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Everything posted by Jake
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Rude AF Eep ook ack! I failed at #Mojole #112. ๐ค๐ค๐ค๐ค๐ค ๐ค๐ค๐ค๐ค๐ค ๐ค๐ค๐ค๐ค๐ค ๐ค๐ค๐ค๐ค๐ค ๐ค๐ค๐ค๐ค๐ค ๐ค๐ค๐ค๐ค๐ค https://funzone.mixnmojo.com/Mojole/
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Thatโs my understanding as well.
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The crow can be seen on the box! Once you see it you canโt unsee. Itโs such a good detail.
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Ackley and Ahern talk The Curse of Monkey Island
Jake replied to Udvarnoky's topic in General Discussion
I dumped them all into a Twitter Moment (basically twitter's version of a playlist) for easy viewing: https://twitter.com/i/events/1546172305243398144 -
Wooo that one was tough. ๐ I beat #Mojole #109 and all I got was this stupid t-shirt. 5/6 ๐ค๐ค๐ค๐๐ค ๐ค๐ค๐ค๐ค๐ค ๐ค๐๐ค๐ค๐ค ๐ค๐๐ค๐๐ค ๐๐๐๐๐ https://funzone.mixnmojo.com/Mojole/
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Yep no lies detected. ๐ I beat #Mojole #105 and all I got was this stupid t-shirt. 3/6 ๐๐ค๐ค๐ค๐ ๐๐๐๐ค๐ ๐๐๐๐๐ https://funzone.mixnmojo.com/Mojole/
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YouTube comments werenโt a social network in and of itself at that point. Social media was generally just less of a thing. Everyoneโs parents were starting to file into Facebook, but people werenโt using it as a news source. Twitter barely existed, Reddit barely existed (if it did yet)? Same with 4chan. It was a transitional time for sure, but still an era before everyone was pushed together into like-minded buckets by algorithms. It was also an era where the majority of fan conversations were still happening in heavily moderated spaces (like the Telltale forums) before all conversation was offloaded to third party spaces that were either optionally moderated or totally free for all.
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YES! I love to see it. (Both this illustration, and a new piece of MI fan art from you after all this time.)
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Avril Harrison drew the classic Deluxe Paint King Tut illustration. What a powerhouse team Monkey Island had in seemingly every version.
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The EGA portraits are fun in how clearly theyโre drawn by Purcell, and more closely match the look of everything else. The VGA portraits are less to my taste but theyโre no slouch - theyโre one of the first pieces of work Ian McCaig did at Lucasfilm, while waiting to start up at ILM. Props to Mojo for interviewing him about the work.
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Correct choice made
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The EGA closeup portraits look really damn close to the box art for Monkey Island 1, and the way the Monkey Head and LeChuckโs ship look are also a close match. Monkey 1 and its box art do look very similar. The box art was drawn by one of the primary background and character artists on the game. Itโs closer to a Struzan-style poster for a movie (imagining a heightened moment that doesnโt exist and/or a dreamlike collage), than to Mega Man (wildly and wholly unrelated), to me. I think the aftermarket VGA portraits have forever made the MI1 box and the game feel misaligned, but they arenโt. With Monkey 2 things start to separate more, for sure.
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This is a cool example. Good stuff. If you arrange these in a line as CMI, MI2, MI1, Phatt Island town is literally a gradient transition, starting on the right with an angular building that pokes out off its foundation like Melee town, and ending on the left with swoopy expressive lines.
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Devolver also does some physical releases through a different limited run-style company. I hope someone does one.
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I have to remember โif this was 1996, instead of exploding all over the comments section, these people would have seen these images in PC gamer, said โoh well,โ and gone about their lives,โ and try to make myself do the same when I see the comments.
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Yeah, thereโs no such thing as a Steam exclusivity window.
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โMonkey Island Oneโ - Xbox style. โค๏ธ I made those zoom-outs! It was something Iโd had in my head for years as something I wanted Monkey Island to try, especially if it ever went full 3D. I loved the maps in Monkey Island 2 especially, how you could see tiny Guybrush on them, and heโd walk under and over parts of the canopy cover. It felt somehow like I was there, very easy to imagine actually walking through the island as the one or two pixels that said โGuybrushโ slowly traversed the screen. I thought literally flying up through the clouds from the game scene to the map could potentially accentuate that feeling. (Unfortunately Tales had basically no budget for the maps so they look pretty cheap, especially Flotsam, but Iโm glad I got to try the effect.) Given ReMIโs scrapbook vibes I donโt expect the exact same feeling from the maps (no game but 2 has given me that feeling to be honest, even Curse which also had the helicopter view for its map screens) but Iโm sure theyโll be beautifully made.
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Once they say Mariusโ animation they had to release the trailer to stay relevant.
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๐ If people want a spoiler free anticipation thread we can add one, but Iโm not sure how much use itโll get.
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I think itโs safe to assume thatโs a bombastic track whipped up just for the trailer. Love hearing a new version of the theme though.
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The new website is so good.
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These are clearly deeply early, they look like layout passes bounced straight out of Maya (3D animation program) as a playblast preview.
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When I finally got glasses a decade ago I was deeply upset that I could see the pixels in theatrical screenings. What a ripoff!