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Jake

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Everything posted by Jake

  1. Rude AF Eep ook ack! I failed at #Mojole #112. ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค https://funzone.mixnmojo.com/Mojole/
  2. Thatโ€™s my understanding as well.
  3. The crow can be seen on the box! Once you see it you canโ€™t unsee. Itโ€™s such a good detail.
  4. I dumped them all into a Twitter Moment (basically twitter's version of a playlist) for easy viewing: https://twitter.com/i/events/1546172305243398144
  5. Wooo that one was tough. ๐Ÿ‘• I beat #Mojole #109 and all I got was this stupid t-shirt. 5/6 ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ’›๐Ÿ–ค ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ–ค๐Ÿ’š๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ–ค๐Ÿ’š๐Ÿ–ค๐Ÿ’›๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š https://funzone.mixnmojo.com/Mojole/
  6. Yep no lies detected. ๐Ÿ‘• I beat #Mojole #105 and all I got was this stupid t-shirt. 3/6 ๐Ÿ’š๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ’š ๐Ÿ’š๐Ÿ’š๐Ÿ’›๐Ÿ–ค๐Ÿ’š ๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š https://funzone.mixnmojo.com/Mojole/
  7. YouTube comments werenโ€™t a social network in and of itself at that point. Social media was generally just less of a thing. Everyoneโ€™s parents were starting to file into Facebook, but people werenโ€™t using it as a news source. Twitter barely existed, Reddit barely existed (if it did yet)? Same with 4chan. It was a transitional time for sure, but still an era before everyone was pushed together into like-minded buckets by algorithms. It was also an era where the majority of fan conversations were still happening in heavily moderated spaces (like the Telltale forums) before all conversation was offloaded to third party spaces that were either optionally moderated or totally free for all.
  8. YES! I love to see it. (Both this illustration, and a new piece of MI fan art from you after all this time.)
  9. Avril Harrison drew the classic Deluxe Paint King Tut illustration. What a powerhouse team Monkey Island had in seemingly every version.
  10. The EGA portraits are fun in how clearly theyโ€™re drawn by Purcell, and more closely match the look of everything else. The VGA portraits are less to my taste but theyโ€™re no slouch - theyโ€™re one of the first pieces of work Ian McCaig did at Lucasfilm, while waiting to start up at ILM. Props to Mojo for interviewing him about the work.
  11. The EGA closeup portraits look really damn close to the box art for Monkey Island 1, and the way the Monkey Head and LeChuckโ€™s ship look are also a close match. Monkey 1 and its box art do look very similar. The box art was drawn by one of the primary background and character artists on the game. Itโ€™s closer to a Struzan-style poster for a movie (imagining a heightened moment that doesnโ€™t exist and/or a dreamlike collage), than to Mega Man (wildly and wholly unrelated), to me. I think the aftermarket VGA portraits have forever made the MI1 box and the game feel misaligned, but they arenโ€™t. With Monkey 2 things start to separate more, for sure.
  12. This is a cool example. Good stuff. If you arrange these in a line as CMI, MI2, MI1, Phatt Island town is literally a gradient transition, starting on the right with an angular building that pokes out off its foundation like Melee town, and ending on the left with swoopy expressive lines.
  13. Devolver also does some physical releases through a different limited run-style company. I hope someone does one.
  14. I have to remember โ€œif this was 1996, instead of exploding all over the comments section, these people would have seen these images in PC gamer, said โ€˜oh well,โ€™ and gone about their lives,โ€ and try to make myself do the same when I see the comments.
  15. Yeah, thereโ€™s no such thing as a Steam exclusivity window.
  16. โ€œMonkey Island Oneโ€ - Xbox style. โค๏ธ I made those zoom-outs! It was something Iโ€™d had in my head for years as something I wanted Monkey Island to try, especially if it ever went full 3D. I loved the maps in Monkey Island 2 especially, how you could see tiny Guybrush on them, and heโ€™d walk under and over parts of the canopy cover. It felt somehow like I was there, very easy to imagine actually walking through the island as the one or two pixels that said โ€œGuybrushโ€ slowly traversed the screen. I thought literally flying up through the clouds from the game scene to the map could potentially accentuate that feeling. (Unfortunately Tales had basically no budget for the maps so they look pretty cheap, especially Flotsam, but Iโ€™m glad I got to try the effect.) Given ReMIโ€™s scrapbook vibes I donโ€™t expect the exact same feeling from the maps (no game but 2 has given me that feeling to be honest, even Curse which also had the helicopter view for its map screens) but Iโ€™m sure theyโ€™ll be beautifully made.
  17. Once they say Mariusโ€™ animation they had to release the trailer to stay relevant.
  18. ๐Ÿ‘ If people want a spoiler free anticipation thread we can add one, but Iโ€™m not sure how much use itโ€™ll get.
  19. I think itโ€™s safe to assume thatโ€™s a bombastic track whipped up just for the trailer. Love hearing a new version of the theme though.
  20. These are clearly deeply early, they look like layout passes bounced straight out of Maya (3D animation program) as a playblast preview.
  21. When I finally got glasses a decade ago I was deeply upset that I could see the pixels in theatrical screenings. What a ripoff!
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