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Star Wars: Rise of the Sith


TheProphet

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Posted
Perhaps some small Gradients on the sides in the Alpha channel might help to make its less a HARD cut.

 

Or, hmmmz, CM_Bright might give this extra stronger glow, IIRC it does that.

Though I could be wrong.

 

Anyway, looks ACE Doc !

 

Man, if all our mods are going to get released K1 and TSL will be flooded with new build areas to explore :p

 

What a prospect to look out to !

 

Out of interest; have you guys figured out the wall clipping issue that's present indoors in Q's temple mod?

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Posted

No. :( Believe me, I've tried a lot. It's the one thing that I want to crack next to Revan's animations. It appears that MDLOps is missing some fields, and that's just something we can't get around. Yet. ;)

Posted
Perhaps some small Gradients on the sides in the Alpha channel might help to make its less a HARD cut.

 

Or, hmmmz, CM_Bright might give this extra stronger glow, IIRC it does that.

Though I could be wrong.

 

 

What a prospect to look out to !

 

All good ideas, the only issue is, it isn't a plane, it's a cylinder, so I cannot affect the sides of the beam with gradient. However, if I affect the gradient I have on the alpha that gives it the falloff effect, I can make it a little less intense and perhaps a bit more beam-like. I have also affected it so that it comes to a point, maybe that will make things a little nicer.

 

-Doc

Posted
All good ideas, the only issue is, it isn't a plane, it's a cylinder, so I cannot affect the sides of the beam with gradient. However, if I affect the gradient I have on the alpha that gives it the falloff effect, I can make it a little less intense and perhaps a bit more beam-like. I have also affected it so that it comes to a point, maybe that will make things a little nicer.

 

-Doc

 

You had me up to cylinder :xp:

Anyways, Doc, I've acquired new found knowledge on modding (simple reskinning and scripting :)) and I wish to do moar then what I already am (doing) :)

Posted
All good ideas, the only issue is, it isn't a plane, it's a cylinder, so I cannot affect the sides of the beam with gradient. However, if I affect the gradient I have on the alpha that gives it the falloff effect, I can make it a little less intense and perhaps a bit more beam-like. I have also affected it so that it comes to a point, maybe that will make things a little nicer.

 

-Doc

 

Oh, I though of something. You might can take a lightsaber blade model, and scale it up and switch textures to make it look more like a beam, or an emitter might could work out too.

  • 2 weeks later...
Posted

Okay everyone, I have some more pictures and a HUGE update.

 

Here are the pictures of the Main Hall area of the Malkazi Temple:

 

This is the main corridor leading to the exit/enterance elevator:

screen1fe5.jpg

 

This is a closeup of the stairs:

screen2et7.jpg

 

And this is the main room that connects the two Cryogenic Chambers:

screen3wf4.jpg

 

As for the update, we are nearing the completion of the first section of the mod! Now what that means is that in short time I will be putting up a Video Update. For those of you who haven't seen them before they are quite fun.

 

Also, with the first section finished, it will be time for us to release the DEMO! Huzzah! I have been waiting to say that forever ^_^.

 

Anyways, once I get all of that stuff done I will do a major update to the website. That way you can access all the new fun things.

 

-Doc

Posted
Awesome. Still very green though :xp:

 

The Malkazi were very into green :p.

 

I want to thank everyone for the feedback and support, I really appreciate it!

 

-Doc

Posted
The Malkazi were very into green :p.

 

I want to thank everyone for the feedback and support, I really appreciate it!

 

-Doc

I noticed :xp:

 

Hey, Doc, a quick Question:

I started on Twilek heads, so, would it be possible to incorporate them into RotS?

EDIT:

Once I get them working that is :\

Posted

im really looking forward to having my character walking around in these awesome areas, the outside area is looking so much better, think i need to read up a little more about this area and its people though...... as always great work!

Posted

~snip~

MAN... You gotta be a god... or at least a demigod... Or have you made a deal with the Satan??? Anyways... I will play this... over and over again...

Posted

I followed this project for some time now, and it's getting more and more interesting. Now it's time for me to offer my help (if needed), because I really want to see this mod finished.

 

I'm not that much into modding and such, but though I can do:

 

* Story Refinement

(Have worked on several scripts, and improved them. I'm sure I can offer you SOME at least.)

 

* Beta Testing

(Have DSL connection, 24 mbit/s and 95% always connected. So it's easy to reach me through email and so on..)

 

* Voice Acting

(Not a professional, but I've some equipment and tricks - so you won't hear much noise or rumble). Here's a sample: http://www.freewebs.com/tpiom/Normal%20Voice.mp3

"Star Wars is an epic franchise initially conceived by George Lucas during the 1970s. The first film in the franchise was simply titled Star Wars, but later had the subtitle Episode IV A New Hope added to distinguish it from its sequels and prequels.."

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