TriggerGod Posted July 13, 2008 Posted July 13, 2008 Sithspecter said: To tell the truth, I'm not nearly as skilled in many of the areas that DStoney is. I can't script for the life of me, and I'm not much good with triggers and waypoints... I can just use my imagination and artisitic ability. But, anyway, thank you. It was a comparison You are restoring a planet for K1, as DStoney restored a planet for TSL.
walid Posted July 13, 2008 Posted July 13, 2008 wow is the only thing i can say, keep up the good work.
Gargoyle King Posted July 14, 2008 Posted July 14, 2008 Wow, Sleheyron is really taking shape now! I may be getting ahead of myself here, but do you intend the planet to have some sort of Star-Map quest as was originally intended by the developers? Either way however it will be great to finally play this long-lost planet.
jediTJrocks Posted July 14, 2008 Posted July 14, 2008 Gargoyle King said: Wow, Sleheyron is really taking shape now! I may be getting ahead of myself here, but do you intend the planet to have some sort of Star-Map quest as was originally intended by the developers? Either way however it will be great to finally play this long-lost planet. Gargoyle dude, did you even read the rest of the thread???
Gargoyle King Posted July 14, 2008 Posted July 14, 2008 TBH, I haven't been giving this thread that much thought or attention (or Kotor for that matter, i've been on an Oblivion binge for the last month or so, plus the dramas of my real life - believe me there's been a lot ). So the answer would be no, i haven't read most of the thread and probably won't (for a project like this, pictures really do speak for themselves); besides which it would be pointless anyway since i heard SS had to start the project from scratch. I was merely stating my interest in the mod, besides i think it's pretty obvious SS is gonna need help to get from finished modules to a functional, playable planet; hence if the point was going to be "SS will just be building the modules" etc. etc. then basically more people are going to be involved in the project and can implement a Star-Map esque quest. I wasn't personally asking if SS was implementing the quest. Although SS, if you are doing this on your lonesome then i definately salute you! I seriously don't want to get into an argument over such a minor detail, so i will say no more.
Sithspecter Posted July 14, 2008 Author Posted July 14, 2008 Oh, no. I've put together somewhat of a team... If I could do it by myself, now that would really be a lot of work...
Gargoyle King Posted July 14, 2008 Posted July 14, 2008 BTW sithspectre, i almost forgot to mention about the traffic idea - keep going with that, maybe it would be possible to combine the sky traffics from various planet modules (or maybe not ) to give a much more "busy" feel to the modules. Either way it adds a certain depth to your planet. Sithspecter said: Oh, no. I've put together somewhat of a team... If I could do it by myself, now that would really be a lot of work...Oh, still though you are doing wonders with this mod, if this can be done then i suppose so can the entire K1RP idea.
Sithspecter Posted July 18, 2008 Author Posted July 18, 2008 More pics, the geometry is 100% complete.
magnusll Posted July 18, 2008 Posted July 18, 2008 Looks like the time I spent figuring out those darn file formats wasn't wasted, after all . Keep up the great work, man! BTW, are there still only 4 people able to make new areas or is the skill spreading?
Sithspecter Posted July 18, 2008 Author Posted July 18, 2008 Five. Myself, Quanon, Doc, Glovemaster, and Marius Fett.
Darth Atris Posted July 18, 2008 Posted July 18, 2008 This mod looks awsome cant wait to roam this new planet
Marius Fett Posted July 18, 2008 Posted July 18, 2008 Sithspecter said: Five. Myself, Quanon, Doc, Glovemaster, and Marius Fett. I'm classed as an area modeller now? Woohoo!
Mandalore The Shadow Posted July 19, 2008 Posted July 19, 2008 It looks great SS keep up the good work
Robespierre Posted July 19, 2008 Posted July 19, 2008 \ said: More pics, the geometry is 100% complete. Did you remember to back it up this time ? Great work as always Sithspecter. Great work.
Revan 411 Posted July 19, 2008 Posted July 19, 2008 Damn it looks awesome SS! Great work on the modules and the whole mod.
TheProphet Posted July 19, 2008 Posted July 19, 2008 Nicely done SS, I really like the look of the modules you are making. Man I really have to give it to you for pushing through even though you had a major setback. Well done! -Doc
Sithspecter Posted July 20, 2008 Author Posted July 20, 2008 Robespierre said: Did you remember to back it up this time ? You have nothing to worry about. All backed up! Doc Valentine said: Nicely done SS, I really like the look of the modules you are making. Man I really have to give it to you for pushing through even though you had a major setback. Well done! Thanks! For me, quitting wasn't even an option. But, what doesn't kill you only makes you stronger... Oh well, enought about the hard drive crash. It happened and I'm over it. Anyway, the only thing bugging me right now is the stupid walkmesh. I can't get it to react the way I want it to!!! The walkmesh works, but when I try to add the side walls, I always get a stupid error. But, I'll keep workin' on it.
e-varmint Posted July 20, 2008 Posted July 20, 2008 Sithspecter said: .......I'll keep workin' on it. It will make victory taste that much sweeter when you are done!
Sithspecter Posted July 20, 2008 Author Posted July 20, 2008 Well, it works now. I'm enjoying being able to walk on the platform and on the ground, before I could only walk around on the ground or the platform. Anyway, it's all done, except for deleting the little man sized box in front of the Hawk.
TheProphet Posted July 20, 2008 Posted July 20, 2008 Well done chap! Really liking the latest screens. You use Quanon's Box too? Saves me so much time and effort. Once I finish up the demo for Rise of the Sith, I will get to work on that Sleheyron Cantina for you , I am really excited to get working on it actually. Cheers mate. -Doc
Sithspecter Posted July 20, 2008 Author Posted July 20, 2008 Actually, in my comp crash, I lost Quanon's beloved box, and I had to create my own. About the same concept, though.
Marius Fett Posted July 20, 2008 Posted July 20, 2008 Heh, put the man-box in the corner, and skin it to look like a vending machine! Pepsi ftw! <3 Ahem, anyways... Looking great SS.
Mandalore The Shadow Posted July 20, 2008 Posted July 20, 2008 this is great SS i love you you make the best mods ive ever used(besides silveredge9)
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