Silveredge9 Posted July 2, 2013 Share Posted July 2, 2013 Looking gd Q, happy to see you're still active. You know I discovered you can now get KoTOR on ipad haha, doesn't seem 2 minutes ago I had to buy a new PC so I could run it beyond 800x600 when developing BoS. Link to comment Share on other sites More sharing options...
Zhaboka Posted July 2, 2013 Share Posted July 2, 2013 Congrats on the job! Diggin' the module - could be Taris, could be Coruscant, could even be Bespin. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted July 2, 2013 Share Posted July 2, 2013 Looking good. Link to comment Share on other sites More sharing options...
redrob41 Posted July 9, 2013 Share Posted July 9, 2013 That white city looks like a place that phase II Clone Troopers would live and it looks like a fun place to run around and explore Link to comment Share on other sites More sharing options...
Quanon Posted July 28, 2013 Author Share Posted July 28, 2013 Kabling, Qs back with another update on the 'mistery' city. The area is fully textured now, just need to make a new window tex to make it complete. Besides that I've worked on the decoration of the skybox. As just a sky with clouds wouldn't do the trick. I've inserted more buildings, this should give the look of a big metropolis. Plus it adds some depth and scale. But, pictures are just more fun then words! So I've taken some quality renders! Beware though, they're a bit big! Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Darth InSidious Posted July 28, 2013 Share Posted July 28, 2013 Looks beautiful, Q. Can't wait to see what you have in mind for it. Link to comment Share on other sites More sharing options...
milestails Posted July 28, 2013 Share Posted July 28, 2013 Gorgeous! Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted July 28, 2013 Share Posted July 28, 2013 Kabling, Qs back with another update on the 'mistery' city. The area is fully textured now, just need to make a new window tex to make it complete. Besides that I've worked on the decoration of the skybox. As just a sky with clouds wouldn't do the trick. I've inserted more buildings, this should give the look of a big metropolis. Plus it adds some depth and scale. But, pictures are just more fun then words! So I've taken some quality renders! Beware though, they're a bit big! You are amazing, Q! And that makes me glad we don't have modding contests, because you'd win hands down. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 28, 2013 Share Posted July 28, 2013 Too bad they never look as good in game (IMO) The lack of aurora lights really bothers me, even though the lightmaps often are really awesome. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted July 28, 2013 Share Posted July 28, 2013 Looks almost like an arena match from Republic Commando. Nice work. Link to comment Share on other sites More sharing options...
redrob41 Posted July 29, 2013 Share Posted July 29, 2013 I keep wondering what asteroid belt they had to completely strip in order to mine that much pretty red marble You do love your marble textures Q. Looks great Link to comment Share on other sites More sharing options...
darthtyren Posted July 29, 2013 Share Posted July 29, 2013 My turn to finally comment. You have got to get this done, Q(not to say I don't want a quality area, take your time), because this area looks just way too awesome! Link to comment Share on other sites More sharing options...
Viralfelon Posted July 31, 2013 Share Posted July 31, 2013 Hey quanon! Nice work I have a guess at the city planet. Is it....cinnagar Link to comment Share on other sites More sharing options...
Quanon Posted August 5, 2013 Author Share Posted August 5, 2013 Too bad they never look as good in game (IMO) The lack of aurora lights really bothers me, even though the lightmaps often are really awesome. Well, you need to do the lights via the lightmapping. Auroralights are only for adding some extra detail. The game only ever renders 3 of the lights at anyone time. Modern engines don't do it this way anymore. I keep wondering what asteroid belt they had to completely strip in order to mine that much pretty red marble You do love your marble textures Q. Looks great Yeah, I just love the patterns and contrast in marble Though the textures need a serious edit. They don't tile smoothly. And I find the red to be a bit to dark and lacking in contrast. But it's work for a later date! My turn to finally comment. You have got to get this done, Q(not to say I don't want a quality area, take your time), because this area looks just way too awesome! Getting closer to finish. Just hang on! Hey quanon! Nice work I have a guess at the city planet. Is it....cinnagar Héhéhé, no. The name has been mentioned a few times now. But I won't spoil it now just yet. I'm not alone on this project. An update: Got the first part of the area into the game. No texture stretching, just a few odd little 'bugs' to fix. Did waste more then 2 hours to get it to work properly in the game though >_> Never forget the Resetxform! Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted August 5, 2013 Share Posted August 5, 2013 Well, you need to do the lights via the lightmapping. Auroralights are only for adding some extra detail. The game only ever renders 3 of the lights at anyone time. Modern engines don't do it this way anymore. I remember you telling me that once, a long time ago;still in this galaxy, unfortunately. Yeah, I just love the patterns and contrast in marble Though the textures need a serious edit. They don't tile smoothly. And I find the red to be a bit to dark and lacking in contrast. But it's work for a later date! Two things: 1. Do you want this. 2. I always thought the city was for TSL, but I think I saw Carth in your screenshot... Link to comment Share on other sites More sharing options...
VarsityPuppet Posted August 5, 2013 Share Posted August 5, 2013 Well, you need to do the lights via the lightmapping. Auroralights are only for adding some extra detail. The game only ever renders 3 of the lights at anyone time. Modern engines don't do it this way anymore. Yes, but let's say for instance you're standing in a dark part of the module - that darkness doesn't cast on the player character and that's one thing that just really annoys me >:| Nothing on you Q, I just hate that nothing can be done about it. Link to comment Share on other sites More sharing options...
CrisG Posted August 5, 2013 Share Posted August 5, 2013 Quanon I am so glad to see you are still here and at work..i hope to see your work in game soon, and thanks so much! Keep the Force Alive as your work is awesome! Link to comment Share on other sites More sharing options...
darthtyren Posted August 5, 2013 Share Posted August 5, 2013 An update: Got the first part of the area into the game. No texture stretching, just a few odd little 'bugs' to fix. Did waste more then 2 hours to get it to work properly in the game though >_> Never forget the Resetxform! Yikes, yeah that one's a big one. But yay, it's in game! Link to comment Share on other sites More sharing options...
redrob41 Posted August 6, 2013 Share Posted August 6, 2013 Yeah, I just love the patterns and contrast in marble Though the textures need a serious edit. They don't tile smoothly. And I find the red to be a bit to dark and lacking in contrast. But it's work for a later date! Do you want me to take a look at it? You know how I love Photoshop Link to comment Share on other sites More sharing options...
Quanon Posted August 7, 2013 Author Share Posted August 7, 2013 Do you want me to take a look at it? You know how I love Photoshop You certainly have go from me! I just know you'll get awesome results! Plus I'm a bit 'unhappy' with my white wall textures. I'dd like them to all have the same whiteness. But now some are more 'grey-yellowish' others go for a more blueish tint. It's been bugging me Link to comment Share on other sites More sharing options...
Canderis Posted August 7, 2013 Share Posted August 7, 2013 The black texture could use a bit of work too me thinks. Link to comment Share on other sites More sharing options...
logan23 Posted August 7, 2013 Share Posted August 7, 2013 Pure amazing! Link to comment Share on other sites More sharing options...
redrob41 Posted August 8, 2013 Share Posted August 8, 2013 You certainly have go from me! I just know you'll get awesome results! I've got the files now. Plus I'm a bit 'unhappy' with my white wall textures. I'dd like them to all have the same whiteness. But now some are more 'grey-yellowish' others go for a more blueish tint. It's been bugging me That should be easy enough; all I've got to do is use "Match Color". Just let me know the name of the texture that you like the color of, and list the ones that are supposed to match it, and I'll take care of them fairly quick. Link to comment Share on other sites More sharing options...
Quanon Posted August 15, 2013 Author Share Posted August 15, 2013 I've got the files now. Yihaa! That should be easy enough; all I've got to do is use "Match Color". Just let me know the name of the texture that you like the color of, and list the ones that are supposed to match it, and I'll take care of them fairly quick. Owh, dang names x-D Give me a bit to sort it out. I didn't do much yet, added a few more parts of the area model. But... faulty meshes madness. I have to do some serious tinkering with each model part of this area. Somehow in the exporting or Kauroras compiling, I'dd dare say both, things get a bit screwy. It's a bit of a downer; so I decided to put some time in rendering Juhani. Redrob made some lovely skins for the girl, time to show'em off. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted August 15, 2013 Share Posted August 15, 2013 Owh, dang names x-D Give me a bit to sort it out. I didn't do much yet, added a few more parts of the area model. But... faulty meshes madness. I have to do some serious tinkering with each model part of this area. Somehow in the exporting or Kauroras compiling, I'dd dare say both, things get a bit screwy. It's a bit of a downer; so I decided to put some time in rendering Juhani. Redrob made some lovely skins for the girl, time to show'em off. Show spoiler (hidden content - requires Javascript to show) I likey, but the muzzle under the nose... Apart from that, best reskin I've seen that tried to stay true to her Cathar roots. Link to comment Share on other sites More sharing options...
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