Darth InSidious Posted March 20, 2014 Share Posted March 20, 2014 IIRC, you can change the mesh colour in the material tab, can't you? Link to comment Share on other sites More sharing options...
Quanon Posted March 20, 2014 Author Share Posted March 20, 2014 IIRC, you can change the mesh colour in the material tab, can't you? Yes, I thought so to, but the diffuse and ambient had the usual standard grey. Which never posed a problem before. Though I had a tiny clue in how my wireframe was colored. I had to check out the Objectproperties, it was set on bright blue. Changed it to grey. Then had a new export and compile session. I also warped to the unkown world/ Rakatan planet. The lighting there is more neutral, Tatooine is very yellow and orange. The result was very differant then a few hours ago. I then set my eyes on the Alpha channel and the shiny 'bling' effect. It looks much better now! Show spoiler (hidden content - requires Javascript to show) Now to just fix a few minor faults in the skin. And also creating a better master PSD file. It might be interesting to do a few more color variants. Allthough, perhaps I should focus on the Bandon armour first. Have to relearn the 2DA editing thing. IIRC there was a limit on the number of possible armours. Something the disguise thing could circumvate. Link to comment Share on other sites More sharing options...
DuckfromPortal Posted March 20, 2014 Share Posted March 20, 2014 I love it, is the just for k 1 or will it be for tsl as well later down the line? Link to comment Share on other sites More sharing options...
logan23 Posted March 20, 2014 Share Posted March 20, 2014 Great job! What I see here is the mask of a new faction of Mandalorians. These could be a group who aim to create a new era for their people. There is a lot you can play with- wither you use it for kotor1 or kotor2. Kotor1- these new clan is growing in power. Kotor2- You see them challenge Canderous's right to be Mandalore =) Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 21, 2014 Share Posted March 21, 2014 Wow - looks a lot better in-game now, Q! But it seems a little dark, IMO; perhaps try changing grey to white? Link to comment Share on other sites More sharing options...
redrob41 Posted March 21, 2014 Share Posted March 21, 2014 And testing has thrown up an annoying problem I've had before. It's to dark. Somehow the color of the mesh mixes with the texture. Not nice. And I can't remember how I fixed this sort of thing in the past. wasn't it on this page? #373 and #374 http://www.lucasforums.com/showthread.php?p=2792860 Link to comment Share on other sites More sharing options...
Christos K Posted March 21, 2014 Share Posted March 21, 2014 I think it looks better on left and right. Link to comment Share on other sites More sharing options...
Quanon Posted March 21, 2014 Author Share Posted March 21, 2014 I love it, is the just for k 1 or will it be for tsl as well later down the line? K1 release is first. Though it would be a bit daft to not release it for TSL. I might take another armour type to match it with in TSL though. Great job! What I see here is the mask of a new faction of Mandalorians. =) It's not Mandalorian in my eyes. Jedi only But as with many of my mods I don't see an issue with people altering it and making something new out of it. Wow - looks a lot better in-game now, Q! But it seems a little dark, IMO; perhaps try changing grey to white? wasn't it on this page? #373 and #374 http://www.lucasforums.com/showthread.php?p=2792860 Yeah, it still needs a little tweaking. It's funny though, my latest lightsaber hilts had no issue with this grey/ white thing. They looked okay from the start. Oh well, it's Kotor modding, you can't predict what you'll get in the game Thx for the link RedRob, I couldn't remember having the same issue with those masks for J7. Oy, my memory it's a black hole. I think it looks better on left and right. Those screenshots are from the same game session of the same mask model. It's just differant camera angles and the lighting Does show how deceiving it can be. Link to comment Share on other sites More sharing options...
Scorge Posted March 21, 2014 Share Posted March 21, 2014 Oh gee, that helmet looks sick! Link to comment Share on other sites More sharing options...
Quanon Posted March 23, 2014 Author Share Posted March 23, 2014 Work continues on the Jedi helmet and armour set. I've joined forcer with Marius Fett to get this set in the game. Marius will do the honor of setting up the TSLpatcher and the 2DA files. Instead of replacing an armour, this will work as a disguise. Just like the Sith armour and Tusken Raider thing from K1. Though to make it work I had to melt my helmet model with a head model. Asian Nr 3, the bald one is exellent for this. Had to do some Hex editing and other dark magics to get it to work in game. No fear, that asian head isn't lost as an option for the player. Hopefully I'll get an update from Marius soon ^_^ Plus, the helmet will still be a seperate headgear option aswell, so it isn't tied to only this Bandon armour. I like giving options to the users of my mods. EDIT: I dabbled some more with thise ambient and diffuse options for the helmet. It's a very odd affair. I did various tests, even altered my alpha channels in the TGA file; just to make sure the 'bling' effect wasn't to strong. All I can say; the look of the helmet depends very much on the lighting of the area your exploring. Tatooine desert gives a darker, more redisch look. While the Unknown world really clearly shows a crisp texture on the helmet. I just don't know why this has such an effect on my helmet. I"ve used the overriding of the AuroraTrimesh settings in Max. Double checked my ascii files. And yet, it isn't fully what I expected. But anyway, I'll release the thing as is. Link to comment Share on other sites More sharing options...
Quanon Posted March 24, 2014 Author Share Posted March 24, 2014 While I let Marius my pet slave... uh... my dearest modding buddy work on the Jedi Armour thing; I shifted my attention to Malachor. SithHolocron did a request once; to give the skybox some loving attention, as it's rather one of the more poorests in looks. So here's the results I have so far: Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Fallen Guardian Posted March 24, 2014 Share Posted March 24, 2014 Looks awesome but a little flat - kind of like the stones/jagged things are shadows projected onto a wall of fog. Link to comment Share on other sites More sharing options...
redrob41 Posted March 24, 2014 Share Posted March 24, 2014 Looks awesome but a little flat - kind of like the stones/jagged things are shadows projected onto a wall of fog. I agree. While the clouds and rocks are crisp and beautifully rendered, there isn't any sense of depth. It looks like there's only one row of peaks (kinda like Godzilla's spine ), and the clouds have closed in and hidden the horizon (and any other peaks that might be further away). It's a really good start Link to comment Share on other sites More sharing options...
DuckfromPortal Posted March 24, 2014 Share Posted March 24, 2014 You could give a greenish yellow tinge to the clouds, since the lightning seems like it would be charging up in the skies to strike and because the lightning is unnaturally made by the shadow generator or whatever maybe Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 24, 2014 Share Posted March 24, 2014 What does the top of the skybox look like? Link to comment Share on other sites More sharing options...
Canderis Posted March 25, 2014 Share Posted March 25, 2014 Maybe if it was rendered at 4x that size it would loom nicer? Haha Link to comment Share on other sites More sharing options...
Quanon Posted March 26, 2014 Author Share Posted March 26, 2014 Thanks for all the input @Canderis: The rocks all get rendered at 800x600pix, takes about 4 to 5 minutes. And I think 1024x1024 might be big enough for that texture. Ofcourse 2048x2048 allows more details, I'm not sure my PC can handle it to well. I like to make the sky in one big file, then slice it up in 4. When I got those parts I'll do the top. Link to comment Share on other sites More sharing options...
Zhaboka Posted March 26, 2014 Share Posted March 26, 2014 Quite beautiful. The helmet looks legit in-game with the shader, not too dark IMO. [General agreement with the above comments on the skybox depth.] I'm so glad somebody's finally improving that sad, sad skybox! Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 26, 2014 Share Posted March 26, 2014 And I think 1024x1024 might be big enough for that texture. Of course 2048x2048 allows more details, I'm not sure my PC can handle it too well. Well, even if you make 1024 x 1024 the "official release size", I'd love to get the larger size for personal use once it is done. (You know my email. ) Link to comment Share on other sites More sharing options...
Quanon Posted March 27, 2014 Author Share Posted March 27, 2014 Well, even if you make 1024 x 1024 the "official release size", I'd love to get the larger size for personal use once it is done. (You know my email. ) Allright; a bigger size it is Link to comment Share on other sites More sharing options...
milestails Posted March 28, 2014 Share Posted March 28, 2014 Yes bigger! Link to comment Share on other sites More sharing options...
Quanon Posted March 28, 2014 Author Share Posted March 28, 2014 Bigger effort, tiny rocks Have to do new renders to get my MOUNTAINS! And some filling ofcourse. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
DuckfromPortal Posted March 28, 2014 Share Posted March 28, 2014 Nice work Link to comment Share on other sites More sharing options...
L0ki194 Posted March 29, 2014 Share Posted March 29, 2014 Better looking sky-boxes are always welcome in my book. Good job, Quanon! Link to comment Share on other sites More sharing options...
Canderis Posted March 29, 2014 Share Posted March 29, 2014 Q, I have a pretty beefy computer, if you get it all set up, I can render it out for ya at a huge-ass size haha. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.