Vaelastraz Posted December 2, 2006 Share Posted December 2, 2006 Would you guys like the PC in a possible Kotor 3 to have a voice? It would sure mean a lot of extra work for the development team, because a male and a female voice would be needed, but I think it would be worth it. If the voices are chosen carefully, it can be a great improvement to atmosphere... and that's always worth it IMO. What do you think? Link to comment Share on other sites More sharing options...
goldberry Posted December 2, 2006 Share Posted December 2, 2006 =My Last Post For Two Months= I dont feel the PC should be given a voice. There are many different PC choices, plus DS and LS transitions are known to alter your voice ever-so-slightly. It would be way too much work for the designers. Link to comment Share on other sites More sharing options...
PoiuyWired Posted December 2, 2006 Share Posted December 2, 2006 I like the PC being silent except maybe in the movie scenes. That way it feels more like YOU are playing thru the story. Link to comment Share on other sites More sharing options...
Jason Skywalker Posted December 2, 2006 Share Posted December 2, 2006 I believe they should have voices. Would be a neat thing to have in KotOR 3, and besides, it would be far more realistic. Link to comment Share on other sites More sharing options...
igyman Posted December 2, 2006 Share Posted December 2, 2006 I vaguely remember this topic being discussed earlier... anyway, I'm still undecisive about the matter - on one hand yes, it would be nice to hear the PC speak, on the other hand no, it would change the concept of the PC in KoTOR and separate him/her a bit from the player's own idea. Link to comment Share on other sites More sharing options...
Titanius Anglesmith Posted December 2, 2006 Share Posted December 2, 2006 I think giving the PC a voice would kind of take away from the feeling that you are talking. Maybe in cut-scenes, but not the standard everyday conversation that you have with your party members and things of that nature. Link to comment Share on other sites More sharing options...
Jason Skywalker Posted December 2, 2006 Share Posted December 2, 2006 But i'm guessing it would be like you choose the line and then the PC says the line with a voice, with emotions on, to add to realism. Link to comment Share on other sites More sharing options...
HerbieZ Posted December 3, 2006 Share Posted December 3, 2006 It would be nice to finally hear what my character has to say. So i can understand him of course. Link to comment Share on other sites More sharing options...
Kas'!m Posted December 3, 2006 Share Posted December 3, 2006 No, most custom PCs in RPGs dont talk so Revan or whoever we play shouldnt either except in the cut scenes or whatever. Link to comment Share on other sites More sharing options...
Hayden Kered Posted December 3, 2006 Share Posted December 3, 2006 It's a tough choice, I wouldn't mind either way. Though it would be kind of cool to put a voice to the character. Link to comment Share on other sites More sharing options...
RedHawke Posted December 3, 2006 Share Posted December 3, 2006 I do believe this one has been tackled before... *Searches around*... Yup. http://www.lucasforums.com/showthread.php?t=163028 Link to comment Share on other sites More sharing options...
tbl Posted December 3, 2006 Share Posted December 3, 2006 it can be a great improvement to atmosphere... and that's always worth it IMO.I don't think so because you'd read what you were about to say and then listen to it afterwoods, a bit redundant. Anyway, having a voice would make it feel less like you were the character. Link to comment Share on other sites More sharing options...
SilentScope001 Posted December 3, 2006 Share Posted December 3, 2006 I don't think so because you'd read what you were about to say and then listen to it afterwoods, a bit redundant. Anyway, having a voice would make it feel less like you were the character. QFE. Link to comment Share on other sites More sharing options...
Vaelastraz Posted December 3, 2006 Author Share Posted December 3, 2006 Hm do you guys actually know a RPG where this concept is used? The Gothic series has fully voiced dialogs and it is really good... Dialogs are a very important aspect of a RPG, and it feels so much more real when you can hear what the PC is talking. If you 've played Gothic you know what I mean.... emotion is also no problem at all, in fact its often very entertaining especially if you choose provocative and sarcastic answers! @Redhawke: sorry about that... Link to comment Share on other sites More sharing options...
Jediphile Posted December 3, 2006 Share Posted December 3, 2006 Hm do you guys actually know a RPG where this concept is used? The Gothic series has fully voiced dialogs and it is really good... Dialogs are a very important aspect of a RPG, and it feels so much more real when you can hear what the PC is talking. If you 've played Gothic you know what I mean.... emotion is also no problem at all, in fact its often very entertaining especially if you choose provocative and sarcastic answers! I agree. But then I've played Gothic myself Seriously, I do get the point about making the character the player, but when I consider the drama, I find I'd gain more from having my character able to speak in cutscenes than I lose by having the game define the character's voice for me. K1 and JA had voices for Revan and Jaden Korr respectively (though little of it in K1), but I don't think they suffered from it. Indeed, it is possibly unnerving that the Exile never speaks during a single cutscene in TSL when everybody else does, and it's pretty much the same with Revan in K1 as well. After all, removing voice from the main character means that you can never have lengthy cinematic cutscenes, where the character speaks. And considering that, I find the cost of losing the voice to be too high. Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted December 3, 2006 Share Posted December 3, 2006 Nooooo! I would hate it! What if u want ur character to be a badass, and he has a pansie voice? And there would emore work for the dev team, when they should be focusing on the really important and essential aspects of the game. Link to comment Share on other sites More sharing options...
Emperor Devon Posted December 3, 2006 Share Posted December 3, 2006 I'm against that idea. If you play enough KotOR, (or other RPGs) you get used to your character not having a voice. I think it allows much more customization that way, myself. If they introduce Mass Effect's dialogue system, though, that's another matter. If they have the right voice, it would definitely make the game seem more cinematic. Link to comment Share on other sites More sharing options...
Jae Onasi Posted December 4, 2006 Share Posted December 4, 2006 As long as you can pick your character's voice like in Neverwinter Nights, I can deal with it. Otherwise, I like the silent version, except for maybe when they're opening the locks and doors and such, like they have in K1. Link to comment Share on other sites More sharing options...
The Sith'ari Posted December 4, 2006 Share Posted December 4, 2006 A voice for the PC would be great, as long as the voice is tastefully done. Link to comment Share on other sites More sharing options...
Master Kavar Posted December 4, 2006 Share Posted December 4, 2006 I believe last time this topic came around I said I would rather that the PC not speak. But since I saw the Mass Effect trailer from E3 I changed my mind. A voice over for all male and female options would be massive and time consuming I'm sure, but if done correctly it could work great. I don't really buy the "I don't want to hear the voice so I can imagine my own" argument. By that logic no character would have voice overs, and the PC character isn't your own after all, Revan and the Jedi Exile belong to Lucas Arts and their respective developers. Link to comment Share on other sites More sharing options...
RedHawke Posted December 4, 2006 Share Posted December 4, 2006 I don't really buy the "I don't want to hear the voice so I can imagine my own" argument. By that logic no character would have voice overs, NPC's voices are another subject altogether. and the PC character isn't your own after all, Revan and the Jedi Exile belong to Lucas Arts and their respective developers. Incorrect, the playable character in an RPG is the players to mold and play not the developers. If you were a GM at a PnP game and stated something like this you would either recieve laughter and be propmtly ignored, and/or your table would empty quickly with numerous scoffs and jeers. Link to comment Share on other sites More sharing options...
Master Kavar Posted December 4, 2006 Share Posted December 4, 2006 Incorrect, the playable character in an RPG is the players to mold and play not the developers. If you were a GM at a PnP game and stated something like this you would either recieve laughter and be propmtly ignored, and/or your table would empty quickly with numerous scoffs and jeers. I have to disagree, and comparing KotOR with a PnP game isn't a fair comparison. In a game like Dungeons & Dragons I can create and customize a character however I wish, personlity and back story especially. So far the main characters of the KotOR series have not been "blank slates"; they are a number of pre-created (physically) men and women, with well established back stories prior to the player ever creating them. I don't get to choose what race my character is going to be, how old, distinguishing facial or personality quirks. You get to use what the game provides you with and nothing else. And with a PnP game, your story is only as limited as your imagination. In KotOR, your story is as limited as how many options the game designers chose to (or can) give you. After all, if Revan had been "my" character, she would never have fallen to the dark side in the first place. Link to comment Share on other sites More sharing options...
Inyri Posted December 4, 2006 Share Posted December 4, 2006 Incorrect, the playable character in an RPG is the players to mold and play not the developers.That statement is completely false in terms of KotOR, and most other RPGs. The only non-MMO RPG series I've played that I've ever seen such a statement be true is Neverwinter Nights, because your character was wholly unimportant, beyond killing things. If your character was completely yours to mold, he would (1) not have a backstory or history, (2) not have any character interactions (after all, the way your party members treat your character says something about their personality that you did not choose for them to say!), and (3) would not have his or her own pre-programmed game goal. To ask for those three things in this type of game is rediculous. The only reason it worked for NWN was because you were not following your own ambitions, but the ambitions of the characters around whom the game actually revolved. An ingenius setup, that game had, but one that KotOR did not adopt. So far the main characters of the KotOR series have not been "blank slates"; they are a number of pre-created (physically) men and women, with well established back stories prior to the player ever creating them. Revan and the Exile don't belong to us, and they don't belong to the devs. They now belong to themselves, and their own histories. If you can't change everything, you shouldn't try to change anything, nor claim anything. Master Kavar gets it. We're already given way more choice than we ought been given, considering how much was pre-written. I almost think the level of choice in the game really limits the story's potential. But what are you going to do when thousands of people are used to MMO's where they have the ultimate level of choice? Link to comment Share on other sites More sharing options...
Sabretooth Posted December 4, 2006 Share Posted December 4, 2006 I vote against the idea. Adding a PC Voice would mean tons of sound files, and the PC's voice itself would take up half a gig or so, maybe an entire CD (despite the fact that now it will all be on DVDs, but wth?) Besides, I like it if the PC has no voice, it leaves things to your imagination, like the classic RPGs. And as a rather smart member had noticed a few threads ago, it serves no point to speak out something you have already read on the screen. Now, PC voice has been used in games where the character has some level of speech on his own. In the KotOR series, the PC's speech is entirely dependent on the player, so no use there. Link to comment Share on other sites More sharing options...
RedHawke Posted December 4, 2006 Share Posted December 4, 2006 Revan like the Exile were indeed ours to mold... If your character was completely yours to mold, he would (1) not have a backstory or history, All characters have a back-story or history, figuring it out was what KotOR did for storyline reasons, it doesn't alter the fact that our character was the result of our choices. (2) not have any character interactions (after all, the way your party members treat your character says something about their personality that you did not choose for them to say!), and Character interactions are generally neutral in the beginning and are changed/affected by how you respond to them, ergo you are indeed choosing and controlling your characters personality. (3) would not have his or her own pre-programmed game goal. All games have a goal/story... if not you are aimlessly drifting, and this gets booring quickly. and comparing KotOR with a PnP game isn't a fair comparison. I didn't, if you go back and look I compared your statement to a PnP setting. In a game like Dungeons & Dragons I can create and customize a character however I wish, personlity and back story especially. Not entirely true. Almost all beginning characters in any RPG's have a starting history that is largely determined by the game world they are in, and almost always there will be aspects of the game where that history is used. Example: You can't have a Forgotten Realms history for your character if you are playing in the Dragonlance setting. The characters are still ours, even with a pre-set or limited history. But this is off-topic now so I will stop... On Topic: No PC voices for me thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.