Sithspecter Posted July 27, 2011 Share Posted July 27, 2011 This is cool and everything, but it means nothing unless it's released. So that means... RELEASE THE KRAKEN!!!! Er I mean... the temple. Okay, just for you VP! This is basically an empty area, devoid of everything at the moment. I am releasing it as a modder's resource. Anyone can use it, providing that I get to see the final product before it goes out (I worked long and hard on this, I only want it to be coupled with quality mods). Anyway, it is in an almost finished state. It needs some work on the walkmesh, and a little work covering up the empty doorway. I'm kind of frustrated with it at the moment, because things keep wanting not to work, so there is no guarantee that I will finish it. Anyway, use at your own risk, have fun, and you can warp to cor_m60aa to get there. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Credit goes to Olivier Couston on Sci-Fi 3D for the skybox, oh, and Quanon for his lovely textures! http://www.mediafire.com/file/qrtyaw3m87z8k6n/Coruscant.zip Link to comment Share on other sites More sharing options...
Canderis Posted July 27, 2011 Share Posted July 27, 2011 Sweet. Link to comment Share on other sites More sharing options...
logan23 Posted July 27, 2011 Share Posted July 27, 2011 Awesome!!! Instant download :-) Link to comment Share on other sites More sharing options...
newbiemodder Posted July 27, 2011 Share Posted July 27, 2011 That is one massive temple, SS. Thank you. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted July 28, 2011 Share Posted July 28, 2011 Uhhhhhhhhhhhhhhhhhhhhhhhh..... o.O Incredible, the scaling you have done is, well, most impressive! Link to comment Share on other sites More sharing options...
Dark_Ansem Posted July 28, 2011 Share Posted July 28, 2011 yeah wunderbar! also for TSL please Link to comment Share on other sites More sharing options...
darthtyren Posted July 28, 2011 Share Posted July 28, 2011 yeah wunderbar! also for TSL please Yeah, it's impressive, but Dark_Ansem has a point. I'd like to see it for TSL. Link to comment Share on other sites More sharing options...
Bob Ta'aar Posted July 28, 2011 Share Posted July 28, 2011 sweet mother of ... aaaawesome! I hope I can one day learn about area-modding as much as I have now about head-modelling and I might try to make good use of such wounderful work as this or the stuff Quanon released. Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 28, 2011 Share Posted July 28, 2011 Yeah, it's impressive, but Dark_Ansem has a point. I'd like to see it for TSL. But how would one combine Sithspecter's mod with what deathdisco already did for Coruscant? Link to comment Share on other sites More sharing options...
HK-42 Posted July 29, 2011 Share Posted July 29, 2011 But how would one combine Sithspecter's mod with what deathdisco already did for Coruscant? If it was in tsl you could remove Deathdisco's exterior and use one of the door on SS mod to enter into DD's interior. Link to comment Share on other sites More sharing options...
Canderis Posted July 31, 2011 Share Posted July 31, 2011 If I can squire the permissions needed, I can convert this to TSL and combine the mods. Link to comment Share on other sites More sharing options...
Sithspecter Posted July 31, 2011 Author Share Posted July 31, 2011 If I can squire the permissions needed, I can convert this to TSL and combine the mods. You'd have to retexture it. Quanon used textures from K1, and retextured them, so although they are different, I think that it would still be porting from K1. I'm not sure, but it's best to be careful. Link to comment Share on other sites More sharing options...
Canderis Posted August 1, 2011 Share Posted August 1, 2011 Do i have your permission otherwise? Link to comment Share on other sites More sharing options...
Elite Duck Posted August 1, 2011 Share Posted August 1, 2011 Incredible! I agree this would be great for TSL. Why don't you have TSL SS? Link to comment Share on other sites More sharing options...
Sithspecter Posted August 1, 2011 Author Share Posted August 1, 2011 Do i have your permission otherwise? Yes, as long as I see the mod before you release it. Incredible! I agree this would be great for TSL. Why don't you have TSL SS? I do have it, I just really dislike it. Link to comment Share on other sites More sharing options...
Canderis Posted August 1, 2011 Share Posted August 1, 2011 I got permission from Death Disco for this mod. Ill start work soon. Link to comment Share on other sites More sharing options...
Capibara Posted August 3, 2011 Share Posted August 3, 2011 You'd have to retexture it. Quanon used textures from K1, and retextured them, so although they are different, I think that it would still be porting from K1. I'm not sure, but it's best to be careful. Obviously i'm new to these forums (but not to other modding communities), yet this is not the first time i've seen this type of comment about porting, and it's kind of baffling... is there some 'historical' reason, I, as new here, am unaware of for this? Because otherwise, seriously, who's gonna care about the usage of some textures/assets from one game in another game of the same franchise and series, with basically the same engine and assets, and a dead series at that -the singleplayer obviously is- for an absolutely free hobby-made mod?, i've been part of modding communities for other crpg's and i've seen all kind of things; modders routinely porting assets from other games in the same series, just look at the infinity engine modding, the amount of stuff exchanged from the BG's and IWD's, and not only the 'oldies' (because in mainstream the kotor games are probably considered oldies already), look at the FO3 and FNV modding; a lot of graphical assets exchange in mods... Heck, i've even seen .exe modifications in order to fix bugs or add extra functionalities, and no one has ever gotten any trouble for it, in fact, in one case, the publisher of an oldie game included a recognized .exe mod that fixed engine issues on their latest digital distribution packages... so, why all this tip-toeing? Link to comment Share on other sites More sharing options...
Lordjedi Posted August 3, 2011 Share Posted August 3, 2011 Nice dude Now we just need some talented modders to make quests/storylines. Link to comment Share on other sites More sharing options...
Dak Drexl Posted August 4, 2011 Share Posted August 4, 2011 Obviously i'm new to these forums (but not to other modding communities), yet this is not the first time i've seen this type of comment about porting, and it's kind of baffling... is there some 'historical' reason, I, as new here, am unaware of for this? Because otherwise, seriously, who's gonna care about the usage of some textures/assets from one game in another game of the same franchise and series, with basically the same engine and assets, and a dead series at that -the singleplayer obviously is- for an absolutely free hobby-made mod?, i've been part of modding communities for other crpg's and i've seen all kind of things; modders routinely porting assets from other games in the same series, just look at the infinity engine modding, the amount of stuff exchanged from the BG's and IWD's, and not only the 'oldies' (because in mainstream the kotor games are probably considered oldies already), look at the FO3 and FNV modding; a lot of graphical assets exchange in mods... Heck, i've even seen .exe modifications in order to fix bugs or add extra functionalities, and no one has ever gotten any trouble for it, in fact, in one case, the publisher of an oldie game included a recognized .exe mod that fixed engine issues on their latest digital distribution packages... so, why all this tip-toeing? It's because it's in the game's EULA that you can't port assets from either game to another. In many other modding communites, (though I have no part in them, I just hear about it so I'm not pretending to be an expert here) it's acceptable to port stuff from this game to that. However with KotOR it's illegal. And no, I highly doubt the porting police will come after us if it were accepted around here, but porting just isn't discussed here anyway. Hope that clears things up... ON TOPIC This is my favorite area model to date by far. The size totally makes it most excellent. Link to comment Share on other sites More sharing options...
Darth Payne Posted August 4, 2011 Share Posted August 4, 2011 ON TOPIC This is my favorite area model to date by far. The size totally makes it most excellent. Agreed, it is pretty damned cool. Now we just need to find some use for it as it seems a bit empty at the moment. Perhaps as a base for a K1 Jedi Tample mod? Using this 'template' as a base, i would guess such a mod to be a fair bit superior to the TSL mod. Link to comment Share on other sites More sharing options...
Capibara Posted August 5, 2011 Share Posted August 5, 2011 It's because it's in the game's EULA that you can't port assets from either game to another. In many other modding communites, (though I have no part in them, I just hear about it so I'm not pretending to be an expert here) it's acceptable to port stuff from this game to that. However with KotOR it's illegal. And no, I highly doubt the porting police will come after us if it were accepted around here, but porting just isn't discussed here anyway. Hope that clears things up... Well technically any modding for any game is illegal under EULA's... there's just some let's call it 'pc users modding tradition' with a defined un-crossable line... i just think this community may be imposing an unnecessary limitation/restriction (based on unwarranted concerns) on itself. Sorry for off-topic. Link to comment Share on other sites More sharing options...
adamqd Posted August 7, 2011 Share Posted August 7, 2011 Wow, that is just amazing, haven't really checked out the modding section for years, very impressed! amazing Link to comment Share on other sites More sharing options...
Zhaboka Posted August 15, 2011 Share Posted August 15, 2011 SUPER excited for Canderis' combination mod now. Great work, SS! Link to comment Share on other sites More sharing options...
shadow0 Posted August 26, 2011 Share Posted August 26, 2011 Looks fantastic, and I can''t wait to see the Jedi Temple Mod be mixxed with this one! Link to comment Share on other sites More sharing options...
Sith Holocron Posted September 8, 2011 Share Posted September 8, 2011 SUPER excited for Canderis' combination mod now. Great work, SS! As Canderis recently retired from modding - according to his status message at DS - is anyone else interested in combining DeathDisco's mod with Sithspecter's? Don't forget that some re-texturing will be required for SS's model. Link to comment Share on other sites More sharing options...
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