Exile007 Posted June 28, 2008 Share Posted June 28, 2008 Holy crap that's nice. You even got the Ebon Hawk smoke thingy. Link to comment Share on other sites More sharing options...
Revan 411 Posted June 28, 2008 Share Posted June 28, 2008 Never mind. I'll rethink about helping you out after i get the PC version of Kotor 1. Link to comment Share on other sites More sharing options...
Sithspecter Posted June 28, 2008 Author Share Posted June 28, 2008 Yes, having KotOR would be a definite requirement. Link to comment Share on other sites More sharing options...
Robespierre Posted June 28, 2008 Share Posted June 28, 2008 Well I'd love to help. I'm just finishing off my mod, which should be finished some time this week, depending on, well, a lot of things. But my available time just about until the end of the year is erratic at best. However, I'm reasonably competent with scripting, dialogue and file manipulation, I just can't do reskins or modelling. Rather than fill up the thread with this, I'll give you a PM. Link to comment Share on other sites More sharing options...
jediTJrocks Posted June 28, 2008 Share Posted June 28, 2008 sorry about what happened SS but it's great to hear that your still doing good, you rock dude Link to comment Share on other sites More sharing options...
zbyl2 Posted June 28, 2008 Share Posted June 28, 2008 WOW this new docking module looking really awesome. I want see more of this! Link to comment Share on other sites More sharing options...
Papership Posted June 30, 2008 Share Posted June 30, 2008 If you need another pair of hands, Sithspec, I’d be honoured to help. You know what I can do ^.~ The docking bay is really beautiful - and erroneous or not, I like the pink fog over the horizon! I’m glad you haven’t lost your steam. Your foldable friend! ~Paper~ Link to comment Share on other sites More sharing options...
Sithspecter Posted June 30, 2008 Author Share Posted June 30, 2008 Alright, I'll send you a PM. Link to comment Share on other sites More sharing options...
Marius Fett Posted June 30, 2008 Share Posted June 30, 2008 Yowzaaaa. I'd love to come back SS. I'm also working on Yavin as you know, but i'm getting off school in two weeks (YAY) which means i'll be able to alternate between projects for a few months non-stop. Also, as soon as I get my WalkMeshes working, i'll be able to help you model some areas too. If you'll have me back that is. Link to comment Share on other sites More sharing options...
Sithspecter Posted June 30, 2008 Author Share Posted June 30, 2008 We'd love to have you back, DDD MF. That name just keeps coming up. Link to comment Share on other sites More sharing options...
Sithspecter Posted July 7, 2008 Author Share Posted July 7, 2008 Here's some more screenshots. Nothing exceptional, just some ships that move around the module... You might not can see the ships too well, but they're there and they move. Edit: I may have to add this in as a placeable. KotOR crashes when I try to exit. Link to comment Share on other sites More sharing options...
HdVaderII Posted July 7, 2008 Share Posted July 7, 2008 It's looking very nice SS. I'm glad you could get this project up and running again. Link to comment Share on other sites More sharing options...
ForeverNight Posted July 7, 2008 Share Posted July 7, 2008 Yeah... The only problem I can see with this, graphically at least, is that the Skybox is wrapped around the Landing area like a cylinder... I don't know if that's the effect you were going for, but it looks... bad, especially when the sky just starts from it. Who knows, it could just be the angle! Anyway, I'm glad to see that we're getting traffic around this starport! It always bugged me that there was no traffic in the game... Keep up the good work, and check on the skybox wrapping... Link to comment Share on other sites More sharing options...
Papership Posted July 7, 2008 Share Posted July 7, 2008 I'm sure SS will put a lid on it. I would however suggest moving the traffic a little lower. People don't/can't usually look quite that high when in game. Super as always, bud! xXx ~PapS~ Link to comment Share on other sites More sharing options...
Marius Fett Posted July 7, 2008 Share Posted July 7, 2008 That gap will probably be capped...? And yeah, I agree with Papsy. The traffic could do with lowering. Link to comment Share on other sites More sharing options...
Sithspecter Posted July 7, 2008 Author Share Posted July 7, 2008 You can see the ships without looking up at all, I just angled it so you could see them better. The skybox is a cylinder, and it's supposed to be that way. I know it doesn't have a lid, but that's something I'm going to have to work on... Link to comment Share on other sites More sharing options...
jonathan7 Posted July 7, 2008 Share Posted July 7, 2008 You can see the ships without looking up at all, I just angled it so you could see them better. The skybox is a cylinder, and it's supposed to be that way. I know it doesn't have a lid, but that's something I'm going to have to work on... I've been doing a high def skybox mod for TSL, you want me to look into doing you won one you on Sleheyron? Link to comment Share on other sites More sharing options...
Sithspecter Posted July 7, 2008 Author Share Posted July 7, 2008 That would be very nice, J7. What I really could use is a so-called 'lid' for it. I'm not that great at texturing, or I'd do it myself. Link to comment Share on other sites More sharing options...
Marius Fett Posted July 7, 2008 Share Posted July 7, 2008 You can see the ships without looking up at all, I just angled it so you could see them better. The skybox is a cylinder, and it's supposed to be that way. I know it doesn't have a lid, but that's something I'm going to have to work on... If it's just a cylinder in Max, convert it to Poly, select the Border sub-selection, select the "hole" and hit cap. But you probably knew that. Unless of course the model is fine, and it's just missing texture. Link to comment Share on other sites More sharing options...
jonathan7 Posted July 7, 2008 Share Posted July 7, 2008 That would be very nice, J7. What I really could use is a so-called 'lid' for it. I'm not that great at texturing, or I'd do it myself. Both come as part and parcel of the package ; especially given that generally the hardest part of doing the skybox is getting the lid and top's of the sides to match seamlessly. Hunting down high def pictures suitable to put together is going to be interesting Link to comment Share on other sites More sharing options...
Sithspecter Posted July 7, 2008 Author Share Posted July 7, 2008 I'd rather you just use the ones that are already in-game, since there isn't much at all about Sleheyron anywhere. When I said I needed the lid, I just meant the texture. I can do the model. The skybox model in KT is called skyboxbase. Link to comment Share on other sites More sharing options...
jonathan7 Posted July 7, 2008 Share Posted July 7, 2008 I'd rather you just use the ones that are already in-game, since there isn't much at all about Sleheyron anywhere. When I said I needed the lid, I just meant the texture. I can do the model. The skybox model in KT is called skyboxbase. Hehe, fair enough... I'll get too doing the lid. I presume the Sleyheyron Skyboxes are filed under S in the ERF's in KT? I presumed wrong... Just had a look; where about's is it located? Link to comment Share on other sites More sharing options...
Sithspecter Posted July 7, 2008 Author Share Posted July 7, 2008 They're under the 'L' tab for some reason, like every other area texture. Called LSL_Sky 1-4, I think. Link to comment Share on other sites More sharing options...
jonathan7 Posted July 7, 2008 Share Posted July 7, 2008 They're under the 'L' tab for some reason, like every other area texture. Called LSL_Sky 1-4, I think. File's are arranged a little different in TSL (in skyboxes case more logically); should be able to wip you up something for the end of the day; I'll send you over a couple of variations for testing when done Link to comment Share on other sites More sharing options...
Sithspecter Posted July 7, 2008 Author Share Posted July 7, 2008 Alright. I'll PM you with my email and be sure to put appropriate credit in the readme. Link to comment Share on other sites More sharing options...
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