christos200 Posted September 29, 2010 Share Posted September 29, 2010 in the Tantive IV do you see princes leia ? Link to comment Share on other sites More sharing options...
harIII Posted September 29, 2010 Author Share Posted September 29, 2010 No, but there is a chance that the player will be able to see several of the Star Wars trilogy characters later on. Link to comment Share on other sites More sharing options...
christos200 Posted September 30, 2010 Share Posted September 30, 2010 is it going to be fully voiced ? Link to comment Share on other sites More sharing options...
storm-rider Posted October 1, 2010 Share Posted October 1, 2010 what game is this a coversion mod for? will the combat system be changed? if so, how? will anything else be changed other than the story and area's? Link to comment Share on other sites More sharing options...
Forogorn Posted October 1, 2010 Share Posted October 1, 2010 Very lovely update, I like where it's going, seems like so much potential. Link to comment Share on other sites More sharing options...
harIII Posted October 1, 2010 Author Share Posted October 1, 2010 storm-rider  what game is this a coversion mod for? will the combat system be changed? if so, how? will anything else be changed other than the story and area's?  1. This is going to be for TSL since it has better models, powers, and animations overall. 2. If we can break it we will change the fighting system. The fighting system that we're talking about changing are the Space Battles which will simply give you a little more control over the npc rather than just being fixed in one spot. 3. We will be adding new systems that will make the game seem a whole lot more like we're in reality. Anything more I'm not going to say until we have them fully functioning and when I do we'll have mod casts of them. Link to comment Share on other sites More sharing options...
harIII Posted October 4, 2010 Author Share Posted October 4, 2010 Ok, time for a new update. I've been working hard on trying to get get some more modules done for Mygeeto and I know that Dak Drexl has been working on a special surprise for Mygeeto that we'll announce later on. Â But anyway, here is the new module I've been working on; the Company Building. Also please note that the screenshot of the company logo that says Microsoft is a temporary skin, it will be changed once we figure out the name and logo. Â Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Darth Payne Posted October 4, 2010 Share Posted October 4, 2010 Eeeeeewwwwww... Â You included the ultimate evil? (Temperary though it might be.) Link to comment Share on other sites More sharing options...
harIII Posted October 4, 2010 Author Share Posted October 4, 2010 lol, well like I said, it's only temporary... Link to comment Share on other sites More sharing options...
Dak Drexl Posted October 4, 2010 Share Posted October 4, 2010 Dak Drexl has been working on a special surprise for Mygeeto that we'll announce later on.[/Quote]Â It's nothing extraordinary, it's going to be pretty neat I think Definitely something new. Â Show spoiler (hidden content - requires Javascript to show) Â At the beginning of the tunnel, the first little bit of the texture looks stretched. Nothing major at all, but watch out! Â Looks great as usual. Link to comment Share on other sites More sharing options...
harIII Posted October 4, 2010 Author Share Posted October 4, 2010 Well you know what, that's actually a mistake on my part. Believe it or not i accidentally forgot to do a uvmap on that shape Link to comment Share on other sites More sharing options...
Zhaboka Posted October 5, 2010 Share Posted October 5, 2010 The cylindrical/circular room with the thingy hanging down (so descriptive, I know) is really cool looking! Also, I think you really nailed the bureaucratic look quite well. Can't wait for more! Link to comment Share on other sites More sharing options...
harIII Posted October 5, 2010 Author Share Posted October 5, 2010 Thanks, i appreciate that. The only thing I don't like is that it takes a while to get good looking models made. Link to comment Share on other sites More sharing options...
Quanon Posted October 12, 2010 Share Posted October 12, 2010 Some sweet stuff you got going on HarIII, looks like you made quiet some progress Really happy to see your getting great at 3D modelling. Â Keep it up! Loved the buildings on the platform very cool shapes! I'm jealous I didn't made that Link to comment Share on other sites More sharing options...
harIII Posted October 12, 2010 Author Share Posted October 12, 2010 Coming from you I'm honored my work is of a similar quality of the areas I know you've made. Now if I can just get the remaining 50 - 60 modules done I'll be good... Link to comment Share on other sites More sharing options...
Sithspecter Posted October 12, 2010 Share Posted October 12, 2010 Now if I can just get the remaining 50 - 60 modules done I'll be good... Â Trust me, it's going to be far easier to reskin or reduce. 50-60 newly modeled modules is realistically not going to happen. If you want to complete this mod, don't be too ambitious, it can destroy a project. Some wise words would be to start with a stand-alone area release, then work your way up. Link to comment Share on other sites More sharing options...
harIII Posted October 13, 2010 Author Share Posted October 13, 2010 Advise well taken, as for now I'm working on one planet at a time as far as the area work. Should the time come I'll consider replacing new areas with old ones such as replacing Utapau with Onderon or something. Link to comment Share on other sites More sharing options...
redrob41 Posted October 13, 2010 Share Posted October 13, 2010 At the beginning of the tunnel, the first little bit of the texture looks stretched. Nothing major at all, but watch out! Â that's a tunnel? I thought it looked like an MRI or CT scanner . Without a character for scale, I guess its easy for viewers to make that kinda mistake. Â Looking good though Link to comment Share on other sites More sharing options...
harIII Posted October 13, 2010 Author Share Posted October 13, 2010 To be honest, I'm not even sure what it is. I just made something that I thought looked pretty cool, so far I'm imagining it as a kind of computer archive area or something, maybe even a testing tunnel. Link to comment Share on other sites More sharing options...
Nick Vader Posted October 13, 2010 Share Posted October 13, 2010 Haven't been here in quite a while... Â The area looks awesome har! Great work so far, and I can see a beta coming up!!! Link to comment Share on other sites More sharing options...
Quanon Posted October 14, 2010 Share Posted October 14, 2010 To be honest, I'm not even sure what it is. I just made something that I thought looked pretty cool, so far I'm imagining it as a kind of computer archive area or something, maybe even a testing tunnel.  The coolest stuff often gets made that way in an area. I often have empty spots that need somesort of "filler". And of you go with a cube... and 15minutes later you have a odd shape... but, then you think, what the h*ll it supposed to be x-D  The only advice I can give you is to look up some tutorials or info about rendering. Your shots could use some more real lights, then the standard 3D view from 3Ds Max offers. I know I often go overboard with the whole Mental Ray thing in my own shots  But, it'll make things more clear how your area works/ looks, plus rendering is just another awesome part of 3D  You need patience though, it can take up to 5minutes to get a picture; mind that it is one of high quality then, big resolution, antianiliasing stuff and all... a heck getting carried away here  Continue on! Ignore my madness Link to comment Share on other sites More sharing options...
harIII Posted October 21, 2010 Author Share Posted October 21, 2010 As of now the main thing on my mind is to figure out how to export the d$-n thing. Still can't figure out how to get the walkmesh up. Link to comment Share on other sites More sharing options...
newbiemodder Posted October 21, 2010 Share Posted October 21, 2010 explain your problem with the walkmesh Link to comment Share on other sites More sharing options...
harIII Posted October 25, 2010 Author Share Posted October 25, 2010 Well I follow Quannon's tutorial on how to make an area exactly (or at least I think I do, otherwise I wouldn't be having my problems). I go through the process, export, and then open it up with KAurora. My problem occurs when I try to open it, the walkmesh box is red rather than green. I've tried to redo it many times but I've yet to get it right. Link to comment Share on other sites More sharing options...
storm-rider Posted October 25, 2010 Share Posted October 25, 2010 a truly awesome looking mod, a definate download, how many hours of play will this game give? Link to comment Share on other sites More sharing options...
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