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Ubisoft plans to require constant net connection just to play their games


Jae Onasi

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Is getting either the 360 or PS3 version an option? Cause, seriously that's a question everyone should be asking who wants to snub the PC version.

 

Nope. I'm almost purely a PC gamer. I have a Wii, which is fun for a change of pace every now and then, but the vast majority of my gaming is on PC. I may get one of the others eventually, but I want a bigger TV first.

 

So, for now, I'm just hoping this excrement... sorry, I mean "experiment" fails so miserably that no one will try it again anytime soon.

 

One can only hope.

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Is getting either the 360 or PS3 version an option? Cause, seriously that's a question everyone should be asking who wants to snub the PC version.
I've played it on a PS3 at a friend's house and it looks and plays great. Of course, me not being a console gamer, the whole thing feels uneasy and clumsy. But I doubt there's any reason why you wouldn't choose the PS3 or X360 version over the PC version if you own one of those consoles.
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Is getting either the 360 or PS3 version an option? Cause, seriously that's a question everyone should be asking who wants to snub the PC version.

Neither it is for me. I got a console a while back but after the "novelty period" it became a nothing more than a dust collector. Being unable to tweak my games to my liking is frustrating :p With or without a toolset I always feel the need to modify/fix something.

 

I wanted AC2 and Splinter Cell....Too bad: as a legit user I find this new way to try to "control" piracy completely unacceptable.

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as a legit user I find this new way to try to "control" piracy completely unacceptable.

 

There's nothing stopping legit game owners from using the workarounds, which are much stabler nowdays ;)

 

If anyone thinking boycotting ubi games is going to land them on skid row, then they should have a look at sales figures - which for a PC games - AC2 has sold as well as expected, DRM or not(was in top 10 PC games in UK)

 

Some people are waiting for an official patch, and are happy to wait because the game will be cheaper by then

 

Hence, the power of the internets gives everyone flexible options - pirate, cheapskate or legit consumer without a constant connection... all are catered for.

 

@D33 >> modding is close to nonexistent on AC2, so you may as well just get the console version and not be fussed with the DRM business. I play my pc version with the logitech ps3 style controller. Works a treat :)

 

mtfbwya

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Its a matter of principal too. I don't pirate things because I'm not smart enough to get away with it safely, and I have a principal to abide by the law.

 

DRM shows distrust of the customer. I could go on and on repeating what everyone else has already said about it, but I think it has another consequence.

 

What does DRM mean for the modding community? If Morrowind and Oblivion had been clogged full of DRM, what would it have meant to the modding community? DRM could threaten the the future of mods for future games.

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There's nothing stopping legit game owners from using the workarounds, which are much stabler nowdays ;)
Workarounds are illegal here.

 

If anyone thinking boycotting ubi games is going to land them on skid row, then they should have a look at sales figures - which for a PC games - AC2 has sold as well as expected, DRM or not(was in top 10 PC games in UK)
People can do what they want but for me, it's a privacy matter (see my previous post ).

 

The only reason I'd buy the game would be to make a complaint regarding the privacy issue (I see no justification for requiring a constant internet connection plus we don't know what will be transmitted) but I don't have time to lose with such things :p Maybe when I'm old, retired and completely bored (I was going to add crazy to the list but I maybe I already am :p )

 

@D33 >> modding is close to nonexistent on AC2, so you may as well just get the console version and not be fussed with the DRM business.
It's not modding like for DA but tweaking gameplay, "completing" an annoying quest, fixing or overcoming some bugs, etc...
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Well, take Spore for example. When it was just starting up, some people skilled in the programs used for making Spore made some good mods for it. I know that those mods have significantly improved my gameplay experience over what it could have been without them. Unfortunately, EA has killed Spore's modding community with patches to the game meant for fixing bugs that make old mods incompatible. (I never patched my game nor bought any expansions, as I realized that with such expensive expansions for so little new content, they're only trying to rid the customer of all of their money.)

 

But Morrowind, Oblivion, the Simcity games (exempting the failure that is Societies), and the Sims games - those are the kind of games that have thrived in sales for years partly because of companies encouraging modding communities with games made to be modded.

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Workarounds are illegal here.

 

Really? Here I thought Canada was cool :(

 

Nations have variants of the U.S Digital Millennium Copyright Act, which implements the World Intellectual Property Organisation (WIPO) guidelines, though subscribing nations have interpreted the guidelines differently.

 

I do remember reading something about no-cd patches being allowed here in Oz, but cant really find a reference for it - Lynky may now. In any event - the context is likely quite specific

 

It's not modding like for DA but tweaking gameplay, "completing" an annoying quest, fixing or overcoming some bugs, etc...

 

If you really wanted to act according to the letter of the law D333, reverse engineering code to create a mod/trainer/tweak also violates the intellectual property of the code authors - particularly if they have not released such editing tools(like DA and NWN).

 

Anytime you open a compiled file in a game and manipulate its properties, you are essentially messing with it in a way not permitted by most devs EULAs. This doesn't matter if you are making a purple cape for a KOTOR character or tinker an .inf file to skip the CD checks.

 

But don't worry, I won't dob you in (if you don't dob me in!) :D

 

mtfbwya

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  • 2 weeks later...
Nintendo has been doing this decades before Activision, you know.

 

What do you mean? I kow some old epic Nintendo games aren't continued, but almost 90% of what Nintendo releases under it's own banner is epic gold.

 

Some series like Earthbound, Kid Icarus and Donkey Kong are worth of being continued, I think. Especially Kid Icarus...

 

OT: Ubisoft sales down by 20%? Could be interpreted as 'fans don't buy the games anymore' or 'more people illegally downloaded it.' I have a feeling downloading has become so easy (even my 10-11 year old pupils talk about it sometimes) that this was inevitable.

Imo, still, fines or night in prison for people who make this illegal stuff.

It's interesting to observe this from a sociology point of view though. Because technically, it's stealing and society doesn't set any consequences for it.

 

PS: Here in Holland, we have Buma Stemra. Every café and establishment where music is blown through the speakers has to pay X$ (per square metre I believe?) and the money collected is spread between the artists. Don't know how it works precisely, but that way you keep the easy downloading and musicians will get what they deserve...maybe something for games is possible for too?

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  • 2 months later...

BUMP!

 

R.U.S.E. to use Steam rather than Ubisoft DRM.

 

When R.U.S.E. is released in September, it will benefit from Valve’s Steamworks API to offer the best community experience to players. Consequently, a Steam account and Internet connection will be required to activate the game, as per Steam policy. For this reason, R.U.S.E. will not use the Ubisoft protection. Single player can be played offline."

 

Although it's not all good.

 

 

I'm pleased as I was interested in R.U.S.E., but put off by Ubisoft's DRM. But, as the second article says, it's possible Ubisoft might swtich to Steam depending on how well it works for this title.

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While i'm still not a fan of Steam (although I will concede that automatic patches makes it easier to enjoy game), it is definitely the lesser of two evils when compared to Ubisoft's DRM scheme.

 

I do agree, but I still don't like the idea of being dependable of something to play a game that I've payed for.

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All this kind of thing does is push people away from buying a game. Then they find it on [a harbor for privateers] fully working without the requirement for internet connection. Then they stick around and find other games they might like without the anti-piracy BS added on.

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This DRM malarky is exactly why PC Gaming is dying. it's almost disgusting that the clowns at Ubisoft and the other corporations do this to us. What if we're not at home and have no internet connection? bah! no game for you. what are they the gaming nazis? "No gameplay for you!"

To Ubisoft: smarten up and rework your DRM policies if you want to keep your current fan base--and even have a hope at expanding it.

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