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Showing content with the highest reputation since 08/07/20 in Posts

  1. It's finished, but since Limited Run Games are using it somewhere in their Collector's Edition (probably the book), I'll hold it off for now. Once pre-orders are through, I'll add it to the thread. I've cleaned it up quite a bit and extended it with all the sources I could find:
    12 points
  2. Just a little heads up: The UK magazine Retro Gamer interviewed me for their latest issue, so be sure to check it out!
    11 points
  3. Thanks to a VERY generous collector, more stuff is in the works. Behold:
    11 points
  4. So, thanks to Laserschwert's wonderful efforts, I decided to print the poster art for the first two Monkey Island games and have them framed in old, piratey-looking frames I found in thrift-shops. This is the result:
    11 points
  5. Hi guys, title says it all. I just came from the cancer that is the steam forums and if anything it just made me appreciate this community so much more. Thank you for all the things that all of you do to keep the presence up during even the down times. Thank you for years of content. Thank you for giving me endless hrs of content to read for so many years. Thank you just for so much. Yeah okay I clearly have been on a nostalgia trip which has led to my resurgence and posting way too much on everything, this time is different though as its a nostalgia for this community and what its been over the years. I promise my next post will be less gushy and more directly game related, sorry about that. I think I just really missed this. not that it went anywhere I'm glad life finally brought me back to it. Oh and if anyone knows contact info for Freddie @ lucasartsmuseum can you fire him a message to approve my account all my old collection threads died with the old vbulletin software and I really need to fix and update that
    10 points
  6. I guess one of the bigger things I did (literally) was using some machine learning models (via ESRGAN) to upscale all the CoMI backgrounds to 4x their size. All backgrounds can be found HERE, while I've posted several comparisons to the originals HERE. This is more of a proof of concept, because currently there's no way to use these inside the game (via ScummVM), plus all the sprites would need to be upscaled as well, which would be an enormous task on its own. Maybe I'll combine these with an offspring of the poster thread, in case someone wants to hang CoMI's backgrounds on their wall. And in the same vein I've also used ESRGAN (and further manual work) to clean-up and upscale the CoMI intro to HD resolution (while rebuilding the logo and credits): A side-by-side with the original cutscene can be found here:
    10 points
  7. Thanks to the AMAZING contribution by @kiddomanteca we now have a high quality scan of the MI2 poster from "The One" magazine. This is by far the highest quality version we have of the artwork (brush strokes and canvas texture included), and after cleaning it up, I'll try to use some AI trickery to add the missing parts to this scan to create a textless version of it as well. Behold this incredible beauty:
    9 points
  8. It's done! I've added three versions of the "Secret of Monkey Island" artwork to the project, each one in three different color versions (Regular, SEGA CD, FM Towns). Eventually I'm going to add versions with the marbled border as well, but this'll have to do for now. HUGE thanks to Jake, who helped me to bring this project full-circle at last. MI1 and MI2 were the first posters I worked on, from which the LucasArts Posters project eventually was born. And now we finally have both artworks at amazing quality. So this is a major milestone!
    8 points
  9. Hi, everybody! I have always found this webpage (and forums) very enjoyable and interesting. The first thing I would like to say is I’m Spanish, so I hope you can forgive my (for sure) numerous errors along my posts. I will try my best to communicate with you. ATMachine, you have brought up a very interesting topic here. Certainly I have found this post very interesting and mysterious. You have a great documentation. It’s incredible how you have brought up some things from almost lost archives or old magazines… But… while your documentation is impressive, your conclusions seem to be a little rush to me. I hope I don’t hurt your feelings. Don’t misunderstand me: I love the post and everything you have said. I would like it to be true… But, you know, there are some things that seems to be unlikely possible to me. I hope you don’t get bored with my long post. I will try to comment some things. The point that fails to me is generally the assumptions you make about some things. For example… A time-capsule archive? Why that and not other thing? One of Sherlock Holmes’ quotes I find more interesting is that in which he said that we have to make theories with the evidences we have. As he said, we can’t do the contrary. We can’t distort the facts to support our theories. What I’m trying to say is that I love the facts and data you have posted. But the conclusions or theories you have about them are as valid as other theories completely different as well. So… it’s hard to believe that many things LucasArts did (or even other companies did) is related with a secret project that has been hidden this whole time… Although you have some interesting points which are worth to be examined. I think there are some secrets and projects we didn’t know about in LucasArts indeed. But I don’t think everything is connected or something like that. I think that is something that happens in many companies. It’s normal. Do you know the “Resident Evil 1.5” matter? It was a previous version of the final Resident Evil 2 that Capcom discarded years ago and it didn’t come to the stores. Along many years, “Resident Evil 1.5” was nothing but an urban legend… But, one day, the pieces of that lost game appeared and we knew that the development of the game had been difficult and Capcom had to throw away a lot of the material to remake the game again and create the final version we saw in 1998. I bet there were a lot of beta versions or entire projects that were discarded in LucasArts those years, but is something normal that happens in many companies. I think they are isolated incidents and they are not connected to a secret project or something like that. But, hey, it’s just my opinion. I think there are a lot of things that seems to be logical to me. I don’t see any mystery on them. For example… when you mention the quote of Jhonathan Ackley talking about a “secret budget”. I don’t see any strange on this affirmation. I think he is talking about the company knowing that the project leaders were making their first game. So, the company didn’t entirely trust that they could be able of staying inside the planned budget… So, LucasArts had some extra money saved in case Ackely and Arhem (both supposedly inexperienced in leading a project) needed a little more because they weren’t able of doing a good maths about the needed money to create the game. Sorry about my bad English and explanations… I’m trying my best. I hope you can understand me. The same happens with the interesting story about Kit Williams and Masquerade. It’s a great story and a very interesting experiment but I don’t see why that proves that LucasArts was working in a secret project. The Gabriel Knight mysterious actor before Dead Erickson… I haven’t seen the original material. You gave us the link (thanks for that!) but I don’t know if I have to run the exe in DosBox or something? I don’t know how to see the original material to get some context of the situation. Anyway… Maybe it was a very early casting… Or just a little test with a random person. It seems to be a Gabriel closer to the original look of “Sins of the Fathers”. Pay attention to the short hair (more look alike to the first game than the Dean Erickson’s mane) and the black jacket (again, more similar to the one of the first game). Maybe they changed some little ideas at the early stages of the development. Nothing weird there. It would be interesting to know anything else about this first actor and his experience with Sierra, though. About Sierra doesn’t talking about that… it’s not strange. Companies are very shy about certain things. Sometimes they make the workers to sign legal stuff and they are not allowed to talk about the things that happen inside the company. It’s normal, I don’t see any conspiracy here. All your conclusions about George Lucas wanting to make different Star Wars movies from the ones we watched… It’s your theory, but we don’t have any proof of that. In fact, if you have read interviews with Lucas (or watched some videos) he is very happy with the result of the movies and the message of them. If he wanted to change something, he made the changes in the special editions. Although, as I said before, I think there are a lot of interesting points you have brought up and we should not discard. For example… It would be interesting (as I said before) to know more about the early actor on Gabriel Knight 2 (although, as I said, I don’t think he is related with any secret project or something like that). But it’s an interesting fact in its own. It should be investigated to know more about the video games history and the development of Gabriel Knight series. To know even more about The Dig development it would be very interesting to investigate more about what was the thing Brian Moriarty showed to people in that mysterious conference at the end of the video. Doesn’t anybody know about it? I guess he can’t talk about it because of legal reasons (Disney would own the rights of Loom, The Dig, etc, I guess), so… maybe we won’t know much more about that topic… But it would be very interesting to know about the things Brian showed… Or even to know more about that mysterious “meta-game” he was talking about. I wonder if anyone could arrange an interview and ask him about it. The same about Tim Schafer’s comments about “a secret library project” or something like that… I wonder if anyone could ask him about it in an interview or something. It would be very very interesting certainly. We need more proofs and data, because that “secret project” Schafer is commenting about could be anything (not necessarily your theory). Maybe it was even a normal game that never came out and was cancelled. Who knows… The best way of knowing more is asking him directly. The other assumptions you make seem to be too far-fetched to me, sorry. But, anyway, I have found this topic and your posts very interesting. I hope someone could shed more light in some areas.
    8 points
  10. Found this mix in my parents garage. I will unpack it later but it contains some old Adventurer issues (mostly duplicates of the same few issues), some Monkey Island 1 and 2 marketing one sheets, and an amazing Zak McKracken nose glasses display and giveaway contest form. Also found this LucasArts 20th anniversary mug.
    8 points
  11. Welcome back! With the forums back up, I think it's time to revive my poster thread as well. It's been quite a while since I've added anything to the project, but lately I felt the need to get back into it. Over the last few years, there's been a lot of improvements in terms of image restoration techniques and upscaling tools, and looking back at the old posters sometimes makes me cringe at how they look by today's standards. That's why, aside from adding new posters (marked with the |NEW| tag), I'm going to update existing posters with improved versions every now and then (marked with the |UPDATED| tag). For any newcomers, you might want to check the archived version of the old thread to get you up to speed (which in turn links to even older threads on the ScummVM forums, Inception-style). In the old thread I've refrained from including Star Wars games (with Rebel Assault II being the exception), but over the last few months I've restored several SW artworks that I think deserve to be included. Both these and the posters for all Indiana Jones games have been moved to their own categories. Some quick jumps: LucasArts original games Indiana Jones games Star Wars games Non-LucasArts games To make downloading easier, Mix'n'Mojo is now hosting all the files themselves, so you can just click the thumbnails for a larger view, or right-click/save-link-as to save the full-size poster directly. I've set up a GoogleDrive containing all the posters if you prefer that (which will also keep old versions of posters I've updated and replaced in this thread). Sadly this seems to be necessary: Using these artworks for commercial purposes is NOT PERMITTED. I constantly see my restorations used on cheaply produced merch all over the web and even in official magazines and books, which is really not cool (and quite unprofessional, if I might say so). Feel free to contact me if you want to use any of the material and we can surely work something out. Sorry about getting all disclaimery for a moment, so let's get to the posters. Enjoy! (This thread can be easily linked to using the URLs http://poster.mixnmojo.com and http://posters.mixnmojo.com)
    7 points
  12. Recieved my set in the UK today. Merry Christmas to me! Arrived in great condition and the product itself looks really cool. So great that this finally turned up after ordering about a year ago. The USB and CD's seemed to work fine for me as well. HOWEVER, one thing that I noticed upon loading up Tales. Episode 1 is still the original Harrington version, both on the USB and the CD. I saw that Mojo has listed in their newspost that the Boen version is in this set, and I also remember an interview with Limited Run where they stated they thought that would be the case too, but upon loading up the two versions of the game found in this set, that doesn't appear to be the case. I haven't seen anybody else bring this up yet, so I thought it was worth flagging and seeing if anybody else happened to have the later version of Tales with this set. (I did check to see if a setting had been incorporated into Tales to choose between which version to play, but no such luck. I doubted there would be any additions/enhancements in any case, these are basically direct ports of the games as-is.) Aside from that, the box itself is bigger than expected. The face on my Guybrush statue looks normal, thankfully! Murray is about 3-4 inches tall and is, appropriately, a candle holder. The artbox is very cool, it's great to have physical posters of all of the official game art at last, Will be checking out the book over the Christmas holidays, but it looks like a lot of work went into it! It's a real shame that the order of the games on the side of the box is incorrect. They are correctly ordered on the back of the CD case, so lord knows how this error was made. But yeah, overall, great looking set, and of course... official, physical Monkey Island merch for the first time in... maybe ever? I couldn't say no to supporting this. P.S. From dispatch to arrival, it took eight days for the set to arrive from overseas.
    7 points
  13. Maniac Mansion anthology including VHS of the TV series wedged in between. Make everyone suffer Dr Fred’s pain in DOTT when he regrets making the series.
    7 points
  14. As mentioned earlier, my wife is playing through Curse of Monkey Island and thoroughly enjoying it. She has just lost the Blood Island "map" to Captain Rottingham and encountered the second-biggest time waster on the sea, the dreaded rhythmic shanty. She is now about to embark on insult swordfighting, against random pirate captains and then finally against Captain Rottingham himself. I was shocked to see that within the manual that comes with the game there is no space to track insults -- not even a Notes section on the last page. Just as well, within the official strategy guide there is no space to track your insults and retorts -- but are plainly written out (but shockingly not easily found within the guide). So I decided to whip up the following. These are essentially a first draft and also why I was hoping to get a larger quality version of Haggis in a separate thread here. Special thanks to: @Laserschwert for the upscaled and enhanced background art for CMI. Clearly I used the Game Options/Save background screens here. I wanted it to fit in with Guybrush's diary journal aesthetic as seen in the opening cutscene (seen here). Mojo Game Database - Curse concept art. The SCUMM Bar - Curse Insults list. Legend OF MI - Curse Insults list. Curse of Monkey Island - Official Strategy Guide Insults list. Ordinary Pirates - Empty page - For the CMI player who has never played before. Ordinary Pirates - All insults and retorts. Captain Rottingham - Empty page - For the CMI player who has never played before. Captain Rottingham - Half page - For the CMI player who has all of the retorts. Captain Rottingham - All advanced insults and retorts. I'll continue to play around with the design, adding in accent marks, and matching the shade of sketches to match across the pages (skeletons are maybe closer to what I want than the darker Barbary Coast pirates). If anyone wants the PSD file, I can make that available, specifically if someone wants to make language variations. Just looking for some opinions.
    7 points
  15. Call me late to the party, but finding that this forum was revived made me decide to play through a Lucasarts game that wasn't Star Wars. Classic Star Wars games were basically my reason for being on this forum years ago, but I wanted to switch it up. I played the remake of The Secret of Monkey Island on my Xbox One and... WOW! I couldn't put it down. I haven't played a point-and-click style game in ages, but now I want more. I enjoyed that I was able to play the modern one and the original-style game at the same time... which was funny because I felt the old school one was easier to control. I'm sure these are things you guys have heard before but I just really wanted to share! Knowing that I went all these years not knowing who Guybrush Threepwood is makes me feel like I've been missing out. I knew this game would become special to me when the game explained that great swordsmen have to have witty retorts to win. While another playthrough is definitely in order, I can't wait to pick up LeChuck's Revenge. Then, who knows... so many classic games to choose from!
    7 points
  16. I don’t understand how people editing their own work is censorship, especially when the original is still available. That’s not at all what censorship is. in the case of this Sam & Max release, I think what’s going on is a small subset of the audience aren’t getting exactly what they want, and are upset but know that sounds childish to complain about, so they’re crying censorship as a somehow more “acceptable” way of throwing that same fit. (Sorry for bringing some negativity to this good times thread!)
    7 points
  17. This was mentioned in the archaeological discoveries thread but it probably deserves a thread of its own, so here we are. The Video Game History Foundation has launched a new preservation project, where they archive and investigate the source code and assets to games. More about that here! Their first Video Game Source Project is... The Secret of Monkey Island! They've apparently been digging through the source code and art from Monkey Island and will be discussing it live with Ron Gilbert during a ticketed event. (I'm going to just steal all their content and repost here): The Secrets Of Monkey Island: An Evening With Ron Gilbert (Tickets) Friday, October 30th 2020, 1PM-2:30PM PDT Discover secrets and never-before-seen content from The Secret of Monkey Island with Ron Gilbert and The Video Game History Foundation About this Event Iconic PC hit The Secret of Monkey Island turns 30 this October, and we're celebrating by diving deep into its creation with Ron Gilbert...and the game's original source code! Join us for an incredible afternoon of stories and secrets in the-making-of two classics: The Secret of Monkey Island, and The Secret of Monkey Island 2: LeChuck's Revenge. This livestream event features: Fireside chat with Monkey Island creator Ron Gilbert, hosted by Video Game History Foundation founder Frank Cifaldi Never-before-seen content, including deleted scenes and unused art Stories from the game's development Audience Q&A This is a virtual event that will take place via a livestream link with your ticket order. (The stream will be archived and available to view later with your ticket.) 100% of ticket sales go to support The Video Game History Foundation, a 501(c)3 nonprofit preserving, celebrating, and teaching the history of video games. I figured we would want a thread to be able to talk about it while its happening, so here it is. I'm, uh, extremely excited to say the least.
    7 points
  18. This conversation feels like it’s going in circles. The same few people stating the same opinion over and over. No minds are going to change, no new ideas are going to be introduced; I strongly suggest moving on. The long and short of it is we didn’t want the performance in the game anymore, we had the power to change it, and we did. We also changed the old lighting that we didn’t want in the game anymore. We will be making sure the original release remains available for anyone who wants to play it.
    7 points
  19. To be fair, this isn't a case of it being just a product of its time, as it's not being released as it was in 2006. It's a new release brought up to modern standards, so anything that doesn't fit modern sensibilities is fair game to criticize. For example, Leisure Suit Larry in the Land of the Lounge Lizards got (and still does get) a pass for the depiction of the Indian-American clerk selling "lubbers" because it was created in 1987 (and even the first (SCI) remake was released in 1991) so it was a product of it's time. However, when Leisure Suit Larry Reloaded was released in 2013 it was open to fresh criticism about that character, since it was an updated product released to a modern audience. It's the same reason why the Yakuza 3 remaster removed a side quest making fun of a transgender woman. Updated releases need to keep modern sensibilities in mind in a way that straight-up re-releases don't.
    7 points
  20. That ultimate insult poster is so ridiculously bad, what did that take a non-artist like 5 seconds to doodle it out (and also somehow think the word 'badass' was in a monkey island game?) It made me spend 5 minutes seeing how much better I could do
    7 points
  21. On another note, I'd like to show some comparisons of what I mean by updating existing posters. The improvements in quality result from a combination of a) having access to better sources and b) having better tools at my disposal. Note that on my old versions I often used fake texture and bump-mapping to simulate brush strokes and detail where originally there was nothing like that (although some details and grain are added artificially in the new versions as well). Here are a few samples: https://imgur.com/hcrfIOu I'd also like to show an extreme example of better ways to upscale images using basically artificial intelligence (or "machine learning"). The promotional "Infernal Machine" artwork (or something that was an early concept for the main cover) was originally only shared on Drew Struzans own website, albeit at very low resolution. Here's how it looks after upscaling it in various steps:
    7 points
  22. An easy way to tell the difference between the two versions, as well as Harrington’s HAR HAR HAR’s, is the way the music is timed in the opening scene. Since Boen’s delivery was generally faster, they had to reposition the music in that first scene to account for it (Guybrush’s first line of “Alright, LeChuck, put down the monkey...” is timed to roughly the same part of the music in both versions, and the timings before and after then vary.) You can tell it’s the Boen version if you hear the first few notes of music over the Telltale Games logo. If the music only begins after LeChuck says “At last!”, then it’s the Harrington version. Very curious if there are multiple versions of the USB/CD contents out there if other people have the Boen version. Would be worth checking over, I think. If a downloadable PC Boen version of TMI1 exists, I’d prefer to play that one. Otherwise, this is 100% the ideal way to own and play the whole series. And while Harrington wasn’t bad, per-se, there is only one Earl Boen, and his version really should be present in a complete set like this. P.S. It IS a really evil looking doorstop!
    6 points
  23. Don't have a floppy driver anymore, shame on me. Will have to wait. It is, yeah! More stuff:
    6 points
  24. I've updated the Rebel Assault 2 poster with a new version, built from the ground up by scanning the official promo poster (thanks again to @Jake for that one!) and filling the rest with scans by @ATMcashpoint and myself). As always, a massive upgrade in quality. Enjoy!
    6 points
  25. I'm gonna repeat what I mentioned to Marius earlier -- the El Carlo thing was briefly mentioned in both marketing and previews for the Amiga version before it just... stopped. I was quite literally starting to think I had imagined it (as I never gained any traction talking about it over the last 30 years) so I'm very happy it is now a stated fact!
    6 points
  26. Thanks to Jake, I finally got a chance to scan the official Monkey Island poster: Now there's a lot of cleaning up to do. Plus this is merely a starting point for creating a much better expanded and textless artwork.
    6 points
  27. Figured I'd run an update set of photos since I finally unboxed my games. Also, fellow forum visitor created awesome custom Special edition MI en Tales boxes. Also, Defenders of Dynatron.
    6 points
  28. Force aspect ratio correction will stretch 320x200 games to 320x240 so you get the right aspect ratio, but since 240 isn't divisible by 200 you end up with some of the original pixels being twice the height of the others. It looks a bit uneven. The pixels of 320x200 games were 1.2 times as tall as wide, or 1.2:1. They weren't square. Ideally, these games should be run at 1600x1200. 1600 / 320 = 5 and 1200 / 200 = 6 so each original pixel would be scaled up to be 5 pixels wide and 6 pixels tall. Since 6 / 5 = 1.2, they would then keep their original shape. In ScummVM, OpenGL can do this because it performs aspect ratio correction and rescaling in one pass. The problem is that the GUI doesn't allow you to specify a resolution directly. You have to resize the window manually and hope it hits on the right resolution. DOSBox lets you set the resolution directly in its config file.
    6 points
  29. I've also added two three pieces of Purcell's cover concept art to the thread:
    6 points
  30. I've added the new version of the "LeChuck's Revenge" artwork (based on @kiddomanteca's amazing scans) to the thread, replacing all the other versions (which are still available on the GoogleDrive though). The bump in quality is massive. Just check out these comparisons of the new scan with my old v1 and v2 versions: For painting out the logos and extending the edges, I again resorted to training my own AI model, which in turn tried to apply the style and detail of the new scan to my (textless) v2. I then used this to paint out all the unwanted parts, keeping as much of the new scan as possible.
    6 points
  31. On a side note, I've acquired a bunch of new scans from more "exotic" releases of MI1, which would potentially allow me to extend my current MI1 poster a bit on all sides. I haven't done more than this little inventory check though:
    6 points
  32. Hi All, Not sure if anyone has seen this before, Was exploring the contents of some disk dumps I made using a Kryoflux a couple of years ago, and discovered a deleted icon on the original monkey island 2 disk 1, dated prior to the release. here it is, have also attached the icon to the post For the curious, here is the disk information as per ADF-Workshop monkey2.info
    6 points
  33. I hate to double reply, but I just finished the game about 20 minutes ago. What an incredible game from beginning to end. I absolutely loved the ending — I imagine it was a major point of discussion. I feel like this is a game you can continue to analyze and never get to the bottom of it. Thanks for not spoiling the return of my man Stan. Glad to see he was still out hustling. I just gotta say that I am so happy that I decided to play these games. Consider me a fan!
    6 points
  34. YES, WELCOME NAIVE HUMAN!* * This is a reference to a game you have yet to play, but that I think you'll enjoy.
    6 points
  35. I've added the rear box artwork of MI2 to the main post:
    6 points
  36. I've released new versions of 4 programs: Double Fine Explorer adds support for the .isb files in Psychonauts so it can play all music/speech/sfx and fixes some minor issues with the main .pkg bundle. See the readme for more information. Telltale Music Extractor, Telltale Speech Extractor and Telltale Explorer now all support The Walking Dead Definitive Series and the wonderful Sam & Max Save the World remaster. Download links on the software page.
    6 points
  37. Back on topic: I completed episode 6 yesterday on Switch, and I loved playing this game again! I remember when I first played season one, it was with a bad taste in my mouth. It felt to me like a Sam and Max ‘light’ after the cancellation of the big budget LucasArts sequel. Back in those days, it wasn’t the Sam and Max I wanted, so my focus lay with the different voices, the repeating characters, the returning locations, and not with all the positive things it offers. I completed it once and never touched it again. Now, after so many years, after the moarning period, I must say I do have eye for the positives. The writing is hilarious, I don’t laugh aloud much when I enjoy my media alone, but this made me chuckle multiple times. The plots are really great too, delightfully zany and with very little consideration for reality, just like I like my Sam and Max to be! The remaster has been handled with much love and care, and it really shows. The game has never looked or sounded better. And while I don’t agree with every choice of the developers, it’s very obvious that it’s a labour of love, and that makes me very forgiving. Thank you, Skunkape, for making me give this game a second chance and reigniting my love for this zany duo!
    6 points
  38. Rum, years ago I wondered about the same, and believe I know where you are coming from. I really hope I don’t come off rude with my post, but have to ask: Are you really sure you want to dive back into this topic, and are you really, really sure you want to do it with that question? The thing is that this question has been (and still is) asked a million times, and there is no quick answer to this that will satisfy. I know I had the same thought in the past, and it took many years for me to understand it. I’m trying to educate myself with reading articles, listening to podcasts and talk to people who know more about this, and I still only scratch the surface. My quick answer would be that the case of the Bosco recasting is not racial discrimination, since reverse racism doesn't exist. And I am certain that this statement, standing on it's own, will ruffle a lot of feathers, but that’s because you have to know a ton of background infos and facts that support this claim. And I think asking a video game forum to deliver these is a lot to ask. Also, it has been explained a million times online, so I would ask you to do a bit of googlin’ to find out yourself. Again, I am happy that you are curious about the topic and want to learn from it, but kindly ask you to do a bit more self education and research. Because you have to understand that, to many people, these questions are extremely exhausting. Too often it feels like having to explain and discuss the rules of soccer before every single match.
    6 points
  39. We’re already working on season two! To be clear, I understand not liking that a new version of something has changed in a way that makes me like it less. That is a shitty feeling when it happens to something you like. It’s just not censorship! And trying to claim it IS censorship to give those feelings more weight is not justifiable. It sucks to feel bad because a thing I like has changed, but the world does not owe me for those feelings. Is it “bad business” to change something in a way that some customers don’t like? Maybe! (Or maybe not, depending on the outcome!) But again, that’s not censorship either.
    6 points
  40. Looks like the LRG website still uses my version of the box: The gold around the logo and the Anthology subtitle were supposed to be stamped gold foil.
    6 points
  41. Regarding MI2 "The One" - posters... - These were freebies given w/ The One (Amiga) Magazine, upon the release. - They were double-sided, as you can tell from the shitty photos. - They measure 55 X 63 CM - Looked really cool on bedroom closet door, attached with Blu-Tack... Stashed mine in MI2 - Amiga box. Fits perfectly.
    6 points
  42. LucasArts Star Wars Posters X-Wing (1993) Created by Larry Holland and Edward Kilham Main box artwork (Floppy version) (Original artwork by Martin "Bucky" Cameron) |NEW| Main box artwork (official promo poster) (Original artwork by Martin "Bucky" Cameron) |NEW| Big thanks to @XwingGameSeries for scanning this poster! Main box artwork (CD-ROM version) (Original artwork by Ron K. Lussier) |NEW| B-Wing Expansion artwork (Original artwork by Martin "Bucky" Cameron) |NEW| Imperial Pursuit Expansion artwork (Original artwork by Martin "Bucky" Cameron) |NEW| TIE Fighter (1994) Created by Larry Holland and Edward Kilham Main box artwork (Original artwork by Ron K. Lussier and Jon Knoles) |NEW| Defender of the Empire Expansion artwork (Original artwork by Ron K. Lussier) |NEW| Rebel Assault II - The Hidden Empire (1996) Created by Vince Lee, Michael Stemmle, Brett Tosti Main box artwork (Original artwork by William Eaken) |UPDATED| Huge thanks to William Eaken for providing me with a photo of his painting! Also thanks to @Jake for the official promo poster and @ATMcashpoint for tons of scans. Dark Forces (1995) Created by Daron Stinnett Main box artwork (Original artwork by Ron K. Lussier and Jon Knoles) |NEW| Big thanks to Jon Knoles for sharing the original rendering! Jedi Knight - Dark Forces II (1997) Created by Justin R. Chin Promotional artwork (Original artwork by ?) |NEW|
    6 points
  43. Everything in this thread is awesome! @Jake, @Marius and @Dmnkly, your streams were so much fun and it was awesome to watch, get insight, and hang out in the chat (please do COMI and beyond!). @Blondebeard, I'm very happy to see your site back up, I used to visit it a lot back in the day. Great job on the relauch. @Laserschwert, your work continues to amaze, and if I had a multi-monitor setup then I'd be using that COMI background immediately. @Nano, thank you writing your book (I wish I could understand French) and getting Steve to paint an amazing new Monkey Island piece that now adorns my wall. As for my own stuff, here's a Sam & Max fansite! I launched it 10 years ago, but I spent a long time rebuilding the site from the ground up over the last year+, including rewriting all the content, and I'm very pleased with how it turned out. It even has an already-inactive forum!
    6 points
  44. Another update: after contacting Limited Run Games' support on their website, I've received an email with a digital downloadable copy of the contents of the USB drive. Hooray!
    5 points
  45. OK, this is what we were all waiting for anyway I suppose: And everyone's favorite candle holder! There's more stuff but I guess I'll leave the rest as a cliffhanger for the other collectors?
    5 points
  46. It looks like LRG listened once again and swapped out the awful Murray head with the great version used in ToMI. Also that book looks so massive, I'm psyched!
    5 points
  47. I finally started going through my piles of LucasArts stuff, starting with collecting all my game boxes together, and I have far more LEC games than I thought I did. It still pales compared to most collections but I’m happy! (Wish I had MI1 and FOA though...) I have a bunch of boxes of ephemera to go through too, most of which I collected on a couple visits to LucasArts in the early 00s we did for Mojo. Once I go through these I’ll try and make an organized post! There’s a bunch of Telltale stuff in boxes and drawers all around too, but that’s its own undertaking.
    5 points
  48. Now the origin of Guybrush's design in Curse of Monkey Island seems much more obvious... I know it's not a big find, but it blew my mind.
    5 points
  49. This is going to be great. I think you'll like what this is turning into.
    5 points
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