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Showing content with the highest reputation on 10/14/22 in all areas
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3 points
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Don't listen to Remi, he's part of THE COVER-UP!! 👕 I beat #Mojole #206 and all I got was this stupid t-shirt. 5/6 💚🖤🖤🖤💛 🖤💛🖤🖤🖤 🖤🖤💛💚🖤 🖤💚🖤🖤🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/2 points
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The show is designed as 3 episode arcs, so episode 1/4 are kinda introductory 2/5 set up 3/6 big time payoff. So that may be worth keeping in mind, I've found the show to be excellent2 points
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I see what you're saying there but I wouldn't want to think I didn't really like something just because other people don't anymore.2 points
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Everyone, make sure you get the Secret BEFORE you interact with LeChuck. Otherwise you miss a funny line about being glad you found the Secret before him.2 points
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Yeah, sorry I probably came across a bit strong myself, and felt spoken to, since I just mentioned Terror a post or so above. There are probably a lot of more aggressive opinions at display in other places... 😬 Really so happy that everyone here is so civil about everything 😁1 point
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I wasn’t talking about you. Sorry if it came off that way. I hadn’t actually seen your comment. I was talking more generally but i was pretty much picturing all of the nonsense going on at the subreddit atm.1 point
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I think overall the world would be a better place if nobody used the term ‘rose-tinted glasses’.1 point
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ReMI detractors? Please don't spin it like that. In my experience the vast majority of discussion about the game is quite positive and constructive, especially on this forum. Even if, for example I, have some critical opinions of some aspects of the game that does not mean that I do not wholeheartedly love the package as a whole. (And if I didn't, I'd hope my opinion would be respected just as much, so long as I speak it respectfully.) Conversly the other games are loved too and got their fair share of valid and constructive criticism by fans (who love them). Would you call people who criticise the Monkey Wrench puzzle of MI2 "MI2 detractors"? Game design is more than a numbers game. You can not simply say Dinky and Terror have the same amount of puzzles and characters and therefore they are equal in all aspects. Exactly what might contribute to them being perceived differently to other islands or between different players is what we are trying to exchange about, by trying to put complex (and in this case quite recent and not fully matured) feelings into words.1 point
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Don’t let a time frame tell you what you like or not like. If something clicks, it clicks. Rose tinted glasses is a way of telling that someone cannot see the truth because of a certain emotion. It’s a strange expression, because it suggests there is one ‘true’ way of looking at it which you cannot see because of said glasses. On the subject of art or entertainment (take your pick) I think that’s nonsense, because everyone can interpret something in their own way or have a certain element that clicks with them. It’s ALL emotion! Saying something hasn’t aged well is also a sentiment, a collective one perhaps, but still a sentiment. I can still enjoy a Marx Brothers movie or a silent film even though they’re a hundred years old. They might’ve been made differently today, but that’s not to say they aren’t beautiful or funny in their own right.1 point
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Well, one kid has gone to the shops with Daddy and the other is at Grandma's so I've finally had the chance to finish ReMI 😁 But since this is the spoiler free thread 🤐 I always took "rose-tinted glasses" to mean you only think you like something because you're looking at it through rose-tinted glasses (where otherwise you wouldn't like it). So if other people not thinking something is great means that you're wearing rose-titnted glasses then that also means you don't really like it. I may have my definition wrong though 🙂1 point
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I have a question related to the metanarrative. Guybrush is creating a path of destruction through this game, highlighted by cutscenes of Elaine coming after him and a long conversation between him and Elaine at the start of Part 5. (By the way, check in with Elaine after each cutscene. After the mop tree one, I went to Scurvy Island, and she asked me if I had a mop.) If we look through this with the lens of amusement park activities... are we to think that Guybrush is breaking the rules to certain games? Destroying park property? Making things harder for other players? Or, is Elaine's concern just part of her being "in character"? Similar to when you ask about her fight with Flair at the end, even though the amusement park is revealed and Flair would have presumably been an animatronic?1 point
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But guys, what about that part in the third trailer, where Thrawn walks into the shop where Luthen works? And he looks at some ancient art from Fest and Kenari and he's like, "The Rebels who committed this crime have a member from Kenari who pretends to be from Fest. I understand everything now." And he shoots Luthen. In the trailer, remember? Do you think that's coming in the next few episodes?1 point
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I feel now that originally as a kid I loved MI2 despite the ending, because it confused me and I didn't understand it (I just got the Star Wars reference and found it cheap). Later I grew to love its ending after getting the themepark hints and also the themes about Guybrush's character development, as it gave what I already loved another several layers of meaning. RtMI feels like it focuses too much on the Secret of Disappointment and the Story and sidelines these (to me) very important parts of the older games like world building, the sense of adventure. Dispite RMI having like 10 times the dialog lines it felt smaller than SMI, MI2, CMI and EMI. I didn't enjoy _being_ in "the world" as much as with those games, and was focused, like Guybrush, to just get to the end, and get to the secret finally. And maybe all of this is on purpose, and I appreciate it for conveying this feeling so well. Just I would be curious what a more optimistic take on this theme from the 90s would have looked like. Like a fusion of this and Curse.1 point
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The more I think about the ending, the more I simultaneously appreciate it for what it's trying to say, but also... *sigh* I just wish we got a bit more character resolution. I think they could have still incorporated those themes while not necessarily "taking the wind out" of the ending, as Ron put it in Cress's interview. The ending started to get a bit emotional, and I feel like it could have been more so if it played around in that space a little more. And, although the game's main themes revolve around storytelling and memory, there were also themes about accepting change, and being kind and respectful of others, that I'm not sure really came through in the ending. For how long this game was anticipated, and how many times Ron has done the abrupt ending, I guess I thought it would have been okay for this game to finally have a bit more of a cushion to land on. Idk. I think, certainly, the wrong way to approach this game's ending is to finish the game, immediately think "wow, that sucked and meant nothing," assume the team meant it as a slap in the face, and never try to think about it beyond that. But, even after thinking about it a whole bunch, I'm still not sure this is the best ending they could have gone with. Oh, btw, I think they handled the stuff with the secret and the dialogue tree with boybrush at the end really well (although I feel like, to make things slightly less confusing, the T-shirt probably should have said "all I *got* was this stupid t-shirt" rather than "all it *was* was this stupid t-shirt", no idea why they worded it that way, but whatever haha).1 point
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I mean I obviously completely disagree with almost all of this, but all of it I'd file under 'each to their own' apart from the following which I take complete exception to: That's just false. I love it, and I've seen it recently, and I'm very secure in my loving of it. I know when I'm viewing something through rose tinted glasses or not, and I'm not. Don't try to tell me that it's only possible for me to do if I'm looking at it wrong, that's the sort of thing that makes me grumpy. I think about this film a LOT. I'm even planning on recording a podcast about it soon (we decided to look at 2 rather than 1 because we felt that the first one has been talked about plenty, and 2 has just so much to talk about). So, no. I love it. Unreservedly, and glasses off. OK, grump moment over.1 point
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I wish there was a non-obvious/hard way to make everybody happy while the obvious/easy way would leave the current trail of destruction, like with Wally. E.g. give the Xyzzy sign to Herman and have Elaine rescue you instead. Or somehow not destroy the Mop Tree or treat the crown with more respect. It could add a layer to the game and replayability, and a kind of dynamic difficulty. Like the optional puzzles in the intro.1 point
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Just discovered that when you ask Wally about the signs in Mêlée Town, he says that he designed them on Madison's behalf. This is another one of those nice details that brings the world to life, as you realize that the characters are also acting independently of you. This was done very well in MI1 and 2 too, especially on Mêlée Island (The store owner, Carla and Captain Smirk all know each other, everyone already has a rubber chicken from the Voodoo Lady etc.). EDIT: When you win the three contests, the queen's ice sculpture on Brrr Muda turns into one of Guybrush's (if you haven't melted it before by lighting the torch Next to it) and the pictures in the courtroom and the town hall are now pictures of him too. There are also one or two new dialogue lines when talking to the people there.1 point
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Did anyone yet mention that the checklist on LeChuck's motivational pamphlet gets filled out as you do stuff in the game?1 point
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Wally's doormat is a map of the inside of his store, with a little "you are here" dot on the doormat.1 point
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