tk102 Posted December 20, 2004 Author Posted December 20, 2004 Min1HP is the "immortality" flag -- it prevents you from reaching 0 HP. The game uses this for fights that end in cutscenes for talk-fight-talk sequences and during the Endar Spire so you don't die right off the bat.
Renegade Angel Posted December 20, 2004 Posted December 20, 2004 Do you need a cable or something to hook them up? (Xbox and PC?)
Darkkender Posted December 20, 2004 Posted December 20, 2004 You would need a ethernet CATV cable. For those who aren't sure what CATV cable is it looks like a wider version of a telephone plug. FYI for those who are more modern than myself there has been 4 different types of connecters used for ethernet connections in the past the 2 most common have been a coaxial and CATV data cable connections. Back to chains. You can pick up a CATV crossover patch cable at Radioshack or some other pc store anywhere from $6-$15 you will need a crossover cable not a straight connect. crossover patch cable is used for strictly 2 machines. staight through cable is ran to a network hub and then a 2nd cable runs to the other machine from the hub. If all you have is one pc then all you need is the crossover. however if you have more than one and they are already networked then you will need to make use of a hub.
TheMonsterOfTheIsland Posted December 24, 2004 Posted December 24, 2004 I have the latest version of KSE. I can add classes and change classes, but when I try to remove them, I get a weird error. Please help!
tk102 Posted February 13, 2005 Author Posted February 13, 2005 KSE v3.0.4 released Support for KotOR and KotOR2:TSL savegames! (But no Influence editing yet) (also fixed the Class removal error) http://www.starwarsknights.com/tools.php I would like to give extra extra special thanks to Darth333 and T7Nowhere without whom, this would not have been possible to release... they were more than just beta-testers... they were my eyes... due to the fact that I do not have TSL yet.
T7nowhere Posted February 13, 2005 Posted February 13, 2005 Awesome work. Even without the game your still a codeing machine.
bigdfg Posted February 13, 2005 Posted February 13, 2005 the link: for this KSE v3.0.4 released 2/12/05 (Starwarsknights.com) Is broken, non functional and so on.
Darth333 Posted February 13, 2005 Posted February 13, 2005 Yay! KSE has been released That was quick! Thanks tk
RedHawke Posted February 13, 2005 Posted February 13, 2005 Thank you tk, and T7 and Darth333! Also an FYI, one of you Mod types might want to check the download link for KSE it goes to a file not found page. Looks like the DL link is messed up... I did DL'd it but I had to enter things manually to get to the zip.
SpaceAlex Posted February 13, 2005 Posted February 13, 2005 Great job tk, but the program doesn't start for me. It has something to do with my language settings or something. I remember that you used to relase 2 versions. I always had to use the second one to get it working.
FunSolo Posted February 13, 2005 Posted February 13, 2005 thanks TK, or should i say,... master? *bows down* Edit: what did i see in there in "classes"? >>> BountyHunter(CUT!!!) <<< ??? didnt even know that this class is in there and what do u mean with that cut?
BurnsU Posted February 13, 2005 Posted February 13, 2005 Just so you know TK, for TSL, when you give yourself items with the editor, they dont show up at the workbench when you want to upgrade them.
uubergeek Posted February 13, 2005 Posted February 13, 2005 Hey folks, just wanted to throw in my appreciation to you TK (and the others for testing) for this great prog. Nifty deal ya got going. I'm sure you've already thought of this, but in your next version, anychance of being able to change the INF level you have on the NPCs? Just thought i'd ask
tk102 Posted February 13, 2005 Author Posted February 13, 2005 @spacealex: I'll see what I can do about getting an 'alternate' version of KSE up for you. @Funsolo: That's just a straight read from classes.2da -- evidently Bounty Hunter was a dropped idea. @Burnsu: I'll have to take your word for it. Maybe someone else can figure that out w/ the workbench? I'll look into it when I see it firsthand. @uubergeek: Yep, Influence will be added ASAP. Xbox users, I'll provide new instructions soon.
beel2112 Posted February 13, 2005 Posted February 13, 2005 Holy cow that was fast! Incredible TK102! Thanks!
aluuannn Posted February 13, 2005 Posted February 13, 2005 Originally posted by tk102 @spacealex: I'll see what I can do about getting an 'alternate' version of KSE up for you. @Funsolo: That's just a straight read from classes.2da -- evidently Bounty Hunter was a dropped idea. @Burnsu: I'll have to take your word for it. Maybe someone else can figure that out w/ the workbench? I'll look into it when I see it firsthand. @uubergeek: Yep, Influence will be added ASAP. Xbox users, I'll provide new instructions soon. good work the new kse works good:0
Dak Vesser Posted February 13, 2005 Posted February 13, 2005 Hey tk, I just downloaded KSE and I was wondering where the directory for the Xbox version of k2 is supposed to go in order for KSE v3.0.4 to recognise it. So far it only see's the PC version of kotor 1 in the Lucasarts directory and not Kotor2 anywhere. And I couldn't find the "Xbox_users_readme.txt" So I'm kinda Stumped.
Mav Posted February 13, 2005 Posted February 13, 2005 About the items not being able to be upgraded when you use KSE to get them: Just so you know TK, for TSL, when you give yourself items with the editor, they dont show up at the workbench when you want to upgrade them. I haven't had this problem, I added some sabers and crystals with KSE and they upgraded fine for me. Although I did not add them as new items I just multiplied what I already had, if that makes any difference
SpaceAlex Posted February 13, 2005 Posted February 13, 2005 Originally posted by tk102 @spacealex: I'll see what I can do about getting an 'alternate' version of KSE up for you. Thanks man. I'm dying to get my hands on it. I would be very grateful to you if you could make the "alternative" version. I'm sure it would prove useful to more than just me. I hope.
tk102 Posted February 13, 2005 Author Posted February 13, 2005 @Dak Vesser: I've decided rather than make Xbox users jump through a bunch of hoops of fooling KSE, I'll just release another version of KSE (tonight hopefully) that allows you manually specify the paths to your savegames. @SpaceAlex: No problem, I just have to get on a PC that has an older version of Perl/Tk installed. That'll happen probably tomorrow.
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