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Weapons of the Old Republic

 

Well I started this mod over a year ago but it really took about 5-6 months of working on it, the rest of the time in between then and now was spent not modding. Its been a long year and I'm glad it's almost over ;) It hasn't been easy finding the time to work on this but over the last 2 months I managed scrape an hour here and there.

 

The mod description(copy and pasted from the readme) tells you what you need to know about the mod.

 

I want to thank Shem for Helping me play test and debugging the mod and for uploading it to FileFront. I couldn't have gotten this mod released at this time without his help.

 

Also thanks again to stoffe -mkb- for the Super fantastic tslpatcher.

 

There will likely be questions about the mod so please if your posting about a problem be as descriptive as you can. It will make trouble shooting that much easyer. Comments and suggestions are welcome so don't be shy. ;)

 

Download

Minor bug fixes, 1.0 to 1.02

Minor bug fixes, 1.02 to 1.03

Copy the contents of the rar to your override folder and allow the files to overwrite any that are already in the Override folder.

 

Optional mod

lightsaber_7_pack2007_1.02 This mod has all the sabers from my 6 pack plus qui-gon's. Also included in Uthars utc with Blood of Malevolence. The sabers can use all 7 colors in KotoR, although you will have to cheat them in(I know it sucks, but I don't have the time to finnish it.) ANyway It will work without glitches with WotOR, but I can't guarantee it will cooperate with other mods.

 

------------------------------------------------------------------------

Weapons of the Old Republic

By

T7nowhere,svösh,Mono_Giganto

 

Released December, 20/ 2006

Contact information:

All this mods team members can be reached through Private Message

at http://www.lucasforums.com/forumdisplay.php?s=&forumid=321

 

About WotOR:

Positive side effect:

Section I: Installation Instructions

Section II: UnInstallation Instructions

Section III: Possible Mod conflicts

Section IV: Credits

Section V: Special thanks

Section VI: Terms of use

 

About WotOR: *This mod is intended to be played with a new game, playing it with a current save game may make you miss several cool weapons* The main focus of this mod was to give as many of the interesting npc's their own unique weapons. This mod adds 22 new models for your eye candy pleasure. All of the weapons are integrated into the game as seamlessly as possible. Many of the models are just straight replacements for the characters original weapons some are completely new. It's your job to find out which are which ;).

 

I tried to keep the weapons balanced, some may even be a little under powered, but since I don't know which path you take through the game I kept them as close to the weapons that are found in the area. Only a few of the weapons have new stats most are the same was the originals.

 

Section I: Installation Instructions

To install this mod simply begin the installation and navigate to your SWKotOR root folder and hit the “ok” button. The Patcher is set to automatically back up any files that it modifies in your override.

 

Pay close attention to the install log for warnings and errors. It is very likely that this mod will include the same files that may have been used by other modders. If you have problems installing the mod or trouble shooting installation errors please find the WotOR Thread @ LucasForums http://www.lucasforums.com/forumdisplay.php?f=645

 

Section II: UnInstallation Instructions

To uninstall this mod you will need to delete all the files that belong to WotOR from the Override directory. the easiest way to find all of this mods files is to Copy them from the extracted archive and and paste them into override and overwrite all files, this will select all of the files used by WotOR and allow you to right click one of the highlighted files and choose delete(to delete all the files selected).

 

Then find the Backup folder the the patcher created and restore the backups of the files that you originally had in Override before installing WotOR.

 

Section III: Possible Mod conflicts

The most likely conflicts you will find if any, will be with the .utc(character files). If you do have multiple mods that modify the same utc you will need to combine the files. (I will add the editing of UTC files to the patcher at a later date)

Section IV: Credits

 

svösh: Darth Bandon's saber

 

Mono_Giganto: The One's Vibrosword

 

T7nowhere:

Malak's saber

Ajunta Pall's Blade

Bastila's Double-lightsaber

Calo Nord's Heavy Blasters

Canderous' Ordo's repeating blaster

Carth's Blaster pistol

Chuundar's Bowcaster

HK-47's Repeating Blaster Rifle

Jolee's Lightsaber

Juhani/Quatra's Lightsaber

Mission's Vibrosword

Saul Karath's hold out blaster

Sherruk's Heavy Repeating Blaster

Sherruk's trophy Jedi knight's lightsaber

Sherruk's trophy Jedi Double-Bladed Lightsaber

Yuthura's Jedi Lightsaber

Yuthura's Sith Lightsaber

Bacca's Ceremonial Blade

Zaalbar's Bowcaster

 

Section V: Special thanks

 

Special Gratitude goes out to Shem for play testing, proof reading and debugging. I couldn't have released this mod without his help.

 

A very Special Thanks goes out to cchargin who made it Possible for us to make

new models for use in KotOR/TSL, tk102 for his very useful utilities for which we all could not mod KotOR and TSL with out, Fred Tetra for his continued support of KotoR tool(aka. KT) another tool us modders could not live without and stoffe -mkb- for the fantastic TSL patcher which has made installing mods much simpler. ;) for those that don't have to set up the installer) :)

 

Additional thanks goes out to all the people that have been so patiently waiting for me to release this mod and for remembering that I started it ;)

 

 

Section VI: Terms of use

This mod may not be re-upload to any other website unless explicit permission to do so is given by the WotOR mod Team.

 

You may alter the contents of this mod in anyway you see fit for your personal use only.

 

You are not allowed to use any of this mods resources in other released mods without express written consent of the WotOR modding team.

 

Edit:Those that have followed the mods wip progress may remember certain things that are missing, well unfortunately I lost some of my wip and max scenes(atleast 50 to be exact) and I haven't had the time to start from scratch, maybe a booster pack down the road. ;)

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Heh...looks like I have a reason to start a new K1 game :)

couldn't agree more :D

 

This looks amazing T7... I've said it before and I'll say it again..

 

"anything you release is nothing short of pure gold."

 

Though I think you may have upped yourself to Platinum status with this one ..hehehe :thumbsup:

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I've been extracting the files and implementing them individually (since my Override is set up very delicately), so far I've gotten most of the models I've wanted in with little to no problem, but the Sherruk's Heavy Repeating Blaster is giving me trouble (which I chose to replace Canderous' blaster instead). I can get the model in the game but the damned thing is see-through. I thought the I was missing the TXI file but it is in there as well. Is there another file I'm missing? (I've got the MDL, MDX, TGA, TXI, inventory Icon and Base Items file all in there)

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Oh, I almost forgot to mention in case it's slipped some of your minds. For those who haven't nominated the mod of the year for K1, nominate this one.

 

http://www.lucasforums.com/showthread.php?t=173323

 

This is the best K1 mod out there. That is why I waited till last night to nominate it because I was waiting till this made its public release. Once I a beta tested it, I knew this is what I wanted to nominate, but I had to wait patiently for its release before I could make my nomination (that's why it's almost the last minute :xp: )! Just in time for Christmas! :D

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I just downloaded WotOR and I was wondering if it would conflict with Shem's Malak Improved mod (a permanent addition to my K1 override folder), since it includes a new version of Malak's lightsaber. I'm sure that Shem would know since he beta-tested WotOR.

 

Thanks!

 

BTW T7 et al: Thanks for making this mod. I'll try it out ASAP.

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I just downloaded WotOR and I was wondering if it would conflict with Shem's Malak Improved mod (a permanent addition to my K1 override folder), since it includes a new version of Malak's lightsaber. I'm sure that Shem would know since he beta-tested WotOR.
It's an easy change. Just open the UTI file "g_w_lghtsbr008" from my Malak Improved Mod and change the model variation from 6 to 200. Hopefully people who are wondering about it are reading this. :D
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It's an easy change. Just open the UTI file "g_w_lghtsbr008" from my Malak Improved Mod and change the model variation from 6 to 200. Hopefully people who are wondering about it are reading this. :D

Cool. I thought that the fix would be pretty simple. Thanks for the quick reply, Shem! :)

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how do i open the uti file

I did it with KotOR Tool's GFF editor. Open KotOR Tool, hit File/Open GFF Files, and pick the "g_w_lghtsbr008" file in your SWKotOR override folder. Change the model variation value from 6 to 200 and save.

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