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[WIP] Brotherhood of Shadow: Solomon's Revenge


Silveredge9

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Silver, a piece of advice on the dialog: make it shorter! At least it felt too long for me to have to actually read 2-3 two liners before i could reply to what the other character said(in the original BOS). It kinda stopped the discussion for a while and broke the immersion when my char just stood there while i was trying to read the possible answers. Its great stuff really, but if you look at the way bioware made it, it feels way... hmmm... smoother. I dont want to rant or anything like that, but thats the way i feel. You should at least consider shortening them.

The content is complete, and won't be altered for any reason other than to fix bugs. And besides, I play RPG's because I enjoy the dialogue more than combat, so naturally I would like my mod to reflect that.

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I agree with both Silveredge9 and Drunkside. Dialog makes a mod come alive, give it depth and meaning. Often you catch a nice joke (by HK-47) or a very wise statement (by Jolee Bindo or Kreia/Darth Traya). However, I did notice that in some of the long speeches you gave the PC in BOS, Silver, you couldn't read all of it because there wasn't enough space and so the dialog got cut off. However, you probably notice this while redoing BOS and as you just said, it's closed anyway.

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Its great stuff really, but if you look at the way bioware made it, it feels way... hmmm... smoother.
Smoother, perhaps, but also much simpler. TSL, in the same way, used their space more effectively. But I don't want to get into another KotOR vs. TSL discussion. I just want to say that, even should S9's lines be a little too long, I like what he's trying to do, and I'd rather have bigger dialog that's complex than cheesy one-liners.

 

Keep up the good work, S9. Hope the Voice Acting is to your liking. I imagine this is something you don't have as much of a hold on than the other parts of the mod, resulting in not always getting what you wanted, and being worried if it'll work. Solomon's voice is pretty good, though. :)

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I agree with both Silveredge9 and Drunkside. Dialog makes a mod come alive, give it depth and meaning. Often you catch a nice joke (by HK-47) or a very wise statement (by Jolee Bindo or Kreia/Darth Traya). However, I did notice that in some of the long speeches you gave the PC in BOS, Silver, you couldn't read all of it because there wasn't enough space and so the dialog got cut off. However, you probably notice this while redoing BOS and as you just said, it's closed anyway.

I think I understand what you mean by long speeches cluttered within in a single dialogue node, and if that's the case, the dialogue has been spread out more in the BoS rewrite, and in it's sequel Solomon's Revenge. So dialogue getting cut off (Even thought I've never experienced this myself) shouldn't be an issue.

 

Keep up the good work, S9. Hope the Voice Acting is to your liking. I imagine this is something you don't have as much of a hold on than the other parts of the mod, resulting in not always getting what you wanted, and being worried if it'll work. Solomon's voice is pretty good, though. :)
Gathering voice actors is a terribly slow process, especially when coming from BoS:SR's very hectic development schedule (Working on the mod every day for just over a year). But when you see the dialogue that you've wrote being voiced by decent actors, that wait really is worth it.
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Silver, a piece of advice on the dialog: make it shorter! At least it felt too long for me to have to actually read 2-3 two liners before i could reply to what the other character said(in the original BOS). It kinda stopped the discussion for a while and broke the immersion when my char just stood there while i was trying to read the possible answers. Its great stuff really, but if you look at the way bioware made it, it feels way... hmmm... smoother. I dont want to rant or anything like that, but thats the way i feel. You should at least consider shortening them.

 

I've played the béta-test of Solomons Revenge and most of that contained mute characters.

 

There some long lines of text and, yes, reading on a screen isn't the same as on paper, but I didn't find it "kick'n" me out of the game.

 

I believe that once the voices are implemented it will even be so much better. What did get a bit "weary" was the Twi'lek mumbo-jumbo of Matilda :p , but once you read the line you can click and skip, which I did often.

 

Still like I said before, the voice files with real spoken english will balance it out. This is all ofcourse IMHO.

 

And believe it or not the lines do often have a good message, or define the characters you incounter, their really important.

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What did get a bit "weary" was the Twi'lek mumbo-jumbo of Matilda :p , but once you read the line you can click and skip, which I did often.
That I admit, is an issue, but it's an issue that's really too big for me to solve. The characters of Solomon and Kobayashi, the biggest spoken parts in BoS:SR, have a script length of around 15 pages. The Matilda part, in it's entirety, would be easily double that figure. And considering how difficult it has been to find decent actors willing to voice even a few lines, finding one for Matilda would be close to impossible.
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Everyone appriciates your work and effort. And I would hope everyone would know you could not possibly make it the same exact quality as obsidian would (i.e. voice acting).

 

If people cannot get past no voiceovers and just enjoy a great mod, then that is on them, not you.

 

I say just release it, and sit back, relax and know you did an awesome job.

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Regarding Voice-Overs for Matilda:

 

At the moment having her limited set of Twilek VOs is fine because its plausible that she only speaks Twilek and your dialog is skippable. Plus, it's better to have Solomon's Revenge done before worrying about it because a) TSLRP isn't coming out anytime soon and people are dying for new content (though please don't think this gives you some sort of obligation, we're all just grateful you're willing to do this), b) we're also looking forward to the bug fixes and whatnot to BOS that SR provides, and c) it's likely that even with your beta testers, you'll have a few bugs to fix in this release, which gives you an opportunity.

 

In a future patch, it'd be possible for you to include some VOs for Matilda. It'd be BOS:SR:The Matilda Expansion! :D Just kidding about the title, but I'm sure you get my drift.

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I think Matilda's VO's should stay as Twilek VOs.

 

If you want to add more diverse VO's for her, you could add some new Twilek VOs made and voiced by a woman.

 

I have to say this Mod as well as BOS, gave me the strength to create my own story base Mod. Thank you,

 

Keep up the Great Work!

 

p.s. Happy New Year:)

 

Logan

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I think Matilda should retain her Twilek VO's, however i think it'd be cooler if you could 'expand' them, so they aren't the generic ones over and over again; one thing that got to me after a while of playing the first BoS was that her Twilek became very repetitive that made me want to skip bits of her dialog because it got annoying hearing the generic 'sad female twilek' and 'enquiring female twilek' over and over and over and over again.

 

You could easily 'remix' or 'rearrange' the patterns of audio-files and save them as a different set for her, so it makes them more 'unique' and maybe alter the pitch or speed a tad to sweeten the deal. She's an awesome NPC, nicely written, so the more 'unique' audio she has to stand out, the better methinks!

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Regarding Voice-Overs for Matilda:

 

a) TSLRP isn't coming out anytime soon and people are dying for new content (though please don't think this gives you some sort of obligation, we're all just grateful you're willing to do this)

Considering TSLRP is a mod in development for a completely different game, it shouldn't and doesn't have any bearing on the development or release of my project.

 

You could easily 'remix' or 'rearrange' the patterns of audio-files and save them as a different set for her, so it makes them more 'unique' and maybe alter the pitch or speed a tad to sweeten the deal.

This has already been done to some degree in places. Though there is only so much you can do whilst keeping it to an acceptable quality.

 

If you want to add more diverse VO's for her, you could add some new Twilek VOs made and voiced by a woman.

If I was going to do that, might I as well have someone to record the whole thing in English? :p

 

Anyways, at the moment, Matilda's voice will still be the same as in the original BoS. This may or may not change in the future. I really don't know at this point in time.

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Silver, I got a question for you, but I think I may have asked it before. Oh well, here it goes...

 

Are the Korriban Desert modules from your mod gonna be connected to the official Korriban from the game?

 

Other than that, keep up the good work! Can't wait to play the mod!

 

EDIT: After checking my previous posts, I found out that I actually asked this question, but it seems it wasn't answered. Hope you can answer me now :p

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I was just lookin at your BOS:SR poster and i realized that Solomon and Matilda have the same eyes, is there any significance or reason to that? or is it because they look good?

If you look really close (to get a good look, look at the pics on the first page.), you'll notice Solomon has silver eyes while Matilda has more purple eyes.

If I remember, Solomon is an Echani, and maybe Matilda is too?

It might just be me, but I don't think a twi'lek could be an echani...

 

I think with Solomon it's because he's Echani, but with Matilda it's because she's a darksider. Though I could be wrong.

I think its something like malak... Quasi-Sith Eyes...

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