Tower Five Posted June 30, 2009 Share Posted June 30, 2009 While it's really nicely photoshopped, it doesn't have the same charm as the original, it feels sorta, fake. The lighting in that scene really gives it atmosphere and a certain daunting nature. I'm going to rework that scene in 3D to ensure the lighting is perfect on the main beams and surrounding objects. Think of it as a forced perspective shot where I construct the scene in one view only, render it and that becomes the static (for now) background that loosely matches the original scene. Link to comment Share on other sites More sharing options...
LordTrilobite Posted June 30, 2009 Share Posted June 30, 2009 That reminds me, I made the Scummbar in the Source engine a while back. Posted screenshot in the MI forum. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Tower Five Posted June 30, 2009 Share Posted June 30, 2009 Excellent. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted June 30, 2009 Share Posted June 30, 2009 Nice mock up, Irish! Ha! This is all so cool! Keep up the good work, everyone! Link to comment Share on other sites More sharing options...
Nickelstein Posted June 30, 2009 Share Posted June 30, 2009 Maybe we should do the original sprites for the redrawn backgrounds? Link to comment Share on other sites More sharing options...
Sven_Q45 Posted June 30, 2009 Share Posted June 30, 2009 @Irishman That´s great!! Link to comment Share on other sites More sharing options...
Guy.brush Posted June 30, 2009 Share Posted June 30, 2009 A perfect MI2 Special Edition would have three different modes A) oldschool, original background art and style B) traditional camera angles but redrawn, lighting & mood effects, more detail C) ability to go into the third dimension to see the whole world from a different angle. Imagine the Scummbar in Source, only modeled that it would match up perfectly with the original fixed point of view and if you feel like it, you can start to explore it in 3D I know it's impossible to do, but it would be so damn neat. Link to comment Share on other sites More sharing options...
Nickelstein Posted June 30, 2009 Share Posted June 30, 2009 As I've suggested before we could use the original sprites but have redrawn backgrounds. Link to comment Share on other sites More sharing options...
LordTrilobite Posted June 30, 2009 Share Posted June 30, 2009 Most adventure games, including MI use forced perspective, when going to 3d backgrounds the perpective will look different since the original will hav impossible angles. Link to comment Share on other sites More sharing options...
Guy.brush Posted June 30, 2009 Share Posted June 30, 2009 Even with "impossible" angles and forced perspective, you can always move the camera +/- 5° and the effect will work. Seperating the layers into immediate foregrnd, foregrnd, middle and backgrnd and adding parallax scrolling to most of the rooms would also drastically improve the feel of the world. Link to comment Share on other sites More sharing options...
irishmile Posted June 30, 2009 Share Posted June 30, 2009 Yeah alot of newer adventure games are already doing that. Vampyre and Sam and Max do Link to comment Share on other sites More sharing options...
MusicallyInspired Posted June 30, 2009 Share Posted June 30, 2009 NICE Source mockup! I'd love to see more of these. Maybe even a short map we could download? Link to comment Share on other sites More sharing options...
Scapetti Posted June 30, 2009 Share Posted June 30, 2009 As I've suggested before we could use the original sprites but have redrawn backgrounds. Why suggest it again? It was a terrible idea the first time (no offence) It would just look so shoddy... However, keeping with this idea, I do think it would look cool if instead of redrawing everything, the sprites just had added inbetween frames. I do love smoothly animated pixels (Metal Slug). But then still with the pixelated backgrounds. Link to comment Share on other sites More sharing options...
Tower Five Posted July 1, 2009 Share Posted July 1, 2009 I wouldn't mind having the fan edition running at 640 x 480 to really show off the redrawn backgrounds and producing sprites that closely match the original. The increased resolution would allow anti-aliasing to be utilised on the sprites and inbetween frames could be easily created with a little patience. Link to comment Share on other sites More sharing options...
Nickelstein Posted July 1, 2009 Share Posted July 1, 2009 Why suggest it again? It was a terrible idea the first time (no offence) It would just look so shoddy... However, keeping with this idea, I do think it would look cool if instead of redrawing everything, the sprites just had added inbetween frames. I do love smoothly animated pixels (Metal Slug). But then still with the pixelated backgrounds. It wouldn't look that bad would it? Link to comment Share on other sites More sharing options...
Nickelstein Posted July 1, 2009 Share Posted July 1, 2009 Actually now I can see what you mean once I visualized the original sprites with the redrawn backgorunds. But what could we do for the sprites? Link to comment Share on other sites More sharing options...
irishmile Posted July 1, 2009 Share Posted July 1, 2009 I imagine the sprites could all be redone. Link to comment Share on other sites More sharing options...
parabolee Posted July 1, 2009 Share Posted July 1, 2009 This is all unnecessary speculation IMO. Chances are that a MI2:SE will get made, so no need for us all to embark on the massive task of a fan made version. Also most fan made projects of this kind are never completed. Link to comment Share on other sites More sharing options...
irishmile Posted July 1, 2009 Share Posted July 1, 2009 1 I know you are right about fanmade stuff 2 im not as confident in LA in making another remake, because im not that confident the SE will be that big of a hit. 3 we are just having fun and that is the point isn't it? Link to comment Share on other sites More sharing options...
Monkey Mania Posted July 1, 2009 Share Posted July 1, 2009 As long as Xbox Live and Steam are around, SMISE's sales will do absolutely fine. Link to comment Share on other sites More sharing options...
Fealiks Posted July 1, 2009 Share Posted July 1, 2009 I hope so, but I'm not sure about how many people who have never heard of Monkey Island will go for it. To be honest though, if I saw this in the XBLA amongst all the little arcade games I'd probably get it. Link to comment Share on other sites More sharing options...
Nickelstein Posted July 1, 2009 Share Posted July 1, 2009 We won't know until SOMI:SE comes out. Link to comment Share on other sites More sharing options...
irishmile Posted July 1, 2009 Share Posted July 1, 2009 Guybrush from Monkey Island2 in the Special edition style Link to comment Share on other sites More sharing options...
Laserschwert Posted July 1, 2009 Author Share Posted July 1, 2009 Looking great! But wasn't he mocked in the game, for his beard not being dense and everything? Basically the poor try of growing a beard? Not sure if I remember it correctly though... And I think his hair should look messier... the original sprite always gave me the impression, that some strands of hair would just stand out, as they slipped out of his hair tie. Link to comment Share on other sites More sharing options...
irishmile Posted July 1, 2009 Share Posted July 1, 2009 Probably but im not redoing it Here it is in a background Link to comment Share on other sites More sharing options...
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