glovemaster Posted May 18, 2013 Share Posted May 18, 2013 I'd be happy to carry on your experiments. As it is, I figured that's what you wanted and know how to implement it, but need time and a modding computer. But I promise you, it will see the light of day. I'll have a look next week when I'm back at home and I'll let you know everything that we planned on implementing if I can Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted May 18, 2013 Share Posted May 18, 2013 I'll have a look next week when I'm back at home and I'll let you know everything that we planned on implementing if I can Okay, thanks! Also, a bit much to expect, but do you have the source scripts for the maptable holoprojector? I have the .ncs, which includes the Ebon Hawk OnEnter script. Link to comment Share on other sites More sharing options...
Quanon Posted May 18, 2013 Author Share Posted May 18, 2013 Woot, GM! Loooooong time no see I do see you passing by on fun pictures on Fb, now and then. I'll refrain from commenting on them Very happy you dropped by! As I can't remember all the crazy stuff for that Arena mod thing, besides the heavy purple smoke Well, minor update on the nameless module: starting to texture it a bit; plus did some more detail work. Here is a snapshot: Show spoiler (hidden content - requires Javascript to show) Missing floor ingame has been solved. Forgot to put the pivotpoints at the center of the mesh. Somehow the game DEMANDS this, else everything just gets shifted around. And the floors where editable polyies, again something the game doesn't like to much. I've got doubts about the yellowness of my textures, think I'll go for a more pure white & red marble look.... Link to comment Share on other sites More sharing options...
harIII Posted May 18, 2013 Share Posted May 18, 2013 Good work, I can't wait to see more. Link to comment Share on other sites More sharing options...
supreme kotor Posted May 18, 2013 Share Posted May 18, 2013 Hey Quanon, Show spoiler (hidden content - requires Javascript to show) why is it that I'm getting a Coruscant vibe from the module that shall not be named? -Supreme Kotor Link to comment Share on other sites More sharing options...
glovemaster Posted May 19, 2013 Share Posted May 19, 2013 Okay, thanks! Also, a bit much to expect, but do you have the source scripts for the maptable holoprojector? I have the .ncs, which includes the Ebon Hawk OnEnter script. I'll be sure to have a look when I go back up home and see what I can dig up for you, I'll probably have to have a look and see how it was supposed to work Woot, GM! Loooooong time no see I do see you passing by on fun pictures on Fb, now and then. I'll refrain from commenting on them Very happy you dropped by! As I can't remember all the crazy stuff for that Arena mod thing, besides the heavy purple smoke Well, minor update on the nameless module: starting to texture it a bit; plus did some more detail work. Here is a snapshot: Show spoiler (hidden content - requires Javascript to show) Missing floor ingame has been solved. Forgot to put the pivotpoints at the center of the mesh. Somehow the game DEMANDS this, else everything just gets shifted around. And the floors where editable polyies, again something the game doesn't like to much. I've got doubts about the yellowness of my textures, think I'll go for a more pure white & red marble look.... Ah yes the public shaming of my alcoholic life... Hahaha. I definitely have all the files backed up at mine but I'm down at the parents for a bit at the moment so I'll check in the week to see if I saved something detailing all the ideas we came up with. Though your work now is looking amazing as always. It's been far too many years man, I was flicking through our old threads and found the first post when we made the first new module, madness that it was so long ago haha. I guess that work has had quite the impact on KotOR modding now! Link to comment Share on other sites More sharing options...
Marius Fett Posted May 19, 2013 Share Posted May 19, 2013 Well bugger me with a fish fork! Look what the cat's dragged in! Good to see you, GM. Link to comment Share on other sites More sharing options...
Zhaboka Posted May 19, 2013 Share Posted May 19, 2013 Nameless looks great... is it a daytime module? Link to comment Share on other sites More sharing options...
Vindikorr Posted May 19, 2013 Share Posted May 19, 2013 Brilliant work again Quanon, I'm getting a Nar Shaddaa vibe. Link to comment Share on other sites More sharing options...
Canderis Posted May 20, 2013 Share Posted May 20, 2013 I'm gettin a mind your own business vibe! Haha no I Keed. I think people will know what this is soon enough! Amazing work! Link to comment Share on other sites More sharing options...
glovemaster Posted May 20, 2013 Share Posted May 20, 2013 Well bugger me with a fish fork! Look what the cat's dragged in! Good to see you, GM. Long time indeed! Nice to be back Link to comment Share on other sites More sharing options...
Quanon Posted May 20, 2013 Author Share Posted May 20, 2013 Hey Quanon, -Supreme Kotor Maybe, maybe not Older members of Holowan should recognize the texture pack; made those for another modder, loooooooong time ago Well bugger me with a fish fork! Look what the cat's dragged in! Good to see you, GM. Aaaah, Darth Ding Dong, you're still around ey?! Nameless looks great... is it a daytime module? Oh, never mind the lighting, that's just the standard Max 3D view; it's a quick screencap, not a render. I'm gettin a mind your own business vibe! Haha no I Keed. I think people will know what this is soon enough! Amazing work! Héhéhé, yeah. But I like this teasing Link to comment Share on other sites More sharing options...
Sith Holocron Posted May 20, 2013 Share Posted May 20, 2013 Héhéhé, yeah. But I like this teasing We'll find out ... wait for it ... when it's done. (We haven't heard that trope in a while. Ha!) Link to comment Share on other sites More sharing options...
Marius Fett Posted May 20, 2013 Share Posted May 20, 2013 Aaaah, Darth Ding Dong, you're still around ey?![/Quote] Indeed I am, De heer Quanon! You should get yourself onto Skype more often, young man. Been finding myself in need of a 3d help hotline recently! Just like 'back in the day' eh? Link to comment Share on other sites More sharing options...
LDR Posted May 20, 2013 Share Posted May 20, 2013 You should get yourself onto Skype more often, young man. Funny, I was going to say the same about you, you little bugger! I'm loving these renders, Sir Q! Keep them coming. Link to comment Share on other sites More sharing options...
glovemaster Posted May 25, 2013 Share Posted May 25, 2013 As it happens I have all the work we did on Scrapyard Games, including content that we decided to cut; I believe we weren't far from finishing this project actually - just let me know if you want me to zip it up for you. Also for those that use Notepad++ I also put together the NWScript language for syntax highlighting - I'll release that in a separate thread in the tools forum Link to comment Share on other sites More sharing options...
Darth Sapiens Posted May 25, 2013 Share Posted May 25, 2013 As it happens I have all the work we did on Scrapyard Games, including content that we decided to cut; I believe we weren't far from finishing this project actually - just let me know if you want me to zip it up for you. It would be invaluable for our efforts :-) Link to comment Share on other sites More sharing options...
glovemaster Posted May 25, 2013 Share Posted May 25, 2013 I'm uploading it to my dropbox, just PM me for the link Link to comment Share on other sites More sharing options...
glovemaster Posted May 25, 2013 Share Posted May 25, 2013 You may have to scrap the holoprojector however as I have just remembered the idea behind it actually involved a Map Patcher program that I was writing - though I actually had another idea for it to work which probably would have been better, but you'll have to ask me for the details on that if you're set on reviving that side project Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted May 25, 2013 Share Posted May 25, 2013 As it happens I have all the work we did on Scrapyard Games, including content that we decided to cut; I believe we weren't far from finishing this project actually - just let me know if you want me to zip it up for you. Also for those that use Notepad++ I also put together the NWScript language for syntax highlighting - I'll release that in a separate thread in the tools forum I WANT IT!!!!! Pleas...? Link to comment Share on other sites More sharing options...
supreme kotor Posted May 25, 2013 Share Posted May 25, 2013 I WANT IT!!!!! Pleas...? ...is this it? Link to comment Share on other sites More sharing options...
logan23 Posted May 25, 2013 Share Posted May 25, 2013 ...is this it? How do you install this? Where is this placed? Link to comment Share on other sites More sharing options...
glovemaster Posted May 25, 2013 Share Posted May 25, 2013 You just need to import it from User Defined in the Language menu in Notepad++ Link to comment Share on other sites More sharing options...
logan23 Posted May 25, 2013 Share Posted May 25, 2013 You just need to import it from User Defined in the Language menu in Notepad++ Thank you!!! =) Link to comment Share on other sites More sharing options...
Quanon Posted May 28, 2013 Author Share Posted May 28, 2013 Great to see you're still supporting the community GM! You've always been handy with the scripts/ code. Not much has been done yet, been tinkering with the textures a bit. My live is a bit of a mess at the moment... and causes a heap of stress, plus it takes time away for me to mod. But anyway, here's the results: Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
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