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Star Wars - Shadows of the Empire


harIII

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Sorry for the double-post... Here's how swoop-racing works:

 

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Taking a look at the 207TEL_dlg.erf in KTool, open up the dialog 207swpm.dlg (swp=swoop, m=name of the npc) and you can tell that it works with records set.

 

Every time you race (I'll get to that later) you set a time. With scripting you determine the answer ("if TIME> 2.23.0 (the record)" then the entry that says please try again or something. "if TIME<2.23.0 (new record)" then the entry that says well done, you won, and it gives you exp and credits... I also think it works with globals...

 

Now, to GET to the race, you have to attach a script to the final dialogue entry, which, in the case of the Telos Racing Track, would be "a_207race".

 

EDIT: It is SOOOO messy... It's just way too complex for me... Guys, I wouldn't mind not having swoop racing in there... :p

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That was kind of a training process for me, it was one of my first models I made and there some of the areas I believe were far too detailed for KOTOR to handle. That's what I have to train myself for now is not to make areas quite that size and keep the poly count lower.

 

Also here's a update that I thought would be pretty neat for the companions you will receive in SOTE. Each non-Force User is going to have their own unique class made specially for that character. Here are the classes which you will see:

 

Commando

Survivalist

Infiltrator

Doctor

Informant

Spy

Crime Lord

Bodyguard

 

Each character will have their own unique abilities as well which will enhance their performance in battle.

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Certainly. Here's a prime example. The four planets in the middle of the games (KOTOR: Tatooine, Kashyyyk, Manaa, and Korriban, TSL: Dantooine, Korriban, Nar Shaddaa, and Onderon). We have rearranged the process a little so now you have access to 3 planets but the fourth one will always be last. That way you can have all the companions needed to completed it.

 

The plot will involve the work of all companions and their specific abilities.

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WorkingClassHero - I'm still toying around with the files but I'd like to give each class a custom feat and/or power. If I can't do it through the normal use of feats I'm guessing that I'll make it a Force Power or armband or something along those lines to get their own abilities running.

 

 

 

-----UPDATE-----

Great news everyone. Since I'm being held up in some areas while I'm waiting for things to happen I went on ahead and started working on one of the new planets, Ryloth. This planet is going to be similar to Mustafar (the lava world from Revenge of the Sith). Here are a few screenshots of the city on Ryloth:

 

http://min.us/mxbNdylikk2Gi#

 

Sorry I would have made them so that they appear right here on the thread but for some reason LF doesn't like Minus pictures...

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So far I've shipped that module (plus two others :p) off to another team member who can do the more technical stuff with modeling so that we can bring them into TSL. Then after that they will be textured and finally I will be able to load them into the game.

 

Also to make you guys mad I'm working on what is going to be the most ambitious area that I've ever done, ever seen from modders, and what we all saw in the KOTOR games. To give you an idea on how big it is, we'll be looking at something like 3 or 4 of the dantooine plains.

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Also to make you guys mad I'm working on what is going to be the most ambitious area that I've ever done, ever seen from modders, and what we all saw in the KOTOR games. To give you an idea on how big it is, we'll be looking at something like 3 or 4 of the dantooine plains.

 

Lol, nice. Didnt you just say you werent very experienced with modelling?:) Then you go on and say youre going to make an area like no one has ever seen before.

 

P.S. I think I know what that area is...

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I can model like mad, I'm just having trouble trying to load what I make into TSL. That's why I've recruited others who know how :p

 

So how do you know Darth Snard? I must have a mole amongst my operators...

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