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What DnD Character Are You?


PoiuyWired

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What DnD Character Are You?

 

http://www.easydamus.com/character.html

 

 

Chaotic Neutral Human Sorcerer/Rogue (3rd/2nd Level)

 

 

Ability Scores:

Strength- 14

Dexterity- 15

Constitution- 16

Intelligence- 17

Wisdom- 13

Charisma- 13

 

From what I know, thats a nasty combo... though I would love it if my Cha is a bit higher, to pick up the chix0rz.

 

Also, Human is not a race I would like... Maybe a Blood Elf mohawk.

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Neutral Good Human Fighter (6th Level)

Ability Scores:

Strength- 15

Dexterity- 17

Constitution- 16

Intelligence- 17

Wisdom- 16

Charisma- 14

 

Funnily enough, I'm barely human:

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXX (6)

Gnome ---- XXXXXXXXXXXX (12)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXX (10)

Half-Orc - XX (2)

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Lawful Good Human Cleric (2nd Level)

 

 

Ability Scores:

Strength- 8

Dexterity- 8

Constitution- 10

Intelligence- 12

Wisdom- 12

Charisma- 11

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)

True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)

Lawful Evil ----- XXXXXXXXXX (10)

Neutral Evil ---- XXXXXX (6)

Chaotic Evil ---- XXXXXXXX (8)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXX (6)

Chaos --- XXXXXXXX (8)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXX (15)

Neutral - XXXXXXXXXXXXX (13)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXXXX (10)

Elf ------ XXXXXXXXXXXX (12)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-21)

Bard ------ (-17)

Cleric ---- XXXXXX (6)

Druid ----- (-23)

Fighter --- (-4)

Monk ------ XXXX (4)

Paladin --- (-4)

Ranger ---- (0)

Rogue ----- (-6)

Sorcerer -- XX (2)

Wizard ---- (0)

 

Not much of a surprise, given my personality type (INFP).

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Chaotic Neutral Elf Wizard/Sorcerer (1st/1st Level)

 

Ability Scores:

Strength- 10 (wtf. I'm 5'4 and haven't lifted a weight in years. How have I scored average!)

Dexterity- 11

Constitution- 12

Intelligence- 20 (way to stroke the ego, but I'm skeptical it's that high. Though I wouldn't put much stock in this test as an intelligence measurer.)

Wisdom- 14

Charisma- 11 (considering I scored a 4 on another D&D test I'll just say to the hells with that.)

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)

Neutral Good ---- XXXXXXXXXXXXXX (14)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)

True Neutral ---- XXXXXXXXXXXXXXXX (16)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)

Lawful Evil ----- XXXXXXXXXXX (11)

Neutral Evil ---- XXXXXXX (7)

Chaotic Evil ---- XXXXXXXXXXXXX (13)

 

Law & Chaos:

Law ----- XXXXXXXXX (9)

Neutral - XXXXX (5)

Chaos --- XXXXXXXXXXX (11)

 

Good & Evil:

Good ---- XXXXXXXXX (9)

Neutral - XXXXXXXXXXX (11)

Evil ---- XX (2)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXX (4)

Elf ------ XXXXXXXXXXXXXX (14)

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXXXXXXXX (12)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - (-2)

 

Class:

Barbarian - (-4)

Bard ------ (0)

Cleric ---- (-6)

Druid ----- (0)

Fighter --- (-2)

Monk ------ (-15)

Paladin --- (-27)

Ranger ---- (0)

Rogue ----- (0)

Sorcerer -- XXXXXX (6)

Wizard ---- XXXXXX (6)

 

Dunno how they rationalized the sorcerer part, considering 11 Cha is only enough to cast 1st-level spells.

 

Fighter/Sorcerer - Intelligence- 16

 

Anyone who plays a build like that doesn't deserve to have an Int score. :xp: Good gods, that gives you dreadful HP, spellcasting abilities, and scatters attribute scores all over the place.

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Yeah I knew it, that is what I usually play anyways so. :D

My personality type is supposed to be ENTP

 

Chaotic Good Elf Wizard (2nd Level)

 

Ability Scores:

Strength- 15

Dexterity- 15

Constitution- 14

Intelligence- 18

Wisdom- 11

Charisma- 13

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXX (15)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Lawful Neutral -- XXXXXXXXXXXXXX (14)

True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)

Lawful Evil ----- XXXXX (5)

Neutral Evil ---- XXXXXXXXXXX (11)

Chaotic Evil ---- XXXXXXXXXXXXX (13)

 

Law & Chaos:

Law ----- XXX (3)

Neutral - XXXXXXXXX (9)

Chaos --- XXXXXXXXXXX (11)

 

Good & Evil:

Good ---- XXXXXXXXXXXX (12)

Neutral - XXXXXXXXXXX (11)

Evil ---- XX (2)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXXXXXXXX (14)

Gnome ---- XXXXXX (6)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXXXXXXX (12)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-4)

Bard ------ XXXX (4)

Cleric ---- (-4)

Druid ----- (-27)

Fighter --- (0)

Monk ------ (-17)

Paladin --- (-19)

Ranger ---- (-2)

Rogue ----- (-4)

Sorcerer -- XX (2)

Wizard ---- XXXXXXXX (8)

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You Are A:

 

Lawful Neutral Human Sorcerer (4th Level)

 

 

Ability Scores:

Strength- 18

Dexterity- 19

Constitution- 20

Intelligence- 18

Wisdom- 18

Charisma- 19

 

Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

 

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)

Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Good ---- XXXXXXXXXXXXXXX (15)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)

Lawful Evil ----- XXXXXXXXXXXX (12)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXXXXXX (7)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXXXX (8)

Chaos --- XXXXX (5)

 

Good & Evil:

Good ---- XXXXXXXXXX (10)

Neutral - XXXXXXXXXXXXXX (14)

Evil ---- XX (2)

 

Race:

Human ---- XXXXXXXXXXXXXXX (15)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXX (4)

Gnome ---- XXXX (4)

Halfling - XXXX (4)

Half-Elf - XXXXXXX (7)

Half-Orc - XXXXXXXX (8)

 

Class:

Barbarian - (-23)

Bard ------ (-29)

Cleric ---- XXXX (4)

Druid ----- XX (2)

Fighter --- XXXX (4)

Monk ------ XX (2)

Paladin --- (-25)

Ranger ---- XX (2)

Rogue ----- (-4)

Sorcerer -- XXXXXX (6)

Wizard ---- (-2)

 

*Yes, I cheated... :p

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Anyone who plays a build like that doesn't deserve to have an Int score. :xp: Good gods, that gives you dreadful HP, spellcasting abilities, and scatters attribute scores all over the place.

 

:cry8:The story of my life, not smart enough for the academic decathlon not athletic enough for the varsity football team. Just glad I was able to get by on my good looks.

 

Thanks, for pointing out the oblivious now I’ll go listen to Radiohead’s Creep 50 times in a row. :D

 

You do know I’ve already voted you “Evilest Ahtonaut” I don’t think they will allow me to vote for you a second time. ;)

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You Are A:

 

Neutral Good Elf Cleric (6th Level)

 

 

Ability Scores:

Strength- 14

Dexterity- 11

Constitution- 14

Intelligence- 17

Wisdom- 16

Charisma- 15

 

Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

 

Race:

Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

 

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

 

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

Chaotic Good ---- XXXXXXXXXXXXXXX (15)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Chaotic Neutral - XXXXXXXXXXXXX (13)

Lawful Evil ----- XXXXXXXXXX (10)

Neutral Evil ---- XXXXXXXXXXXX (12)

Chaotic Evil ---- X (1)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXXXXXXXX (12)

Chaos --- X (1)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXX (14)

Neutral - XXXXXXXXXXXX (12)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXXXXXXXXXX (14)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXX (8)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - (0)

 

Class:

Barbarian - (-6)

Bard ------ XX (2)

Cleric ---- XXXXXXXX (8)

Druid ----- (-2)

Fighter --- (-2)

Monk ------ (-21)

Paladin --- (-19)

Ranger ---- (0)

Rogue ----- (-6)

Sorcerer -- (-2)

Wizard ---- XXXXXX (6)

 

 

Hahaha Dev--how'd you end up chaotic, Mr. Lawful? And the only way to get a 20 on INT is to lie through your teeth on the intelligence questions. ;P

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Chaotic Neutral Human Sorcerer/Rogue (3rd/2nd Level)

 

 

Ability Scores:

Strength- 14

Dexterity- 15

Constitution- 16

Intelligence- 17

Wisdom- 13

Charisma- 13

 

Where should I place my next ability points on though?

I know Level 4 Spells have quite a few useful stuff for some sneaky actions. Guess I should focus on my Dex for now.

 

Its the case where you get sheep load of skill points for everything, and not enough ability scores to boost them up effectively..

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Neutral Good Gnome Ranger/Sorcerer (1st/1st Level)

 

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 13

Intelligence- 12

Wisdom- 15

Charisma- 11

 

As opposed to my DnD character, Rasputin Onechord, who is a 4th level true neutral human bard, who has nearly tripped a 8-feet tall spider and successfully wrestled an octopus, whose stats are:

 

 

Ability Scores:

Strength- 14

Dexterity- 14

Constitution- 14

Intelligence- 10

Wisdom- 10

Charisma-16

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Strength- 13

Dexterity- 14

Constitution- 16

Intelligence- 17

Wisdom- 13

Charisma- 14

 

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)

Lawful Evil ----- XXXXXXXXXXXXXX (14)

Neutral Evil ---- XXXXXXXX (8)

Chaotic Evil ---- XXXXXX (6)

 

Law & Chaos:

Law ----- XXXXXXXXXXXXXX (14)

Neutral - XXXXXXXX (8)

Chaos --- XXXXXX (6)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXXX (16)

Neutral - XXXXXXXXXXXXXXX (15)

Evil ---- (0)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXX (8)

Gnome ---- XXXXXXXX (8)

Halfling - XXXXXXXX (8)

Half-Elf - XXXXXXXX (8)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-25)

Bard ------ (-27)

Cleric ---- XXXXXX (6)

Druid ----- (-23)

Fighter --- (0)

Monk ------ (0)

Paladin --- XXXXXX (6)

Ranger ---- (-2)

Rogue ----- (-4)

Sorcerer -- XXXX (4)

Wizard ---- XX (2)

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Lawful Good Human Ranger/Cleric (2nd/1st Level)

 

Ability Scores:

Strength- 16

Dexterity- 18

Constitution- 18

Intelligence- 18

Wisdom- 17

Charisma- 15

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)

Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)

True Neutral ---- XXXXXXXXXXXXXXXX (16)

Chaotic Neutral - XXXXXXXXXXX (11)

Lawful Evil ----- XXXXXXXXXXX (11)

Neutral Evil ---- XXXXXXXXX (9)

Chaotic Evil ---- XXXX (4)

 

Law & Chaos:

Law ----- XXXXXXXXXX (10)

Neutral - XXXXXXXX (8)

Chaos --- XXX (3)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXXXX (17)

Neutral - XXXXXXXX (8)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXX (4)

Elf ------ XXXXXXXX (8)

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXXXXXXXX (12)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - (0)

 

Class:

Barbarian - (-27)

Bard ------ (-21)

Cleric ---- XXXXXX (6)

Druid ----- (-17)

Fighter --- (-4)

Monk ------ (0)

Paladin --- (0)

Ranger ---- XXXXXX (6)

Rogue ----- (-8)

Sorcerer -- XX (2)

Wizard ---- (0)

 

nice. and the low level is compensated by having high Attributes. i love being smart and physically fit. :D

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Chaotic Neutral Human Sorcerer (5th Level)

 

 

Ability Scores:

Strength- 12

Dexterity- 15

Constitution- 14

Intelligence- 15

Wisdom- 14

Charisma- 12

 

Alignment:

Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXX (13)

Neutral Good ---- XXXXXXXXXXXXXXX (15)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)

Lawful Neutral -- XXXXXXXXXXXXXXXX (16)

True Neutral ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)

Lawful Evil ----- XXXXXXXX (8)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXXXXXXXXXXXXX (14)

 

Law & Chaos:

Law ----- XXXXX (5)

Neutral - XXXXXXX (7)

Chaos --- XXXXXXXXXXX (11)

 

Good & Evil:

Good ---- XXXXXXXX (8)

Neutral - XXXXXXXXXXX (11)

Evil ---- XXX (3)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXXXX (10)

Elf ------ XXXXXXXX (8)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXX (8)

Half-Orc - XXXX (4)

 

Class:

Barbarian - (-2)

Bard ------ (-2)

Cleric ---- (-6)

Druid ----- (0)

Fighter --- (0)

Monk ------ (-17)

Paladin --- (-19)

Ranger ---- (-2)

Rogue ----- XX (2)

Sorcerer -- XXXX (4)

Wizard ---- (0)

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You Are A:

 

Lawful Good Human Paladin (2nd Level)

 

 

Ability Scores:

Strength- 14

Dexterity- 15

Constitution- 14

Intelligence- 17

Wisdom- 13

Charisma- 10

 

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

 

Not bad. Crappy build, but it fits me fairly well.

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You Are A:

 

 

Chaotic Evil Human Sorcerer (3rd Level)

 

 

Ability Scores:

Strength- 20

Dexterity- 20

Constitution- 19

Intelligence- 18

Wisdom- 15

Charisma- 16

 

Alignment:

Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

 

Interesting. IRL I'm a pathological liar, and I lie through my teeth to get what I want at the expense of everyone else. And if someone gets screwed along the way, too bad for them. Those attribute scores pretty accurately reflect how I am irl too.

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Hahaha Dev--how'd you end up chaotic, Mr. Lawful?

 

I've realized the truth, all along I've held myself to a double standard! Law and order will always be better than chaos, yes, but only when it doesn't apply to me. :D (Is there an alignment for hypocrites? :p)

 

In all seriousness, the D&D alignment system is pretty flawed for measuring the morality of anyone who's older than 6. (Bah, having straights from opposite ends of the spectrum should not average out and make you neutral.) I'm probably more Half-Lawful Half-Chaotic Good (no, not Neutral Good!) with Moments of Evil than anything else.

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