Nick Vader Posted June 16, 2011 Posted June 16, 2011 Sorry for the double-post... Here's how swoop-racing works: Show spoiler (hidden content - requires Javascript to show) Taking a look at the 207TEL_dlg.erf in KTool, open up the dialog 207swpm.dlg (swp=swoop, m=name of the npc) and you can tell that it works with records set. Every time you race (I'll get to that later) you set a time. With scripting you determine the answer ("if TIME> 2.23.0 (the record)" then the entry that says please try again or something. "if TIME<2.23.0 (new record)" then the entry that says well done, you won, and it gives you exp and credits... I also think it works with globals... Now, to GET to the race, you have to attach a script to the final dialogue entry, which, in the case of the Telos Racing Track, would be "a_207race". EDIT: It is SOOOO messy... It's just way too complex for me... Guys, I wouldn't mind not having swoop racing in there...
Bane's Heart Posted June 18, 2011 Posted June 18, 2011 Hey har what happened to that mining lava outpost you posted a while back? Was that just a mess around or is that going to be incorporated into the plot as well.
harIII Posted June 20, 2011 Author Posted June 20, 2011 That was kind of a training process for me, it was one of my first models I made and there some of the areas I believe were far too detailed for KOTOR to handle. That's what I have to train myself for now is not to make areas quite that size and keep the poly count lower. Also here's a update that I thought would be pretty neat for the companions you will receive in SOTE. Each non-Force User is going to have their own unique class made specially for that character. Here are the classes which you will see: Commando Survivalist Infiltrator Doctor Informant Spy Crime Lord Bodyguard Each character will have their own unique abilities as well which will enhance their performance in battle.
Zhaboka Posted June 20, 2011 Posted June 20, 2011 That's awesome. Will they have specific missions geared toward their classes? Like the part on Goto's Yacht and later on Nar Shaddaa where you take control of your party.
harIII Posted June 21, 2011 Author Posted June 21, 2011 Certainly. Here's a prime example. The four planets in the middle of the games (KOTOR: Tatooine, Kashyyyk, Manaa, and Korriban, TSL: Dantooine, Korriban, Nar Shaddaa, and Onderon). We have rearranged the process a little so now you have access to 3 planets but the fourth one will always be last. That way you can have all the companions needed to completed it. The plot will involve the work of all companions and their specific abilities.
harark1 Posted June 25, 2011 Posted June 25, 2011 Very interesting. I am excited to see how this idea works in the final mod. Keep on working, this is gonna be good I think.
christos200 Posted June 25, 2011 Posted June 25, 2011 about companions one idea is to have a human smuggler.
harark1 Posted June 25, 2011 Posted June 25, 2011 about companions one idea is to have a human smuggler. I think that may be much overused, and the spy may fit that postion.
harIII Posted June 27, 2011 Author Posted June 27, 2011 Well remember that several of the classes may overlap properties of the basic soldier, smuggler, and scout classes. We are just making it so that the characters have particular areas of those classes.
Working Class Hero Posted June 29, 2011 Posted June 29, 2011 Are you only tinkering with skill rate gain and such, or is each class going to have a unique feat or power?
harIII Posted June 30, 2011 Author Posted June 30, 2011 WorkingClassHero - I'm still toying around with the files but I'd like to give each class a custom feat and/or power. If I can't do it through the normal use of feats I'm guessing that I'll make it a Force Power or armband or something along those lines to get their own abilities running. -----UPDATE----- Great news everyone. Since I'm being held up in some areas while I'm waiting for things to happen I went on ahead and started working on one of the new planets, Ryloth. This planet is going to be similar to Mustafar (the lava world from Revenge of the Sith). Here are a few screenshots of the city on Ryloth: http://min.us/mxbNdylikk2Gi# Sorry I would have made them so that they appear right here on the thread but for some reason LF doesn't like Minus pictures...
Warlord664 Posted June 30, 2011 Posted June 30, 2011 Thanks for the update harlll! The area looks like its going to be realy cool.
harark1 Posted July 4, 2011 Posted July 4, 2011 Did you model that area yourself or did someone else do that?
Dak Drexl Posted July 4, 2011 Posted July 4, 2011 Har did it. He's doing tons of modules for this project, which has been his main focus lately.
harark1 Posted July 4, 2011 Posted July 4, 2011 Har did it. He's doing tons of modules for this project, which has been his main focus lately. Very impresive.
harIII Posted July 5, 2011 Author Posted July 5, 2011 So far I've shipped that module (plus two others ) off to another team member who can do the more technical stuff with modeling so that we can bring them into TSL. Then after that they will be textured and finally I will be able to load them into the game. Also to make you guys mad I'm working on what is going to be the most ambitious area that I've ever done, ever seen from modders, and what we all saw in the KOTOR games. To give you an idea on how big it is, we'll be looking at something like 3 or 4 of the dantooine plains.
Snard Posted July 5, 2011 Posted July 5, 2011 Also to make you guys mad I'm working on what is going to be the most ambitious area that I've ever done, ever seen from modders, and what we all saw in the KOTOR games. To give you an idea on how big it is, we'll be looking at something like 3 or 4 of the dantooine plains. Lol, nice. Didnt you just say you werent very experienced with modelling? Then you go on and say youre going to make an area like no one has ever seen before. P.S. I think I know what that area is...
harIII Posted July 5, 2011 Author Posted July 5, 2011 I can model like mad, I'm just having trouble trying to load what I make into TSL. That's why I've recruited others who know how So how do you know Darth Snard? I must have a mole amongst my operators...
Snard Posted July 5, 2011 Posted July 5, 2011 May I ask which planet is that for? I dont think it's for a planet...
Rinku Posted July 6, 2011 Posted July 6, 2011 Love the ryloth module! Looks great, can't wait for it to be textured. I'm very intrigued by this new module you are hinting at.......
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