oldflash Posted November 3, 2006 Share Posted November 3, 2006 There is not much to say about this mod excep: Use at Your Own Risk It was buid for lightside play and with one of that new PC's. There are no problems for darkside players but a lot of cloths will not show right texture (in TSL you can use one single cloth texture for dark side and up to 200+ for light side - not my fault). The pack has some .2da's files but there is no new entry (except one). Also I haven't build archive with TSL patcher since it will be a lot of conflicts with many better mods. Here I come with a suggestion: use this mod with a new empty override (make back-up to existed one). All items are available until you get last partymember. I also recommand to start a new game in order to get all bonus feats/forcepowers and items. So: Mod info: Almost complete list of modifications - create 2 new selectable PC (1 male and 1 female) new head, new body, new underwere, new cloth (major edits to existed models), set some .2da's Female head PFHC10 (r5 heads.2da; r37 portraits.2da; r8 appearance.2da/r335 for general uniform and armor) Male head PMHC08 (r7 heads.2da; r38 portraits.2da; r7 appearance.2da) - Spels.2da:: r68 ITEM_PC_REMOTE_CONTOL_DEVICE (after ITEM_ABILITY_REMOVE_POISON) Meditation (replace rancon grenade effect - betwen ion grenade and fire grenade) - appearance.2da:: 9 for kreia 2H; 575 Baodur's Remote; 576 PC's r... - replace c_cannok with Kataarn - replace drexl (onderon palace) with Malbeast (malachor V) - replace maalrass with lIriaz - replace droids on peragus MK1 and MK2 - create new 14 swords - create new 6 axes - create 10 new lightsabers hilt - create 9 new doublelightsabers hilt - 6 new armored robe model for male - 6 edited atris robe for female - edited jedi master robe model (add shadow, collar fix and few more polys) with new textures (replacement) - edited jedi robe (add shadow and collar fix) with new textures (replacements) and add 10 new textures for custom robes full upgradeables - edited most of scripts used to fill lockers with items (number of random items increased) including crystals placeables on dantooine cave - 4 new headgears NPC's: - atton: textures for custom upgradeables cloth - baodur: textures for custom upgradeables armors (model edit) - mandalore: model edit, new textures, swapimplant.ncs changed - G0T0: texture - handmaiden, edit body model, head model, cloth model, textures - HK droids: edit model, textures - kreia, edit model (uvwmap) and texture for darth traya - mira: cloth model edit, head edit, new textures - t3m4: texture - visas: head edit, new textures for robe - disciple: head edit, texture for cloth - nihilus: textures - sion: textures Inserted items: peragus: morgue: (lockerlg0.utp) 1 belt 1_belt_01 1 gauntlet a_gloves_01 1 implant e_imp1_06 1 sword (Mithrodin) w_melee_109 1 mediation amulette peragus: dead twilek (q_corpse_01.utp) "magic key" q_key_01 q_data_001 (datapad) q_data_002 (datapad) 1 implant e_imp1_01 1 sword (Trelek) w_melee_110 1 headgear a_helmet_13 1 gauntlet a_gloves_16 1 belt (GNS Phisical Enhancer) a_belt_56 peragus: atton holding cell locker (lockerlg1.utp) 1 belt a_belt_05 1 gauntlet a_gloves_06 1 implant e_imp1_07 1 mask (cold eye glasses) a_helmet_107 1 sword (Nemesis Blade) w_melee_106 1 Atton's Ribbed Jacket a_light_x02 harbinger: locker in personal room 1 atris armor (Matukai Armored Robe) a_revan_22 2 robes a_robe_50(19); a_robe_51(14) 4 swords w_melee_111=>114 (S3000 sword set) 1 headgear a_helmet_08 1 implant e_imp1_09 1 gauntlet a_gloves_15 5000x credit (you can thank me later) peragus: locker close to ebon hawk (crate_02.utp) 1 blaster w_blaste_09 2 swords (swords of seven) w_melee_102; w_melee_103 1 atris armor (Jedi Mentor Armor) a_revan_21 1 headgear a_helmet_10 5x g_i_secspike02 5x g_i_secspike01 25x g_i_progspike01 25x g_i_parts01 4x g_i_drdrepeqp002 1x d_armor_05 1x d_interface_08 + random items (D3+6) telos: footlocker (Ziagrom's room) 1 gloves a_gloves_11 1 mask a_helmet_08 1 blaster w_blaste_06 1 sword w_melee_06 ++ random items (D4+12 / 85% chance for rare items) dantooine: cave (D2+3)more random crystals +8 color crystals ====== NPC's ========= telos: merchant Zigrom Start: items added to merchant when inventory is create q_data (check/plot item) w_melee_115 (Nightmare VibroSword) w_melee_201 (Warrior's Battle Axe) a_helmet_105 (Motion Analizer Interface) a_revan_23 (Norris Armored Robe) a_robe_31(5) ++ 20 random items Items added when new npc join to party ===== atton===== q_data00 (personal check atton's items) a_robe_102 a_robe_103 a_robe_104 ===== baodur===== q_data01 (personal check bao-dur's items) a_robe_110 a_robe_111 a_robe_112 a_robe_113 a_helmet_106 (Enhanced Interface Band) a_helmet_108 (tech visor) a_robe_32 (Selective Dark Robe) pc_rem_ctrl w_melee_205 (Startrax) w_melee_105 (Nemesis Shadow Sword) ===== mandalore===== q_data02 (personal check kreia's items) a_heavy_xm122 a_heavy_xm123 a_heavy_xm124 a_mand_01 (251) mandalorian soldier armor a_mand_02 (252) mandalorian scout armor a_mand_03 (253) mandalorian elite armor a_robe_36 (Selective Robe) a_robe_38 (Selective Blue Robe) w_melee_204 (Mandalorian WarAxe) ===== G0G0===== q_data03 (personal items check) d_g0t0_01 d_g0t0_02 d_g0t0_03 d_g0t0_04 ===== handmaiden===== q_data04 (personal items check) a_robe_140 a_robe_141 a_robe_142 a_robe_143 a_robe_144 a_robe_145 a_helmet_111 (Cold-Eyes) a_gloves_50 (Beast Claws) a_robe_33 (Selective Gray Jedi Robe) w_melee_206 (TA82 Protptype) ===== HK47 ===== q_data05 (personal check KH47's items) d_hk47_01 d_hk47_02 d_hk47_03 ===== kreia ===== q_data06 (personal check kreia's items) a_shield_k e_imp1_k w_melee_151 (Ancient Sith Double Sword) w_melee_202 (Vibro Axe) w_melee_203 (Mandalorians BattleAxe) ===== mira===== q_data07 (personal items check) a_robe_171 a_robe_172 a_revan_25 a_revan_26 w_melee_101 (Zooka's Vibro Sword) a_helmet_109 (Hunters Eye) a_robe_37 (Selective Red Robe) ===== T3M4===== q_data08 (personal items check) d_armor_108 d_device_104 d_device_105 a_revan_24 ===== visas===== q_data09 (personal items check) a_robe_190 a_robe_191 a_robe_192 a_helmet_112 (Old Sith Mask) a_robe_34 (Selective White Robe) a_robe_35 (Selective Jedi Robe) w_melee_104 (Artemis Blade) w_melee_107 (Frozen Wind) ===== hanhar===== q_data10 (personal items check) a_revan_25 a_revan_26 w_melee_101 (Zooka's Vibro Sword) a_helmet_109 (Hunters Eye) a_robe_37 (Selective Red Robe) ===== disciple===== q_data11 (personal items check) a_cloth_50 genarmor a_helmet_111 (Cold-Eyes) a_gloves_50 (Beast Claws) a_robe_33 (Selective Gray Jedi Robe) w_melee_206 (TA82 Protptype) All items available on Ziagrom store: >110.000 credits Many minor changes like increasing number of item in random loot, new visual effect for first person view (new exile only), give to Bao-Dur AC like any other jedi, portable workbench (acces from remote's dialog) and medlab, workbench for custom items and other things. File name ----------------------- appearance.2da spells.2da v_useforce.wav NPC00_atton\ a_light_x02.uti a_robe_102.uti a_robe_103.uti a_robe_104.uti ia_cloths_101.tga ia_cloths_102.tga ia_cloths_103.tga ia_cloths_104.tga p_atton.utc // used to remove ribbed jacket from his inventory p_attonba01.tga p_attonba101.tga p_attonba102.tga p_attonba103.tga p_attonba104.tga NPC01_baodur\ a_robe_110.uti a_robe_111.uti a_robe_112.uti a_robe_113.uti baodur_bx.mdx // edited model used for custom armor baodur_bx.mdl baodur_x01.tga baodur_x110.tga baodur_x111.tga baodur_x112.tga baodur_x113.tga ia_cloths_110.tga ia_cloths_111.tga ia_cloths_112.tga ia_cloths_113.tga p_bao_dura.tga NPC02_mandalore\ //also linked to appearance.2da a_heavy_x01.uti a_heavy_xm122.uti a_heavy_xm123.uti a_heavy_xm124.uti a_swapimplant.ncs //used to change armors (if available) when implants are switched a_swapimplant.nss ia_cloths_121.tga ia_cloths_122.tga ia_cloths_123.tga ia_cloths_124.tga p_mandaloreb1.mdl // custom model p_mandaloreb1.mdx p_mnd01.tga p_mnd121.tga p_mnd122.tga p_mnd123.tga p_mnd124.tga NPC03_goto\ p_gt.tga //just reskin po_pg0t0.tga NPC04_handmaiden\ //also linked to appearance.2da a_robe_140.uti a_robe_141.uti a_robe_142.uti a_robe_143.uti a_robe_144.uti a_robe_145.uti ia_cloths_140.tga ia_cloths_141.tga ia_cloths_142.tga ia_cloths_143.tga ia_cloths_144.tga ia_cloths_145.tga p_handma.tga p_handmad.tga p_handmaidenba.mdl //edited model p_handmaidenba.mdx P_HandmaidenBA01.tga p_handmaidenh.mdx p_handmaidenh.tga p_handmaidenh.mdl p_handmb.mdx p_handmb.mdl p_handmb01.tga p_handmb140.tga p_handmb141.tga p_handmb142.tga p_handmb143.tga p_handmb144.tga p_handmb145.tga NPC05_hk47\ d_hk47_01.uti d_hk47_02.uti d_hk47_03.uti p_hk47.mdx p_hk47.mdl p_hk47_01.tga po_phk47.tga NPC06_kreia\ //linked to appearance.2da a_shield_k.uti //linked to appearance.2da and spells.2da e_imp1_k.uti ii_FrArmBnds_060.tga ii_Implant1_011.tga N_trayaA1.tga n_trayah.tga p_kreia1hb1.mdl p_kreia1hb1.mdx NPC07_mira\ a_light_x09.uti a_robe_171.uti a_robe_172.uti ia_cloths_170.tga ia_cloths_171.tga ia_cloths_172.tga p_miraa01.tga p_miraa170.tga p_miraa171.tga p_miraa172.tga p_mirabb.mdx // edited body model p_mirabb.mdl p_mirah.tga p_mirah.mdx // edited head model p_mirah.mdl NPC08_t3m4\ //items and reskin for t3m4 d_armor_108.uti d_device_104.uti d_device_105.uti p_t3m4_01.tga po_pt3m4.tga NPC09_visas\ //linked to appearance.2da, heads.2da and portraits.2da a_robe_190.uti a_robe_191.uti a_robe_192.uti ia_cloths_190.tga ia_cloths_191.tga ia_cloths_192.tga p_visasbb01.tga p_visasbb190.tga p_visasbb191.tga p_visasbb192.tga p_visash.mdl p_visash.mdx p_visash01.tga po_pvisas.tga NPC11_disciple\ // reskin and head model edited P_DiscipleB.tga P_DiscipleH.mdl P_DiscipleH.mdx _2DA\ acbonus.2da //used to set AC bonus for Tech class same as jedi alienvo.2da //minor chanhes for tweelek animations.2da //used to hide weapons during some animation classes.2da //grant extra feats and skillpoints classpowergain.2da exptable.2da //used to get level15/planet after telos and near to level50/malachor featgain.2da //extra feats heads.2da influence.2da portraits.2da videoeffects.2da //used for custom effect at PC fisrt person vew _envmap\ cm_metal.tga cm_metal1.tga PC_exile_f\ //linked to appearance.2da, heads.2da and portraits.2da a_cloth_50.uti f_exil1b.mdl f_exil1b.mdx f_exil1b01.tga f_exil2b.mdx f_exil2b.mdl f_exil2b01.tga f_exilea.mdl f_exilea.mdx f_exileac01.tga f_exilead01.tga f_exileb.mdx f_exileb.mdl f_exileb01.tga f_exilebd01.tga genarmor.uti pfhc10.tga pfhc10.mdl pfhc10.mdx pfhc10d1.tga pfhc10d2.tga po_pfhc10.tga po_pfhc10d1.tga po_pfhc10d2.tga PC_exile_m\ //linked to appearance.2da, heads.2da and portraits.2da m_exilea.mdl m_exilea.mdx m_exileac01.tga m_exileb.mdl m_exileb.mdx m_exileb01.tga m_exilebd01.tga pmhc08.mdx pmhc08.tga pmhc08.mdl pmhc08d1.tga pmhc08d2.tga po_pmhc08.tga po_pmhc08d1.tga po_pmhc08d2.tga _peragus\ a_band_c01.uti a_belt_56.uti a_door106per.nss ////used to spawn 1 crate close to Ebon Hawk a_door106per.ncs a_doormor.ncs //used to spawn 2 lockers a_doormor.nss a_giveforcepreco.ncs //used to get MOBILITY, STEALTH RUN, PERCEPTIVE, DUAL STRIKE and UNARMED ANIMS a_giveforcepreco.nss c_medbaypc.utc crate_01.utp crate_02.utp e_imp1_01.uti ip_pltuseitm_253.tga k_level_dlg.ncs k_level_dlg.nss k_pcroomfordlg.nss k_pcroomfordlg.ncs k_plc_treas_mod.ncs k_plc_treas_mod.nss lmi_crate01.tga lockerlg0.utp lockerlg1.utp medit.uti //item used for quick health and forcepoint regeneration - linked to spells.2da o_meditation.nss o_meditation.ncs plc_twlkcrps.tga q_corpse_01.utp q_datapad_001.uti q_datapad_002.uti q_key_01.uti PUPPET_remotebd\ //linked to appearance.2da avo_senbsads1.wav bd_rem.txi bd_rem.tga bd_remote.mdx bd_remote.mdl d_remote_01.uti d_remote_02.uti p_remote.utc po_premote.tga remote01.txi remote01.tga PUPPET_remotepc\ // linked to appearance.2da and spells.2da d_devicer_09.uti g_i_crhide_r1.uti ip_pltuseitm_252.tga itemcreatenew.2da // custom item list which can be create via dialog with pc remote k_hen_heartbt01.ncs k_hen_heartbt01.nss p_bench.nss p_bench.ncs p_levelchk.nss p_levelchk.ncs p_rem_blocked01.nss p_rem_blocked01.ncs p_rem_chk.uti p_rem_heartbt01.ncs p_rem_heartbt01.nss pc_rem.txi pc_rem.tga pc_rem_ctrl.uti pc_remote.nss pc_remote.ncs pc_remote.utc pc_remote.mdl pc_remote.dlg pc_remote.mdx w_blaste_r1.uti _revan\ //custom jedi armor (for exile only) - linked to appearance.2da a_revan_21.uti a_revan_22.uti a_revan_23.uti a_revan_24.uti a_revan_25.uti a_revan_26.uti ia_revan_021.tga ia_revan_022.tga ia_revan_023.tga ia_revan_024.tga ia_revan_025.tga ia_revan_026.tga pfbj21.tga pfbj22.tga pfbj23.tga pfbj24.tga pfbj25.tga pfbj26.tga pfbjm.mdx pfbjm.mdl pmbj01.txi pmbj01.tga pmbj02.txi pmbj02.tga pmbj21.tga pmbj21.txi pmbj22.txi pmbj22.tga pmbj23.tga pmbj23.txi pmbj24.txi pmbj24.tga pmbj25.txi pmbj25.tga pmbj26.txi pmbj26.tga pmbjm.mdx pmbjm.mdl _robe\ //reskin for jedi robe and 10 more new robes a_robe_31.uti a_robe_32.uti a_robe_33.uti a_robe_34.uti a_robe_35.uti a_robe_36.uti a_robe_37.uti a_robe_38.uti a_robe_50.uti a_robe_51.uti ia_jedirobe_001.tga ia_jedirobe_002.tga ia_jedirobe_003.tga ia_jedirobe_004.tga ia_jedirobe_005.tga ia_jedirobe_006.tga ia_jedirobe_007.tga ia_jedirobe_008.tga ia_jedirobe_009.tga ia_jedirobe_010.tga ia_jedirobe_011.tga ia_jedirobe_012.tga ia_jedirobe_013.tga ia_jedirobe_014.tga ia_jedirobe_015.tga ia_jedirobe_016.tga ia_jedirobe_017.tga ia_jedirobe_018.tga ia_jedirobe_019.tga pfbi01.tga pfbi02.tga pfbi03.tga pfbi04.tga pfbi05.tga pfbi06.tga pfbi07.tga pfbi08.tga pfbi09.tga pfbi10.tga pfbi11.tga pfbi12.tga pfbi13.tga pfbi14.tga pfbi15.tga pfbi16.tga pfbi17.tga pfbi18.tga pfbi19.tga pfbim.mdx pfbim.mdl pmbi01.tga pmbi02.tga pmbi03.tga pmbi04.tga pmbi05.tga pmbi06.tga pmbi07.tga pmbi08.tga pmbi09.tga pmbi10.tga pmbi11.tga pmbi12.tga pmbi13.tga pmbi14.tga pmbi15.tga pmbi16.tga pmbi17.tga pmbi18.tga pmbi19.tga pmbim.mdx // edited model to set shadow active pmbim.mdl _robe_m\ //reskin for all jedi master robe ia_mstrrobe_001.tga ia_mstrrobe_002.tga ia_mstrrobe_003.tga ia_mstrrobe_004.tga ia_mstrrobe_005.tga ia_mstrrobe_006.tga ia_mstrrobe_007.tga ia_mstrrobe_008.tga ia_mstrrobe_009.tga ia_mstrrobe_010.tga ia_mstrrobe_011.tga ia_mstrrobe_012.tga ia_mstrrobe_013.tga ia_mstrrobe_014.tga ia_mstrrobe_015.tga pfbn01.tga pfbn02.tga pfbn03.tga pfbn04.tga pfbn05.tga pfbn06.tga pfbn07.tga pfbn08.tga pfbn09.tga pfbn10.tga pfbn11.tga pfbn12.tga pfbn13.tga pfbn14.tga pfbn15.tga pfbnm.mdl //edited model to get shadow active and to look close to jedi robe pfbnm.mdx pmbnm.mdl pmbnm.mdx _robearmor\ // and old mod included ia_classzs_001.tga ia_classzs_002.tga ia_classzs_003.tga ia_classzs_005.tga ia_classzs_006.tga pfbm01.tga pfbm02.tga pfbm03.tga pfbm05.tga pfbm06.tga pfbmm.mdl pfbmm.mdx pmbm01.tga pmbm02.tga pmbm03.tga pmbm05.tga pmbm06.tga pmbmm.mdx pmbmm.mdl _scripts\ // used all over the game a_givedark.nss //bonus darkside points a_givedark.ncs a_givelight.nss //bonus lightside points and forcepower points a_givelight.ncs a_q_cryst_first.nss a_q_cryst_first.ncs a_stock_daraala.ncs //increase number of item to jedi junk's merchant on dantoin a_stock_daraala.nss k_plc_it_up_l_cr.ncs // all k_plc_*.* are used to increase number of items on random loot k_plc_it_up_l_cr.nss k_plc_treas_disp.ncs k_plc_treas_disp.nss k_plc_treas_empt.ncs k_plc_treas_empt.nss k_plc_treas_less.nss k_plc_treas_less.ncs k_plc_treas_more.ncs k_plc_treas_more.nss k_plc_treas_norm.nss k_plc_treas_norm.ncs k_plc_treas_per.ncs k_plc_treas_per.nss k_plc_tresciv.ncs k_plc_tresciv.nss k_plc_trescorhig.ncs k_plc_trescorhig.nss k_plc_trescorlow.ncs k_plc_trescorlow.nss k_plc_trescormid.nss k_plc_trescormid.ncs k_plc_tresdrdhig.nss k_plc_tresdrdhig.ncs k_plc_tresdrdlow.nss k_plc_tresdrdlow.ncs k_plc_tresdrdmid.nss k_plc_tresdrdmid.ncs k_plc_tresmilhig.ncs k_plc_tresmilhig.nss k_plc_tresmillow.ncs k_plc_tresmillow.nss k_plc_tresmilmid.ncs k_plc_tresmilmid.nss k_plc_tresrakat.nss k_plc_tresrakat.ncs k_plc_tresshahig.ncs k_plc_tresshahig.nss k_plc_tresshalow.nss k_plc_tresshalow.ncs k_plc_tresshamid.ncs k_plc_tresshamid.nss k_plc_tressndppl.ncs k_plc_tressndppl.nss _telos\ //all scripts are used to set new merchant location a_ffadein.nss a_ffadein.ncs a_firesleep2.ncs a_firesleep2.nss comp_01.utp plc_riflepts.tga plc_statue.utp plc_statue.tga q_add_items.ncs q_add_items.nss q_data.uti q_data00.uti q_data01.uti q_data02.uti q_data03.uti q_data04.uti q_data05.uti q_data06.uti q_data07.uti q_data08.uti q_data09.uti q_data10.uti q_data11.uti q_footlker01.utp q_init.nss q_init.ncs q_npcchk.nss q_npcchk.ncs q_opendoor01.ncs q_opendoor01.nss q_stock.ncs q_stock.nss q_treas_hi.nss q_treas_hi.ncs q_twi_01.utm q_twilek.utc q_twilek01.dlg q_wallterm01.nss q_wallterm01.utp q_wallterm01.ncs qterm01.dlg ziag_q.nss ziag_q.ncs i_helmet\ headgears a_helmet_105.uti a_helmet_106.uti a_helmet_107.uti a_helmet_108.uti a_helmet_109.uti a_helmet_111.uti a_helmet_112.uti cmask_107.txi cmask_107.tga cmask_108.txi cmask_108.tga cmask_109.tga cmask_109.txi i_auralamp.tga i_auralamptelti.tga i_bpercvisor.tga i_bthnsvisor.tga i_eareyeprotn.tga i_iceeye.txi i_iceeye.tga i_infragoggle.tga I_Mask_003.mdl I_Mask_003.mdx I_Mask_007.mdx I_Mask_007.mdl I_Mask_010.mdx I_Mask_010.mdl I_Mask_012.mdx I_Mask_012.mdl I_Mask_014.mdx I_Mask_014.mdl I_Mask_105.mdl I_Mask_105.mdx I_Mask_107.mdx I_Mask_107.mdl I_Mask_108.mdx I_Mask_108.mdl I_Mask_109.mdx I_Mask_109.mdl I_Mask_111.mdx I_Mask_111.mdl I_Mask_112.mdl I_Mask_112.mdx i_motiongog.tga i_neuralband2.tga i_neuralband21.txi i_neuralband21.tga i_ocuenhance.tga i_tetas_head2.tga i_vacuummsk.tga i_verphbnd.tga ii_Mask_001.tga ii_Mask_002.tga ii_Mask_003.tga ii_Mask_004.tga ii_Mask_006.tga ii_Mask_007.tga ii_Mask_008.tga ii_Mask_009.tga ii_Mask_010.tga ii_mask_011.tga ii_Mask_014.tga ii_Mask_105.tga ii_Mask_106.tga ii_Mask_107.tga ii_Mask_108.tga ii_Mask_109.tga ii_mask_111.tga ii_Mask_112.tga mai_01.tga mai_01.txi ls_blade\ to change the"blade" for lightsabers w_lsabreblue01.txi w_lsabreblue01.tga w_lsabredgrn01.tga w_lsabregold01.tga w_lsabregren01.tga w_lsabrepurp01.tga w_lsabrered01.tga w_lsabresilv01.tga w_lsabreturq01.tga w_lsabreyelo01.tga ls_double\replacement dor doublebladed lightsabers (all) iw_dblsbr_001.tga iw_dblsbr_002.tga iw_dblsbr_003.tga iw_dblsbr_004.tga iw_dblsbr_005.tga iw_dblsbr_006.tga iw_dblsbr_007.tga iw_dblsbr_008.tga iw_dblsbr_009.tga sbr_10.tga sbr_10.txi w_dblsbr_001.mdx w_dblsbr_001.tga w_dblsbr_001.txi w_dblsbr_001.mdl w_dblsbr_002.txi w_dblsbr_002.mdl w_dblsbr_002.mdx w_dblsbr_002.tga w_dblsbr_003.mdx w_dblsbr_003.txi w_dblsbr_003.mdl w_dblsbr_003.tga w_dblsbr_004.tga w_dblsbr_004.mdl w_dblsbr_004.txi w_dblsbr_004.mdx w_dblsbr_005.mdx w_dblsbr_005.txi w_dblsbr_005.mdl w_dblsbr_005.tga w_dblsbr_006.mdx w_dblsbr_006.tga w_dblsbr_006.txi w_dblsbr_006.mdl w_dblsbr_007.tga w_dblsbr_007.mdx w_dblsbr_007.mdl w_dblsbr_007.txi w_dblsbr_008.mdx w_dblsbr_008.mdl w_dblsbr_008.tga w_dblsbr_008.txi w_dblsbr_009.mdx w_dblsbr_009.mdl ls_long\replacements for lightsabers (all) g_w_lghtsbr06.uti iw_lghtsbr_001.tga iw_lghtsbr_002.tga iw_lghtsbr_003.tga iw_lghtsbr_004.tga iw_lghtsbr_005.tga iw_lghtsbr_006.tga iw_lghtsbr_007.tga iw_lghtsbr_008.tga iw_lghtsbr_009.tga iw_lghtsbr_010.tga sbr_01.tga sbr_01.txi sbr_02.tga sbr_02.txi sbr_03.tga sbr_03.txi sbr_04.tga sbr_04.txi sbr_05.txi sbr_05.tga sbr_06.txi sbr_06.tga sbr_07.tga sbr_07.txi sbr_08.tga sbr_08.txi sbr_09.tga sbr_09.txi sbr_10.tga sbr_10.txi w_lghtsbr_001.mdl w_lghtsbr_001.mdx w_lghtsbr_002.mdx w_lghtsbr_002.mdl w_lghtsbr_003.mdl w_lghtsbr_003.mdx w_lghtsbr_004.mdx w_lghtsbr_004.mdl w_lghtsbr_005.mdx w_lghtsbr_005.mdl w_lghtsbr_006.mdx w_lghtsbr_006.mdl w_lghtsbr_007.mdl w_lghtsbr_007.mdx w_lghtsbr_008.mdl w_lghtsbr_008.mdx w_lghtsbr_009.mdl w_lghtsbr_009.mdx w_lghtsbr_010.mdx w_lghtsbr_010.mdl n_chr\ reskin fassa.dlg g_veerkal003.utc ia_class4_009.tga N_CommF01.tga N_CommM01.tga N_Czerka_Droid.tga N_CzerkaOff01.tga N_CzerkaOffC01.tga n_darthniha.tga n_darthnihh.tga n_mandalorian.mdx n_mandalorian.mdl n_mandalorian01.tga n_mandalorian02.tga n_mandalorian03.tga N_SIONA.TGA N_SIONH.TGA N_Sullustan.tga p_atrisba.tga pfbc09.tga pmbc09.tga n_creatures\replace some beasts on d-xun, telos surface and korriban c_boma_d.tga c_boma_v_d.tga c_cann01.tga c_cannok.mdl c_cannok.mdx c_drexl.mdl c_drexl.mdx c_drexl01.tga c_maal01.tga c_maalrass.mdl c_maalrass.mdx creatures.txt fx_conjure.tga fx_laser_01.tga fx_laser_02.tga plc_koltank.tga n_droids\replacement for peragus droids c_hk50.tga c_hk51.tga c_mk1_drd.mdx c_mk1_drd.tga c_mk1_drd.mdl c_mk1_drd01.tga c_mk1_drd02.tga C_MK2_DRD.tga C_MK2_DRD02.tga c_mk2_drd2.tga c_mk2_drd2.mdx c_mk2_drd2.mdl uniq_hlp\used on peragus blood01.utp blood02.utp oil.utp vent002.utp uniq_itm\ a_gloves_50.uti a_mand_01.uti a_mand_02.uti a_mand_03.uti ia_cloths_251.tga ia_cloths_252.tga ia_cloths_253.tga ii_gauntlet_050.tga w_ceremonial\ old mod included bakura_axe.txi bakura_axe.tga iw_vbroshort_047.tga iw_vbroshort_048.tga iw_vbroshort_049.tga iw_vbroshort_050.tga iw_waraxe_045.tga iw_waraxe_046.tga w_axeL.tga w_axeL.txi w_melee_45.uti w_melee_46.uti w_melee_47.uti w_melee_48.uti w_melee_49.uti w_melee_50.uti w_vbroshort_047.mdl w_vbroshort_047.mdx w_vbroshort_048.mdx w_vbroshort_048.mdl w_vbroshort_049.mdl w_vbroshort_049.mdx w_vbroshort_050.mdl w_vbroshort_050.mdx w_vbrsw_1.txi w_vbrsw_1.tga w_vbrsw_2.tga w_vbrsw_2.txi w_vbrsw_3.tga w_vbrsw_3.txi w_vbrsw_4.txi w_vbrsw_4.tga w_waraxe_045.mdx w_waraxe_045.mdl w_waraxe_046.mdx w_waraxe_046.mdl w_melee\ axe_01.txi axe_01.tga axe_02.txi axe_02.tga axe_03.tga axe_03.txi axe_04.tga axe_04.txi axe_05.txi axe_05.tga axe_06.tga axe_06.txi dbl_svrd_01.txi dbl_svrd_01.tga fx_tex_205.tga fx_tex_205.txi iw_vbrdblswd_151.tga iw_vbroswrd_101.tga iw_vbroswrd_102.tga iw_vbroswrd_103.tga iw_vbroswrd_104.tga iw_vbroswrd_105.tga iw_vbroswrd_106.tga iw_vbroswrd_107.tga iw_vbroswrd_108.tga iw_vbroswrd_109.tga iw_vbroswrd_110.tga iw_vbroswrd_111.tga iw_vbroswrd_112.tga iw_vbroswrd_113.tga iw_vbroswrd_114.tga iw_vbroswrd_115.tga iw_waraxe_201.tga iw_waraxe_202.tga iw_waraxe_203.tga iw_waraxe_204.tga iw_waraxe_205.tga iw_waraxe_206.tga svrd_01.tga svrd_01.txi svrd_02.txi svrd_02.tga svrd_03.txi svrd_03.tga svrd_04.tga svrd_04.txi svrd_05.tga svrd_05.txi svrd_06.tga svrd_06.txi svrd_07.txi svrd_07.tga svrd_08.tga svrd_08.txi svrd_09.tga svrd_09.txi svrd_10.txi svrd_10.tga svrd_11.txi svrd_11.tga svrd_112.tga svrd_112.txi svrd_13.tga svrd_13.txi svrd_14.txi svrd_14.tga svrd_15.tga svrd_15.txi w_melee_101.uti w_melee_102.uti w_melee_103.uti w_melee_104.uti w_melee_105.uti w_melee_106.uti w_melee_107.uti w_melee_108.uti w_melee_109.uti w_melee_110.uti w_melee_111.uti w_melee_112.uti w_melee_113.uti w_melee_114.uti w_melee_115.uti w_melee_151.uti w_melee_201.uti w_melee_202.uti w_melee_203.uti w_melee_204.uti w_melee_205.uti w_melee_206.uti w_vbrdblswd_151.mdl w_vbrdblswd_151.mdx w_vbroswrd_101.mdx w_vbroswrd_101.mdl w_vbroswrd_102.mdx w_vbroswrd_102.mdl w_vbroswrd_103.mdl w_vbroswrd_103.mdx w_vbroswrd_104.mdl w_vbroswrd_104.mdx w_vbroswrd_105.mdx w_vbroswrd_105.mdl w_vbroswrd_106.mdx w_vbroswrd_106.mdl w_vbroswrd_107.mdl w_vbroswrd_107.mdx w_vbroswrd_108.mdl w_vbroswrd_108.mdx w_vbroswrd_109.mdx w_vbroswrd_109.mdl w_vbroswrd_110.mdl w_vbroswrd_110.mdx w_vbroswrd_111.mdl w_vbroswrd_111.mdx w_vbroswrd_112.mdl w_vbroswrd_112.mdx w_vbroswrd_113.mdx w_vbroswrd_113.mdl w_vbroswrd_114.mdl w_vbroswrd_114.mdx w_vbroswrd_115.mdl w_vbroswrd_115.mdx w_waraxe_201.mdl w_waraxe_201.mdx w_waraxe_202.mdl w_waraxe_202.mdx w_waraxe_203.mdx w_waraxe_203.mdl w_waraxe_204.mdx w_waraxe_204.mdl w_waraxe_205.mdx w_waraxe_205.mdl w_waraxe_206.mdl w_waraxe_206.mdx total files 917 Pictures Mod download - Many Thanks Shem. Special Thanks to: stoffe -mkb-, Darth333, ChAiNz.2da, RedHawke, Prime, T7nowhere, tk102, Fred Tetra, cchargin, taina, Achilles, svösh, Kha, Darkkender, goldberry, Shem, Don Kain, Lucas Art, Bioware, Obsidian E. LucasForums.com, Starwaarsknights.com and Holowan Labs members. oldflash Link to comment Share on other sites More sharing options...
mjpb3 Posted November 3, 2006 Share Posted November 3, 2006 Holy crap, oldflash, you've been busy! Looks sweet. Downloading now... I can't wait to look at the sabers. And all of that other stuff! Wow!!!! Link to comment Share on other sites More sharing options...
nineball Posted November 3, 2006 Share Posted November 3, 2006 Wow... Those swords and axes are downright amazing! Awesome work! Link to comment Share on other sites More sharing options...
xmovingpicturesx Posted November 3, 2006 Share Posted November 3, 2006 Kind of a stupid question, but will this conflict with any "new item" mods? As in, mods that don't replace anything in game (you gotta cheat em in.) Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted November 3, 2006 Share Posted November 3, 2006 Stunning work as always oldflash, so many goodies to play with! I'm always excited when I see a mod released by you.. I guess now others can see why hehehe Link to comment Share on other sites More sharing options...
RedHawke Posted November 3, 2006 Share Posted November 3, 2006 Looks real sweet oldflash! If I can pry myself away from D&D Online I'll give this a whirl! Link to comment Share on other sites More sharing options...
TSR Posted November 3, 2006 Share Posted November 3, 2006 probably in the wrong place, but i remember a mod coming out for JKJA for an X-saber... is there one for KOTOR? i might buy it for pc if so. @Oldflash: looks good mate. nice work Link to comment Share on other sites More sharing options...
rictus135 Posted November 3, 2006 Share Posted November 3, 2006 Id say WOW! but i think i dislocated my jaw when i saw those pics. Awesome work. (Heavy on the "awe") Link to comment Share on other sites More sharing options...
Darkkender Posted November 3, 2006 Share Posted November 3, 2006 I guess I'm not late to this party great work OF. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 4, 2006 Share Posted November 4, 2006 Gosh, as soon as I decide that I've had enough of TSL for now, another one of these mods comes out. Superb job, btw. Link to comment Share on other sites More sharing options...
oldflash Posted November 4, 2006 Author Share Posted November 4, 2006 Thanks for replys. @xmovingpicturesx: I don't understand your question. Link to comment Share on other sites More sharing options...
Mav Posted November 4, 2006 Share Posted November 4, 2006 oldflash, you're making it so the rest of us are allowed to retire, we're in debt to you for that, stunning stuff man <----The Fonz approves Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted November 4, 2006 Share Posted November 4, 2006 *Instert a jawdrop* Link to comment Share on other sites More sharing options...
goldberry Posted November 4, 2006 Share Posted November 4, 2006 Oldflash, you are amazing. There is no other way to describe you. I can't begin to imagine how much work this must have been. Link to comment Share on other sites More sharing options...
xmovingpicturesx Posted November 4, 2006 Share Posted November 4, 2006 @xmovingpicturesx: I don't understand your question. Like, there are mods that don't replace anything in game, and they aren't incorporated into the game. The only way to get them is to cheat them in. Examples being the Instant Death Sabers and the Jedi V Sith Armor Pack. If I were to put mods like those (not specifically those, but you know, standalone items) in the game, along with your pack, will anything conflict? Link to comment Share on other sites More sharing options...
goldberry Posted November 4, 2006 Share Posted November 4, 2006 No, his custom items are entirely custom, they don't replace things that already exist. Oh and Oldflash, can I just BEG YOU to please make this work with the TSL Patcher? If you would, this would be amazing! Link to comment Share on other sites More sharing options...
Shem Posted November 4, 2006 Share Posted November 4, 2006 HOLY CRAP! Good work! Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted November 5, 2006 Share Posted November 5, 2006 Yes, the TSL Patcher would solve all and any conflicting issues. Link to comment Share on other sites More sharing options...
Lit Ridl Posted November 5, 2006 Share Posted November 5, 2006 OLDFLASH, that is really cool!!! But It took me half-half-an-hour to install it!... That is bad. forgot to say, and where are those placeables??? I see none in this pack! Link to comment Share on other sites More sharing options...
Joris1 Posted November 5, 2006 Share Posted November 5, 2006 Great Oldflash!! I'm looking forward to this mod for months! Great work! Link to comment Share on other sites More sharing options...
EbonH4wK Posted November 5, 2006 Share Posted November 5, 2006 As always, GREAT JOB !!!!!! Link to comment Share on other sites More sharing options...
ifikrates Posted November 5, 2006 Share Posted November 5, 2006 THE GREATEST‼ DOWNLOADING RIGHT NOW. here's another - probably - stupid question: will there be an option to make non-party NPCs to use these weapons? for example the enemies you fight? Link to comment Share on other sites More sharing options...
Darth InSidious Posted November 5, 2006 Share Posted November 5, 2006 Great gravy, you've done it again! You've released a masterpiece! Link to comment Share on other sites More sharing options...
MdKnightR Posted November 6, 2006 Share Posted November 6, 2006 This seems to be quite a large mod, but I can't access the pictures you posted for some reason. Is there an alternate link available? Link to comment Share on other sites More sharing options...
oldflash Posted November 6, 2006 Author Share Posted November 6, 2006 @MdKnightR: I don't know what to say. Looks like is a batcave.net problem. All files are on theyr place. Looks to be some sort of speed limit restriction and when server is loaded does not show any image. OLDFLASH, that is really cool!!! But It took me half-half-an-hour to install it!... That is bad. forgot to say, and where are those placeables??? I see none in this pack! Why so much time to install? is a .zip archive and was suppose to work fast and I come again with suggestion to use a empty override directory. Is a single place in pack and is existed apartment in telos. I haven't use module editor. About patcher should be a single problem: my computer is pretty empty but when I will get some free time to install all things I will do patcher version. Sorry about that. Beside, the patcher is perfect for .2da files but in pack has more than 900 files and to try to make this compatible with other mods means to rebuild all. However will still be restricted to light side for most of clothes. Link to comment Share on other sites More sharing options...
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