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oldflash

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There is not much to say about this mod excep:

Use at Your Own Risk

It was buid for lightside play and with one of that new PC's. There are no problems for darkside players but a lot of cloths will not show right texture (in TSL you can use one single cloth texture for dark side and up to 200+ for light side - not my fault).

The pack has some .2da's files but there is no new entry (except one). Also I haven't build archive with TSL patcher since it will be a lot of conflicts with many better mods. Here I come with a suggestion: use this mod with a new empty override (make back-up to existed one). All items are available until you get last partymember.

I also recommand to start a new game in order to get all bonus feats/forcepowers and items.

 

So:

Mod info:

Almost complete list of modifications
- create 2 new selectable PC (1 male and 1 female) 
new head, new body, new underwere, new cloth (major edits to existed models), set some .2da's 
Female head PFHC10 (r5 heads.2da; r37 portraits.2da; r8 appearance.2da/r335 for general uniform and armor)
Male head PMHC08 (r7 heads.2da; r38 portraits.2da; r7 appearance.2da)


- Spels.2da:: 
r68 ITEM_PC_REMOTE_CONTOL_DEVICE (after ITEM_ABILITY_REMOVE_POISON)
Meditation (replace rancon grenade effect - betwen ion grenade and fire grenade)


- appearance.2da:: 9 for kreia 2H; 575 Baodur's Remote; 576 PC's r...

- replace c_cannok with Kataarn
- replace drexl (onderon palace) with Malbeast (malachor V)
- replace maalrass with lIriaz 
- replace droids on peragus MK1 and MK2
- create new 14 swords
- create new 6 axes
- create 10 new lightsabers hilt
- create 9 new doublelightsabers hilt 
- 6 new armored robe model for male 
- 6 edited atris robe for female
- edited jedi master robe model (add shadow, collar fix and few more polys) with new textures (replacement)
- edited jedi robe (add shadow and collar fix) with new textures (replacements) and add 10 new textures for custom robes full upgradeables
- edited most of scripts used to fill lockers with items (number of random items increased) including crystals placeables on dantooine cave
- 4 new headgears

NPC's:
- atton: textures for custom upgradeables cloth 
- baodur: textures for custom upgradeables armors (model edit)
- mandalore: model edit, new textures, swapimplant.ncs changed
- G0T0: texture
- handmaiden, edit body model, head model, cloth model, textures
- HK droids: edit model, textures
- kreia, edit model (uvwmap) and texture for darth traya
- mira: cloth model edit, head edit, new textures
- t3m4: texture
- visas: head edit, new textures for robe
- disciple: head edit, texture for cloth
- nihilus: textures
- sion: textures

Inserted items:
peragus: morgue: (lockerlg0.utp)
1 belt 1_belt_01
1 gauntlet a_gloves_01
1 implant e_imp1_06
1 sword (Mithrodin) w_melee_109
1 mediation amulette

peragus: dead twilek (q_corpse_01.utp)
"magic key" q_key_01
q_data_001 (datapad)
q_data_002 (datapad)
1 implant e_imp1_01
1 sword (Trelek) w_melee_110
1 headgear a_helmet_13
1 gauntlet a_gloves_16
1 belt (GNS Phisical Enhancer) a_belt_56

peragus: atton holding cell locker (lockerlg1.utp)
1 belt a_belt_05
1 gauntlet a_gloves_06
1 implant e_imp1_07
1 mask (cold eye glasses) a_helmet_107
1 sword (Nemesis Blade) w_melee_106
1 Atton's Ribbed Jacket a_light_x02

harbinger: locker in personal room
1 atris armor (Matukai Armored Robe) a_revan_22
2 robes a_robe_50(19); a_robe_51(14)
4 swords w_melee_111=>114 (S3000 sword set)
1 headgear a_helmet_08
1 implant e_imp1_09
1 gauntlet a_gloves_15
5000x credit (you can thank me later)

peragus: locker close to ebon hawk (crate_02.utp)
1 blaster w_blaste_09
2 swords (swords of seven) w_melee_102; w_melee_103 
1 atris armor (Jedi Mentor Armor) a_revan_21
1 headgear a_helmet_10
5x g_i_secspike02
5x g_i_secspike01
25x g_i_progspike01
25x g_i_parts01
4x g_i_drdrepeqp002
1x d_armor_05
1x d_interface_08
+ random items (D3+6)

telos: footlocker (Ziagrom's room)
1 gloves a_gloves_11
1 mask a_helmet_08
1 blaster w_blaste_06
1 sword w_melee_06
++ random items (D4+12 / 85% chance for rare items)

dantooine: cave
(D2+3)more random crystals
+8 color crystals 


====== NPC's =========
telos: merchant Zigrom
Start: items added to merchant when inventory is create
q_data (check/plot item)
w_melee_115 (Nightmare VibroSword)
w_melee_201 (Warrior's Battle Axe)
a_helmet_105 (Motion Analizer Interface) 
a_revan_23 (Norris Armored Robe)
a_robe_31(5)
++ 20 random items

Items added when new npc join to party
===== atton===== 
q_data00 (personal check atton's items)
a_robe_102
a_robe_103
a_robe_104 

===== baodur===== 
q_data01 (personal check bao-dur's items)
a_robe_110
a_robe_111
a_robe_112

a_robe_113
a_helmet_106 (Enhanced Interface Band) 
a_helmet_108 (tech visor) 
a_robe_32 (Selective Dark Robe)
pc_rem_ctrl 
w_melee_205 (Startrax)
w_melee_105 (Nemesis Shadow Sword)

===== mandalore===== 
q_data02 (personal check kreia's items)
a_heavy_xm122
a_heavy_xm123
a_heavy_xm124
a_mand_01 (251) mandalorian soldier armor
a_mand_02 (252) mandalorian scout armor
a_mand_03 (253) mandalorian elite armor
a_robe_36 (Selective Robe)
a_robe_38 (Selective Blue Robe)
w_melee_204 (Mandalorian WarAxe)

===== G0G0===== 
q_data03 (personal items check)
d_g0t0_01
d_g0t0_02
d_g0t0_03
d_g0t0_04

===== handmaiden===== 
q_data04 (personal items check)
a_robe_140
a_robe_141
a_robe_142
a_robe_143
a_robe_144
a_robe_145
a_helmet_111 (Cold-Eyes)
a_gloves_50 (Beast Claws)
a_robe_33 (Selective Gray Jedi Robe)
w_melee_206 (TA82 Protptype)

===== HK47 ===== 
q_data05 (personal check KH47's items)
d_hk47_01
d_hk47_02
d_hk47_03

===== kreia ===== 
q_data06 (personal check kreia's items)
a_shield_k
e_imp1_k 
w_melee_151 (Ancient Sith Double Sword)
w_melee_202 (Vibro Axe)
w_melee_203 (Mandalorians BattleAxe)

===== mira===== 
q_data07 (personal items check)
a_robe_171
a_robe_172
a_revan_25
a_revan_26
w_melee_101 (Zooka's Vibro Sword)
a_helmet_109 (Hunters Eye)
a_robe_37 (Selective Red Robe)

===== T3M4===== 
q_data08 (personal items check)
d_armor_108
d_device_104
d_device_105
a_revan_24

===== visas===== 
q_data09 (personal items check)
a_robe_190
a_robe_191
a_robe_192
a_helmet_112 (Old Sith Mask)
a_robe_34 (Selective White Robe)
a_robe_35 (Selective Jedi Robe)
w_melee_104 (Artemis Blade)
w_melee_107 (Frozen Wind)

===== hanhar===== 
q_data10 (personal items check)
a_revan_25
a_revan_26
w_melee_101 (Zooka's Vibro Sword)
a_helmet_109 (Hunters Eye)
a_robe_37 (Selective Red Robe)

===== disciple===== 
q_data11 (personal items check)
a_cloth_50
genarmor
a_helmet_111 (Cold-Eyes)
a_gloves_50 (Beast Claws)
a_robe_33 (Selective Gray Jedi Robe)
w_melee_206 (TA82 Protptype)

All items available on Ziagrom store: >110.000 credits

Many minor changes like increasing number of item in random loot, 
new visual effect for first person view (new exile only), 
give to Bao-Dur AC like any other jedi, portable workbench 
(acces from remote's dialog) and medlab, workbench for custom 
items and other things.


File name 
-----------------------    
appearance.2da             
spells.2da                 
v_useforce.wav             

NPC00_atton\
  a_light_x02.uti         
  a_robe_102.uti          
  a_robe_103.uti          
  a_robe_104.uti          
  ia_cloths_101.tga       
  ia_cloths_102.tga       
  ia_cloths_103.tga       
  ia_cloths_104.tga       
  p_atton.utc             // used to remove ribbed jacket from his inventory
  p_attonba01.tga         
  p_attonba101.tga        
  p_attonba102.tga        
  p_attonba103.tga        
  p_attonba104.tga        
NPC01_baodur\
  a_robe_110.uti          
  a_robe_111.uti          
  a_robe_112.uti          
  a_robe_113.uti          
  baodur_bx.mdx           // edited model used for custom armor
  baodur_bx.mdl           
  baodur_x01.tga          
  baodur_x110.tga         
  baodur_x111.tga         
  baodur_x112.tga         
  baodur_x113.tga         
  ia_cloths_110.tga       
  ia_cloths_111.tga       
  ia_cloths_112.tga       
  ia_cloths_113.tga       
  p_bao_dura.tga          
NPC02_mandalore\ 		    //also linked to appearance.2da
  a_heavy_x01.uti         
  a_heavy_xm122.uti       
  a_heavy_xm123.uti       
  a_heavy_xm124.uti       
  a_swapimplant.ncs       //used to change armors (if available) when implants are switched
  a_swapimplant.nss       
  ia_cloths_121.tga       
  ia_cloths_122.tga       
  ia_cloths_123.tga       
  ia_cloths_124.tga       
  p_mandaloreb1.mdl       // custom model
  p_mandaloreb1.mdx       
  p_mnd01.tga             
  p_mnd121.tga            
  p_mnd122.tga            
  p_mnd123.tga            
  p_mnd124.tga            
NPC03_goto\
  p_gt.tga                //just reskin
  po_pg0t0.tga            
NPC04_handmaiden\	       //also linked to appearance.2da
  a_robe_140.uti          
  a_robe_141.uti          
  a_robe_142.uti          
  a_robe_143.uti          
  a_robe_144.uti          
  a_robe_145.uti          
  ia_cloths_140.tga       
  ia_cloths_141.tga       
  ia_cloths_142.tga       
  ia_cloths_143.tga       
  ia_cloths_144.tga       
  ia_cloths_145.tga       
  p_handma.tga            
  p_handmad.tga           
  p_handmaidenba.mdl      //edited model
  p_handmaidenba.mdx      
  P_HandmaidenBA01.tga    
  p_handmaidenh.mdx       
  p_handmaidenh.tga       
  p_handmaidenh.mdl       
  p_handmb.mdx            
  p_handmb.mdl            
  p_handmb01.tga          
  p_handmb140.tga         
  p_handmb141.tga         
  p_handmb142.tga         
  p_handmb143.tga         
  p_handmb144.tga         
  p_handmb145.tga         
NPC05_hk47\				  
  d_hk47_01.uti           
  d_hk47_02.uti           
  d_hk47_03.uti           
  p_hk47.mdx              
  p_hk47.mdl              
  p_hk47_01.tga           
  po_phk47.tga            
NPC06_kreia\               //linked to appearance.2da
  a_shield_k.uti          //linked to appearance.2da and spells.2da
  e_imp1_k.uti            
  ii_FrArmBnds_060.tga    
  ii_Implant1_011.tga     
  N_trayaA1.tga           
  n_trayah.tga            
  p_kreia1hb1.mdl         
  p_kreia1hb1.mdx         
NPC07_mira\                
  a_light_x09.uti         
  a_robe_171.uti          
  a_robe_172.uti          
  ia_cloths_170.tga       
  ia_cloths_171.tga       
  ia_cloths_172.tga       
  p_miraa01.tga           
  p_miraa170.tga          
  p_miraa171.tga          
  p_miraa172.tga          
  p_mirabb.mdx            // edited body model
  p_mirabb.mdl            
  p_mirah.tga             
  p_mirah.mdx             // edited head model
  p_mirah.mdl             
NPC08_t3m4\ 	           //items and reskin for t3m4
  d_armor_108.uti         
  d_device_104.uti        
  d_device_105.uti        
  p_t3m4_01.tga           
  po_pt3m4.tga            
NPC09_visas\			   //linked to appearance.2da, heads.2da and portraits.2da
  a_robe_190.uti          
  a_robe_191.uti          
  a_robe_192.uti          
  ia_cloths_190.tga       
  ia_cloths_191.tga       
  ia_cloths_192.tga       
  p_visasbb01.tga         
  p_visasbb190.tga        
  p_visasbb191.tga        
  p_visasbb192.tga        
  p_visash.mdl            
  p_visash.mdx            
  p_visash01.tga          
  po_pvisas.tga           
NPC11_disciple\           // reskin and head model edited
  P_DiscipleB.tga         
  P_DiscipleH.mdl         
  P_DiscipleH.mdx         
_2DA\
  acbonus.2da             //used to set AC bonus for Tech class same as jedi
  alienvo.2da             //minor chanhes for tweelek
  animations.2da          //used to hide weapons during some animation
  classes.2da             //grant extra feats and skillpoints
  classpowergain.2da      
  exptable.2da            //used to get level15/planet after telos and near to level50/malachor
  featgain.2da            //extra feats
  heads.2da               
  influence.2da           
  portraits.2da           
  videoeffects.2da        //used for custom effect at PC fisrt person vew
_envmap\
  cm_metal.tga            
  cm_metal1.tga           
PC_exile_f\                //linked to appearance.2da, heads.2da and portraits.2da
  a_cloth_50.uti          
  f_exil1b.mdl            
  f_exil1b.mdx            
  f_exil1b01.tga          
  f_exil2b.mdx            
  f_exil2b.mdl            
  f_exil2b01.tga          
  f_exilea.mdl            
  f_exilea.mdx            
  f_exileac01.tga         
  f_exilead01.tga         
  f_exileb.mdx            
  f_exileb.mdl            
  f_exileb01.tga          
  f_exilebd01.tga         
  genarmor.uti            
  pfhc10.tga              
  pfhc10.mdl              
  pfhc10.mdx              
  pfhc10d1.tga            
  pfhc10d2.tga            
  po_pfhc10.tga           
  po_pfhc10d1.tga         
  po_pfhc10d2.tga         
PC_exile_m\              //linked to appearance.2da, heads.2da and portraits.2da
  m_exilea.mdl            
  m_exilea.mdx            
  m_exileac01.tga         
  m_exileb.mdl            
  m_exileb.mdx            
  m_exileb01.tga          
  m_exilebd01.tga         
  pmhc08.mdx              
  pmhc08.tga              
  pmhc08.mdl              
  pmhc08d1.tga            
  pmhc08d2.tga            
  po_pmhc08.tga           
  po_pmhc08d1.tga         
  po_pmhc08d2.tga         
_peragus\
  a_band_c01.uti          
  a_belt_56.uti           
  a_door106per.nss        ////used to spawn 1 crate close to Ebon Hawk
  a_door106per.ncs        
  a_doormor.ncs           //used to spawn 2 lockers
  a_doormor.nss           
  a_giveforcepreco.ncs    //used to get MOBILITY, STEALTH RUN, PERCEPTIVE, DUAL STRIKE and UNARMED ANIMS
  a_giveforcepreco.nss    
  c_medbaypc.utc          
  crate_01.utp            
  crate_02.utp            
  e_imp1_01.uti           
  ip_pltuseitm_253.tga    
  k_level_dlg.ncs         
  k_level_dlg.nss         
  k_pcroomfordlg.nss      
  k_pcroomfordlg.ncs      
  k_plc_treas_mod.ncs     
  k_plc_treas_mod.nss     
  lmi_crate01.tga         
  lockerlg0.utp           
  lockerlg1.utp           
  medit.uti               //item used for quick health and forcepoint regeneration - linked to spells.2da
  o_meditation.nss        
  o_meditation.ncs        
  plc_twlkcrps.tga        
  q_corpse_01.utp         
  q_datapad_001.uti       
  q_datapad_002.uti       
  q_key_01.uti            
PUPPET_remotebd\          //linked to appearance.2da
  avo_senbsads1.wav       
  bd_rem.txi              
  bd_rem.tga              
  bd_remote.mdx           
  bd_remote.mdl           
  d_remote_01.uti         
  d_remote_02.uti         
  p_remote.utc            
  po_premote.tga          
  remote01.txi            
  remote01.tga            
PUPPET_remotepc\          // linked to appearance.2da and spells.2da
  d_devicer_09.uti        
  g_i_crhide_r1.uti       
  ip_pltuseitm_252.tga    
  itemcreatenew.2da      // custom item list which can be create via dialog with pc remote
  k_hen_heartbt01.ncs     
  k_hen_heartbt01.nss     
  p_bench.nss             
  p_bench.ncs             
  p_levelchk.nss          
  p_levelchk.ncs          
  p_rem_blocked01.nss     
  p_rem_blocked01.ncs     
  p_rem_chk.uti           
  p_rem_heartbt01.ncs     
  p_rem_heartbt01.nss     
  pc_rem.txi              
  pc_rem.tga              
  pc_rem_ctrl.uti         
  pc_remote.nss           
  pc_remote.ncs           
  pc_remote.utc           
  pc_remote.mdl           
  pc_remote.dlg           
  pc_remote.mdx           
  w_blaste_r1.uti         
_revan\	                  //custom jedi armor (for exile only) - linked to appearance.2da
  a_revan_21.uti          
  a_revan_22.uti          
  a_revan_23.uti          
  a_revan_24.uti          
  a_revan_25.uti          
  a_revan_26.uti          
  ia_revan_021.tga        
  ia_revan_022.tga        
  ia_revan_023.tga        
  ia_revan_024.tga        
  ia_revan_025.tga        
  ia_revan_026.tga        
  pfbj21.tga              
  pfbj22.tga              
  pfbj23.tga              
  pfbj24.tga              
  pfbj25.tga              
  pfbj26.tga              
  pfbjm.mdx               
  pfbjm.mdl               
  pmbj01.txi              
  pmbj01.tga              
  pmbj02.txi              
  pmbj02.tga              
  pmbj21.tga              
  pmbj21.txi              
  pmbj22.txi              
  pmbj22.tga              
  pmbj23.tga              
  pmbj23.txi              
  pmbj24.txi              
  pmbj24.tga              
  pmbj25.txi              
  pmbj25.tga              
  pmbj26.txi              
  pmbj26.tga              
  pmbjm.mdx               
  pmbjm.mdl               
_robe\                  //reskin for jedi robe and 10 more new robes
  a_robe_31.uti           
  a_robe_32.uti           
  a_robe_33.uti           
  a_robe_34.uti           
  a_robe_35.uti           
  a_robe_36.uti           
  a_robe_37.uti           
  a_robe_38.uti           
  a_robe_50.uti           
  a_robe_51.uti           
  ia_jedirobe_001.tga     
  ia_jedirobe_002.tga     
  ia_jedirobe_003.tga     
  ia_jedirobe_004.tga     
  ia_jedirobe_005.tga     
  ia_jedirobe_006.tga     
  ia_jedirobe_007.tga     
  ia_jedirobe_008.tga     
  ia_jedirobe_009.tga     
  ia_jedirobe_010.tga     
  ia_jedirobe_011.tga     
  ia_jedirobe_012.tga     
  ia_jedirobe_013.tga     
  ia_jedirobe_014.tga     
  ia_jedirobe_015.tga     
  ia_jedirobe_016.tga     
  ia_jedirobe_017.tga     
  ia_jedirobe_018.tga     
  ia_jedirobe_019.tga     
  pfbi01.tga              
  pfbi02.tga              
  pfbi03.tga              
  pfbi04.tga              
  pfbi05.tga              
  pfbi06.tga              
  pfbi07.tga              
  pfbi08.tga              
  pfbi09.tga              
  pfbi10.tga              
  pfbi11.tga              
  pfbi12.tga              
  pfbi13.tga              
  pfbi14.tga              
  pfbi15.tga              
  pfbi16.tga              
  pfbi17.tga              
  pfbi18.tga              
  pfbi19.tga              
  pfbim.mdx               
  pfbim.mdl               
  pmbi01.tga              
  pmbi02.tga              
  pmbi03.tga              
  pmbi04.tga              
  pmbi05.tga              
  pmbi06.tga              
  pmbi07.tga              
  pmbi08.tga              
  pmbi09.tga              
  pmbi10.tga              
  pmbi11.tga              
  pmbi12.tga              
  pmbi13.tga              
  pmbi14.tga              
  pmbi15.tga              
  pmbi16.tga              
  pmbi17.tga              
  pmbi18.tga              
  pmbi19.tga              
  pmbim.mdx               // edited model to set shadow active
  pmbim.mdl               
_robe_m\                   //reskin for all jedi master robe
  ia_mstrrobe_001.tga     
  ia_mstrrobe_002.tga     
  ia_mstrrobe_003.tga     
  ia_mstrrobe_004.tga     
  ia_mstrrobe_005.tga     
  ia_mstrrobe_006.tga     
  ia_mstrrobe_007.tga     
  ia_mstrrobe_008.tga     
  ia_mstrrobe_009.tga     
  ia_mstrrobe_010.tga     
  ia_mstrrobe_011.tga     
  ia_mstrrobe_012.tga     
  ia_mstrrobe_013.tga     
  ia_mstrrobe_014.tga     
  ia_mstrrobe_015.tga     
  pfbn01.tga              
  pfbn02.tga              
  pfbn03.tga              
  pfbn04.tga              
  pfbn05.tga              
  pfbn06.tga              
  pfbn07.tga              
  pfbn08.tga              
  pfbn09.tga              
  pfbn10.tga              
  pfbn11.tga              
  pfbn12.tga              
  pfbn13.tga              
  pfbn14.tga              
  pfbn15.tga              
  pfbnm.mdl 				//edited model to get shadow active and to look close to jedi robe              
  pfbnm.mdx               
  pmbnm.mdl               
  pmbnm.mdx               
_robearmor\	               // and old mod included
  ia_classzs_001.tga      
  ia_classzs_002.tga      
  ia_classzs_003.tga      
  ia_classzs_005.tga      
  ia_classzs_006.tga      
  pfbm01.tga              
  pfbm02.tga              
  pfbm03.tga              
  pfbm05.tga              
  pfbm06.tga              
  pfbmm.mdl               
  pfbmm.mdx               
  pmbm01.tga              
  pmbm02.tga              
  pmbm03.tga              
  pmbm05.tga              
  pmbm06.tga              
  pmbmm.mdx               
  pmbmm.mdl               
_scripts\                  // used all over the game
  a_givedark.nss          //bonus darkside points
  a_givedark.ncs          
  a_givelight.nss         //bonus lightside points and forcepower points
  a_givelight.ncs         
  a_q_cryst_first.nss     
  a_q_cryst_first.ncs     
  a_stock_daraala.ncs     //increase number of item to jedi junk's merchant on dantoin
  a_stock_daraala.nss     
  k_plc_it_up_l_cr.ncs    // all k_plc_*.* are used to increase number of items on random loot
  k_plc_it_up_l_cr.nss    
  k_plc_treas_disp.ncs    
  k_plc_treas_disp.nss    
  k_plc_treas_empt.ncs    
  k_plc_treas_empt.nss    
  k_plc_treas_less.nss    
  k_plc_treas_less.ncs    
  k_plc_treas_more.ncs    
  k_plc_treas_more.nss    
  k_plc_treas_norm.nss    
  k_plc_treas_norm.ncs    
  k_plc_treas_per.ncs     
  k_plc_treas_per.nss     
  k_plc_tresciv.ncs       
  k_plc_tresciv.nss       
  k_plc_trescorhig.ncs    
  k_plc_trescorhig.nss    
  k_plc_trescorlow.ncs    
  k_plc_trescorlow.nss    
  k_plc_trescormid.nss    
  k_plc_trescormid.ncs    
  k_plc_tresdrdhig.nss    
  k_plc_tresdrdhig.ncs    
  k_plc_tresdrdlow.nss    
  k_plc_tresdrdlow.ncs    
  k_plc_tresdrdmid.nss    
  k_plc_tresdrdmid.ncs    
  k_plc_tresmilhig.ncs    
  k_plc_tresmilhig.nss    
  k_plc_tresmillow.ncs    
  k_plc_tresmillow.nss    
  k_plc_tresmilmid.ncs    
  k_plc_tresmilmid.nss    
  k_plc_tresrakat.nss     
  k_plc_tresrakat.ncs     
  k_plc_tresshahig.ncs    
  k_plc_tresshahig.nss    
  k_plc_tresshalow.nss    
  k_plc_tresshalow.ncs    
  k_plc_tresshamid.ncs    
  k_plc_tresshamid.nss    
  k_plc_tressndppl.ncs    
  k_plc_tressndppl.nss    
_telos\                    //all scripts are used to set new merchant location
  a_ffadein.nss           
  a_ffadein.ncs           
  a_firesleep2.ncs        
  a_firesleep2.nss        
  comp_01.utp             
  plc_riflepts.tga        
  plc_statue.utp          
  plc_statue.tga          
  q_add_items.ncs         
  q_add_items.nss         
  q_data.uti              
  q_data00.uti            
  q_data01.uti            
  q_data02.uti            
  q_data03.uti            
  q_data04.uti            
  q_data05.uti            
  q_data06.uti            
  q_data07.uti            
  q_data08.uti            
  q_data09.uti            
  q_data10.uti            
  q_data11.uti            
  q_footlker01.utp        
  q_init.nss              
  q_init.ncs              
  q_npcchk.nss            
  q_npcchk.ncs            
  q_opendoor01.ncs        
  q_opendoor01.nss        
  q_stock.ncs             
  q_stock.nss             
  q_treas_hi.nss          
  q_treas_hi.ncs          
  q_twi_01.utm            
  q_twilek.utc            
  q_twilek01.dlg          
  q_wallterm01.nss        
  q_wallterm01.utp        
  q_wallterm01.ncs        
  qterm01.dlg             
  ziag_q.nss              
  ziag_q.ncs              
i_helmet\ headgears
  a_helmet_105.uti        
  a_helmet_106.uti        
  a_helmet_107.uti        
  a_helmet_108.uti        
  a_helmet_109.uti        
  a_helmet_111.uti        
  a_helmet_112.uti        
  cmask_107.txi           
  cmask_107.tga           
  cmask_108.txi           
  cmask_108.tga           
  cmask_109.tga           
  cmask_109.txi           
  i_auralamp.tga          
  i_auralamptelti.tga     
  i_bpercvisor.tga        
  i_bthnsvisor.tga        
  i_eareyeprotn.tga       
  i_iceeye.txi            
  i_iceeye.tga            
  i_infragoggle.tga       
  I_Mask_003.mdl          
  I_Mask_003.mdx          
  I_Mask_007.mdx          
  I_Mask_007.mdl          
  I_Mask_010.mdx          
  I_Mask_010.mdl          
  I_Mask_012.mdx          
  I_Mask_012.mdl          
  I_Mask_014.mdx          
  I_Mask_014.mdl          
  I_Mask_105.mdl          
  I_Mask_105.mdx          
  I_Mask_107.mdx          
  I_Mask_107.mdl          
  I_Mask_108.mdx          
  I_Mask_108.mdl          
  I_Mask_109.mdx          
  I_Mask_109.mdl          
  I_Mask_111.mdx          
  I_Mask_111.mdl          
  I_Mask_112.mdl          
  I_Mask_112.mdx          
  i_motiongog.tga         
  i_neuralband2.tga       
  i_neuralband21.txi      
  i_neuralband21.tga      
  i_ocuenhance.tga        
  i_tetas_head2.tga       
  i_vacuummsk.tga         
  i_verphbnd.tga          
  ii_Mask_001.tga         
  ii_Mask_002.tga         
  ii_Mask_003.tga         
  ii_Mask_004.tga         
  ii_Mask_006.tga         
  ii_Mask_007.tga         
  ii_Mask_008.tga         
  ii_Mask_009.tga         
  ii_Mask_010.tga         
  ii_mask_011.tga         
  ii_Mask_014.tga         
  ii_Mask_105.tga         
  ii_Mask_106.tga         
  ii_Mask_107.tga         
  ii_Mask_108.tga         
  ii_Mask_109.tga         
  ii_mask_111.tga         
  ii_Mask_112.tga         
  mai_01.tga              
  mai_01.txi              
ls_blade\ to change the"blade" for lightsabers
  w_lsabreblue01.txi      
  w_lsabreblue01.tga      
  w_lsabredgrn01.tga      
  w_lsabregold01.tga      
  w_lsabregren01.tga      
  w_lsabrepurp01.tga      
  w_lsabrered01.tga       
  w_lsabresilv01.tga      
  w_lsabreturq01.tga      
  w_lsabreyelo01.tga      
ls_double\replacement dor doublebladed lightsabers (all)
  iw_dblsbr_001.tga       
  iw_dblsbr_002.tga       
  iw_dblsbr_003.tga       
  iw_dblsbr_004.tga       
  iw_dblsbr_005.tga       
  iw_dblsbr_006.tga       
  iw_dblsbr_007.tga       
  iw_dblsbr_008.tga       
  iw_dblsbr_009.tga       
  sbr_10.tga              
  sbr_10.txi              
  w_dblsbr_001.mdx        
  w_dblsbr_001.tga        
  w_dblsbr_001.txi        
  w_dblsbr_001.mdl        
  w_dblsbr_002.txi        
  w_dblsbr_002.mdl        
  w_dblsbr_002.mdx        
  w_dblsbr_002.tga        
  w_dblsbr_003.mdx        
  w_dblsbr_003.txi        
  w_dblsbr_003.mdl        
  w_dblsbr_003.tga        
  w_dblsbr_004.tga        
  w_dblsbr_004.mdl        
  w_dblsbr_004.txi        
  w_dblsbr_004.mdx        
  w_dblsbr_005.mdx        
  w_dblsbr_005.txi        
  w_dblsbr_005.mdl        
  w_dblsbr_005.tga        
  w_dblsbr_006.mdx        
  w_dblsbr_006.tga        
  w_dblsbr_006.txi        
  w_dblsbr_006.mdl        
  w_dblsbr_007.tga        
  w_dblsbr_007.mdx        
  w_dblsbr_007.mdl        
  w_dblsbr_007.txi        
  w_dblsbr_008.mdx        
  w_dblsbr_008.mdl        
  w_dblsbr_008.tga        
  w_dblsbr_008.txi        
  w_dblsbr_009.mdx        
  w_dblsbr_009.mdl        
ls_long\replacements for lightsabers (all)
  g_w_lghtsbr06.uti       
  iw_lghtsbr_001.tga      
  iw_lghtsbr_002.tga      
  iw_lghtsbr_003.tga      
  iw_lghtsbr_004.tga      
  iw_lghtsbr_005.tga      
  iw_lghtsbr_006.tga      
  iw_lghtsbr_007.tga      
  iw_lghtsbr_008.tga      
  iw_lghtsbr_009.tga      
  iw_lghtsbr_010.tga      
  sbr_01.tga              
  sbr_01.txi              
  sbr_02.tga              
  sbr_02.txi              
  sbr_03.tga              
  sbr_03.txi              
  sbr_04.tga              
  sbr_04.txi              
  sbr_05.txi              
  sbr_05.tga              
  sbr_06.txi              
  sbr_06.tga              
  sbr_07.tga              
  sbr_07.txi              
  sbr_08.tga              
  sbr_08.txi              
  sbr_09.tga              
  sbr_09.txi              
  sbr_10.tga              
  sbr_10.txi              
  w_lghtsbr_001.mdl       
  w_lghtsbr_001.mdx       
  w_lghtsbr_002.mdx       
  w_lghtsbr_002.mdl       
  w_lghtsbr_003.mdl       
  w_lghtsbr_003.mdx       
  w_lghtsbr_004.mdx       
  w_lghtsbr_004.mdl       
  w_lghtsbr_005.mdx       
  w_lghtsbr_005.mdl       
  w_lghtsbr_006.mdx       
  w_lghtsbr_006.mdl       
  w_lghtsbr_007.mdl       
  w_lghtsbr_007.mdx       
  w_lghtsbr_008.mdl       
  w_lghtsbr_008.mdx       
  w_lghtsbr_009.mdl       
  w_lghtsbr_009.mdx       
  w_lghtsbr_010.mdx       
  w_lghtsbr_010.mdl       
n_chr\ reskin
  fassa.dlg               
  g_veerkal003.utc        
  ia_class4_009.tga       
  N_CommF01.tga           
  N_CommM01.tga           
  N_Czerka_Droid.tga      
  N_CzerkaOff01.tga       
  N_CzerkaOffC01.tga      
  n_darthniha.tga         
  n_darthnihh.tga         
  n_mandalorian.mdx       
  n_mandalorian.mdl       
  n_mandalorian01.tga     
  n_mandalorian02.tga     
  n_mandalorian03.tga     
  N_SIONA.TGA             
  N_SIONH.TGA             
  N_Sullustan.tga         
  p_atrisba.tga           
  pfbc09.tga              
  pmbc09.tga              
n_creatures\replace some beasts on d-xun, telos surface and korriban
  c_boma_d.tga            
  c_boma_v_d.tga          
  c_cann01.tga            
  c_cannok.mdl            
  c_cannok.mdx            
  c_drexl.mdl             
  c_drexl.mdx             
  c_drexl01.tga           
  c_maal01.tga            
  c_maalrass.mdl          
  c_maalrass.mdx          
  creatures.txt           
  fx_conjure.tga          
  fx_laser_01.tga         
  fx_laser_02.tga         
  plc_koltank.tga         
n_droids\replacement for peragus droids
  c_hk50.tga              
  c_hk51.tga              
  c_mk1_drd.mdx           
  c_mk1_drd.tga           
  c_mk1_drd.mdl           
  c_mk1_drd01.tga         
  c_mk1_drd02.tga         
  C_MK2_DRD.tga           
  C_MK2_DRD02.tga         
  c_mk2_drd2.tga          
  c_mk2_drd2.mdx          
  c_mk2_drd2.mdl          
uniq_hlp\used on peragus
  blood01.utp             
  blood02.utp             
  oil.utp                 
  vent002.utp             
uniq_itm\
  a_gloves_50.uti         
  a_mand_01.uti           
  a_mand_02.uti           
  a_mand_03.uti           
  ia_cloths_251.tga       
  ia_cloths_252.tga       
  ia_cloths_253.tga       
  ii_gauntlet_050.tga     
w_ceremonial\ old mod included
  bakura_axe.txi          
  bakura_axe.tga          
  iw_vbroshort_047.tga    
  iw_vbroshort_048.tga    
  iw_vbroshort_049.tga    
  iw_vbroshort_050.tga    
  iw_waraxe_045.tga       
  iw_waraxe_046.tga       
  w_axeL.tga              
  w_axeL.txi              
  w_melee_45.uti          
  w_melee_46.uti          
  w_melee_47.uti          
  w_melee_48.uti          
  w_melee_49.uti          
  w_melee_50.uti          
  w_vbroshort_047.mdl     
  w_vbroshort_047.mdx     
  w_vbroshort_048.mdx     
  w_vbroshort_048.mdl     
  w_vbroshort_049.mdl     
  w_vbroshort_049.mdx     
  w_vbroshort_050.mdl     
  w_vbroshort_050.mdx     
  w_vbrsw_1.txi           
  w_vbrsw_1.tga           
  w_vbrsw_2.tga           
  w_vbrsw_2.txi           
  w_vbrsw_3.tga           
  w_vbrsw_3.txi           
  w_vbrsw_4.txi           
  w_vbrsw_4.tga           
  w_waraxe_045.mdx        
  w_waraxe_045.mdl        
  w_waraxe_046.mdx        
  w_waraxe_046.mdl        
w_melee\
  axe_01.txi              
  axe_01.tga              
  axe_02.txi              
  axe_02.tga              
  axe_03.tga              
  axe_03.txi              
  axe_04.tga              
  axe_04.txi              
  axe_05.txi              
  axe_05.tga              
  axe_06.tga              
  axe_06.txi              
  dbl_svrd_01.txi         
  dbl_svrd_01.tga         
  fx_tex_205.tga          
  fx_tex_205.txi          
  iw_vbrdblswd_151.tga    
  iw_vbroswrd_101.tga     
  iw_vbroswrd_102.tga     
  iw_vbroswrd_103.tga     
  iw_vbroswrd_104.tga     
  iw_vbroswrd_105.tga     
  iw_vbroswrd_106.tga     
  iw_vbroswrd_107.tga     
  iw_vbroswrd_108.tga     
  iw_vbroswrd_109.tga     
  iw_vbroswrd_110.tga     
  iw_vbroswrd_111.tga     
  iw_vbroswrd_112.tga     
  iw_vbroswrd_113.tga     
  iw_vbroswrd_114.tga     
  iw_vbroswrd_115.tga     
  iw_waraxe_201.tga       
  iw_waraxe_202.tga       
  iw_waraxe_203.tga       
  iw_waraxe_204.tga       
  iw_waraxe_205.tga       
  iw_waraxe_206.tga       
  svrd_01.tga             
  svrd_01.txi             
  svrd_02.txi             
  svrd_02.tga             
  svrd_03.txi             
  svrd_03.tga             
  svrd_04.tga             
  svrd_04.txi             
  svrd_05.tga             
  svrd_05.txi             
  svrd_06.tga             
  svrd_06.txi             
  svrd_07.txi             
  svrd_07.tga             
  svrd_08.tga             
  svrd_08.txi             
  svrd_09.tga             
  svrd_09.txi             
  svrd_10.txi             
  svrd_10.tga             
  svrd_11.txi             
  svrd_11.tga             
  svrd_112.tga            
  svrd_112.txi            
  svrd_13.tga             
  svrd_13.txi             
  svrd_14.txi             
  svrd_14.tga             
  svrd_15.tga             
  svrd_15.txi             
  w_melee_101.uti         
  w_melee_102.uti         
  w_melee_103.uti         
  w_melee_104.uti         
  w_melee_105.uti         
  w_melee_106.uti         
  w_melee_107.uti         
  w_melee_108.uti         
  w_melee_109.uti         
  w_melee_110.uti         
  w_melee_111.uti         
  w_melee_112.uti         
  w_melee_113.uti         
  w_melee_114.uti         
  w_melee_115.uti         
  w_melee_151.uti         
  w_melee_201.uti         
  w_melee_202.uti         
  w_melee_203.uti         
  w_melee_204.uti         
  w_melee_205.uti         
  w_melee_206.uti         
  w_vbrdblswd_151.mdl     
  w_vbrdblswd_151.mdx     
  w_vbroswrd_101.mdx      
  w_vbroswrd_101.mdl      
  w_vbroswrd_102.mdx      
  w_vbroswrd_102.mdl      
  w_vbroswrd_103.mdl      
  w_vbroswrd_103.mdx      
  w_vbroswrd_104.mdl      
  w_vbroswrd_104.mdx      
  w_vbroswrd_105.mdx      
  w_vbroswrd_105.mdl      
  w_vbroswrd_106.mdx      
  w_vbroswrd_106.mdl      
  w_vbroswrd_107.mdl      
  w_vbroswrd_107.mdx      
  w_vbroswrd_108.mdl      
  w_vbroswrd_108.mdx      
  w_vbroswrd_109.mdx      
  w_vbroswrd_109.mdl      
  w_vbroswrd_110.mdl      
  w_vbroswrd_110.mdx      
  w_vbroswrd_111.mdl      
  w_vbroswrd_111.mdx      
  w_vbroswrd_112.mdl      
  w_vbroswrd_112.mdx      
  w_vbroswrd_113.mdx      
  w_vbroswrd_113.mdl      
  w_vbroswrd_114.mdl      
  w_vbroswrd_114.mdx      
  w_vbroswrd_115.mdl      
  w_vbroswrd_115.mdx      
  w_waraxe_201.mdl        
  w_waraxe_201.mdx        
  w_waraxe_202.mdl        
  w_waraxe_202.mdx        
  w_waraxe_203.mdx        
  w_waraxe_203.mdl        
  w_waraxe_204.mdx        
  w_waraxe_204.mdl        
  w_waraxe_205.mdx        
  w_waraxe_205.mdl        
  w_waraxe_206.mdl        
  w_waraxe_206.mdx        

total files 917

Pictures

 

Mod download - Many Thanks Shem.

 

Special Thanks to:

stoffe -mkb-, Darth333, ChAiNz.2da, RedHawke, Prime, T7nowhere, tk102, Fred Tetra, cchargin, taina, Achilles, svösh, Kha, Darkkender, goldberry, Shem, Don Kain, Lucas Art, Bioware, Obsidian E. LucasForums.com, Starwaarsknights.com and Holowan Labs members.

 

 

oldflash

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@xmovingpicturesx: I don't understand your question.

Like, there are mods that don't replace anything in game, and they aren't incorporated into the game. The only way to get them is to cheat them in. Examples being the Instant Death Sabers and the Jedi V Sith Armor Pack. If I were to put mods like those (not specifically those, but you know, standalone items) in the game, along with your pack, will anything conflict?

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@MdKnightR: I don't know what to say. Looks like is a batcave.net problem. All files are on theyr place.

Looks to be some sort of speed limit restriction and when server is loaded does not show any image.

OLDFLASH, that is really cool!!!

But It took me half-half-an-hour to install it!...

That is bad.

forgot to say, and where are those placeables??? I see none in this pack!

Why so much time to install? is a .zip archive and was suppose to work fast and I come again with suggestion to use a empty override directory. Is a single place in pack and is existed apartment in telos. I haven't use module editor.

 

About patcher should be a single problem: my computer is pretty empty but when I will get some free time to install all things I will do patcher version. Sorry about that.

Beside, the patcher is perfect for .2da files but in pack has more than 900 files and to try to make this compatible with other mods means to rebuild all. :headbump However will still be restricted to light side for most of clothes.

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