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Worst Video Game enemies.


Da_man

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Those annoying-assed cliff racers in Morrowind.

 

I loathe those things.

 

Damnit you beat me to it

 

I don't really hate Headcrabs. They sort of brighten your game experience when you see them. Those barnacles I hate though. I developed a sort of phobia from them due to the amount of times I got latched on by them. I hate Barnacles so much that I will purposly deplete all my ammo even when under fire just to kill one. I enjoyed the barnacle gun in Opposing force however. It could kill even black ops very easily

 

Anyway the Nihilanth was very annoying until I found out you could destroy those teleportation things he shoots at you

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I feared (and still do) the Puppets in Thief 3: Deadly Shadows. On my last playthrough I just stopped and cheated past Shalebridge Cradle altogether.

 

Almost as bad were the Tzimisce mutants in the sewers of Vampire the Masquerade: Bloodlines.

 

Most annoying "monster" award goes to the bat in Atari 2600's Adventure game.

Even if the trophy was given to some other monster, the bat would fly off with it anyway.

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Almost as bad were the Tzimisce mutants in the sewers of Vampire the Masquerade: Bloodlines.

Those things seriously freaked me out during my first playthrough. Once I got their timing down I could make short work of them with the fire axe. Taking on several at a time is still a challenge, though.

 

Oh, and how about all of those zombies in that graveyard quest? Without Celerity it's next to impossible, but I did manage to do it once. And only once.

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Those annoying-assed cliff racers in Morrowind.

 

I loathe those things.

 

Quoted for utter, total, incontestable, complete truth. :indif:

 

Although they were nowhere nearly as bad, the golems from BG2 were also fairly annoying for me as I have a tendency to play as arcane spellcasters. 100% magic immunity and invulnerability to all weapons that didn't deal enchanted crushing damage is a killer against a party when all the tanks specialize in two-handed swords. The worst spot was when I was trapped in the Planar Sphere, cut off from the rest of the world and facing stone golems without any magical bludgeoning weapons. Ended up cheating the blasted things in in sheer frustration...

 

Of course, they do get easier if Anomen (who uses maces all the time) joins the party, or you reach the higher levels. Time Stop + Improved Alacrity + several Lower Resistances and Horrid Wiltings makes very short work of even adamantite golems. (Though spamming the above combination of spells minus Lower Resistance makes short work of almost any opponent.)

 

Still, they can be fun enemies if you're not fighting too many of the blasted things all at once and aren't fighting them in encounters regularly. Adding them into NWN2 provides a definite challenge for the type of party I usually run, or at least makes them rethink their tactics (typically I have several arcane spellcasters and a tank or two that uses slashing weapons). DR 9999/adamantine, bludgeoning and +3 FTW!

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There are some really annoying enemies out there, but one of the most recent for me is the dogs in CoD4. Damm how i started to hate those at one mission. All The flood in Halo3 was also annoying, they really was a fun killer for me in that game but not hard or anything like that

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Fast Headcrab zombies from Half-Life 2: most of the headcrab zombies from this game really weren't that bad largely because they were slow and didn't have much of anything in the way of a ranged attack. the Fast Headcrab zombies, however, were just plain out quick. those things would be on you so fast that you were bound to take some kind of damage when you faced them unless you got a lucky shot in with the shotgun. what made it worse was if you were already low on health and one of those things hurled themselves at you. God i hate those things...

 

The Library from Halo: well, its not so much one specific enemy or the Flood forms themselves, but rather the long and monotonous level with tons of Flood to deal with. the worst parts were when you had to hold position at a certain area while tons of flood came pouring through several vent openings or there were rocket launcher equipped flood forms. it made that level very frustrating at times, especially on Heroic and Legendary difficulty settings.

 

Drones from Halo 2 & 3: well, these guys weren't particularly difficult, but they were downright frustrating to actually hit considering that they were flying around all over the place, and you had to aim your weapons with a joystick. they never were too hard, but i always hated having to fight them just because they were so hard to hit.

 

The Aliens from Aliens vs Predator 2: ok, these guys were only scary during the human campaign, but man, i hated having to fight them. they're fast, and the devs had them popping out of weird locations in order to freak you out (which happened frequently). as the Predator, the Aliens really weren't very difficult since you had lots of effective weaponry to deal with them. i'll tell you what, though, that was one heck of a fun game both in single player and online.

 

The Mutagens from Farcry: now these guys were simply a case in which they weren't balanced very well. the human enemies in the game had a very good AI, and combat was usually quite open which allowed you to use multiple strategies to take them out. the Mutagens, however, weren't very intelligent, and they were horribly inbalanced, especially the Big ones. they could take a full clip from the shotgun at close range and still come at you. oh yeah, and don't forget the rocket launcher attached to their arm. even the smaller ones could take an almost ungodly amount of damage before going down, and the final level really became an exercise in frustration when you had to face a hoard of these things with all of 10 rounds in your assault rifle. if those enemies had been better balanced, the game would've been even better than it already was.

 

can't really think of much else at the moment...

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I'd have to agree with stingerhs on the fast headcrab zombies. Also the poison headcrabs really freaking tick me off.

 

And to clarify, i don't really hate headcrabs, I hate the headcrab zombies, espescially in Ravenholm. But it's still fun to cut them in hlaf with a sawblade hurled at them with the gravity gun :D

 

By the way...

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bears and mountain lions in oblivion

 

cliff racers in morrowind

 

those porcupine upside down hangy flood things that shoot needle stuff in halo 3

 

grenades in cod4 (stuck on that mission with the ferris wheel in it...i'd be fine if it weren't for all the damned endless grenades)

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The fast one scared the **** of me one time. You remeber the place where you go into a room, then there is a elevator you need to take to the ground floor at Ravenholm ? When you activate the elevator 3 or 4 of those fast zombies come and attack you. Well i died the first time so i came up with the idea to barricade the door, and so i did. The next thing that happend was that all of them jumped thourgh a roof window instead coming thourgh the front door.

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The most annoying enemies:

 

 

On Disk 4 of "Lost Odyssey", you need to fight 4 high level enemies of 14,000 HP at the same time, putting them to sleep then going to the next one and repeating it for all 4 before they destroy a nearby city. It really annoys the hell out of me because they wake up too fast! And with one attack they kill a party member and heavily damage the rest of the group.

 

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Sephiroth...

Nah, he ain't half bad compared to those bloody, millions over millions of HP worth and incredibly hard Weapons. I still have nightmares with Ruby.

 

Pretty much any of the enemies in Devil May Cry 3, except Vergil.

 

Seriously what's the point in releasing a game that focuses on stylish action and combos and then throw in enemies that are un-combo-able?

Like?

 

There's that damned enemy from DMC 1 (which name I have forgotten, but he's a white, lizard-like soldier) you meet on the Underworld. Goddammit, it was so annoying that he would heal himself every time. I see they're back on DMC 4.

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