around on that game, costing me precious time. It was also somewhat annoying that they used that one just to open doors in a few instances. As to AP, how so?

 

I feel the same way about it. But even on disc, you have 3rd party activation...

 

Have noticed a similiar problem with my copy of ME. Installed it on a drive w/o internet and it won't activate till it can be confirmed online. Now, with HL series the whole thing is dumb b/c you can still play in "offline mode". Forcing you to download the games from STEAM is irritating when they should have been on the disc......3rd party activation or not.

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okay, so i got to experience my first taste of Dragon Age 2, and i now have a new caveat about gaming sequels:

 

dumbing down the experience - i'm really getting tired of devs "fixing" game mechanics that already work all in the name of simplification (and a broader range of customers). the combat system from Dragon Age did not need fixing. it was very tactical, and it left a lot of room open for creativity and adaptation. Dragon Age 2 is so dumbed down that combat is really just a click-fest of attacks and so on. sure, it looks pretty to cast a bunch of spells, and it does feel a bit more action oriented. however, its far from being the tactical masterpiece that it was in the first game.

 

the simplification didn't end there, either. character creation is now limited to the same scope of Mass Effect (ie, you can only be human). i was initially concerned when i heard about this, and the way its implemented in DA2 just flat out sucks. i'm really starting to wonder why they didn't just call the game Mass Effect: Dragon Age. its one thing to imitate a work, but when its almost identical to one of your own works in everything but the skin, its not really all that different.

 

there are some games that benefit from simplification, and Bioware's other pet project, Mass Effect, benefited greatly by fixing the combat aspect of the gameplay to be much more action oriented. Dragon Age, however, did not need such simplifications, and the newly imposed limitations all in the name of storytelling (which is way off track for it to deserve the "Bioware" logo on the front) just reeks of poorly implemented imitation.

 

the only credit the game deserves is that it still manages to be somewhat entertaining. on the whole, though, its an extremely sore disappointment that all stems from dumbing down the experience.

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-"Cloaking" or some method of "Invisibility": Not a bad idea for a game, and with certain characters and the things they have to face, sneaking by a few enemies might be a better option then fighting them. However, I've noticed that in a few games, it just comes off so cheap. Namely with tricks like this:

1.Almost-Working - The effects for it are great, and you can't, or can barely see see yourself(if its a third-person game), but for some bloody reason, it only works from a distance. I.e, you get close, say close enough to kill them, and what do you know, you start taking damage before you shoot/stab/punch them.

2."Timed", for balance - Sure, your compatriots might be able to cloak for a whole level if they wished, sneaking around everything. But you, you only get about a minute or so of time to do this, just about allowing you to sneak past a group of enemies.

 

-No objectives/directives, etc. - Maybe this is more of a "Mod" feature, though there might be some game that does this, that isn't purely a mod or expansion of a game. However, I've noticed that with certain games, when you find a single-player map that looks interesting, and you wouldn't mind playing it. But when you do, you find that it does have a few interesting features, but the problem lies in the fact that most of it has you guessing at everything, because whatever method the game has that keeps track of your progress(either quests, journal, notes, etc), is for some reason, empty. Even Penumbra and Amnesia gave you some idea of what you should do, even as you might feel helpless against the monsters, or whatever else was around.

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-"Cloaking" or some method of "Invisibility":

 

I have to agree with this... Sorta. Most times "cloaking" is in the game it's in an RPG. And so you sneak by a group of 20 enemies... Except, you lost the experience, and loot. Bloodlines got it right though in giving you a bonus for sneaking effectively.

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Many of my own complaints are listed and seconded here, so no need to revisit them.

 

My beef, which has been a BioWare issue for quite some time: Unfinish-able quests, where a plot NPC has been killed, there is no possible way to finish the quest, yet it still stares at you saying finish me. In my second ME1 playthrough, on Noveria, I just decided to take care of all of the business rather than going back and forth to Zhu's Hope. Problem: the leader dude caps himself rather than trying to kill Shepard... leaving me unable to finish the Geth in the Tunnels quest. Also, somehow I missed the OSD in the offices, and once you return from the elevator, the elevator is now locked: no return, unfinished and staying that way quest #2.

 

Not that it matters much, but I don't like loose ends. The game should recognize the quest is not finish-able, and close it.

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oh.. and escort missions * seethe * :¬:

 

Oh, and I forgot that too. I admit, most games are fun when they force you to fight for...just let this sink in...your survival. However, at some point, you find a mission(that is story required no less), that forces you to fight for theirs, namely because it is always at a point that you can defend yourself well enough against what ever enemy it is, but because you have to make sure someone else survives, which is made even worse when they can't do anything to defend themselves, let alone be smart enough to find some sort of cover until you deal with the trouble.

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Oh, and I forgot that too. I admit, most games are fun when they force you to fight for...just let this sink in...your survival. However, at some point, you find a mission(that is story required no less), that forces you to fight for theirs, namely because it is always at a point that you can defend yourself well enough against what ever enemy it is, but because you have to make sure someone else survives, which is made even worse when they can't do anything to defend themselves, let alone be smart enough to find some sort of cover until you deal with the trouble.

 

Or even worse, the person you're escorting has the survival instincts of a lemming and heads straight for the bad guys. After about 10 tries in one escort mission, I started taking pot shots at the guy.

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Or even worse, the person you're escorting has the survival instincts of a lemming and heads straight for the bad guys. After about 10 tries in one escort mission, I started taking pot shots at the guy.

 

That too.

 

But most irritating would be these:

 

-They crowd you, meaning that you have to try and block the enemies attacks, or try and get them far enough way to give you time.

-On missions that you have allies with you(not exactly an escort mission), shooting one of them by accident, even someone who, get this, IS ABOUT TO GET KILLED ANYWAY!, results in an instant failure of the mission/level, even if YOU are still alive and healthy.

-When the mission requires you to "protect" someone, and for whatever reason, the single enemy you need to fight, both respawns a number of times, has a number of other mooks that spawn at certain points, and constantly sees the need to go for the puny police officer(or whatever it might be), rather than the player.

 

Along with the previous examples, if course.

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1. MMOs. I know thats not a game feature, its a genere. I don't care. I don't care how much the developers claim it has less or no grind. If you want to be able to enjoy end game content, chances are it involves ridiculous amounts of grind. If PVP is required or useful in the endgame, multiply the grind by 50 or so. Because even if you don't need to grind levels, the people you'll probably have to deal with in pvp probably have more time to spend finding the best stuff or getting awesome at the game.

 

2. Not having cheat codes. Bla bla bla they ruin the game bla bla bla. Last I checked, no one holds guns to people who say that and tell them to enter cheese steak jimmy's. If you don't like them, don't use them. After an initial play through, I don't always enjoy spending another 80 hours in an rpg to replay a different way, or spent 2 hours gather resources to battle a computer enemy with axemen. I want huge battles with a zillion food and gold worth of units in an hour.

 

3. Pikachu. What a useless starting pokemon, he sucks at everything

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and forced party members. I like the option of taking companions.. but if I want to go solo, let me.

 

oh.. and escort missions * seethe *

 

2. Not having cheat codes.

 

Yeah, I'd forgotten about some of these. Cheat codes you should probably wait to use till at least after your first play-through, but after that (using teleport is WAY better than that damn MAKO in ME).... Using Bioware as an example, I liked how you could travel as Revan/PC by yourself if you wanted, but somehow Cmdr Shepard always needs an entourage....Never liked the escort crap either. Ran into it mostly w/WW2 style MOH/CoD scenarios for myself and maybe a SW game or two, but it was still irritating for the aformentioned reasons.

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Ran into it mostly w/WW2 style MOH/CoD scenarios for myself and maybe a SW game or two, but it was still irritating for the aformentioned reasons.

 

Medal of Honor Spearhead made me question if the allied forces in world war two consisted of one super soldier and an entourage of people naturally attracted to dieing in the most avoidable ways possible.

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Originally Posted by Rtas Vadum

On missions that you have allies with you(not exactly an escort mission), shooting one of them by accident, even someone who, get this, IS ABOUT TO GET KILLED ANYWAY!, results in an instant failure of the mission/level, even if YOU are still alive and healthy.

 

Just to add on to this a bit: When you have one or more allies and you're up against, say, one small enemy at the present time. Your ally/ies swarm the tiny foe and you have no chance of hitting the enemy. When you strike/shoot your allies by accident and they turn on you immediately. What to do if there's no way to yield, and your last save was a LOOOOOOOONG way back.

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Dunno if this has been mentioned yet.

 

But, one thing i've at times found annoying in some games(ME1) is the fact that even if i turn the ingame music *off* it is still there in some cut-scenes and loud enough that it almost drowns out any other sounds.

 

The way i like it in most games, if i turn the music *off* it should *all* be turned off, not just some of it.

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Escort missions, as mentioned. I consider Fallout 3 "companions" to be just as bad, if not worse. I always felt like I was on a really poorly programed escort mission when I picked up a partner.

 

Limited inventory space/ carrying weight/ ect. I really, really don't like a limit on how much I can haul around.

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