Miltiades Posted March 3, 2009 Posted March 3, 2009 I don't care either way. Leave it out. Or not. I really don't feel like something's missing when playing games in which you can't jump. Yoda it is!
Darklink41 Posted March 4, 2009 Posted March 4, 2009 Ok, so yes in the films they fought with jumping, i can agree with that = p I'm just not big on the idea of jumping i guess... bah humbug!
Agent_Katarn00 Posted March 4, 2009 Posted March 4, 2009 Yes because it is a excellent and helpful maneuver for many kinds of attacks that are coming for you.
SW01 Posted March 4, 2009 Posted March 4, 2009 Nedak said: As long as it's not too obnoxious. Yeah, not being able to do an eight foot standing jump - it would be alright if it was like the GTA IV jump - a bit more 'real', like a standing jump of a few inches, or a longer and slightly higher running jump. Jedi/Sith are the obvious exceptions, though. I stil think a slight force point charge would at least make them less casual about jumping about randomly. That, or the ability to snipe them out of the air!
Web Rider Posted March 4, 2009 Posted March 4, 2009 I think there should be jumping, but perhaps a cooldown to avoid bunny-hopping all over the place.
Hallucination Posted March 5, 2009 Posted March 5, 2009 Web Rider said: I think there should be jumping, but perhaps a cooldown to avoid bunny-hopping all over the place. As someone who occasionally bunny-hops all over the place, I can say that the reason people do that is because traveling in the most direct route (which usually happens to be a straight line for a good portion of it) is boring. Pushing buttons is fun, so people naturally want to jump while doing little things.
TKA-001 Posted March 5, 2009 Posted March 5, 2009 I couldn't believe my eyes when I saw people bunnyhopping all over the place in Star Wars: Galaxies when the NGE hit. Jumping can go jump in a lake as far as I'm concerned.
Jan Gaarni Posted March 5, 2009 Posted March 5, 2009 Tommycat said: In SWG and WoW jumping is pretty much visual only. It doesn't decrease the chance to hit or chance to dodge. True for SWG, it is only a "cosmetic" jump. You see the animation, but in "physical terms", you don't really gain any height. This is, however, not true for WoW. It is a usefull ability that can get you up on things that are otherwise in-accessable. This can give you an advantage if you are "climbing" up on higher ground for instance. Other uses are, you can run away from your enemy to stay out of range, jump, spin around 180 degrees mid-air, fire off one of your instance casts at him/her, and do another 180 before you land to continue away from your target. Doing this will not affect your speed and you can make pot shots at your pursuer. This works best against melee dudes.
GeneralPloKoon Posted March 6, 2009 Posted March 6, 2009 If there is jumping, people might want sprinting next...
Hallucination Posted March 6, 2009 Posted March 6, 2009 If there is toast, people might want peanut butter next... People wanting something little is not a big deal. Because it's little.
Mav Posted March 6, 2009 Posted March 6, 2009 I hope there's sprinting, it'd be a pain in the butt to walk everywhere, jumping is nice too
Sabretooth Posted March 6, 2009 Posted March 6, 2009 maverick187 said: I hope there's sprinting, it'd be a pain in the butt to walk everywhere, jumping is nice too You keep up with those sprints Mr. Bolt, I'll be riding my swoop bike right here. /they see me flyin' they hatin' patrollin' they tryin' to catch me ridin' dirty. //there are going to be swoop bikes, right
Will O' The Wisq Posted March 14, 2009 Posted March 14, 2009 Absolutely yes! Jedi Knight-series is a proof that Star Wars games need Jump
Ataris Posted March 14, 2009 Posted March 14, 2009 I always felt that jumping was a serious lack of interactivity in a game. Even if it's useless, I think it should be there. Characters need motion. I think the entire world should be interactive with jumping. In Kotor, for example, running into an object made you become stuck, and movement was not easily done. In this game I think you should be able to jump onto any object you'd like, within reason, of course.
Feagildin Posted March 14, 2009 Posted March 14, 2009 Bob Lion54 said: Jumping is one of those odd things that just feels missing when it's not there. There doesn't have to be a need for it in TOR, as our skills could have the jump involved such as the different Power Attacks in KotOR. That said, just a regular "space-bar" jump needs to be included. QFT Couldn't have said it better, so I won't try.
TSR Posted March 15, 2009 Posted March 15, 2009 As long as they don't do a SWG style of jumping that has absoultely no use. Like not being able to jump over small pebbles due to their infinitly high invisible walls. I like the WoW jumping. gives you something to do at summoning stones, and also expressing yourself in the form of interpretive dance.
Ataris Posted March 15, 2009 Posted March 15, 2009 ^ Yeah, that's what I mean. In KOTOR you can't walk over a pile of pebbles, you have to go around them. FAIL.
Jan Gaarni Posted March 25, 2009 Posted March 25, 2009 TSR said: As long as they don't do a SWG style of jumping that has absoultely no use. Like not being able to jump over small pebbles due to their infinitly high invisible walls. Actually, unless they changed it after I left, the reason you couldn't jump over, as I explaind earlier, was because you weren't actually jumping. It was just an animation making it look like you were jumping, but in "reality" you never left the ground.
Nedak Posted March 26, 2009 Posted March 26, 2009 Yeah, from the looks of some screenies there will be jumping.
glovemaster Posted March 30, 2009 Posted March 30, 2009 If the bounty hunter's can fly then I think its more than likely jump will be in there. Bioware has been talking a lot of how they want the player to be as involved as possible, without jumping I'd feel quite separated from the environment - and exploration is one of the things I personally enjoy about MMO's, and any other game for that matter.
Fredi Posted March 30, 2009 Posted March 30, 2009 Of course we should, Being a Jedi or a Sith without being able to force jump would suck.
ChAiNz.2da Posted April 7, 2009 Posted April 7, 2009 The Padawan said: Of course we should, Being a Jedi or a Sith without being able to force jump would suck. Indeed. In fact, I can't imagine a Jedi/Sith not being able to jump.. would seem rather.. lacking imo considering all the flips and such you see in the movies.
Darca Lar Posted April 7, 2009 Posted April 7, 2009 It really depends on the control scheme, but I'd say know mostly because it wouldn't be extremely necessary. Though I'm assuming so based on the point-click scheme being used in the KotOR series and WoW.
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