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I've found a quite curious bug i had installed Bos:Sr plus put all of Redhawkes mods in my override and in KSE there are four items labelled Mandalorian battle armor, one is the normal blue, 2 are the normal battle armour just red and yellow but the last is a robe! without the Redhawke mods its just metalic silver but curiously with them its Invisible! all that can be seen is the characters head and a weapon if your carrying one!

Plus Drix is now a fully robed and masked Darth Revan like my avatar

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I just played through it, and enjoyed it - well... as much as it could be enjoyed, my (new) graphic card decided to shut down the game once in a while so it was a hell playing through it. But it was fun.

I have like ~70 saves of the entire mod.

 

But, I didn't seem to pick up this one - have I missed something? When do I see this?

http://screenshots.filesnetwork.com/67/files2/99985_70.jpg

 

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EDIT:

My favorite parts are:

 

* The battle of Malachor V - got shivers when I played through it.

* When the Jedi strike team attacked attacked Revan's ship, the entire sequence actually.

* As well as the crazy stuff going on in Czerka mining facility.

 

Also, of course, the character who you has a droid. Long, confusing name. A male. The guy who learned all the stuff the hard way. LOL. Nice voice acting.

 

It was too nice to see Revan's execution of Mandalore.

 

Some criticism if I may:

 

It was a bit annoying when you couldn't skip certain dialogues, cut scenes... (I had to save often due to my screwy graphic card). Far too many spoke the Twi'lek language, and I don't like Mandalore's swords, they don't look right. Oh... There were too many enemies to slaughter on the Korriban waste.

 

Overall, this mod is exciting to play through - I think it would be a LOT better if I could understand the plot too (had to skip everything). The custom areas were nice too. This is a great example of good team work!

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*SPOILER*

 

 

 

When i get to the new module with the cliff face and start going up the tunnel halfway up the screen blacks out and a few secs later Im at the foot of the cliff and Matilda says "we cannot deviate from our path" so basically im stuck. I installed BoS:SR on a fresh install of KOTOR.

 

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*SPOILER*

 

 

 

When i get to the new module with the cliff face and start going up the tunnel halfway up the screen blacks out and a few secs later Im at the foot of the cliff and Matilda says "we cannot deviate from our path" so basically im stuck. I installed BoS:SR on a fresh install of KOTOR.

 

You aren't even supposed to go there. They're right! :thmbup1:

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Have you installed any other mods since installing BoS:SR?

 

 

no, but I have removed one, and since it was a robe mod, I suspect that's the problem. the problem probably lies either in the texture or the model... or possibly the shiny effect, since the female skins retain it and are unaffected by the issues. I'll try re-installing it.

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I've found a quite curious bug i had installed Bos:Sr plus put all of Redhawkes mods in my override and in KSE there are four items labelled Mandalorian battle armor, one is the normal blue, 2 are the normal battle armour just red and yellow but the last is a robe! without the Redhawke mods its just metalic silver but curiously with them its Invisible! all that can be seen is the characters head and a weapon if your carrying one!

Plus Drix is now a fully robed and masked Darth Revan like my avatar

The items you found (Including the invisible robe thing) in KSE aren't bugged, and are like that for a reason.

 

Also I'm guessing your having problems with character's appearances because you've installed another mod that doesn't use TSLPatcher after installing BoS:SR. And so it's 2DA's have been overridden.

 

So I just have to install KotOR and BoS:SR again?
I never said you have to install KoTOR again. Always install BoS:SR last.

 

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I just played through it, and enjoyed it - well... as much as it could be enjoyed, my (new) graphic card decided to shut down the game once in a while so it was a hell playing through it. But it was fun.

I have like ~70 saves of the entire mod.

 

But, I didn't seem to pick up this one - have I missed something? When do I see this?

http://screenshots.filesnetwork.com/67/files2/99985_70.jpg

 

EDIT:

My favorite parts are:

 

* The battle of Malachor V - got shivers when I played through it.

* When the Jedi strike team attacked attacked Revan's ship, the entire sequence actually.

* As well as the crazy stuff going on in Czerka mining facility.

 

Also, of course, the character who you has a droid. Long, confusing name. A male. The guy who learned all the stuff the hard way. LOL. Nice voice acting.

 

It was too nice to see Revan's execution of Mandalore.

 

Some criticism if I may:

 

It was a bit annoying when you couldn't skip certain dialogues, cut scenes... (I had to save often due to my screwy graphic card). Far too many spoke the Twi'lek language, and I don't like Mandalore's swords, they don't look right. Oh... There were too many enemies to slaughter on the Korriban waste.

 

Overall, this mod is exciting to play through - I think it would be a LOT better if I could understand the plot too (had to skip everything). The custom areas were nice too. This is a great example of good team work!

Use spoiler tags if your going to write about the plot. It spoils it for others who have yet to play BoS:SR.

 

no, but I have removed one, and since it was a robe mod, I suspect that's the problem. the problem probably lies either in the texture or the model... or possibly the shiny effect, since the female skins retain it and are unaffected by the issues. I'll try re-installing it.
The best thing to do would be just to clear your override and start again. Place any mods that don't use TSLPatcher in there first, and BoS:SR last.
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Ok... you are correct S9, Bek base problem must have been with another mod, although I cannot know for sure what it was - potentially Tomb of Jesset Dal'Kest. That is another subject though - happily not your mod's problem!

 

 

On another note, I have been surprised to see "Shadow"'s popping up in my Taris and then Dantooine Mk.1 playthrough. IIRC, there was also a little creeping addition to the Revan v Bastila and gang cutscene.... nice little bit there :)

 

 

Game crashed out on me again on Kashyyk, watching Jolee pwn katarns... I think this new Nvidia driver is more to blame than anything.

 

I apologize if I missed it, but when I hit Korriban, nobody has working audio dialog.... it all just skips through at light speed. I have not revisited it yet, nor have I seen if this is a known issue. This is on a fresh install of K1, with only a featgain.2da and forcepowergain.2da added... no other mods beyond BOSSR.

EDIT: Engine bug. Not the first time I have seen it.... shutdown and restart of game fixed it. Looking forward to getting to the good stuff!

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But I have installed all your mods in my override folder and the mod doesn't work ? So I thought that I have to install the game AND BoS:SR again :confused:
Clear your override folder. Install any mods you want to install with exception to BoS:SR. Install BoS:SR. Then everything should work.
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Finished the mod today (wow it's long!)... didn't encounter any (significant) bugs at all. But I started a fresh game and emptied my Override.

 

All I want to say is, thank you Silveredge9, for this amazing mod. Easily the most enjoyable mod I've ever played. The dialogue is amazing, better than Kotor's. It being voiced creates a lot of atmosphere, too. At first I was sceptical about that since it's hard to get professionally sounding dialogue from amateurs. But your voice actors did a fantastic job, especially Koyabashi.

 

Hats off to you, silveredge9. I think you could be a great lead designer in the business!

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*SPOILER*

 

 

 

When i get to the new module with the cliff face and start going up the tunnel halfway up the screen blacks out and a few secs later Im at the foot of the cliff and Matilda says "we cannot deviate from our path" so basically im stuck. I installed BoS:SR on a fresh install of KOTOR.

 

M'yes, thats an annoying side effect of custome made areas.

 

The walkmesh isn't as save as those made by Bioware.

Best advice I can give is to stay clear of the borders.

 

Most of my walkmeshes follow the areas normally, don't go wall hugging or cliff jumping.

 

If your player gets stuck, switch to another party member.

If you're on your own, save and reload.

 

That should get you out of trouble.

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Alright, I think this is a bug. I've already spoken to Kobayashi at the cantina, and then I went into the Czerka civilian quarters. Now, I can't enter the Mining facility. Any help would be nice.
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Finished the mod a few days ago. No huge bugs or any that have not already been mentioned.

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:twocents:

 

1. Absolutely fantastic story. Totally believable and meshed well with the rest of the game. Akarakon Sin was probably my favourite original character. (A noble Sith King? Dude... like sign me up!) Also, Mec H'anic produce endless laughs. All characters are well flushed out, and their backstories believable. Certain plot element seemed like a stretch, though. (Koboyashi a Padawan? Ummmm...)

 

2. Great sidequests, especially Backwater Entertainment. "A danceoff? Wait, I meant to say, 'A what?'" :rofl:

 

3. Great new equipment. One of my favourite pieces was the Republic Robe, and the Sith Adviser Robes were brilliant. However, I found that some armors were a bit overpowered (helps for harder enemies in the mod, though). I found Mandalore's weapons... questionable (battlefans???), but the style of the handles and the overall look fit his character.

4. Non-Canon Locker: :3pdance:

 

I could go on, but no one really needs/wants to read this. :D

All I can say is... wow. It's clear that an enormous amount of effort and polish went into this project, and it really shows. I can't give Silver or his team enough praise. This has been the best mod I've ever played, for any game. Just... wow. :bow:
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Alright, I think this is a bug. I've already spoken to Kobayashi at the cantina, and then I went into the Czerka civilian quarters. Now, I can't enter the Mining facility. Any help would be nice.
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Could you be more specific? So you entered the Czerka Mining Facility, and then you reentered the Civilian Quarters. What exactly is stopping you from reentering the Mining Facility?

 

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Certain plot element seemed like a stretch, though. (Koboyashi a Padawan? Ummmm...)
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It was something that was subtly hinted at a number of times even from Kobayashi's and Shadow's first meeting on the Orion. And given that after his master was killed (Or for the more observant of you, assassinated) and he ended up with Daemon Drexl as his mentor/father figure, it should be no surprise that he is the way he is.
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Could you be more specific? So you entered the Czerka Mining Facility, and then you reentered the Civilian Quarters. What exactly is stopping you from reentering the Mining Facility?

 

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Sorry for not being specific enough. What I meant was I entered the civilian quarters from Dreshdae. I explored a bit, then when back out to Dreshdae, then when I went back in, I couldn't get into the mining facility. The entrance itself is there, and it's appearing on the minimap correctly, but it won't let me enter for some reason.
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I've found a quite curious bug i had installed Bos:Sr plus put all of Redhawkes mods in my override and in KSE there are four items labelled Mandalorian battle armor, one is the normal blue, 2 are the normal battle armour just red and yellow but the last is a robe! without the Redhawke mods its just metalic silver but curiously with them its Invisible! all that can be seen is the characters head and a weapon if your carrying one!

Plus Drix is now a fully robed and masked Darth Revan like my avatar

 

The items you found (Including the invisible robe thing) in KSE aren't bugged, and are like that for a reason.

 

Also I'm guessing your having problems with character's appearances because you've installed another mod that doesn't use TSLPatcher after installing BoS:SR. And so it's 2DA's have been overridden.

 

yep you were right the silver robe is back and Drix isnt Darth Revan anymore plus i must say BRILLIANT ROBE! ive actually decided to nickname it the Silveredge9 Robe (as its silver obviously)

 

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and ive found something you might want to fix. While playing as Akirakon Sin in the module with the Rakatan Temple the link/transferpoint whatever its called to the South Beach on the unknown World is active, though it might be fun to beat Malak as Akirakon :lsduel:
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Sorry for not being specific enough. What I meant was I entered the civilian quarters from Dreshdae. I explored a bit, then when back out to Dreshdae, then when I went back in, I couldn't get into the mining facility. The entrance itself is there, and it's appearing on the minimap correctly, but it won't let me enter for some reason.
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So you are clicking on the door and nothing is happening?

 

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and ive found something you might want to fix. While playing as Akirakon Sin in the module with the Rakatan Temple the link/transferpoint whatever its called to the South Beach on the unknown World is active, though it might be fun to beat Malak as Akirakon :lsduel:
I'll look into it.
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Akarakon Sin was probably my favourite original character. (A noble Sith King? Dude... like sign me up!)

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Indeed, I loved the whole idea of the Sith, both species and ideology, beginning as something close to the Echani: evolution through conflict. Indeed, the idea that the Sith actually weaken themselves through backstabbing and betrayal is very accurate. What I think this teaches is that seeking power is not evil (as the Jedi seek power in the Force as well), it's the means that one ultimately acquires that power. Imagine what would have happened if Akirakon Sin hadn't been betrayed and went on to expand the Sith Empire: you'd have the polar opposite of the Infinite Empire and the Mandalorian Neo-Crusaders, a benevolent monarchy that helps people evolve through conflict. It would have been endlessly superior to the Galactic Republic, even if it might be a bit strict.

 

When you start to look at the Sith without their constant need to betray each other at every opportunity or kill off their weaker member, they can no longer be considered evil any more since it's betrayal and lack of mercy that makes them evil, not the fact that they utilize their emotions and it's certainly not that they wear black or carry red lightsabers. One should not be judged by one's race, creed, or appearance, but by one's actions.

 

Overall, Silveredge9, you handled the philosophical element of this mod PERFECTLY. It's very crucial that you did so since every decent work of fiction needs to have a decent philosophical element behind it or even the least philosophically-inclined will begin to take issue with it.

 

In order to balance out praise with criticism: Why are you assigning Dark Side points for activating the ancient Rakata defenses in the last mission of the Professional? I'm not sure why it is wrong to let an ancient security force do its job, or for that matter letting the relics of an ancient Dark Side empire fight members of a modern Dark Side empire. Nor is it particularly dishonest or sneaky either. But that's all IMO.

 

Again, this mod is 20/10. :D

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Found a minor bug

 

 

 

When i side with Nat Koh after Roosh attacks him for the contract and kill Roosh, the completed quest in the journal states that i sided with Roosh and that Nat was killed.

 

I'll look into it.

 

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Why are you assigning Dark Side points for activating the ancient Rakata defenses in the last mission of the Professional? I'm not sure why it is wrong to let an ancient security force do its job, or for that matter letting the relics of an ancient Dark Side empire fight members of a modern Dark Side empire. Nor is it particularly dishonest or sneaky either. But that's all IMO.
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You don't get dark side points for activating the defenses. Though you do get some dark side points if you allow the Sith to execute the remaining workers, so I'm guessing it was just a case of the last one being killed just after you activated the defenses or something.

 

On another note, I'm disappointed nobody has discovered the easter egg I made reference too a few pages back. It's hinted at in one of the release screenshots, so the best thing to do would be to go through them all and determine which one isn't exactly fitting to be used as advertisement. :p

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