Fred Tetra Posted February 28, 2005 Author Share Posted February 28, 2005 As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use. What do you think of the idea of having the files marked with the game they belong to after editing, so you only have to specify which one once? How about a batch marking function? Link to comment Share on other sites More sharing options...
Keiko Posted February 28, 2005 Share Posted February 28, 2005 Where is the print screen? Link to comment Share on other sites More sharing options...
tk102 Posted February 28, 2005 Share Posted February 28, 2005 Originally posted by Fred Tetra As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use. What do you think of the idea of having the files marked with the game they belong to after editing, so you only have to specify which one once? How about a batch marking function? Fred, I like this idea. If you go forward with it, I will also modify my utilities to look for this tattoo. Link to comment Share on other sites More sharing options...
Darkkender Posted February 28, 2005 Share Posted February 28, 2005 Originally posted by Fred Tetra As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use. What do you think of the idea of having the files marked with the game they belong to after editing, so you only have to specify which one once? How about a batch marking function? Fred this is a great idea. As I've been opening horde's of gff files from outside of kotor tool it will also save time in the long run. Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 28, 2005 Author Share Posted February 28, 2005 Originally posted by DarthSmallz Where is the print screen? The Print Screen key is usually located to the right of the F12 key. Look at this Use the Alt key like a Shift key; press and hold it, then press the Print Screen key. Link to comment Share on other sites More sharing options...
illuzion69 Posted March 2, 2005 Share Posted March 2, 2005 Here is another reason I love kotor tool, open KT, click ERFs, open swpc_tex_tpa.erf and look very closely at LEH_console1.tpc at the bottom center of the pic. Link to comment Share on other sites More sharing options...
Keiko Posted March 2, 2005 Share Posted March 2, 2005 Hehe, That's cool Link to comment Share on other sites More sharing options...
SpaceAlex Posted March 2, 2005 Share Posted March 2, 2005 Originally posted by Fred Tetra As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use. What do you think of the idea of having the files marked with the game they belong to after editing, so you only have to specify which one once? How about a batch marking function? Yup, that sounds like a great idea. Keep up the good work! Link to comment Share on other sites More sharing options...
Fred Tetra Posted March 2, 2005 Author Share Posted March 2, 2005 Originally posted by illuzion69 Here is another reason I love kotor tool, open KT, click ERFs, open swpc_tex_tpa.erf and look very closely at LEH_console1.tpc at the bottom center of the pic. A feature that some folks may not know about is that once you have an image up in the image viewer, you can use the arrow keys to go up and down the treeview nodes to see each image displayed in turn. This makes it easy to rapidily go through a set of images when you're looking for something. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 2, 2005 Share Posted March 2, 2005 Originally posted by Fred Tetra A feature that some folks may not know about is that once you have an image up in the image viewer, you can use the arrow keys to go up and down the treeview nodes to see each image displayed in turn. This makes it easy to rapidily go through a set of images when you're looking for something. Found that little "Easter Egg" 3rd day I first ever downloaded KotOR Tool. I'd be lost without it now ESPECIALLY, if you're looking for player faces or robes. Since there's so much re-skinning mods going on right now, I think they'll find this tid-bit very helpful... Thanks Fred for always thinking and staying ahead of the game Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 3, 2005 Share Posted March 3, 2005 I've been having an issue with the latest Kotor Tool. Always when I change and save an item it is ERASING the TemplateResRef node. When this happens it can be opened but cant be saved again, I had to use the GFF editor to recriate the node and write what was written there. Anyone else is ahving this issue? Link to comment Share on other sites More sharing options...
sketch42 Posted March 3, 2005 Share Posted March 3, 2005 Hey Fred i just want to say .. than ks for all the hard work you'v put into KT since it initial release , and that i was wondering where to send any donations.... also... i was wondering about progress on the Module Editor... and what you might need to help speed things up with it?? Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 3, 2005 Share Posted March 3, 2005 Originally posted by Uchiha Itachi I've been having an issue with the latest Kotor Tool. Always when I change and save an item it is ERASING the TemplateResRef node. When this happens it can be opened but cant be saved again, I had to use the GFF editor to recriate the node and write what was written there. Anyone else is ahving this issue? Sorry for another post but I just found another issue, in addition to that problem, I was now trying to edit a conversation. But when I click or select in the Tools menu the Conversation Editor I get a error and it says It could not find the C:\dialog.tlk Here is the debug: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: Could not find file "C:\dialog.tlk". File name: "C:\dialog.tlk" at System.IO.__Error.WinIOError(Int32 errorCode, String str) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at kotor_tool.clsDialogTlk..ctor(String path) at kotor_tool.clsDLG..ctor(Int32 KotorVerIndex) at kotor_tool.clsDLG..ctor(TreeView& extTV, Int32 KotorVerIndex) at kotor_tool.frmDialogEditor.SetupForNewDialog() at kotor_tool.frmMain.OpenConversationEditor() at kotor_tool.frmMain.ToolBar1_ButtonClick(Object sender, ToolBarButtonClickEventArgs e) at System.Windows.Forms.ToolBar.OnButtonClick(ToolBarButtonClickEventArgs e) at System.Windows.Forms.ToolBar.WmReflectCommand(Message& m) at System.Windows.Forms.ToolBar.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- kotor_tool Assembly Version: 1.0.1885.28829 Win32 Version: 1.0.1885.28829 CodeBase: file:///C:/Arquivos%20de%20programas/Fred%20Tetra/Kotor%20Tool/kotor_tool.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 7.0.5000.0 Win32 Version: 7.10.3052.4 CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ---------------------------------------- x0m1yh4g Assembly Version: 0.0.0.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- System.Data Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll ---------------------------------------- Accessibility Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. Does anyone know what's wrong? I have my paths all right. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 3, 2005 Share Posted March 3, 2005 Dunno if this is the "proper" way to fix it but try copying your dialog.tlk file onto your C drive, that's what worked for me. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 3, 2005 Share Posted March 3, 2005 I don't think it fixed here, cuz in the Root thing its empty. There is nothing in there. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 3, 2005 Share Posted March 3, 2005 Well the first part of your code says: Could not find file "C:\dialog.tlk". File name: "C:\dialog.tlk" I had the same error and it worked for me, but we'll wait for Fred I guess. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 3, 2005 Share Posted March 3, 2005 Well man I did what you said but the Root thing is empty. Shouldnt there be stuff there? Link to comment Share on other sites More sharing options...
Darth Aleera Posted March 3, 2005 Share Posted March 3, 2005 I'm trying Kotor Tool, but the program appears to not work correctly. I've tried to install it four different times, but always appears the following error: "Your Kotor II chitin.key files appears to be corrupt, reinstall Kotor II etc. ...". Kotor I isn't installed, and I am using an italian version of Kotor II. Is the error caused because it's necessary to keep kotor I installed on the hard drive, or the program does not work correctly with foreign version of the game? Do anyone knows if is possible (in this case) to use the chitin.key of a US version of kotor II (and where is possible to get it) while using Kotor Tool to make it running, or simply making it working instead of getting that boring crash message about the corrupted file? Link to comment Share on other sites More sharing options...
Darth333 Posted March 3, 2005 Share Posted March 3, 2005 @ Uchiha Itachi & Mono_Giganto : Note that the .dlg files in Kotor 2 have a lot of new fields that were not present in Kotor 1. Therefore, if you edit a .dlg file with Kotor tool dlg editor and save it, you will loose all the information contained in those fields, more particularly the parameter fields, and you will end up with events that will not trigger properly and it could result in borken quests... ...so until a new .dlg editor is released to the public, you<ll have to edit existing .dlg files with a gff editor...Enjoy! Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 3, 2005 Share Posted March 3, 2005 Would the same happen if I use tk102's dlgeditor? I really need to create a dialog, well I don't even know that if its a dialog I have to create. I wanna add some new options to that computer in the healing quarters on the Harbinger. Is that the right name? The ship we get in that Kreia goes to fight Darth Sion. And one of the options will trigger a script. If possible Link to comment Share on other sites More sharing options...
Tesla Posted March 3, 2005 Share Posted March 3, 2005 I'm having a promlem with the Merchant editor, im trying to open the Inventory up but it keeps coming up with an Unhandled exeception and says it can't find Coloum 0 ? See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Cannot find column 0. at System.Data.DataColumnCollection.get_Item(Int32 index) at System.Data.DataRow.set_Item(Int32 columnIndex, Object value) at kotor_tool.frmInventoryEditor.InsertToGridOrIncrement(String Name, String ResRef, Int32 Qty, Boolean Dropable) at kotor_tool.frmInventoryEditor.AddPackItem(String ResRef, Boolean Dropable) at kotor_tool.frmUTM_Editor.btnInventory_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Link to comment Share on other sites More sharing options...
Darth Aleera Posted March 4, 2005 Share Posted March 4, 2005 To avoid Kotor Tool crashing with Italian edition of Kotor II, is necessary to install both Kotor I and II. It appears however the boring message that says "Chitin.key is corrupted etc..." but is possible to close the error window and Kotor Tool continues working. Of course, I do not know if it's possible to use the program if you have only Kotor II installed and not Kotor I. Link to comment Share on other sites More sharing options...
Fred Tetra Posted March 4, 2005 Author Share Posted March 4, 2005 Originally posted by Tesla I'm having a promlem with the Merchant editor, im trying to open the Inventory up but it keeps coming up with an Unhandled exeception and says it can't find Coloum 0 ? This bug has been fixed for the next release of Kotor Tool. Link to comment Share on other sites More sharing options...
Fred Tetra Posted March 4, 2005 Author Share Posted March 4, 2005 Originally posted by Darth Aleera I'm trying Kotor Tool, but the program appears to not work correctly. I've tried to install it four different times, but always appears the following error: "Your Kotor II chitin.key files appears to be corrupt, reinstall Kotor II etc. ...". Kotor I isn't installed, and I am using an italian version of Kotor II. Is the error caused because it's necessary to keep kotor I installed on the hard drive, or the program does not work correctly with foreign version of the game? Do anyone knows if is possible (in this case) to use the chitin.key of a US version of kotor II (and where is possible to get it) while using Kotor Tool to make it running, or simply making it working instead of getting that boring crash message about the corrupted file? The error message is a bit misleading, as it was more relevant to KotOR I, when all versions of the game had the same chitin.key file. One of Kotor Tool's users was kind enough to send me his chitin.key file to examine. In the German version, two files referenced in the key file, gui.bif and scripts.bif, have different lengths than the version I developed against, which Kotor Tool interprets as a corrupt key file. Other countries versions may have other differences. I have updated the code to not exit the tool when this is the case. While I cannot request posting of the required files due to legal issues, setting up Kotor Tool to recognize non-US versions would either: (a) Require access to the chitin.key file and (after initial testing) some if the game's BIF files, or (b) Require some volunteers from different countries to participate in some special testing. Any volunteers? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 4, 2005 Share Posted March 4, 2005 Originally posted by Darth333 @ Uchiha Itachi & Mono_Giganto : Note that the .dlg files in Kotor 2 have a lot of new fields that were not present in Kotor 1. Therefore, if you edit a .dlg file with Kotor tool dlg editor and save it, you will loose all the information contained in those fields, more particularly the parameter fields, and you will end up with events that will not trigger properly and it could result in borken quests... ...so until a new .dlg editor is released to the public, you<ll have to edit existing .dlg files with a gff editor...Enjoy! But I didn't edit any dialogs. I got that message the first time I opened KT after 3 months and it said that, I just used common sense to "solve" it. Link to comment Share on other sites More sharing options...
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