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Is a MI2:SE possible at all?


Laserschwert

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From memory (and I cant remember right now where I heard/read this) when Aric Wilmunder was getting speech working with SCUMM, he did the initial tests with MI2 and there were a few lines of test dialog recorded. Once it was sort of working it was migrated to Loom/Indy.

 

My assumption was always the same as elTee - that it was a complicated job, and a lot easier to manage when making a new game. Also at the time it probably wasnt commercially viable to re-release it with bolted on speech.

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- The art in MI2 is much more refined than the art in MI1, thus remaking the backgrounds would be much more difficult

 

The art in MI2 is scanned, all they have to do is re-scan it at a higher resolution.

 

- MI1 has about 40 minutes of music... MI2 has about 2 hours... re-recording it would be a much bigger task

 

- MI2 uses iMuse to fade between different music-tracks and -arrangements... adapting that to digital audio requires a lot of work

 

I disagree. Keep the music in a synthesized format (there's plenty of ways to make it sound better than MIDI while still using sync formats, I was always impressed by the SNES music format, just sounds so much better than MIDI because the format allows for fully customized sounds so it doesn't sound so synthetic), update it ... do what you have to do...

 

- Using MI1 to test out receptions of an SE makes sense, as it's one of the most successful LA-titles, and yet not as complex as a lot of their other games... this doesn't mean, that MI1's volume is the maximum they're willing to invest into

 

Yeah, well, MI2 is only a sequel nowhere near as popular as the first. Think about how many systems MI1 was released on, many more than MI2 ever touched. MI2 "fans" are a subset of MI fans; although by now you'd expect MI2SE to sell the same as MI1SE ...

 

Gabez - Tiller is hardly an authority on MI1/MI2 art, he wasn't involved in it at all. If the scans can't be digitally fixed for use, then I'm sure Purcell at least would be willing to get involved in re-doing them. Scanners have come a long way, and today there are much better programs to touch-up scans that "dpaint".

 

At any rate, I've just previewed this:

 

http://speechproject.mixnmojo.com/

 

And it's actually pretty good! When finished it may even be better than MI1SE!

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The art in MI2 is scanned, all they have to do is re-scan it at a higher resolution.

No, that's no all there is to it. The artwork was never supposed to be used at HD-resolution, so simply scanning it wouldn't do it. They'd have to paint a lot of details in, and it's easy to mess these great paintings up if you're not very skilled at this.

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Keep the music in a synthesized format (there's plenty of ways to make it sound better than MIDI while still using sync formats, I was always impressed by the SNES music format, just sounds so much better than MIDI because the format allows for fully customized sounds so it doesn't sound so synthetic), update it ... do what you have to do...
MIDI is just a protocol for transferring data between equipment, it has nothing to do with the quality of the sound being generated.
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While I don't mean to disrespect what the speech project is doing, what is the point exactly? Isn't the Special Edition going to basically do exactly what it's trying to do, except with professional voice acting as well as the original cast?

 

I know the Special Edition also comes with redone art and whatnot, but I imagine someone like Benny will quickly work out how to isolate the speech and just have the new voices. This is based on SCUMM after all, which the Mojo community has a long history of hacking.

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No, that's no all there is to it. The artwork was never supposed to be used at HD-resolution, so simply scanning it wouldn't do it. They'd have to paint a lot of details in, and it's easy to mess these great paintings up if you're not very skilled at this.
I don't see why they have to "add detail". Every graphic in MI2 would look better if re-scanned, and then re-sized to 320x200 using a modern colour quantizer to reduce to 256 colours (minus "shared pallet" whatever that is 16 or 32 colours). I'd imagine they'd all hold up well at 640x400 as well, and yeah they probably do need a bit of work, but that's what background artists are for, they should be able to re-paint a painting onto a larger canvas.
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While I don't mean to disrespect what the speech project is doing, what is the point exactly? Isn't the Special Edition going to basically do exactly what it's trying to do, except with professional voice acting as well as the original cast?

 

I know the Special Edition also comes with redone art and whatnot, but I imagine someone like Benny will quickly work out how to isolate the speech and just have the new voices. This is based on SCUMM after all, which the Mojo community has a long history of hacking.

 

I have a feeling the speech project will wind down now. Seems too much work since most people won't care once the Special Edition hits. Shame for them because they were doing good work. Maybe they can work on some other non-speech SCUMM games.

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While I don't mean to disrespect what the speech project is doing, what is the point exactly? Isn't the Special Edition going to basically do exactly what it's trying to do, except with professional voice acting as well as the original cast?
There's no "original cast", the dialogue was never written to be spoken.

I know the Special Edition also comes with redone art and whatnot, but I imagine someone like Benny will quickly work out how to isolate the speech and just have the new voices. This is based on SCUMM after all, which the Mojo community has a long history of hacking.

It's already been demonstrated by LucasArts that the game-mode can be changed in-game, but that isn't the point. The "fan-talkie" version is good from the preview, and there's no reason why it can't be completed!

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I don't see why they have to "add detail".

 

That's just what they did. They sharpened edges, clarified important objects and probably made changes and adjustments, as necessary, throughout. (It would be silly to get Purcell to paint a whole new background if there were only minor changes, for example.)

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There's no "original cast", the dialogue was never written to be spoken.

 

It's already been demonstrated by LucasArts that the game-mode can be changed in-game, but that isn't the point. The "fan-talkie" version is good from the preview, and there's no reason why it can't be completed!

 

You know what I mean about the cast. :¬:

 

And yeah it is possible to switch between the old and the new version, but it isn't possible to mix and match them — if you use the old graphics you can't hear the voices. Thus a fan-made patch would be needed for that particular feature.

 

And the preview was okay (nowhere near as good as LucasArts' effort IMO), but there's an awful lot of work between a preview and a finished product. I mean if the team wants to dedicate dozens upon dozens of hours to it then fair enough, but like I said earlier it seems like a fruitless endeavour to me. There'll be very little to no interest in it following the Special Edition, especially seeing as hardly anyone outside the immediate community is aware of it anyway. :(

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While I don't mean to disrespect what the speech project is doing, what is the point exactly? Isn't the Special Edition going to basically do exactly what it's trying to do, except with professional voice acting as well as the original cast?

 

Well, the speech project was started well before the SMI:SE was announced, so you can imagine their excitement as well as disappointment.

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They should just be pleased - I know I would be in their position. They started it at a time when it seemed to all of us that LucasArts didn't give a shіt about their SCUMM games. Making a fan version was just a way to do something that, in a perfect world, LucasArts would have done themselves already. So, even if they'd finished the project, we'd all be sitting around going "Great work, but imagine how cool it would be if they'd somehow managed to convince Dom to do it! And someone really should work on updating that artwork next..."

 

It's all good news, surely?

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I read in the Telltale pre-order forum that Dominic Armato was actually thinking of joining the speech project, were it not for the legal hoo-hah that might ensue. Of course getting a version with all the "official" voices is infinitely better, although I do applaud the Speech Project team for their efforts.

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Interesting update on the backgrounds. Steve Purcell posted a MI2 background painting on his blog -

 

SOURCE

 

And I posted this question

 

Do the paintings still exist for all the original Monkey Island 2 backgrounds?

 

Could they be scanned in high resolution and used for a MI2 Special Edition?

 

Because if they do a MI2:SE I really want it to be as faithful as possible while also being a significant upgrade.

 

Thanks

 

And he replied :-

 

I have no idea if those MI2 paintings are in an archive. That's a great idea though to rescan them in hi-res.

 

Awesome to have a question answered by Steve Purcell himself! :-D

 

Very cool that he likes the idea of rescanning them. Especially since that seems to be what most people would prefer for a MI2 remake. Imagine how tragic it would be if they do not still have these images in the archives! They could have been sold charity for a fortune so why would they not be lovingly stored?

 

Chances are they are safe and sound at Lucasarts but he scared me a little there.

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