GarfieldJL Posted January 3, 2009 Share Posted January 3, 2009 I didn't mind Peragus at all, they could of spruced it up a bit, added a bit more death and all that, but it wasn't that bad of a level, the fact that it seemed so deserted made it rather spooky. It would have been cooler if the lighting was going in and out or something. Malachor V, was actually the worst level in my opinion. Link to comment Share on other sites More sharing options...
SW01 Posted January 3, 2009 Share Posted January 3, 2009 I would instinctively call Peragus the most boring, repetitive and formulaic of the levels in TSL. For what is, essentially, a tutorial, it was far too long. At least the Endar Spire and Taris had some activity to them. And the Endar Spire was finished in a few minutes. There is quite a bit to do on Peragus when you think of it, examining all of the logs and trying to piece the Exile's immediate history together, but I really got the sense that there was no point...it didn't really matter to the story in the long run. Telos wasn't really much better, imo. More to do, but just adds to the over-long introduction to the game. Really, the TSL introduction consisted of the opening segment on the Ebon Hawk, then Peragus, the Harbinger, back to Peragus, the Ebon Hawk, again, Citadel Station AND Telos' surface. Oh, and the Hidden Academy. I always had a save just after the Ice Academy bit which I modified at will for 'new' playthroughs! Link to comment Share on other sites More sharing options...
GarfieldJL Posted January 3, 2009 Share Posted January 3, 2009 I think there was more to Peragus than being a tutorial, and they really didn't make the lighting match what they were trying to convey. Peragus was supposed to be almost like a mystery right off, or something that seemed spooky. The lighting and stuff didn't match the mood, or the music didn't match. We also didn't see any living minors maybe one laying there near death and then after you heal them some droids show up and kill the miner. Overall though, peragus was a decent level, the lack of people was kind of the point, they just didn't do a few minor things that could have added to the mood that they were trying to convey. Telos might have been more interesting too if Obsidian hadn't been force to cut as much as they had. Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted January 3, 2009 Share Posted January 3, 2009 I'm fascinated by the amount of " but what if" whenever people talk about K2. The reality is differente. Link to comment Share on other sites More sharing options...
GarfieldJL Posted January 3, 2009 Share Posted January 3, 2009 I'm fascinated by the amount of " but what if" whenever people talk about K2. The reality is differente. The interesting side note is that apparently some of the modules that were cut are still in the game. Furthermore, I'm speaking as someone with some knowledge of Computer Graphics, lighting plays a big part in setting a scene. Link to comment Share on other sites More sharing options...
luckyariot Posted January 5, 2009 Share Posted January 5, 2009 In terms of Peragus, I rather liked it, though there were parts that dragged. The Harbinger was the best in conveying the spooky atmosphere, and I agree that the facility should have been creepier in terms of lighting, etc. Telos... god, I was disappointed there, mostly because there just wasn't enough to do. And the military base was pretty much a huge waste of time backtracking. The only thing in there that was interesting is the random HK-50 you find, but it never leads to anything in the current release. I think the gameplay on Nar Shaddaa is good, although some of Team Gizka's mod might make it better, but the opening made it look so much more bright and like the lower levels of Coruscant. And, although a lot of people complain about the hopeless atmosphere, consider the times. The Republic is falling apart, people are miserable, the Jedi are gone, and everyone is just sick of everybody else. Also, the game is from (for the most part) the Jedi Exile's point of view, who always came across as pretty jaded to me. But maybe that's just my interpretation. Link to comment Share on other sites More sharing options...
Achilles Posted January 6, 2009 Share Posted January 6, 2009 I wish to change my vote. I clicked Peragus before re-reading the question. Malachor is my least favorite. Peragus is my favorite part of the game. Link to comment Share on other sites More sharing options...
mattig89ch Posted January 6, 2009 Share Posted January 6, 2009 I hated peragus. It's just so boring. The Telos military base is second. Link to comment Share on other sites More sharing options...
Astor Posted January 6, 2009 Share Posted January 6, 2009 Malachor. Not only is it fairly pointless until you reach the Academy, you also feel duty-bound, no forced to kill every single Storm-beast on the surface because of the stupid later section, where you control Remote, who can't take a single hit from one. Now, I only ever play as far as the Ravager. Link to comment Share on other sites More sharing options...
Blix Posted January 14, 2009 Share Posted January 14, 2009 I actually found the beginning level of Peragus to be the most interesting it combined that eerie feeling of Silent Hill/Resident Evil with a sci-fi element. I guess I am in agreement with the majority here in saying that Malachor was and still is my least favorite, although replaying the whole Nar Shaddaa/Droid Yacht got to be pretty tedious after a while... Link to comment Share on other sites More sharing options...
Endorenna Posted January 14, 2009 Share Posted January 14, 2009 Malachor. Not only is it fairly pointless until you reach the Academy, you also feel duty-bound, no forced to kill every single Storm-beast on the surface because of the stupid later section, where you control Remote, who can't take a single hit from one. Now, I only ever play as far as the Ravager. I just give myself several million components and make a few hundred top-grade plasma grenades. You have to keep backing up, but that way the remote can kill the Storm beasts and I don't have to spend eighteen hours searching for 'em with the Exile. Link to comment Share on other sites More sharing options...
jrrtoken Posted January 14, 2009 Share Posted January 14, 2009 Telos. Peragus was actually interesting, but the whole game slowed down once being released form custody. Citadel Station's quests told you to travel everywhere to complete too many quests. Link to comment Share on other sites More sharing options...
Revan 411 Posted January 17, 2009 Share Posted January 17, 2009 I dunno if I have a least favorite level of K2. I enjoyed every single planet in TSL. Even Malachor V. There all unique in there own aspects. Malachor V has the epic duel between The Exile and Kreia. Peragus had the introduction of Sion, and the sith. And is one of the most awesome intros ever. Telos, has the confrontation with Atris. Nar Shaddaa, well I understand why a lot of people dislike it, I actually loved it. It had a great tone, theme, plot, and it gave us more back story of Atton's past. I'm sure once TSLRP is out, everybody will love Nar Shaddaa... This is my opinion however. Your welcome to disagree. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted January 18, 2009 Share Posted January 18, 2009 The only part would be the occasions on Narr Shaada when you get knocked out. Even knowing what is happening after wards, it still bugs me watching my pc get knocked out. Almost feels as bad as in TFU when you die in the LS ending. At least it isn't permanent. Malachor doesn't bother me to much, but i think they should have done more with the surface and depths aside from the Storm Beasts, the Engine Core Activation, and the Mira/Hanharr fight. And i think you should have had a mini-boss fight with a Sith just before you enter the Academy, and they let you enter after, rather then just being welcomed in. Peragus i think, is designed pretty good, but you notice that there are several places that a plothole is found, mainly in the fact that several places present you with a roadblock, which you need a workaround for, when there is a clear one right in front of you. (Can't pass the force fields to the hangar? What about climbing over them?) Telos isn't a bad level, aside from the one steak in the heart fact, that you obtained a method of travel, and now you don't have it because it was stolen. The planet itself doesn't pose a problem for me, but the base does bother me, since, like said, its a big run-around part. Link to comment Share on other sites More sharing options...
Endorenna Posted January 18, 2009 Share Posted January 18, 2009 (Can't pass the force fields to the hangar? What about climbing over them?) Someone besides me noticed that little fact?!?!?!?! Link to comment Share on other sites More sharing options...
WindraSkywalker Posted January 23, 2009 Share Posted January 23, 2009 Well tsl is mostly repetitive and boring compared to kotor. kotor had so much diversity, every planet was unique. in tsl the planets are sort of 'downgraded' and had less areas, such as dantooine and korriban. well for my least favorite level, telos was just so boring, the citadel is probably the worst looking module in the game, so telos for me. Link to comment Share on other sites More sharing options...
Darth Avlectus Posted February 10, 2009 Share Posted February 10, 2009 The problem with Peragus is quite simple. It's fun to play once, but not more than that. I liked peragus the first time actually...just that every time thereafter has been dull. So I agree. Yeah, but the worst place on K2 isn't there. It's actually fairly difficult to select one, but I always believed that Telos reigned on that matter. Is there even a reason to return there? If it wasn't vital to the main plot, I wouldn't even set my foot on some of the Station's modules. you've got absolutely nothing interesting to do there that's not related to Czerka or the Ithorians. The surface is not as bad the Citadel, but that's because you don't get to go there more than once. I actually wished there was more to the surface. It wasn't half bad, actually. I think there was more to Peragus than being a tutorial, and they really didn't make the lighting match what they were trying to convey. Funny how I thought the same thing but couldn't put it into words. Thanks. Peragus was supposed to be almost like a mystery right off, or something that seemed spooky. The lighting and stuff didn't match the mood, or the music didn't match. We also didn't see any living minors maybe one laying there near death and then after you heal them some droids show up and kill the miner. Overall though, peragus was a decent level, the lack of people was kind of the point, they just didn't do a few minor things that could have added to the mood that they were trying to convey. Well that and it's kind of missing something compared to the endar spire I think...just can't figure out what... Telos might have been more interesting too if Obsidian hadn't been force to cut as much as they had. True. Malachor. Not only is it fairly pointless until you reach the Academy, you also feel duty-bound, no forced to kill every single Storm-beast on the surface because of the stupid later section, where you control Remote, who can't take a single hit from one. Well actually I have managed to get just far away that if you are hit, you are still alive, but barely. As well, you don't really have to kill every storm beast--just make sure you clear a path, remember it and don't stray from it. Now, I only ever play as far as the Ravager. Understandable since in some ways it kind of hinted at it being all about destroying Nihilus. I mean, that WAS the threat central to the game. Moreover I think the disappointment that he wasn't more difficult (Yes Shem, I *know* there is that lovely enhancement mod to fix that problem--thank you.) and his power in the game doesn't really fit how he was portrayed. Telos. Peragus was actually interesting, but the whole game slowed down once being released form custody. Citadel Station's quests told you to travel everywhere to complete too many quests. Telos was more than just a bit dull after awhile. It just got so dragged out. Someone besides me noticed that little fact?!?!?!?! I noticed too, just that it was one of so many things in the incomplete game I kind of filed it away in my mind. --Good point. I always did wonder. So it's really a tossup between peragus after it gets boring, Telos modules, and maybe Malachor V on a bad day..... Link to comment Share on other sites More sharing options...
Ibelin Posted February 12, 2009 Share Posted February 12, 2009 I hate Nar Shadaa.When i was on it i felt like i was playing Max Payne. But i hate Peragus more.It's full of neon light but dark asmosphere->not good. Link to comment Share on other sites More sharing options...
ShinDangaioh Posted April 2, 2009 Share Posted April 2, 2009 Citadel Station. It is just so pointless. The red Citadel Station before the Ravager isn't quite that bad, but still somewhat pointless. I think the most fun that I had on the station was using B4-D4 to initiate that fight in the apartment and run away and then later have the Exile kill the twit. Link to comment Share on other sites More sharing options...
Rev7 Posted April 2, 2009 Share Posted April 2, 2009 Peragus Malachor Depths was dumb too.... Link to comment Share on other sites More sharing options...
Lord of Hunger Posted April 7, 2009 Share Posted April 7, 2009 From best to least.... Telos: Closest you get to a Republic civilization, and I personally wish I could visit worlds other than the Outer ****ing rim. The Czerka base needs a lot of work though.... Goto's Yacht: Cool appearance, nice plot. Loved the codes and programs meant for M4-78. Malachor V: Since this is so incomplete (practically a shell of what it was supposed to be) I can't really judge this level too much. I love the music and atmosphere, but the enemies are so boring.... Peragus: A tad bit dull. Hope it could be spiced up a bit.... Nar Shaddaa: Ugh, there's something about this level that drains the life out of you. I think I might organize a mod to improve this planet after all the cut content's been added. Maybe some more dancers.... Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted April 7, 2009 Share Posted April 7, 2009 I never really thought of it, but every world in TSL is essentially a ruin or a reconstruction effort with little interest at all. There was Onderon, but you had to deal with that stupid murder and all those bounty hunters who somehow selected you from a crowd and set out to kill you. I always kill Vaklu at the end because of it. Nar Shadaa is a miserable place, so the life there is horrible to go through and the rest of the levels have lots of dead bodies everywhere. On top of that is an annoying hag who HAS to be a party member too much of the time. Link to comment Share on other sites More sharing options...
Hawkstrong16 Posted April 9, 2009 Share Posted April 9, 2009 Telos....... Nuff said. Other then that I didn't like any of the levels in TSL. Although Peragus and Malachor V made me jumpy for some reason. no clue why really, they just creeped me out Link to comment Share on other sites More sharing options...
Gothic90 Posted April 20, 2009 Share Posted April 20, 2009 I dunno if I have a least favorite level of K2. I enjoyed every single planet in TSL. Even Malachor V. There all unique in there own aspects. Malachor V has the epic duel between The Exile and Kreia. Peragus had the introduction of Sion, and the sith. And is one of the most awesome intros ever. Telos, has the confrontation with Atris. Nar Shaddaa, well I understand why a lot of people dislike it, I actually loved it. It had a great tone, theme, plot, and it gave us more back story of Atton's past. I'm sure once TSLRP is out, everybody will love Nar Shaddaa... This is my opinion however. Your welcome to disagree. +1 Nar shaddaa is actually one of my favorites. It's a crowded city, yet disturbingly...quiet. It is also the planet that made me understand that in sw sith is never the true "enemy"... Link to comment Share on other sites More sharing options...
Marius Fett Posted April 20, 2009 Share Posted April 20, 2009 My least favourite would have to be Citadel Station. Aside from that, I liked most of the game. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.