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Yup, ISOs are working for me. Weird! Unlike Grim, which is only sold in remastered form, the digital storefront version of EMI includes the native executable. Maybe Lucasfilm mucked with the fileset in some other way that's tripping DREAMM up.

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Sorry for the confusion! I haven't been widely advertising the beta because it still has a bunch of rough edges, but feel free to check it out.

 

I've only worked with disc images so far, and haven't yet taught DREAMM about the GOG/Steam releases of newly-supported games.

 

In the case of EFMI, I suspect the digital version has the updated EXE, which was not on the disc images. Should be an easy enough thing to support in the future.

 

Aaron

 

P.S. If you *DO* try out the beta, feel free to let me know of major issues (or minor ones), especially if you're on a Mac, as this is my first attempt to package up a MacOS X application.

Edited by Aaron Giles
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19 hours ago, Aaron Giles said:

P.S. If you *DO* try out the beta, feel free to let me know of major issues (or minor ones), especially if you're on a Mac, as this is my first attempt to package up a MacOS X application.

 

MacOS support?!? If the emojis weren't broken my head would be exploding. Thank you for adding that!

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🎙️ Check out my conversation with Lucasfilm Games alumnus and SCUMM legend Brad Taylor!

 

 

📃 Also, check out the live chat element on the YouTube page, Brad answered questions there as well!

Edited by danielalbu
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  • 2 weeks later...

🎙️ Join us in 2 hours for my conversation with ScummVM project leader Eugene Sandulenko!

 

We'll be discussing reverse engineering, Blade Runner, ScummVM 2.7.0, Macromedia Director, DREAMM and more!

 

Eugene will join us in the livechat during the premiere!

Premiering in 2 hours!

s

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  • Remi changed the title to “A Conversation with...” mega thread

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