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Quanon

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Kabling,

 

Qs back with another update on the 'mistery' city. The area is fully textured now, just need to make a new window tex to make it complete. Besides that I've worked on the decoration of the skybox. As just a sky with clouds wouldn't do the trick. I've inserted more buildings, this should give the look of a big metropolis. Plus it adds some depth and scale.

 

But, pictures are just more fun then words! So I've taken some quality renders! Beware though, they're a bit big! :lol:

 

 

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Kabling,

 

Qs back with another update on the 'mistery' city. The area is fully textured now, just need to make a new window tex to make it complete. Besides that I've worked on the decoration of the skybox. As just a sky with clouds wouldn't do the trick. I've inserted more buildings, this should give the look of a big metropolis. Plus it adds some depth and scale.

 

But, pictures are just more fun then words! So I've taken some quality renders! Beware though, they're a bit big! :lol:

 

You are amazing, Q! And that makes me glad we don't have modding contests, because you'd win hands down.

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Too bad they never look as good in game (IMO)

 

The lack of aurora lights really bothers me, even though the lightmaps often are really awesome.

 

Well, you need to do the lights via the lightmapping. Auroralights are only for adding some extra detail. The game only ever renders 3 of the lights at anyone time. Modern engines don't do it this way anymore.

 

I keep wondering what asteroid belt they had to completely strip in order to mine that much pretty red marble :lol:

 

You do love your marble textures Q. Looks great :)

 

Yeah, I just love the patterns and contrast in marble :p

Though the textures need a serious edit. They don't tile smoothly. And I find the red to be a bit to dark and lacking in contrast.

 

But it's work for a later date!

 

My turn to finally comment. You have got to get this done, Q(not to say I don't want a quality area, take your time), because this area looks just way too awesome!

 

Getting closer to finish. Just hang on!

 

Hey quanon!

Nice work I have a guess at the city planet.

 

Is it....cinnagar

 

Héhéhé, no.

The name has been mentioned a few times now. But I won't spoil it now just yet. I'm not alone on this project.

 

An update: Got the first part of the area into the game. No texture stretching, just a few odd little 'bugs' to fix. Did waste more then 2 hours to get it to work properly in the game though >_>

 

Never forget the Resetxform! :lol:

 

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Well, you need to do the lights via the lightmapping. Auroralights are only for adding some extra detail. The game only ever renders 3 of the lights at anyone time. Modern engines don't do it this way anymore.

 

I remember you telling me that once, a long time ago;still in this galaxy, unfortunately.

 

Yeah, I just love the patterns and contrast in marble :p

Though the textures need a serious edit. They don't tile smoothly. And I find the red to be a bit to dark and lacking in contrast.

 

But it's work for a later date!

 

Two things:

 

1. Do you want this.

 

2. I always thought the city was for TSL, but I think I saw Carth in your screenshot...

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Well, you need to do the lights via the lightmapping. Auroralights are only for adding some extra detail. The game only ever renders 3 of the lights at anyone time. Modern engines don't do it this way anymore.

 

Yes, but let's say for instance you're standing in a dark part of the module - that darkness doesn't cast on the player character and that's one thing that just really annoys me >:|

 

Nothing on you Q, I just hate that nothing can be done about it.

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An update: Got the first part of the area into the game. No texture stretching, just a few odd little 'bugs' to fix. Did waste more then 2 hours to get it to work properly in the game though >_>

 

Never forget the Resetxform! :lol:

 

Yikes, yeah that one's a big one. But yay, it's in game!

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Yeah, I just love the patterns and contrast in marble :p

Though the textures need a serious edit. They don't tile smoothly. And I find the red to be a bit to dark and lacking in contrast.

 

But it's work for a later date!

 

Do you want me to take a look at it? You know how I love Photoshop :D

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Do you want me to take a look at it? You know how I love Photoshop :D

 

You certainly have go from me! I just know you'll get awesome results!

Plus I'm a bit 'unhappy' with my white wall textures. I'dd like them to all have the same whiteness. But now some are more 'grey-yellowish' others go for a more blueish tint.

 

It's been bugging me :lol:

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You certainly have go from me! I just know you'll get awesome results!

 

I've got the files now.

Plus I'm a bit 'unhappy' with my white wall textures. I'dd like them to all have the same whiteness. But now some are more 'grey-yellowish' others go for a more blueish tint.

 

It's been bugging me :lol:

 

That should be easy enough; all I've got to do is use "Match Color".

Just let me know the name of the texture that you like the color of, and list the ones that are supposed to match it, and I'll take care of them fairly quick.

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I've got the files now.

 

Yihaa!

That should be easy enough; all I've got to do is use "Match Color".

Just let me know the name of the texture that you like the color of, and list the ones that are supposed to match it, and I'll take care of them fairly quick.

 

Owh, dang names x-D

Give me a bit to sort it out.

 

I didn't do much yet, added a few more parts of the area model. But... faulty meshes madness. I have to do some serious tinkering with each model part of this area. Somehow in the exporting or Kauroras compiling, I'dd dare say both, things get a bit screwy. :lol:

 

It's a bit of a downer; so I decided to put some time in rendering Juhani. Redrob made some lovely skins for the girl, time to show'em off.

 

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Owh, dang names x-D

Give me a bit to sort it out.

 

I didn't do much yet, added a few more parts of the area model. But... faulty meshes madness. I have to do some serious tinkering with each model part of this area. Somehow in the exporting or Kauroras compiling, I'dd dare say both, things get a bit screwy. :lol:

 

It's a bit of a downer; so I decided to put some time in rendering Juhani. Redrob made some lovely skins for the girl, time to show'em off.

 

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I likey, but the muzzle under the nose...

 

Apart from that, best reskin I've seen that tried to stay true to her Cathar roots.

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