Thrik Posted November 7, 2006 Posted November 7, 2006 It doesn't automatically revert them as there's no way for it to know if a change is good or bad really, but it stores a copy of every single version of the page so if someone adds something lame you can manually revert it to the prior version. And hee Jake, nice! But more like:
Jake Posted November 7, 2006 Posted November 7, 2006 I was going to put a subtitle in there about it being "today's mojo: tomorrow" or something, but couldn't be bothered. 2015 also acceptable.
ThunderPeel2001 Posted November 7, 2006 Author Posted November 7, 2006 That's cool, Jake! What software do you use for your 3D titles?
Samnmax221 Posted November 7, 2006 Posted November 7, 2006 I like it, of course I think it'd be cool if you did it in Flash, I know how much Jakey hates Flash.
Metallus Posted November 7, 2006 Posted November 7, 2006 That's cool, Jake! What software do you use for your 3D titles?He might be doing it differently now, but here's how he showed me how to do it back in 2001ish: To get a quick 3D look in Photoshop, duplicate your text layer, scale it down a couple notches and put it behind the original layer. Then play with the colors/effects of both layers until you have something satisfactory. Putting a shadow on the smaller layer copy also helps.
Jake Posted November 7, 2006 Posted November 7, 2006 Yeah its just scaling things down a couple times while duplicating them. Also I use virtual reality gloves, probably.
ThunderPeel2001 Posted November 8, 2006 Author Posted November 8, 2006 Yeah its just scaling things down a couple times while duplicating them. Also I use virtual reality gloves, probably. Really? So you must manually touch up the corners, right? It looks really 3D, I wouldn't have thought you used Photoshop for that! I'll have to give it a quick go now!
ThunderPeel2001 Posted November 8, 2006 Author Posted November 8, 2006 I threw this together over lunch. It worked! (Sort of.) I need to round the edges, and I'd probably choose a different font and squish it together a bit more, but it's a cool effect and good to know! Thanks, Jake!
itchythesamurai Posted November 8, 2006 Posted November 8, 2006 Hm, I put on my special glasses and nothing happened. Don't think we're at Jaws 3 levels of quality just yet.
itchythesamurai Posted November 9, 2006 Posted November 9, 2006 The ones that let me see through your clothing. That's right, you specifically.
jp-30 Posted November 9, 2006 Posted November 9, 2006 I threw this together over lunch. It worked! (Sort of.) I need to round the edges, and I'd probably choose a different font and squish it together a bit more, but it's a cool effect and good to know! Thanks, Jake! Your shadow changes angle, understandable for a point-source of light (though if that were the case the shadow would be towards the outside, whereas yours heads inward. Maybe just do a 'regular' shadow that goes right-down or left-down... or just down... across the whole image. Otherwise, neat!
ThunderPeel2001 Posted November 9, 2006 Author Posted November 9, 2006 Doh! Good point, jp! Edit: Now I know why I made the shadow go inwards... Jake's does too!
Jake Posted November 9, 2006 Posted November 9, 2006 Well, if the text is floating a bit above a surface, the shadow will obviously be a bit smaller than the text itself, because that's how perspective works. I tried to just shrink and position the shadow along the same lines the perspective lines were going that came from the text, with a little extra adjustment to make it appear as if things were being lit from a light a little bit above the text. I don't think straight on shadows, especially ones done by hand in Photoshop, ever look all that nice. Also to give shadows a little extra definition I usually do shadows with two layers - one unblurred, crisp version of the shadow at maybe 5% opacity, and one blurred version, moved a pixel or two further in the direction the shadow is being cast, at maybe 15 or 20% opacity. It helps keep the shadows from looking too mushy while retaining the soft look.
ThunderPeel2001 Posted November 9, 2006 Author Posted November 9, 2006 Also to give shadows a little extra definition I usually do shadows with two layers - one unblurred, crisp version of the shadow at maybe 5% opacity, and one blurred version, moved a pixel or two further in the direction the shadow is being cast, at maybe 15 or 20% opacity. It helps keep the shadows from looking too mushy while retaining the soft look. Interesting! I'll try that. Thanks, Jake!
Samnmax221 Posted November 9, 2006 Posted November 9, 2006 What else is planned for the Mojo expansion?
Udvarnoky Posted November 9, 2006 Posted November 9, 2006 12 new missions, bigger environments, a whole new arsenal of weapons, and higher-res character models.
Samnmax221 Posted November 9, 2006 Posted November 9, 2006 No revamped physics engine?!?!? DIE DIE DIE!
Udvarnoky Posted November 9, 2006 Posted November 9, 2006 Hey, we've gotta save something for Mojo: Beyond the Dark Tentacle, tentatively due out for release Q4 2008. Place your preorders now!
elTee Posted November 9, 2006 Posted November 9, 2006 It's complicated. There are numerous ways we can approach the Wiki, and it takes a bit of thinking. But never fear! When we're ready to go it'll be the best Mojo since, like, 2001.
Gabez Posted November 10, 2006 Posted November 10, 2006 Better get it up before the competition arives!!!!11
Samnmax221 Posted November 10, 2006 Posted November 10, 2006 Better get it up before the competition arives!!!!11 You've thrown me for a loop, proud?
itchythesamurai Posted November 10, 2006 Posted November 10, 2006 If he isn't, he sure should be. I hope it's one of the loops where you have to make a jump over shark-infested waters.
Samnmax221 Posted November 10, 2006 Posted November 10, 2006 This isn't some crummy reality show thats vastly overstayed its welcome!
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